Created by: YGO Mod (20517634)

Created On: 01/28/2024

Need 5 UR

UR Rarity
Ancient Gear Megaton Golem
UR Rarity
Chaos Ancient Gear Giant
UR Rarity
Chaos Ancient Gear Giant
UR Rarity
Ultimate Ancient Gear Golem
UR Rarity
Geartown

Main: 40 Extra: 7

R Rarity
2 cardAncient Gear Frame
R Rarity
2 cardAncient Gear Frame
Ancient Gear Frame
EARTH 4
Ancient Gear Frame
  • ATK:

  • 1600

  • DEF:

  • 500


You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.


N Rarity
2 cardAncient Gear Gadjiltron Chimera
N Rarity
2 cardAncient Gear Gadjiltron Chimera
Ancient Gear Gadjiltron Chimera
EARTH 6
Ancient Gear Gadjiltron Chimera
  • ATK:

  • 2300

  • DEF:

  • 1300


This card gains the appropriate effects if you Normal Summon it by Tributing these monsters. ● Green Gadget: This card gains 300 ATK. ● Red Gadget: If this card inflicts battle damage to your opponent by a direct attack: Inflict 500 damage to your opponent. ● Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 700 damage to your opponent.


R Rarity
3 cardAncient Gear Golem
R Rarity
3 cardAncient Gear Golem
Ancient Gear Golem
EARTH 8
Ancient Gear Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.


R Rarity
2 cardAncient Gear Hunting Hound
R Rarity
2 cardAncient Gear Hunting Hound
Ancient Gear Hunting Hound
EARTH 3
Ancient Gear Hunting Hound
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.


N Rarity
2 cardAncient Gear Soldier
N Rarity
2 cardAncient Gear Soldier
Ancient Gear Soldier
EARTH 4
Ancient Gear Soldier
  • ATK:

  • 1300

  • DEF:

  • 1300


If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.


SR Rarity
1 cardAncient Gear Wyvern
SR Rarity
1 cardAncient Gear Wyvern
Ancient Gear Wyvern
EARTH 4
Ancient Gear Wyvern
  • ATK:

  • 1700

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.


R Rarity
1 cardArtillery Catapult Turtle
R Rarity
1 cardArtillery Catapult Turtle
Artillery Catapult Turtle
WATER 4
Artillery Catapult Turtle
  • ATK:

  • 1000

  • DEF:

  • 2000


You can Tribute 1 monster; Special Summon 1 "Gaia The Fierce Knight" monster, or 1 Level 5 Dragon monster, from your hand or Deck. You can only use this effect of "Artillery Catapult Turtle" once per turn.


R Rarity
1 cardBujingi Crow
R Rarity
1 cardBujingi Crow
Bujingi Crow
LIGHT 4
Bujingi Crow
  • ATK:

  • 1700

  • DEF:

  • 800


When a Beast-Warrior-Type "Bujin" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker's ATK. You can only use the effect of "Bujingi Crow" once per turn.


N Rarity
1 cardGaia the Fierce Knight Origin
N Rarity
1 cardGaia the Fierce Knight Origin
Gaia the Fierce Knight Origin
EARTH 4
Gaia the Fierce Knight Origin
  • ATK:

  • 1600

  • DEF:

  • 1200


This card can be treated as 2 Tributes for the Tribute Summon of a Warrior monster. You can only use each of the following effects of "Gaia the Fierce Knight Origin" once per turn. You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card from your hand. During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 monster on the field whose current ATK is different from its original ATK; its ATK becomes its original ATK.


SR Rarity
1 cardLoptr, Shadow of the Generaider Bosses
SR Rarity
1 cardLoptr, Shadow of the Generaider Bosses
Loptr, Shadow of the Generaider Bosses
FIRE 4
Loptr, Shadow of the Generaider Bosses
  • ATK:

  • 1500

  • DEF:

  • 1500


You can only control 1 "Loptr, Shadow of the Generaider Bosses". All "Generaider" monsters you control gain 1000 ATK/DEF during your opponent's turn only. During the Main Phase (Quick Effect): You can Tribute 1 "Generaider" monster; Special Summon 1 Level 9 "Generaider" monster with a different name from your Deck. You can only use this effect of "Loptr, Shadow of the Generaider Bosses" once per turn.


N Rarity
1 cardRed Gadget
N Rarity
1 cardRed Gadget
Red Gadget
EARTH 4
Red Gadget
  • ATK:

  • 1300

  • DEF:

  • 1500


When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.


N Rarity
1 cardTri-Brigade Nervall
N Rarity
1 cardTri-Brigade Nervall
Tri-Brigade Nervall
WIND 1
Tri-Brigade Nervall
  • ATK:

  • 0

  • DEF:

  • 2000


You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can add 1 "Tri-Brigade" monster from your Deck to your hand, except "Tri-Brigade Nervall". You can only use each effect of "Tri-Brigade Nervall" once per turn.


SR Rarity
1 cardTrue King Lithosagym, the Disaster
SR Rarity
1 cardTrue King Lithosagym, the Disaster
True King Lithosagym, the Disaster
EARTH 9
True King Lithosagym, the Disaster
  • ATK:

  • 2500

  • DEF:

  • 2300


If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm monster from your GY. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.


R Rarity
1 cardEvilswarm Heliotrope
R Rarity
1 cardEvilswarm Heliotrope
Evilswarm Heliotrope
DARK 4
Evilswarm Heliotrope
  • ATK:

  • 1950

  • DEF:

  • 650


.ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"


R Rarity
1 cardAncient Gear Castle
R Rarity
1 cardAncient Gear Castle
Ancient Gear Castle
Spell Continuous
Ancient Gear Castle

    All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).


    N Rarity
    1 cardAncient Gear Drill
    N Rarity
    1 cardAncient Gear Drill
    Ancient Gear Drill
    Spell Normal
    Ancient Gear Drill

      If you control an "Ancient Gear" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated.


      N Rarity
      1 cardAncient Gear Factory
      N Rarity
      1 cardAncient Gear Factory
      Ancient Gear Factory
      Spell Normal
      Ancient Gear Factory

        Reveal 1 Level 5 or higher "Ancient Gear" monster from your hand, then banish a number of "Ancient Gear" monsters from your Graveyard, whose combined Levels are double the revealed monster's, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tributing.


        N Rarity
        1 cardAncient Gear Fist
        N Rarity
        1 cardAncient Gear Fist
        Ancient Gear Fist
        Spell Equip
        Ancient Gear Fist

          Equip only to an "Ancient Gear" monster. At the end of the Damage Step, if the equipped monster battled a monster and is still on the field: Destroy the monster it battled.


          R Rarity
          1 cardAncient Gear Fortress
          R Rarity
          1 cardAncient Gear Fortress
          Ancient Gear Fortress
          Spell Continuous
          Ancient Gear Fortress

            During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.


            SR Rarity
            1 cardAncient Gear Fusion
            SR Rarity
            1 cardAncient Gear Fusion
            Ancient Gear Fusion
            Spell Normal
            Ancient Gear Fusion

              Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.


              N Rarity
              1 cardAncient Gear Tank
              N Rarity
              1 cardAncient Gear Tank
              Ancient Gear Tank
              Spell Equip
              Ancient Gear Tank

                Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard: Inflict 600 damage to your opponent.


                N Rarity
                1 cardAncient Gear Workshop
                N Rarity
                1 cardAncient Gear Workshop
                Ancient Gear Workshop
                Spell Normal
                Ancient Gear Workshop

                  Target 1 "Ancient Gear" monster in your Graveyard; add that target to your hand.


                  N Rarity
                  1 cardDark World Lightning
                  N Rarity
                  1 cardDark World Lightning
                  Dark World Lightning
                  Spell Normal
                  Dark World Lightning

                    Target 1 Set card on the field; destroy that target, then discard 1 card.


                    SR Rarity
                    1 cardFusion Recycling Plant
                    SR Rarity
                    1 cardFusion Recycling Plant
                    Fusion Recycling Plant
                    Spell Field
                    Fusion Recycling Plant

                      Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.


                      R Rarity
                      1 cardFusion Substitute
                      R Rarity
                      1 cardFusion Substitute
                      Fusion Substitute
                      Spell Normal
                      Fusion Substitute

                        (This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.


                        UR Rarity
                        1 cardGeartown
                        UR Rarity
                        1 cardGeartown
                        Geartown
                        Spell Field
                        Geartown

                          Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.


                          N Rarity
                          2 cardPolymerization
                          N Rarity
                          2 cardPolymerization
                          Polymerization
                          Spell Normal
                          Polymerization

                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                            SR Rarity
                            1 cardPot of Avarice
                            SR Rarity
                            1 cardPot of Avarice
                            Pot of Avarice
                            Spell Normal
                            Pot of Avarice

                              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                              Tag(s):

                              N Rarity
                              1 cardSpell Gear
                              N Rarity
                              1 cardSpell Gear
                              Spell Gear
                              Spell Normal
                              Spell Gear

                                Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.


                                R Rarity
                                1 cardAncient Gear Reborn
                                R Rarity
                                1 cardAncient Gear Reborn
                                Ancient Gear Reborn
                                Trap Continuous
                                Ancient Gear Reborn

                                  Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn".


                                  R Rarity
                                  1 cardCross-Dimensional Duel
                                  R Rarity
                                  1 cardCross-Dimensional Duel
                                  Cross-Dimensional Duel
                                  Trap Normal
                                  Cross-Dimensional Duel

                                    Target 1 "Ancient Gear" monster you control; banish it. During the next Standby Phase, return that banished monster to the field, and if you do, its ATK becomes double its original ATK until the end of that turn. If 1 or more "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


                                    N Rarity
                                    1 cardSpikeshield with Chain
                                    N Rarity
                                    1 cardSpikeshield with Chain
                                    Spikeshield with Chain
                                    Trap Normal
                                    Spikeshield with Chain

                                      Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster attacks or is attacked while in Defense Position, it gains DEF equal to its ATK during damage calculation only.


                                      N Rarity
                                      1 cardThe Phantom Knights of Wrong Magnetring
                                      N Rarity
                                      1 cardThe Phantom Knights of Wrong Magnetring
                                      The Phantom Knights of Wrong Magnetring
                                      Trap Normal
                                      The Phantom Knights of Wrong Magnetring

                                        When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.) ● (Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards.


                                        R Rarity
                                        2 cardAncient Gear Howitzer
                                        R Rarity
                                        2 cardAncient Gear Howitzer
                                        Ancient Gear Howitzer
                                        EARTH 8
                                        Ancient Gear Howitzer
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 1800


                                        2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.


                                        UR Rarity
                                        1 cardAncient Gear Megaton Golem
                                        UR Rarity
                                        1 cardAncient Gear Megaton Golem
                                        Ancient Gear Megaton Golem
                                        EARTH 9
                                        Ancient Gear Megaton Golem
                                        • ATK:

                                        • 3300

                                        • DEF:

                                        • 3300


                                        3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.


                                        UR Rarity
                                        2 cardChaos Ancient Gear Giant
                                        UR Rarity
                                        2 cardChaos Ancient Gear Giant
                                        Chaos Ancient Gear Giant
                                        DARK 10
                                        Chaos Ancient Gear Giant
                                        • ATK:

                                        • 4500

                                        • DEF:

                                        • 3000


                                        4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                        UR Rarity
                                        1 cardUltimate Ancient Gear Golem
                                        UR Rarity
                                        1 cardUltimate Ancient Gear Golem
                                        Ultimate Ancient Gear Golem
                                        EARTH 10
                                        Ultimate Ancient Gear Golem
                                        • ATK:

                                        • 4400

                                        • DEF:

                                        • 3400


                                        "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.


                                        R Rarity
                                        1 cardSuper Quantal Mech Beast Aeroboros
                                        R Rarity
                                        1 cardSuper Quantal Mech Beast Aeroboros
                                        Super Quantal Mech Beast Aeroboros
                                        WIND
                                        Super Quantal Mech Beast Aeroboros
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 2400


                                        2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.




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