Created by: YGO Mod (20517634)

Created On: 02/15/2024

Need 15 UR

UR Rarity
Arcana Force XXI - The World1 card
UR Rarity
Vennominaga the Deity of Poisonous Snakes1 card
UR Rarity
Vennominon the King of Poisonous Snakes1 card
UR Rarity
Saryuja Skull Dread1 card
UR Rarity
Antihuman Intelligence ME-PSY-YA1 card
UR Rarity
Ancient Fairy Dragon1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
T.G. Hyper Librarian1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Moray of Avarice1 card
UR Rarity
Primal Seed2 card
UR Rarity
Upstart Goblin3 card

Main: 53 Extra: 15

UR Rarity
1 cardArcana Force XXI - The World
UR Rarity
1 cardArcana Force XXI - The World
Arcana Force XXI - The World
LIGHT 8
Arcana Force XXI - The World
  • ATK:

  • 3100

  • DEF:

  • 3100


When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.


R Rarity
1 cardChaos Emperor Dragon - Envoy of the End
R Rarity
1 cardChaos Emperor Dragon - Envoy of the End
Chaos Emperor Dragon - Envoy of the End
DARK 8
Chaos Emperor Dragon - Envoy of the End
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


SR Rarity
3 cardSummoner Monk
SR Rarity
3 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


R Rarity
3 cardTreasure Panda
R Rarity
3 cardTreasure Panda
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


UR Rarity
1 cardVennominaga the Deity of Poisonous Snakes
UR Rarity
1 cardVennominaga the Deity of Poisonous Snakes
Vennominaga the Deity of Poisonous Snakes
DARK 10
Vennominaga the Deity of Poisonous Snakes
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned or Set. Must first be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. When this card inflicts Battle Damage to your opponent: Place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel.


UR Rarity
1 cardVennominon the King of Poisonous Snakes
UR Rarity
1 cardVennominon the King of Poisonous Snakes
Vennominon the King of Poisonous Snakes
DARK 8
Vennominon the King of Poisonous Snakes
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardThousand-Eyes Idol
N Rarity
1 cardThousand-Eyes Idol
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


R Rarity
1 cardFlamvell Guard
R Rarity
1 cardFlamvell Guard
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


N Rarity
2 cardWater Spirit
N Rarity
2 cardWater Spirit
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


UR Rarity
1 cardAntihuman Intelligence ME-PSY-YA
UR Rarity
1 cardAntihuman Intelligence ME-PSY-YA
Antihuman Intelligence ME-PSY-YA
LIGHT 8
Antihuman Intelligence ME-PSY-YA
  • ATK:

  • 2500

  • DEF:

  • 3000


[ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.


SR Rarity
3 cardAllure of Darkness
SR Rarity
3 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    SR Rarity
    3 cardInto the Void
    SR Rarity
    3 cardInto the Void
    Into the Void
    Spell Normal
    Into the Void

      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


      SR Rarity
      1 cardLight Barrier
      SR Rarity
      1 cardLight Barrier
      Light Barrier
      Spell Field
      Light Barrier

        During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.


        R Rarity
        3 cardMagical Mallet
        R Rarity
        3 cardMagical Mallet
        Magical Mallet
        Spell Normal
        Magical Mallet

          Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


          UR Rarity
          1 cardMonster Reborn
          UR Rarity
          1 cardMonster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            UR Rarity
            1 cardMoray of Avarice
            UR Rarity
            1 cardMoray of Avarice
            Moray of Avarice
            Spell Normal
            Moray of Avarice

              Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


              R Rarity
              1 cardOfferings to the Doomed
              R Rarity
              1 cardOfferings to the Doomed
              Offerings to the Doomed
              Spell Quick
              Offerings to the Doomed

                Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.


                SR Rarity
                1 cardPot of Acquisitiveness
                SR Rarity
                1 cardPot of Acquisitiveness
                Pot of Acquisitiveness
                Spell Quick
                Pot of Acquisitiveness

                  Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                  Tag(s):

                  SR Rarity
                  3 cardPot of Avarice
                  SR Rarity
                  3 cardPot of Avarice
                  Pot of Avarice
                  Spell Normal
                  Pot of Avarice

                    Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                    Tag(s):

                    UR Rarity
                    2 cardPrimal Seed
                    UR Rarity
                    2 cardPrimal Seed
                    Primal Seed
                    Spell Normal
                    Primal Seed

                      If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.


                      N Rarity
                      3 cardReload
                      N Rarity
                      3 cardReload
                      Reload
                      Spell Quick
                      Reload

                        Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                        SR Rarity
                        1 cardSpellbook of Knowledge
                        SR Rarity
                        1 cardSpellbook of Knowledge
                        Spellbook of Knowledge
                        Spell Normal
                        Spellbook of Knowledge

                          Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                          UR Rarity
                          3 cardUpstart Goblin
                          UR Rarity
                          3 cardUpstart Goblin
                          Upstart Goblin
                          Spell Normal
                          Upstart Goblin

                            Draw 1 card, then your opponent gains 1000 LP.


                            R Rarity
                            3 cardWhite Elephant's Gift
                            R Rarity
                            3 cardWhite Elephant's Gift
                            White Elephant's Gift
                            Spell Normal
                            White Elephant's Gift

                              Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                              SR Rarity
                              3 cardWonder Wand
                              SR Rarity
                              3 cardWonder Wand
                              Wonder Wand
                              Spell Equip
                              Wonder Wand

                                Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                R Rarity
                                1 cardRise of the Snake Deity
                                R Rarity
                                1 cardRise of the Snake Deity
                                Rise of the Snake Deity
                                Trap Normal
                                Rise of the Snake Deity

                                  When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.


                                  SR Rarity
                                  1 cardSoul Drain
                                  SR Rarity
                                  1 cardSoul Drain
                                  Soul Drain
                                  Trap Continuous
                                  Soul Drain

                                    Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.


                                    UR Rarity
                                    1 cardSaryuja Skull Dread
                                    UR Rarity
                                    1 cardSaryuja Skull Dread
                                    Saryuja Skull Dread
                                    EARTH
                                    Saryuja Skull Dread
                                    • ATK:

                                    • 2800

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                    UR Rarity
                                    1 cardAncient Fairy Dragon
                                    UR Rarity
                                    1 cardAncient Fairy Dragon
                                    Ancient Fairy Dragon
                                    LIGHT 7
                                    Ancient Fairy Dragon
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 3000


                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.


                                    UR Rarity
                                    1 cardBaronne de Fleur
                                    UR Rarity
                                    1 cardBaronne de Fleur
                                    Baronne de Fleur
                                    WIND 10
                                    Baronne de Fleur
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2400


                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                    N Rarity
                                    1 cardCyberse Integrator
                                    N Rarity
                                    1 cardCyberse Integrator
                                    Cyberse Integrator
                                    LIGHT 3
                                    Cyberse Integrator
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1000


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                    N Rarity
                                    2 cardOld Entity Cthugua
                                    N Rarity
                                    2 cardOld Entity Cthugua
                                    Old Entity Cthugua
                                    FIRE 4
                                    Old Entity Cthugua
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 200


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.


                                    SR Rarity
                                    1 cardRavenous Crocodragon Archethys
                                    SR Rarity
                                    1 cardRavenous Crocodragon Archethys
                                    Ravenous Crocodragon Archethys
                                    WATER 9
                                    Ravenous Crocodragon Archethys
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1000


                                    1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                    UR Rarity
                                    1 cardT.G. Hyper Librarian
                                    UR Rarity
                                    1 cardT.G. Hyper Librarian
                                    T.G. Hyper Librarian
                                    DARK 5
                                    T.G. Hyper Librarian
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1800


                                    1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                    SR Rarity
                                    2 cardFormula Synchron
                                    SR Rarity
                                    2 cardFormula Synchron
                                    Formula Synchron
                                    LIGHT 2
                                    Formula Synchron
                                    • ATK:

                                    • 200

                                    • DEF:

                                    • 1500


                                    1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                    SR Rarity
                                    1 cardMannadium Trisukta
                                    SR Rarity
                                    1 cardMannadium Trisukta
                                    Mannadium Trisukta
                                    LIGHT 6
                                    Mannadium Trisukta
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1200


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Level 2 Tuner in your GY; Special Summon it, but negate its effects. You can target any number of Tuners you control; change their Levels to 2, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Mannadium Trisukta" once per turn.


                                    SR Rarity
                                    1 cardMartial Metal Marcher
                                    SR Rarity
                                    1 cardMartial Metal Marcher
                                    Martial Metal Marcher
                                    WIND 3
                                    Martial Metal Marcher
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 2200


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                    R Rarity
                                    1 cardPuralis, the Purple Pyrotile
                                    R Rarity
                                    1 cardPuralis, the Purple Pyrotile
                                    Puralis, the Purple Pyrotile
                                    FIRE 2
                                    Puralis, the Purple Pyrotile
                                    • ATK:

                                    • 800

                                    • DEF:

                                    • 1400


                                    1 Tuner + 1 non-Tuner monster When this card is sent from the field to the Graveyard: All monsters your opponent currently controls lose 500 ATK.


                                    R Rarity
                                    1 cardShamisen Samsara Sorrowcat
                                    R Rarity
                                    1 cardShamisen Samsara Sorrowcat
                                    Shamisen Samsara Sorrowcat
                                    DARK 3
                                    Shamisen Samsara Sorrowcat
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1200


                                    1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.


                                    SR Rarity
                                    1 cardNumber 60: Dugares the Timeless
                                    SR Rarity
                                    1 cardNumber 60: Dugares the Timeless
                                    Number 60: Dugares the Timeless
                                    FIRE
                                    Number 60: Dugares the Timeless
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 1200


                                    2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.




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