Created by: Mèo Fool Gaming (37156024)

Created On: 12/19/2021

Shooting Star Road

Need 10 UR

UR Rarity
Aromaseraphy Rosemary1 card
UR Rarity
Cyber Slash Harpie Lady1 card
UR Rarity
Junk Destroyer1 card
UR Rarity
Junk Warrior2 card
UR Rarity
Shooting Star Dragon1 card
UR Rarity
Stardust Dragon1 card
UR Rarity
Junk Synchron3 card

Main: 26 Extra: 7

SR Rarity
Aromage Cananga
SR Rarity
Aromage Cananga
Aromage Cananga
EARTH 3
Aromage Cananga
  • ATK:

  • 1400

  • DEF:

  • 1000


While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand.


SR Rarity
Aromage Jasmine
SR Rarity
Aromage Jasmine
Aromage Jasmine
LIGHT 2
Aromage Jasmine
  • ATK:

  • 100

  • DEF:

  • 1900


During your Main Phase, while your LP are higher than your opponent's, you can Normal Summon 1 Plant monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card.


R Rarity
Aromage Marjoram
R Rarity
Aromage Marjoram
Aromage Marjoram
DARK 5
Aromage Marjoram
  • ATK:

  • 2000

  • DEF:

  • 1600


While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn. ● When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP. ● If you gain LP: Target cards in your opponent's GY, up to the number of "Aroma" monsters you control; banish them.


R Rarity
Aromage Rosemary
R Rarity
Aromage Rosemary
Aromage Rosemary
WATER 4
Aromage Rosemary
  • ATK:

  • 1800

  • DEF:

  • 700


While your LP are higher than your opponent's, if a Plant monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.


R Rarity
Aromage Rosemary
R Rarity
Aromage Rosemary
Aromage Rosemary
WATER 4
Aromage Rosemary
  • ATK:

  • 1800

  • DEF:

  • 700


While your LP are higher than your opponent's, if a Plant monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.


SR Rarity
Junk Converter
SR Rarity
Junk Converter
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


SR Rarity
Junk Converter
SR Rarity
Junk Converter
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


SR Rarity
Junk Converter
SR Rarity
Junk Converter
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


SR Rarity
Aromaseraphy Angelica
SR Rarity
Aromaseraphy Angelica
Aromaseraphy Angelica
LIGHT 1
Aromaseraphy Angelica
  • ATK:

  • 0

  • DEF:

  • 0


During either player's turn: You can discard this card, then target 1 "Aroma" monster in your Graveyard; gain LP equal to that target's ATK. While your LP is higher than your opponent's, you control an "Aroma" monster, and this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Aromaseraphy Angelica" once per turn.


N Rarity
Junk Changer
N Rarity
Junk Changer
Junk Changer
EARTH 3
Junk Changer
  • ATK:

  • 1500

  • DEF:

  • 900


You can only use the following effect of "Junk Changer" once per turn. If this card is Normal or Special Summoned: You can target 1 "Junk" monster on the field, then activate 1 of these effects; ● Increase its Level by 1. ● Reduce its Level by 1.


N Rarity
Junk Changer
N Rarity
Junk Changer
Junk Changer
EARTH 3
Junk Changer
  • ATK:

  • 1500

  • DEF:

  • 900


You can only use the following effect of "Junk Changer" once per turn. If this card is Normal or Special Summoned: You can target 1 "Junk" monster on the field, then activate 1 of these effects; ● Increase its Level by 1. ● Reduce its Level by 1.


UR Rarity
Junk Synchron
UR Rarity
Junk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


UR Rarity
Junk Synchron
UR Rarity
Junk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


UR Rarity
Junk Synchron
UR Rarity
Junk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


N Rarity
Aroma Garden
N Rarity
Aroma Garden
Aroma Garden
Spell Field
Aroma Garden

    Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP.


    N Rarity
    Aroma Gardening
    N Rarity
    Aroma Gardening
    Aroma Gardening
    Spell Continuous
    Aroma Gardening

      If you Normal or Special Summon an "Aroma" monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent's monster declares an attack, while your LP are lower than your opponent's: You can Special Summon 1 "Aroma" monster from your Deck. You can only use each effect of "Aroma Gardening" once per turn.


      N Rarity
      Aroma Gardening
      N Rarity
      Aroma Gardening
      Aroma Gardening
      Spell Continuous
      Aroma Gardening

        If you Normal or Special Summon an "Aroma" monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent's monster declares an attack, while your LP are lower than your opponent's: You can Special Summon 1 "Aroma" monster from your Deck. You can only use each effect of "Aroma Gardening" once per turn.


        N Rarity
        Aroma Gardening
        N Rarity
        Aroma Gardening
        Aroma Gardening
        Spell Continuous
        Aroma Gardening

          If you Normal or Special Summon an "Aroma" monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent's monster declares an attack, while your LP are lower than your opponent's: You can Special Summon 1 "Aroma" monster from your Deck. You can only use each effect of "Aroma Gardening" once per turn.


          N Rarity
          Blessed Winds
          N Rarity
          Blessed Winds
          Blessed Winds
          Trap Continuous
          Blessed Winds

            You can activate 1 of the following effects. ● Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP. ● Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP. ● Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY. You can only use this effect of "Blessed Winds" once per turn.


            N Rarity
            Blessed Winds
            N Rarity
            Blessed Winds
            Blessed Winds
            Trap Continuous
            Blessed Winds

              You can activate 1 of the following effects. ● Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP. ● Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP. ● Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY. You can only use this effect of "Blessed Winds" once per turn.


              N Rarity
              Blessed Winds
              N Rarity
              Blessed Winds
              Blessed Winds
              Trap Continuous
              Blessed Winds

                You can activate 1 of the following effects. ● Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP. ● Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP. ● Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY. You can only use this effect of "Blessed Winds" once per turn.


                SR Rarity
                Humid Winds
                SR Rarity
                Humid Winds
                Humid Winds
                Trap Continuous
                Humid Winds

                  You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn.


                  SR Rarity
                  Humid Winds
                  SR Rarity
                  Humid Winds
                  Humid Winds
                  Trap Continuous
                  Humid Winds

                    You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn.


                    SR Rarity
                    Humid Winds
                    SR Rarity
                    Humid Winds
                    Humid Winds
                    Trap Continuous
                    Humid Winds

                      You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn.


                      SR Rarity
                      Treacherous Trap Hole
                      SR Rarity
                      Treacherous Trap Hole
                      Treacherous Trap Hole
                      Trap Normal
                      Treacherous Trap Hole

                        If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                        SR Rarity
                        Treacherous Trap Hole
                        SR Rarity
                        Treacherous Trap Hole
                        Treacherous Trap Hole
                        Trap Normal
                        Treacherous Trap Hole

                          If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                          UR Rarity
                          Aromaseraphy Rosemary
                          UR Rarity
                          Aromaseraphy Rosemary
                          Aromaseraphy Rosemary
                          LIGHT 5
                          Aromaseraphy Rosemary
                          • ATK:

                          • 2000

                          • DEF:

                          • 900


                          1 Tuner + 1 or more non-Tuner monsters While your LP is higher than your opponent's, all Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; that face-up card has its effects negated until the end of this turn.


                          UR Rarity
                          Cyber Slash Harpie Lady
                          UR Rarity
                          Cyber Slash Harpie Lady
                          Cyber Slash Harpie Lady
                          WIND 8
                          Cyber Slash Harpie Lady
                          • ATK:

                          • 2600

                          • DEF:

                          • 1400


                          1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.


                          UR Rarity
                          Junk Destroyer
                          UR Rarity
                          Junk Destroyer
                          Junk Destroyer
                          EARTH 8
                          Junk Destroyer
                          • ATK:

                          • 2600

                          • DEF:

                          • 2500


                          "Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets.


                          UR Rarity
                          Junk Warrior
                          UR Rarity
                          Junk Warrior
                          Junk Warrior
                          DARK 5
                          Junk Warrior
                          • ATK:

                          • 2300

                          • DEF:

                          • 1300


                          "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                          UR Rarity
                          Junk Warrior
                          UR Rarity
                          Junk Warrior
                          Junk Warrior
                          DARK 5
                          Junk Warrior
                          • ATK:

                          • 2300

                          • DEF:

                          • 1300


                          "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                          UR Rarity
                          Shooting Star Dragon
                          UR Rarity
                          Shooting Star Dragon
                          Shooting Star Dragon
                          WIND 10
                          Shooting Star Dragon
                          • ATK:

                          • 3300

                          • DEF:

                          • 2500


                          1 Tuner Synchro Monster + "Stardust Dragon" Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.


                          UR Rarity
                          Stardust Dragon
                          UR Rarity
                          Stardust Dragon
                          Stardust Dragon
                          WIND 8
                          Stardust Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.




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