Created by: Tigerwolf (15702634)

Created On: 10/02/2022

Swing Into Action: Pendulum Summon!

Need 4 UR

UR Rarity
D/D/D Supreme King Kaiser
UR Rarity
D/D/D Supreme King Kaiser
UR Rarity
D/D/D Chaos King Apocalypse
UR Rarity
D/D/D Doom King Armageddon

Main: 20 Extra: 7

N Rarity
D/D Berfomet
N Rarity
D/D Berfomet
D/D Berfomet
DARK 4
D/D Berfomet
  • ATK:

  • 1400

  • DEF:

  • 1800


Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.


N Rarity
D/D Berfomet
N Rarity
D/D Berfomet
D/D Berfomet
DARK 4
D/D Berfomet
  • ATK:

  • 1400

  • DEF:

  • 1800


Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.


R Rarity
D/D Lilith
R Rarity
D/D Lilith
D/D Lilith
DARK 4
D/D Lilith
  • ATK:

  • 100

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn. ● Target 1 "D/D" monster in your Graveyard; add it to your hand. ● Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.


R Rarity
D/D Lilith
R Rarity
D/D Lilith
D/D Lilith
DARK 4
D/D Lilith
  • ATK:

  • 100

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn. ● Target 1 "D/D" monster in your Graveyard; add it to your hand. ● Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.


R Rarity
D/D Vice Typhon
R Rarity
D/D Vice Typhon
D/D Vice Typhon
DARK 7
D/D Vice Typhon
  • ATK:

  • 2300

  • DEF:

  • 2800


When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the GY because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, including this card. You can only use each effect of "D/D Vice Typhon" once per turn.


R Rarity
D/D Vice Typhon
R Rarity
D/D Vice Typhon
D/D Vice Typhon
DARK 7
D/D Vice Typhon
  • ATK:

  • 2300

  • DEF:

  • 2800


When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the GY because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, including this card. You can only use each effect of "D/D Vice Typhon" once per turn.


UR Rarity
D/D/D Supreme King Kaiser
UR Rarity
D/D/D Supreme King Kaiser
D/D/D Supreme King Kaiser
DARK 7
D/D/D Supreme King Kaiser
  • ATK:

  • 2800

  • DEF:

  • 2100


If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.


UR Rarity
D/D/D Supreme King Kaiser
UR Rarity
D/D/D Supreme King Kaiser
D/D/D Supreme King Kaiser
DARK 7
D/D/D Supreme King Kaiser
  • ATK:

  • 2800

  • DEF:

  • 2100


If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.


UR Rarity
D/D/D Chaos King Apocalypse
UR Rarity
D/D/D Chaos King Apocalypse
D/D/D Chaos King Apocalypse
DARK 74
D/D/D Chaos King Apocalypse
  • ATK:

  • 2700

  • DEF:

  • 2000


[ Pendulum Effect ] You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone. [ Monster Effect ] During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn.


UR Rarity
D/D/D Doom King Armageddon
UR Rarity
D/D/D Doom King Armageddon
D/D/D Doom King Armageddon
DARK 84
D/D/D Doom King Armageddon
  • ATK:

  • 3000

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


R Rarity
D/D/D Supersight King Zero Maxwell
R Rarity
D/D/D Supersight King Zero Maxwell
D/D/D Supersight King Zero Maxwell
DARK 74
D/D/D Supersight King Zero Maxwell
  • ATK:

  • 2800

  • DEF:

  • 2500


[ Pendulum Effect ] You can target 1 face-up monster on the field; its DEF becomes 0 until the end of this turn (even if this card leaves the field). You can only use this effect of "D/D/D Supersight King Zero Maxwell" once per turn. [ Monster Effect ] Before damage calculation, if this card attacks an opponent's Defense Position monster: You can change the DEF of that opponent's monster to 0 until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. You take no battle damage from battles involving this card.


R Rarity
D/D/D Supersight King Zero Maxwell
R Rarity
D/D/D Supersight King Zero Maxwell
D/D/D Supersight King Zero Maxwell
DARK 74
D/D/D Supersight King Zero Maxwell
  • ATK:

  • 2800

  • DEF:

  • 2500


[ Pendulum Effect ] You can target 1 face-up monster on the field; its DEF becomes 0 until the end of this turn (even if this card leaves the field). You can only use this effect of "D/D/D Supersight King Zero Maxwell" once per turn. [ Monster Effect ] Before damage calculation, if this card attacks an opponent's Defense Position monster: You can change the DEF of that opponent's monster to 0 until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. You take no battle damage from battles involving this card.


SR Rarity
D/D Orthros
SR Rarity
D/D Orthros
D/D Orthros
DARK 43
D/D Orthros
  • ATK:

  • 600

  • DEF:

  • 1800


[ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.


R Rarity
D/D Ghost
R Rarity
D/D Ghost
D/D Ghost
DARK 2
D/D Ghost
  • ATK:

  • 600

  • DEF:

  • 300


If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard.


R Rarity
D/D Nighthowl
R Rarity
D/D Nighthowl
D/D Nighthowl
DARK 3
D/D Nighthowl
  • ATK:

  • 300

  • DEF:

  • 600


When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.


R Rarity
D/D Nighthowl
R Rarity
D/D Nighthowl
D/D Nighthowl
DARK 3
D/D Nighthowl
  • ATK:

  • 300

  • DEF:

  • 600


When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.


SR Rarity
Dark Contract with the Swamp King
SR Rarity
Dark Contract with the Swamp King
Dark Contract with the Swamp King
Spell Continuous
Dark Contract with the Swamp King

    During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.


    SR Rarity
    Dark Contract with the Swamp King
    SR Rarity
    Dark Contract with the Swamp King
    Dark Contract with the Swamp King
    Spell Continuous
    Dark Contract with the Swamp King

      During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.


      R Rarity
      Dark Contract with the Witch
      R Rarity
      Dark Contract with the Witch
      Dark Contract with the Witch
      Trap Continuous
      Dark Contract with the Witch

        You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.


        R Rarity
        Dark Contract with the Witch
        R Rarity
        Dark Contract with the Witch
        Dark Contract with the Witch
        Trap Continuous
        Dark Contract with the Witch

          You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.


          R Rarity
          D/D/D Dragonbane King Beowulf
          R Rarity
          D/D/D Dragonbane King Beowulf
          D/D/D Dragonbane King Beowulf
          DARK 8
          D/D/D Dragonbane King Beowulf
          • ATK:

          • 3000

          • DEF:

          • 2500


          1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.


          R Rarity
          D/D/D Dragonbane King Beowulf
          R Rarity
          D/D/D Dragonbane King Beowulf
          D/D/D Dragonbane King Beowulf
          DARK 8
          D/D/D Dragonbane King Beowulf
          • ATK:

          • 3000

          • DEF:

          • 2500


          1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.


          R Rarity
          D/D/D Oracle King d'Arc
          R Rarity
          D/D/D Oracle King d'Arc
          D/D/D Oracle King d'Arc
          DARK 7
          D/D/D Oracle King d'Arc
          • ATK:

          • 2800

          • DEF:

          • 2000


          2 "D/D" monsters Any effect that would inflict damage to you makes you gain that much LP, instead.


          R Rarity
          D/D/D Oracle King d'Arc
          R Rarity
          D/D/D Oracle King d'Arc
          D/D/D Oracle King d'Arc
          DARK 7
          D/D/D Oracle King d'Arc
          • ATK:

          • 2800

          • DEF:

          • 2000


          2 "D/D" monsters Any effect that would inflict damage to you makes you gain that much LP, instead.


          R Rarity
          D/D/D Wave Oblivion King Caesar Ragnarok
          R Rarity
          D/D/D Wave Oblivion King Caesar Ragnarok
          D/D/D Wave Oblivion King Caesar Ragnarok
          DARK 10
          D/D/D Wave Oblivion King Caesar Ragnarok
          • ATK:

          • 3200

          • DEF:

          • 3000


          2 "D/D/D" monsters Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.


          SR Rarity
          D/D/D Gust High King Alexander
          SR Rarity
          D/D/D Gust High King Alexander
          D/D/D Gust High King Alexander
          WIND 10
          D/D/D Gust High King Alexander
          • ATK:

          • 3000

          • DEF:

          • 2500


          1 Tuner + 1+ non-Tuner monsters If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn.


          SR Rarity
          D/D/D Gust High King Alexander
          SR Rarity
          D/D/D Gust High King Alexander
          D/D/D Gust High King Alexander
          WIND 10
          D/D/D Gust High King Alexander
          • ATK:

          • 3000

          • DEF:

          • 2500


          1 Tuner + 1+ non-Tuner monsters If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn.




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