Created by: YGO Mod (20517634)

Created On: 04/28/2024

Main: 40

N Rarity
1 cardAirknight Parshath
N Rarity
1 cardAirknight Parshath
Airknight Parshath
LIGHT 5
Airknight Parshath
  • ATK:

  • 1900

  • DEF:

  • 1400


If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.


R Rarity
2 cardBattle Fader
R Rarity
2 cardBattle Fader
Battle Fader
DARK 1
Battle Fader
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.


R Rarity
1 cardBreaker the Magical Warrior
R Rarity
1 cardBreaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


R Rarity
1 cardCataclysmic Crusted Calcifida
R Rarity
1 cardCataclysmic Crusted Calcifida
Cataclysmic Crusted Calcifida
EARTH 8
Cataclysmic Crusted Calcifida
  • ATK:

  • 2600

  • DEF:

  • 200


If a face-up EARTH monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can send 1 monster from your Deck to the GY. You can only use this effect of "Cataclysmic Crusted Calcifida" once per turn.


R Rarity
1 cardCyber Dragon
R Rarity
1 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


R Rarity
1 cardDon Zaloog
R Rarity
1 cardDon Zaloog
Don Zaloog
DARK 4
Don Zaloog
  • ATK:

  • 1400

  • DEF:

  • 1500


When this card inflicts battle damage to your opponent: You can activate 1 of these effects; ● Discard 1 random card from their hand. ● Send the top 2 cards of their Deck to the GY.


SR Rarity
1 cardElectromagnetic Turtle
SR Rarity
1 cardElectromagnetic Turtle
Electromagnetic Turtle
LIGHT 4
Electromagnetic Turtle
  • ATK:

  • 0

  • DEF:

  • 1800


During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.


R Rarity
1 cardFierce Tiger Monghu
R Rarity
1 cardFierce Tiger Monghu
Fierce Tiger Monghu
EARTH 4
Fierce Tiger Monghu
  • ATK:

  • 1700

  • DEF:

  • 1000


All other monsters on the field lose 500 ATK. Once per turn, during your Main Phase: You can destroy all monsters on the field with less ATK than this card.


N Rarity
2 cardHayabusa Knight
N Rarity
2 cardHayabusa Knight
Hayabusa Knight
EARTH 3
Hayabusa Knight
  • ATK:

  • 1000

  • DEF:

  • 700


This card can make a second attack during each Battle Phase.


SR Rarity
1 cardKing Beast Barbaros
SR Rarity
1 cardKing Beast Barbaros
King Beast Barbaros
EARTH 8
King Beast Barbaros
  • ATK:

  • 3000

  • DEF:

  • 1200


This card can attack all monsters your opponent controls once each. You can only use each of the following effects of "King Beast Barbaros" once per turn. ● You can Tribute monsters whose total Levels equal 8 or more; Special Summon this card from your hand. ● You can banish 1 "Barbaros" monster from your GY or face-up field, then target 2 cards your opponent controls; destroy them.


R Rarity
1 cardKuraz the Light Monarch
R Rarity
1 cardKuraz the Light Monarch
Kuraz the Light Monarch
LIGHT 6
Kuraz the Light Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.


R Rarity
1 cardNight Sword Serpent
R Rarity
1 cardNight Sword Serpent
Night Sword Serpent
WATER 4
Night Sword Serpent
  • ATK:

  • 500

  • DEF:

  • 600


If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn.


N Rarity
1 cardSacred Phoenix of Nephthys
N Rarity
1 cardSacred Phoenix of Nephthys
Sacred Phoenix of Nephthys
FIRE 8
Sacred Phoenix of Nephthys
  • ATK:

  • 2400

  • DEF:

  • 1600


Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.


R Rarity
1 cardSnipe Hunter
R Rarity
1 cardSnipe Hunter
Snipe Hunter
DARK 4
Snipe Hunter
  • ATK:

  • 1500

  • DEF:

  • 600


You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.


R Rarity
1 cardStegocyber
R Rarity
1 cardStegocyber
Stegocyber
DARK 6
Stegocyber
  • ATK:

  • 1200

  • DEF:

  • 2400


During damage calculation, if your opponent's monster attacks while this card is in your Graveyard: You can pay 1000 LP; Special Summon this card, and if you do, you take no battle damage from that battle, but banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn.


N Rarity
1 cardTenkabito Shien
N Rarity
1 cardTenkabito Shien
Tenkabito Shien
FIRE 4
Tenkabito Shien
  • ATK:

  • 1500

  • DEF:

  • 1000


This card is unaffected by the effects of Trap Cards.


N Rarity
1 cardVampire Dragon
N Rarity
1 cardVampire Dragon
Vampire Dragon
DARK 5
Vampire Dragon
  • ATK:

  • 2400

  • DEF:

  • 0


When this Tribute Summoned card is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand.


N Rarity
1 cardWhite Magical Hat
N Rarity
1 cardWhite Magical Hat
White Magical Hat
LIGHT 3
White Magical Hat
  • ATK:

  • 1000

  • DEF:

  • 700


When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.


R Rarity
1 cardDekoichi the Battlechanted Locomotive
R Rarity
1 cardDekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
DARK 4
Dekoichi the Battlechanted Locomotive
  • ATK:

  • 1400

  • DEF:

  • 1000


FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.


R Rarity
1 cardIron Blacksmith Kotetsu
R Rarity
1 cardIron Blacksmith Kotetsu
Iron Blacksmith Kotetsu
FIRE 2
Iron Blacksmith Kotetsu
  • ATK:

  • 500

  • DEF:

  • 500


FLIP: Add 1 Equip Spell from your Deck to your hand.


R Rarity
1 cardMagician of Faith
R Rarity
1 cardMagician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.


N Rarity
1 cardLuster Dragon
N Rarity
1 cardLuster Dragon
Luster Dragon
WIND 4
Luster Dragon
  • ATK:

  • 1900

  • DEF:

  • 1600


A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.


R Rarity
1 cardWattaildragon
R Rarity
1 cardWattaildragon
Wattaildragon
LIGHT 6
Wattaildragon
  • ATK:

  • 2500

  • DEF:

  • 1000


Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents. IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles.


R Rarity
1 cardAnchamoufrite
R Rarity
1 cardAnchamoufrite
Anchamoufrite
LIGHT 54
Anchamoufrite
  • ATK:

  • 1800

  • DEF:

  • 0


[ Pendulum Effect ] If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.


R Rarity
1 cardFissure
R Rarity
1 cardFissure
Fissure
Spell Normal
Fissure

    Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).


    SR Rarity
    1 cardGalaxy Cyclone
    SR Rarity
    1 cardGalaxy Cyclone
    Galaxy Cyclone
    Spell Normal
    Galaxy Cyclone

      Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.


      R Rarity
      1 cardOfferings to the Doomed
      R Rarity
      1 cardOfferings to the Doomed
      Offerings to the Doomed
      Spell Quick
      Offerings to the Doomed

        Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.


        R Rarity
        1 cardPsychic Blade
        R Rarity
        1 cardPsychic Blade
        Psychic Blade
        Spell Equip
        Psychic Blade

          Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn.


          SR Rarity
          1 cardReasoning
          SR Rarity
          1 cardReasoning
          Reasoning
          Spell Normal
          Reasoning

            Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


            R Rarity
            1 cardShrink
            R Rarity
            1 cardShrink
            Shrink
            Spell Quick
            Shrink

              Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


              N Rarity
              1 cardSolitary Sword of Poison
              N Rarity
              1 cardSolitary Sword of Poison
              Solitary Sword of Poison
              Spell Equip
              Solitary Sword of Poison

                Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison".


                SR Rarity
                1 cardArmory Call
                SR Rarity
                1 cardArmory Call
                Armory Call
                Trap Normal
                Armory Call

                  Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.


                  N Rarity
                  1 cardDouble Hooking
                  N Rarity
                  1 cardDouble Hooking
                  Double Hooking
                  Trap Continuous
                  Double Hooking

                    Activate by discarding 1 card, then target up to 2 monsters in your GY; Special Summon them. When any of those monsters leaves the field, destroy this card. When this card leaves the field, destroy those monster(s). You can only activate 1 "Double Hooking" per turn.


                    SR Rarity
                    1 cardMind Crush
                    SR Rarity
                    1 cardMind Crush
                    Mind Crush
                    Trap Normal
                    Mind Crush

                      Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                      N Rarity
                      1 cardNordic Relic Laevateinn
                      N Rarity
                      1 cardNordic Relic Laevateinn
                      Nordic Relic Laevateinn
                      Trap Normal
                      Nordic Relic Laevateinn

                        Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation.


                        N Rarity
                        1 cardPaleozoic Hallucigenia
                        N Rarity
                        1 cardPaleozoic Hallucigenia
                        Paleozoic Hallucigenia
                        Trap Normal
                        Paleozoic Hallucigenia

                          Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                          N Rarity
                          1 cardTiki Curse
                          N Rarity
                          1 cardTiki Curse
                          Tiki Curse
                          Trap Continuous
                          Tiki Curse

                            Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster.


                            SR Rarity
                            1 cardTrap Stun
                            SR Rarity
                            1 cardTrap Stun
                            Trap Stun
                            Trap Normal
                            Trap Stun

                              Negate all other Trap effects on the field this turn.




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