Created by: Fast (07513426)

Created On: 07/29/2024

Need 12 UR

UR Rarity
Elemental HERO Solid Soldier2 card
UR Rarity
Elemental HERO Stratos3 card
UR Rarity
Elemental HERO Sunrise1 card
UR Rarity
Wake Up Your Elemental HERO1 card
UR Rarity
A Hero Lives3 card
UR Rarity
Lightning Storm1 card
UR Rarity
Reinforcement of the Army1 card

Main: 43 Extra: 15

R Rarity
3 cardCross Keeper
R Rarity
3 cardCross Keeper
Cross Keeper
DARK 2
Cross Keeper
  • ATK:

  • 400

  • DEF:

  • 400


You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


R Rarity
1 cardElemental HERO Blazeman
R Rarity
1 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


N Rarity
1 cardElemental HERO Captain Gold
N Rarity
1 cardElemental HERO Captain Gold
Elemental HERO Captain Gold
LIGHT 4
Elemental HERO Captain Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.


R Rarity
1 cardElemental HERO Heat
R Rarity
1 cardElemental HERO Heat
Elemental HERO Heat
FIRE 4
Elemental HERO Heat
  • ATK:

  • 1600

  • DEF:

  • 1200


This card gains 200 ATK for each "Elemental HERO" monster you control.


SR Rarity
2 cardElemental HERO Liquid Soldier
SR Rarity
2 cardElemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


R Rarity
1 cardElemental HERO Ocean
R Rarity
1 cardElemental HERO Ocean
Elemental HERO Ocean
WATER 4
Elemental HERO Ocean
  • ATK:

  • 1500

  • DEF:

  • 1200


Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.


SR Rarity
1 cardElemental HERO Shadow Mist
SR Rarity
1 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


UR Rarity
2 cardElemental HERO Solid Soldier
UR Rarity
2 cardElemental HERO Solid Soldier
Elemental HERO Solid Soldier
EARTH 4
Elemental HERO Solid Soldier
  • ATK:

  • 1300

  • DEF:

  • 1100


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


UR Rarity
3 cardElemental HERO Stratos
UR Rarity
3 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


R Rarity
1 cardElemental HERO Woodsman
R Rarity
1 cardElemental HERO Woodsman
Elemental HERO Woodsman
EARTH 4
Elemental HERO Woodsman
  • ATK:

  • 1000

  • DEF:

  • 2000


Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.


N Rarity
1 cardWroughtweiler
N Rarity
1 cardWroughtweiler
Wroughtweiler
EARTH 3
Wroughtweiler
  • ATK:

  • 800

  • DEF:

  • 1200


When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.


UR Rarity
3 cardA Hero Lives
UR Rarity
3 cardA Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


    R Rarity
    1 cardDe-Fusion
    R Rarity
    1 cardDe-Fusion
    De-Fusion
    Spell Quick
    De-Fusion

      Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


      SR Rarity
      1 cardE - Emergency Call
      SR Rarity
      1 cardE - Emergency Call
      E - Emergency Call
      Spell Normal
      E - Emergency Call

        Add 1 "Elemental HERO" monster from your Deck to your hand.


        N Rarity
        2 cardForm Change
        N Rarity
        2 cardForm Change
        Form Change
        Spell Quick
        Form Change

          Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)


          R Rarity
          1 cardFusion Substitute
          R Rarity
          1 cardFusion Substitute
          Fusion Substitute
          Spell Normal
          Fusion Substitute

            (This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.


            UR Rarity
            1 cardLightning Storm
            UR Rarity
            1 cardLightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




              Tag(s):

              SR Rarity
              3 cardMask Change
              SR Rarity
              3 cardMask Change
              Mask Change
              Spell Quick
              Mask Change

                Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                R Rarity
                2 cardMiracle Fusion
                R Rarity
                2 cardMiracle Fusion
                Miracle Fusion
                Spell Normal
                Miracle Fusion

                  Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                  N Rarity
                  1 cardO - Oversoul
                  N Rarity
                  1 cardO - Oversoul
                  O - Oversoul
                  Spell Normal
                  O - Oversoul

                    Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.


                    R Rarity
                    1 cardParallel World Fusion
                    R Rarity
                    1 cardParallel World Fusion
                    Parallel World Fusion
                    Spell Normal
                    Parallel World Fusion

                      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.


                      N Rarity
                      2 cardPolymerization
                      N Rarity
                      2 cardPolymerization
                      Polymerization
                      Spell Normal
                      Polymerization

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                        UR Rarity
                        1 cardReinforcement of the Army
                        UR Rarity
                        1 cardReinforcement of the Army
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                          N Rarity
                          1 cardSkyscraper 2 - Hero City
                          N Rarity
                          1 cardSkyscraper 2 - Hero City
                          Skyscraper 2 - Hero City
                          Spell Field
                          Skyscraper 2 - Hero City

                            Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target.


                            N Rarity
                            1 cardA Hero Emerges
                            N Rarity
                            1 cardA Hero Emerges
                            A Hero Emerges
                            Trap Normal
                            A Hero Emerges

                              When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.


                              N Rarity
                              1 cardElemental Recharge
                              N Rarity
                              1 cardElemental Recharge
                              Elemental Recharge
                              Trap Normal
                              Elemental Recharge

                                Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.


                                R Rarity
                                1 cardFavorite Contact
                                R Rarity
                                1 cardFavorite Contact
                                Favorite Contact
                                Trap Normal
                                Favorite Contact

                                  Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                  N Rarity
                                  2 cardHero Signal
                                  N Rarity
                                  2 cardHero Signal
                                  Hero Signal
                                  Trap Normal
                                  Hero Signal

                                    When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.


                                    N Rarity
                                    1 cardMirror Gate
                                    N Rarity
                                    1 cardMirror Gate
                                    Mirror Gate
                                    Trap Normal
                                    Mirror Gate

                                      When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.


                                      R Rarity
                                      1 cardContrast HERO Chaos
                                      R Rarity
                                      1 cardContrast HERO Chaos
                                      Contrast HERO Chaos
                                      DARK 9
                                      Contrast HERO Chaos
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2600


                                      2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                                      SR Rarity
                                      1 cardElemental HERO Absolute Zero
                                      SR Rarity
                                      1 cardElemental HERO Absolute Zero
                                      Elemental HERO Absolute Zero
                                      WATER 8
                                      Elemental HERO Absolute Zero
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                      SR Rarity
                                      1 cardElemental HERO Core
                                      SR Rarity
                                      1 cardElemental HERO Core
                                      Elemental HERO Core
                                      EARTH 9
                                      Elemental HERO Core
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 2200


                                      3 "Elemental HERO" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.


                                      SR Rarity
                                      1 cardElemental HERO Escuridao
                                      SR Rarity
                                      1 cardElemental HERO Escuridao
                                      Elemental HERO Escuridao
                                      DARK 8
                                      Elemental HERO Escuridao
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                      SR Rarity
                                      1 cardElemental HERO Gaia
                                      SR Rarity
                                      1 cardElemental HERO Gaia
                                      Elemental HERO Gaia
                                      EARTH 6
                                      Elemental HERO Gaia
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 2600


                                      1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                      SR Rarity
                                      1 cardElemental HERO Great Tornado
                                      SR Rarity
                                      1 cardElemental HERO Great Tornado
                                      Elemental HERO Great Tornado
                                      WIND 8
                                      Elemental HERO Great Tornado
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2200


                                      1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                      SR Rarity
                                      1 cardElemental HERO Nova Master
                                      SR Rarity
                                      1 cardElemental HERO Nova Master
                                      Elemental HERO Nova Master
                                      FIRE 8
                                      Elemental HERO Nova Master
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2100


                                      1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                      UR Rarity
                                      1 cardElemental HERO Sunrise
                                      UR Rarity
                                      1 cardElemental HERO Sunrise
                                      Elemental HERO Sunrise
                                      LIGHT 7
                                      Elemental HERO Sunrise
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1200


                                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                      SR Rarity
                                      1 cardElemental HERO The Shining
                                      SR Rarity
                                      1 cardElemental HERO The Shining
                                      Elemental HERO The Shining
                                      LIGHT 8
                                      Elemental HERO The Shining
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2100


                                      1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                      SR Rarity
                                      1 cardMasked HERO Acid
                                      SR Rarity
                                      1 cardMasked HERO Acid
                                      Masked HERO Acid
                                      WATER 8
                                      Masked HERO Acid
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2100


                                      Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.


                                      R Rarity
                                      1 cardMasked HERO Anki
                                      R Rarity
                                      1 cardMasked HERO Anki
                                      Masked HERO Anki
                                      DARK 8
                                      Masked HERO Anki
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 1200


                                      Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.


                                      R Rarity
                                      1 cardMasked HERO Dian
                                      R Rarity
                                      1 cardMasked HERO Dian
                                      Masked HERO Dian
                                      EARTH 8
                                      Masked HERO Dian
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 3000


                                      Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.


                                      R Rarity
                                      1 cardMasked HERO Divine Wind
                                      R Rarity
                                      1 cardMasked HERO Divine Wind
                                      Masked HERO Divine Wind
                                      WIND 8
                                      Masked HERO Divine Wind
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 1900


                                      Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.


                                      N Rarity
                                      1 cardMasked HERO Koga
                                      N Rarity
                                      1 cardMasked HERO Koga
                                      Masked HERO Koga
                                      LIGHT 8
                                      Masked HERO Koga
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1800


                                      Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.


                                      UR Rarity
                                      1 cardWake Up Your Elemental HERO
                                      UR Rarity
                                      1 cardWake Up Your Elemental HERO
                                      Wake Up Your Elemental HERO
                                      LIGHT 10
                                      Wake Up Your Elemental HERO
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2100


                                      1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.




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