Created by: YGO Mod (20517634)

Created On: 09/04/2024

Main: 55 Extra: 15

2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


2 cardRaider's Wing 2 cardRaider's Wing
Raider's Wing
DARK 4
Raider's Wing
  • ATK:

  • 0

  • DEF:

  • 2000


(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect. ● Your opponent cannot target this card with card effects.


3 cardRaidraptor - Bloom Vulture 3 cardRaidraptor - Bloom Vulture
Raidraptor - Bloom Vulture
DARK 4
Raidraptor - Bloom Vulture
  • ATK:

  • 300

  • DEF:

  • 1900


If you do not control any face-up monsters, other than Winged Beast monsters: You can Special Summon both this card and 1 "Raidraptor" monster from your hand. If you control no monsters: You can target 2 Level 4 or lower "Raidraptor" monsters in your GY, including this card; Special Summon them in Defense Position. You can only use 1 "Raidraptor - Bloom Vulture" effect per turn, and only once that turn, also you cannot Special Summon monsters the turn you activate either of these effects, except DARK monsters.


1 cardRaidraptor - Heel Eagle 1 cardRaidraptor - Heel Eagle
Raidraptor - Heel Eagle
DARK 3
Raidraptor - Heel Eagle
  • ATK:

  • 700

  • DEF:

  • 700


If all monsters you control are "Raidraptor" monsters (min. 1): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 "Raidraptor" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Raidraptor - Heel Eagle" once per turn.


1 cardRaidraptor - Mimicry Lanius 1 cardRaidraptor - Mimicry Lanius
Raidraptor - Mimicry Lanius
DARK 4
Raidraptor - Mimicry Lanius
  • ATK:

  • 1100

  • DEF:

  • 1900


Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card; add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" once per turn.


1 cardRaidraptor - Noir Lanius 1 cardRaidraptor - Noir Lanius
Raidraptor - Noir Lanius
DARK 4
Raidraptor - Noir Lanius
  • ATK:

  • 1600

  • DEF:

  • 500


During your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 "Raidraptor" monster you control; add 1 "Raidraptor" monster with a different Level than that monster from your Deck to your hand. You can banish this card from your GY; increase or decrease the Levels of all "Raidraptor" monsters you currently control by 1. You can only use each effect of "Raidraptor - Noir Lanius" once per turn.


2 cardRaidraptor - Strangle Lanius 2 cardRaidraptor - Strangle Lanius
Raidraptor - Strangle Lanius
DARK 4
Raidraptor - Strangle Lanius
  • ATK:

  • 1600

  • DEF:

  • 1100


If you control a DARK monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. If you control an Xyz Monster with a DARK Xyz Monster as material: You can target 1 Level 4 or lower "Raidraptor" monster in your GY; Special Summon it, but its effects are negated. You can only use each effect of "Raidraptor - Strangle Lanius" once per turn.


3 cardRaidraptor - Tribute Lanius 3 cardRaidraptor - Tribute Lanius
Raidraptor - Tribute Lanius
DARK 4
Raidraptor - Tribute Lanius
  • ATK:

  • 1800

  • DEF:

  • 400


During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn.


1 cardRaidraptor - Vanishing Lanius 1 cardRaidraptor - Vanishing Lanius
Raidraptor - Vanishing Lanius
DARK 4
Raidraptor - Vanishing Lanius
  • ATK:

  • 1300

  • DEF:

  • 1600


Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower "Raidraptor" monster from your hand.


2 cardSimorgh, Bird of Perfection 2 cardSimorgh, Bird of Perfection
Simorgh, Bird of Perfection
DARK 4
Simorgh, Bird of Perfection
  • ATK:

  • 1800

  • DEF:

  • 500


While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh, Bird of Perfection" once per turn. During your Main Phase, if you Normal or Special Summon a Winged Beast monster(s): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Simorgh" monster. If this card is Normal Summoned: You can send 1 "Simorgh" monster from your Deck to the GY; add 1 "Simorgh" Spell/Trap from your Deck to your hand.


1 cardThe Phantom Knights of Silent Boots
1 cardThe Phantom Knights of Silent Boots
The Phantom Knights of Silent Boots
DARK 3
The Phantom Knights of Silent Boots
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardEffect Veiler 1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


3 cardGhost Sister & Spooky Dogwood 3 cardGhost Sister & Spooky Dogwood
Ghost Sister & Spooky Dogwood
WATER 3
Ghost Sister & Spooky Dogwood
  • ATK:

  • 0

  • DEF:

  • 1800


During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    2 cardCosmic Cyclone 2 cardCosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      3 cardCrossout Designator
      3 cardCrossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

        3 cardForbidden Droplet 3 cardForbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          2 cardLightning Storm
          2 cardLightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




            Tag(s):

            1 cardRaidraptor - Roost 1 cardRaidraptor - Roost
            Raidraptor - Roost
            Spell Continuous
            Raidraptor - Roost

              If a "Raidraptor" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can add 1 "Raidraptor" Spell/Trap from your Deck to your hand, except "Raidraptor - Roost". You can target 3 of your "Raidraptor" monsters that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card. You can only use each effect of "Raidraptor - Roost" once per turn.


              1 cardRank-Up-Magic Skip Force 1 cardRank-Up-Magic Skip Force
              Rank-Up-Magic Skip Force
              Spell Normal
              Rank-Up-Magic Skip Force

                Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 2 Ranks higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Raidraptor" monster from your Graveyard, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it.


                1 cardRank-Up-Magic Soul Shave Force 1 cardRank-Up-Magic Soul Shave Force
                Rank-Up-Magic Soul Shave Force
                Spell Normal
                Rank-Up-Magic Soul Shave Force

                  Pay half your LP, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)


                  1 cardRise Rank-Up-Magic Raidraptor's Force 1 cardRise Rank-Up-Magic Raidraptor's Force
                  Rise Rank-Up-Magic Raidraptor's Force
                  Spell Quick
                  Rise Rank-Up-Magic Raidraptor's Force

                    During the Main Phase or your opponent's Battle Phase: Target 2 or more "Raidraptor" Xyz Monsters you control and/or in your GY, including a monster on the field; if at least 2 remain face-up at resolution, Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck with a Rank equal to their combined Ranks, and if you do, attach the targeted monsters to it as material. (This is treated as an Xyz Summon. Transfer their materials to the Summoned monster.) You can only activate 1 "Rise Rank-Up-Magic Raidraptor's Force" per turn.


                    1 cardSwallow's Cowrie 1 cardSwallow's Cowrie
                    Swallow's Cowrie
                    Spell Quick
                    Swallow's Cowrie

                      Tribute 1 Winged Beast monster in your hand or face-up field; add 1 Winged Beast monster from your Deck to your hand with the same Level that the Tributed monster had. You can only activate 1 "Swallow's Cowrie" per turn.


                      1 cardThe Phantom Knights' Rank-Up-Magic Launch
                      1 cardThe Phantom Knights' Rank-Up-Magic Launch
                      The Phantom Knights' Rank-Up-Magic Launch
                      Spell Quick
                      The Phantom Knights' Rank-Up-Magic Launch

                        During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.


                        3 cardEvenly Matched 3 cardEvenly Matched
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                          3 cardInfinite Impermanence 3 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            1 cardRaidraptor - Glorious Bright 1 cardRaidraptor - Glorious Bright
                            Raidraptor - Glorious Bright
                            Trap Normal
                            Raidraptor - Glorious Bright

                              If you control a "Raidraptor" monster: Target 1 face-up monster your opponent controls, or if you control a "Raidraptor" Xyz Monster, you can target 1 face-up card your opponent controls; negate that card's effects until the end of this turn. You can banish this card from your GY, then target 1 of your "Raidraptor" monsters that is banished or in your GY; add it to your hand. You can only use 1 "Raidraptor - Glorious Bright" effect per turn, and only once that turn.


                              1 cardThe Phantom Knights of Shade Brigandine 1 cardThe Phantom Knights of Shade Brigandine
                              The Phantom Knights of Shade Brigandine
                              Trap Normal
                              The Phantom Knights of Shade Brigandine

                                Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


                                2 cardRaidraptor - Wise Strix 2 cardRaidraptor - Wise Strix
                                Raidraptor - Wise Strix
                                DARK
                                Raidraptor - Wise Strix
                                • ATK:

                                • 1400

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 DARK Winged Beast monsters If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell directly from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn.


                                1 cardThe Phantom Knights of Rusty Bardiche 1 cardThe Phantom Knights of Rusty Bardiche
                                The Phantom Knights of Rusty Bardiche
                                DARK
                                The Phantom Knights of Rusty Bardiche
                                • ATK:

                                • 2100

                                • LINK-3

                                Link Arrow:

                                Right

                                Bottom-Left

                                Bottom-Right


                                2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.


                                1 cardCXyz Gimmick Puppet Fanatix Machinix 1 cardCXyz Gimmick Puppet Fanatix Machinix
                                CXyz Gimmick Puppet Fanatix Machinix
                                DARK
                                CXyz Gimmick Puppet Fanatix Machinix
                                • ATK:

                                • 3100

                                • DEF:

                                • 1500


                                3 Level 9 monsters If this card is Special Summoned: You can add 1 "Puppet" Trap from your Deck to your hand. You can detach 1 material from this card; Special Summon 1 monster from either GY to your opponent's field in Defense Position. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use each effect of "CXyz Gimmick Puppet Fanatix Machinix" once per turn.


                                1 cardD/D/D Duo-Dawn King Kali Yuga 1 cardD/D/D Duo-Dawn King Kali Yuga
                                D/D/D Duo-Dawn King Kali Yuga
                                DARK
                                D/D/D Duo-Dawn King Kali Yuga
                                • ATK:

                                • 3500

                                • DEF:

                                • 3000


                                2 Level 8 "D/D" monsters After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target.


                                1 cardGagagaga Magician 1 cardGagagaga Magician
                                Gagagaga Magician
                                DARK
                                Gagagaga Magician
                                • ATK:

                                • 2000

                                • DEF:

                                • 2000


                                2 Level 4 monsters You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect. ● During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.


                                1 cardNumber 77: The Seven Sins 1 cardNumber 77: The Seven Sins
                                Number 77: The Seven Sins
                                DARK
                                Number 77: The Seven Sins
                                • ATK:

                                • 4000

                                • DEF:

                                • 3000


                                2 Level 12 monsters You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead.


                                1 cardRaider's Knight 1 cardRaider's Knight
                                Raider's Knight
                                DARK
                                Raider's Knight
                                • ATK:

                                • 2000

                                • DEF:

                                • 0


                                2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                                1 cardRaidraptor - Arsenal Falcon 1 cardRaidraptor - Arsenal Falcon
                                Raidraptor - Arsenal Falcon
                                DARK
                                Raidraptor - Arsenal Falcon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 Winged Beast monster from your Deck. If this card has any number of "Raidraptor" monsters as material, it can attack up to that many times during each Battle Phase. If this card is sent to the GY while it has a "Raidraptor" monster as material: You can Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck, except "Raidraptor - Arsenal Falcon", and if you do, attach this card from your GY to it as material.


                                1 cardRaidraptor - Brave Strix 1 cardRaidraptor - Brave Strix
                                Raidraptor - Brave Strix
                                DARK
                                Raidraptor - Brave Strix
                                • ATK:

                                • 2000

                                • DEF:

                                • 2500


                                2 Level 5 monsters A "Raidraptor" Xyz Monster that has this card as material gains this effect. ● This card gains ATK equal to its Rank x 100. You can only use 1 of the following effects of "Raidraptor - Brave Strix" per turn, and only once that turn. You can detach 1 material from this card; Set 1 "Raidraptor" Spell/Trap from your Deck. If this card has a Winged Beast monster as material: You can detach 1 material from this card; add 1 "Rank-Up-Magic" Spell from your Deck to your hand.


                                1 cardRaidraptor - Fiend Eagle 1 cardRaidraptor - Fiend Eagle
                                Raidraptor - Fiend Eagle
                                DARK
                                Raidraptor - Fiend Eagle
                                • ATK:

                                • 1000

                                • DEF:

                                • 0


                                2 Level 3 "Raidraptor" monsters You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; inflict damage to your opponent equal to its original ATK on the field. You can only use this effect of "Raidraptor - Fiend Eagle" once per turn.


                                1 cardRaidraptor - Force Strix 1 cardRaidraptor - Force Strix
                                Raidraptor - Force Strix
                                DARK
                                Raidraptor - Force Strix
                                • ATK:

                                • 100

                                • DEF:

                                • 2000


                                2 Level 4 monsters This card gains 500 ATK and DEF for each Winged Beast monster you control (other than this card). Once per turn: You can detach 1 material from this card; add 1 Level 4 DARK Winged Beast monster from your Deck to your hand.


                                1 cardRaidraptor - Rising Rebellion Falcon 1 cardRaidraptor - Rising Rebellion Falcon
                                Raidraptor - Rising Rebellion Falcon
                                DARK
                                Raidraptor - Rising Rebellion Falcon
                                • ATK:

                                • 4000

                                • DEF:

                                • 3500


                                5 Level 13 Winged Beast monsters Unaffected by other cards' effects. If this card is Xyz Summoned: You can destroy as many cards your opponent controls as possible, then if this card has 3 or more "Raidraptor" Xyz Monsters with different names as material, inflict damage to your opponent equal to the combined original ATK of the destroyed monsters. Once per turn: You can detach 3 materials from this card, then target 1 "Raidraptor" Xyz Monster in your GY; this card gains that monster's effects until the End Phase.


                                1 cardRaidraptor - Stranger Falcon 1 cardRaidraptor - Stranger Falcon
                                Raidraptor - Stranger Falcon
                                DARK
                                Raidraptor - Stranger Falcon
                                • ATK:

                                • 2000

                                • DEF:

                                • 2000


                                2 Level 5 monsters If this card has an Xyz Monster as Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal its original ATK. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Raidraptor" Xyz Monster in your Graveyard, except "Raidraptor - Stranger Falcon"; Special Summon it, and if you do, attach this card to it as Xyz Material.


                                1 cardRaidraptor - Ultimate Falcon 1 cardRaidraptor - Ultimate Falcon
                                Raidraptor - Ultimate Falcon
                                DARK
                                Raidraptor - Ultimate Falcon
                                • ATK:

                                • 3500

                                • DEF:

                                • 2000


                                3 Level 10 Winged Beast-Type monsters Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect. ● Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK. If your opponent controls no face-up monsters, inflict 1000 damage to your opponent.




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