Created by: YGO Mod (20517634)

Created On: 02/14/2024

Need 10 UR

UR Rarity
Magicians' Souls3 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Black Luster Soldier - Soldier of Chaos1 card
UR Rarity
Decode Talker1 card
UR Rarity
Topologic Trisbaena1 card
UR Rarity
Illusion of Chaos2 card
UR Rarity
Harpie's Feather Duster1 card

Main: 40 Extra: 15

R Rarity
3 cardBaobaboon
R Rarity
3 cardBaobaboon
Baobaboon
DARK 3
Baobaboon
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of "Baobaboon" from your Deck.


UR Rarity
3 cardMagicians' Souls
UR Rarity
3 cardMagicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


SR Rarity
1 cardMetalfoes Vanisher
SR Rarity
1 cardMetalfoes Vanisher
Metalfoes Vanisher
FIRE 91
Metalfoes Vanisher
  • ATK:

  • 2900

  • DEF:

  • 1900


[ Pendulum Effect ] If a monster(s) you control is destroyed by card effect (except during the Damage Step): You can add 1 "Metalfoes" card from your GY to your hand, except "Metalfoes Vanisher". You can only use this effect of "Metalfoes Vanisher" once per turn. [ Monster Effect ] While this card is in your hand: You can target 2 face-up cards you control, including a "Metalfoes" card; destroy them, and if you do, Special Summon this card from your hand. If this card is Special Summoned by the effect of a "Metalfoes" card: You can target 1 monster your opponent controls or in their GY; banish it. You can only use each monster effect of "Metalfoes Vanisher" once per turn.


R Rarity
3 cardParametalfoes Melcaster
R Rarity
3 cardParametalfoes Melcaster
Parametalfoes Melcaster
FIRE 71
Parametalfoes Melcaster
  • ATK:

  • 2000

  • DEF:

  • 2500


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand, except "Parametalfoes Melcaster", but you cannot activate it, or cards with its name, to place it in the Pendulum Zones, for the rest of this turn, except by card effect. You can only use this effect of "Parametalfoes Melcaster" once per turn.


R Rarity
3 cardRaremetalfoes Bismugear
R Rarity
3 cardRaremetalfoes Bismugear
Raremetalfoes Bismugear
FIRE 18
Raremetalfoes Bismugear
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismugear" once per turn.


N Rarity
3 cardMetalfoes Goldriver
N Rarity
3 cardMetalfoes Goldriver
Metalfoes Goldriver
FIRE 41
Metalfoes Goldriver
  • ATK:

  • 1900

  • DEF:

  • 500


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....)''


N Rarity
3 cardMetalfoes Silverd
N Rarity
3 cardMetalfoes Silverd
Metalfoes Silverd
FIRE 31
Metalfoes Silverd
  • ATK:

  • 1700

  • DEF:

  • 100


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser.''


N Rarity
3 cardMetalfoes Steelen
N Rarity
3 cardMetalfoes Steelen
Metalfoes Steelen
FIRE 28
Metalfoes Steelen
  • ATK:

  • 0

  • DEF:

  • 2100


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!!''


N Rarity
3 cardMetalfoes Volflame
N Rarity
3 cardMetalfoes Volflame
Metalfoes Volflame
FIRE 78
Metalfoes Volflame
  • ATK:

  • 2400

  • DEF:

  • 2000


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher!''


UR Rarity
2 cardIllusion of Chaos
UR Rarity
2 cardIllusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


SR Rarity
1 cardEmergency Teleport
SR Rarity
1 cardEmergency Teleport
Emergency Teleport
Spell Quick
Emergency Teleport

    Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




    Tag(s):

    UR Rarity
    1 cardHarpie's Feather Duster
    UR Rarity
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      SR Rarity
      1 cardMetalfoes Fusion
      SR Rarity
      1 cardMetalfoes Fusion
      Metalfoes Fusion
      Spell Normal
      Metalfoes Fusion

        Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.


        N Rarity
        1 cardParametalfoes Fusion
        N Rarity
        1 cardParametalfoes Fusion
        Parametalfoes Fusion
        Spell Normal
        Parametalfoes Fusion

          Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using up to 1 monster each from your hand, field, and/or face-up Extra Deck as Fusion Material. You can only activate 1 "Parametalfoes Fusion" per turn.


          SR Rarity
          2 cardPreparation of Rites
          SR Rarity
          2 cardPreparation of Rites
          Preparation of Rites
          Spell Normal
          Preparation of Rites

            Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


            R Rarity
            2 cardSummoner's Art
            R Rarity
            2 cardSummoner's Art
            Summoner's Art
            Spell Normal
            Summoner's Art

              Add 1 Level 5 or higher Normal Monster from your Deck to your hand.


              SR Rarity
              1 cardUnexpected Dai
              SR Rarity
              1 cardUnexpected Dai
              Unexpected Dai
              Spell Normal
              Unexpected Dai

                If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                N Rarity
                3 cardMetalfoes Combination
                N Rarity
                3 cardMetalfoes Combination
                Metalfoes Combination
                Trap Continuous
                Metalfoes Combination

                  Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Metalfoes" monster in your Graveyard with a lower Level than that Fusion Monster; Special Summon it. If this card is sent from the field to the Graveyard: You can add 1 "Metalfoes" monster from your Deck to your hand.


                  N Rarity
                  1 cardMetalfoes Counter
                  N Rarity
                  1 cardMetalfoes Counter
                  Metalfoes Counter
                  Trap Normal
                  Metalfoes Counter

                    If a card(s) you control is destroyed by battle or card effect: Special Summon 1 "Metalfoes" monster from your Deck. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand.


                    SR Rarity
                    1 cardFullmetalfoes Alkahest
                    SR Rarity
                    1 cardFullmetalfoes Alkahest
                    Fullmetalfoes Alkahest
                    FIRE 1
                    Fullmetalfoes Alkahest
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    1 "Metalfoes" monster + 1 Normal Monster Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as materials.


                    R Rarity
                    2 cardMetalfoes Mithrilium
                    R Rarity
                    2 cardMetalfoes Mithrilium
                    Metalfoes Mithrilium
                    FIRE 6
                    Metalfoes Mithrilium
                    • ATK:

                    • 2600

                    • DEF:

                    • 1000


                    1 "Metalfoes" monster + 1 Pendulum Monster You can target 2 "Metalfoes" cards in your GY and 1 card on the field; shuffle the targets from your GY into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "Metalfoes" Pendulum Monster from your GY or face-up Extra Deck.


                    R Rarity
                    1 cardMetalfoes Orichalc
                    R Rarity
                    1 cardMetalfoes Orichalc
                    Metalfoes Orichalc
                    FIRE 8
                    Metalfoes Orichalc
                    • ATK:

                    • 2800

                    • DEF:

                    • 2200


                    2 "Metalfoes" monsters If a "Metalfoes" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can target 1 card on the field; destroy it.


                    R Rarity
                    1 cardOdd-Eyes Vortex Dragon
                    R Rarity
                    1 cardOdd-Eyes Vortex Dragon
                    Odd-Eyes Vortex Dragon
                    WIND 7
                    Odd-Eyes Vortex Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 3000


                    1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.


                    UR Rarity
                    1 cardAccesscode Talker
                    UR Rarity
                    1 cardAccesscode Talker
                    Accesscode Talker
                    DARK
                    Accesscode Talker
                    • ATK:

                    • 2300

                    • LINK-4

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom


                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                    Tag(s):

                    UR Rarity
                    1 cardBlack Luster Soldier - Soldier of Chaos
                    UR Rarity
                    1 cardBlack Luster Soldier - Soldier of Chaos
                    Black Luster Soldier - Soldier of Chaos
                    EARTH
                    Black Luster Soldier - Soldier of Chaos
                    • ATK:

                    • 3000

                    • LINK-3

                    Link Arrow:

                    Top

                    Bottom-Left

                    Bottom-Right


                    3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                    UR Rarity
                    1 cardDecode Talker
                    UR Rarity
                    1 cardDecode Talker
                    Decode Talker
                    DARK
                    Decode Talker
                    • ATK:

                    • 2300

                    • LINK-3

                    Link Arrow:

                    Top

                    Bottom-Left

                    Bottom-Right


                    2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                    N Rarity
                    1 cardDefender of the Labyrinth
                    N Rarity
                    1 cardDefender of the Labyrinth
                    Defender of the Labyrinth
                    EARTH
                    Defender of the Labyrinth
                    • ATK:

                    • 1400

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Normal Monsters Non-Effect Monsters you control gain 500 ATK, also all Effect Monsters your opponent controls lose 500 ATK. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 non-Effect Monster in your GY; Special Summon it. You can only use this effect of "Defender of the Labyrinth" once per turn.


                    R Rarity
                    2 cardImduk the World Chalice Dragon
                    R Rarity
                    2 cardImduk the World Chalice Dragon
                    Imduk the World Chalice Dragon
                    WIND
                    Imduk the World Chalice Dragon
                    • ATK:

                    • 800

                    • LINK-1

                    Link Arrow:

                    Top


                    1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                    SR Rarity
                    1 cardPSY-Framelord Lambda
                    SR Rarity
                    1 cardPSY-Framelord Lambda
                    PSY-Framelord Lambda
                    LIGHT
                    PSY-Framelord Lambda
                    • ATK:

                    • 1700

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters, except Tokens You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.


                    UR Rarity
                    1 cardTopologic Trisbaena
                    UR Rarity
                    1 cardTopologic Trisbaena
                    Topologic Trisbaena
                    DARK
                    Topologic Trisbaena
                    • ATK:

                    • 2500

                    • LINK-3

                    Link Arrow:

                    Top

                    Bottom-Left

                    Bottom-Right


                    2+ Effect Monsters If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.


                    R Rarity
                    1 cardNumber 75: Bamboozling Gossip Shadow
                    R Rarity
                    1 cardNumber 75: Bamboozling Gossip Shadow
                    Number 75: Bamboozling Gossip Shadow
                    WIND
                    Number 75: Bamboozling Gossip Shadow
                    • ATK:

                    • 1000

                    • DEF:

                    • 2600


                    2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.


                    R Rarity
                    1 cardOdd-Eyes Absolute Dragon
                    R Rarity
                    1 cardOdd-Eyes Absolute Dragon
                    Odd-Eyes Absolute Dragon
                    WATER
                    Odd-Eyes Absolute Dragon
                    • ATK:

                    • 2800

                    • DEF:

                    • 2500


                    2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.




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