Created by: YGO Mod (20517634)

Created On: 09/07/2024

Main: 55 Extra: 15

3 cardDroll & Lock Bird 3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardGameciel, the Sea Turtle Kaiju 1 cardGameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


1 cardKnightmare Corruptor Iblee
1 cardKnightmare Corruptor Iblee
Knightmare Corruptor Iblee
DARK 2
Knightmare Corruptor Iblee
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.


1 cardLava Golem 1 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


1 cardRadian, the Multidimensional Kaiju 1 cardRadian, the Multidimensional Kaiju
Radian, the Multidimensional Kaiju
DARK 7
Radian, the Multidimensional Kaiju
  • ATK:

  • 2800

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


2 cardRescue Hedgehog 2 cardRescue Hedgehog
Rescue Hedgehog
EARTH 4
Rescue Hedgehog
  • ATK:

  • 300

  • DEF:

  • 100


You can banish this card you control; Special Summon 2 Level 3 or lower monsters from your Deck with the same Type, Attribute, and Level as each other (1 Normal and 1 Effect), but their effects are negated, also destroy them during the End Phase. You can only use this effect of "Rescue Hedgehog" once per turn.


2 cardAbyss Actor - Comic Relief 2 cardAbyss Actor - Comic Relief
Abyss Actor - Comic Relief
DARK 38
Abyss Actor - Comic Relief
  • ATK:

  • 1000

  • DEF:

  • 2000


[ Pendulum Effect ] You can target 1 "Abyss Actor" Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of "Abyss Actor - Comic Relief" once per turn. [ Monster Effect ] You take no battle damage from attacks involving this card. Once per turn, during your Standby Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; the owner of this card can destroy 1 Set "Abyss Script" Spell in their Spell & Trap Zone.


1 cardAbyss Actor - Curtain Raiser 1 cardAbyss Actor - Curtain Raiser
Abyss Actor - Curtain Raiser
DARK 47
Abyss Actor - Curtain Raiser
  • ATK:

  • 1100

  • DEF:

  • 1000


[ Pendulum Effect ] If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel. [ Monster Effect ] Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.


3 cardAbyss Actor - Extras 3 cardAbyss Actor - Extras
Abyss Actor - Extras
DARK 13
Abyss Actor - Extras
  • ATK:

  • 100

  • DEF:

  • 100


[ Pendulum Effect ] If your opponent controls a monster: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Extras" once per turn. [ Monster Effect ] You can Tribute this card; place 1 "Abyss Actor" Pendulum Monster from your Deck in your Pendulum Zone, also for the rest of this turn, you cannot Special Summon monsters, except "Abyss Actor" monsters, nor activate the Pendulum Effect of "Abyss Actor - Extras". You can only use this effect of "Abyss Actor - Extras" once per turn.


1 cardAbyss Actor - Funky Comedian 1 cardAbyss Actor - Funky Comedian
Abyss Actor - Funky Comedian
DARK 18
Abyss Actor - Funky Comedian
  • ATK:

  • 300

  • DEF:

  • 200


[ Pendulum Effect ] Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Actor" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field). [ Monster Effect ] If this card is Normal or Special Summoned: You can make this card gain 300 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. You can target 1 other "Abyss Actor" monster you control; it gains ATK equal to this card's current ATK, until the end of this turn. This card cannot attack the turn this effect is activated. You can only use this effect of "Abyss Actor - Funky Comedian" once per turn.


2 cardAbyss Actor - Mellow Madonna 2 cardAbyss Actor - Mellow Madonna
Abyss Actor - Mellow Madonna
DARK 7
Abyss Actor - Mellow Madonna
  • ATK:

  • 1800

  • DEF:

  • 2500


[ Pendulum Effect ] You can pay 1000 LP; add 1 "Abyss Actor" Pendulum Monster from your Deck to your hand, except "Abyss Actor - Mellow Madonna", also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters (even if this card leaves the field). You can only use this effect of "Abyss Actor - Mellow Madonna" once per turn. [ Monster Effect ] Gains 100 ATK for each "Abyss Script" Spell in your GY. You can only use each of the following effects of "Abyss Actor - Mellow Madonna" once per turn. ● When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your hand. ● If an "Abyss Script" Spell Card or effect is activated: You can Special Summon 1 Level 4 or lower "Abyss Actor" Pendulum Monster from your Deck, but return it to the hand during the End Phase.


1 cardAbyss Actor - Sassy Rookie 1 cardAbyss Actor - Sassy Rookie
Abyss Actor - Sassy Rookie
DARK 42
Abyss Actor - Sassy Rookie
  • ATK:

  • 1700

  • DEF:

  • 1000


[ Pendulum Effect ] If an "Abyss Actor" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Special Summon 1 Level 4 or lower "Abyss Actor" monster from your Deck, except "Abyss Actor - Sassy Rookie". If this card in the Pendulum Zone is destroyed: You can target 1 Level 4 or lower monster your opponent controls; destroy it.


2 cardAbyss Actor - Superstar 2 cardAbyss Actor - Superstar
Abyss Actor - Superstar
DARK 73
Abyss Actor - Superstar
  • ATK:

  • 2500

  • DEF:

  • 1800


[ Pendulum Effect ] Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; add it to your hand. [ Monster Effect ] When Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 "Abyss Script" Spell directly from your Deck, but it is sent to the GY during the End Phase.


1 cardAbyss Actor - Wild Hope 1 cardAbyss Actor - Wild Hope
Abyss Actor - Wild Hope
DARK 42
Abyss Actor - Wild Hope
  • ATK:

  • 1600

  • DEF:

  • 1200


[ Pendulum Effect ] Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field). [ Monster Effect ] Once per turn: You can make this card gain 100 ATK for each "Abyss Actor" monster you currently control with different names, until the end of this turn. If this card is destroyed by battle or card effect: You can add 1 "Abyss Actor" card from your Deck to your hand, except "Abyss Actor - Wild Hope". You can only use this effect of "Abyss Actor - Wild Hope" once per turn.


1 cardHallohallo 1 cardHallohallo
Hallohallo
DARK 32
Hallohallo
  • ATK:

  • 800

  • DEF:

  • 600


[ Pendulum Effect ] Once per turn: You can target 1 face-up monster on the field; roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn. [ Monster Effect ] ''Hallo Hallo, brain of tallow, Guts are gone, noggin's hollow. Seeking sweets and marshing mallows, Watch your back, and your candy sack.''


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardEffect Veiler 3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


3 cardAbyss Actors' Dress Rehearsal 3 cardAbyss Actors' Dress Rehearsal
Abyss Actors' Dress Rehearsal
Spell Normal
Abyss Actors' Dress Rehearsal

    At the start of your Main Phase 1: Add 1 "Abyss Actor" card and 1 "Abyss Script" Spell from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Pendulum Summon monsters, except "Abyss Actor" monsters.


    1 cardAbyss Playhouse - Fantastic Theater 1 cardAbyss Playhouse - Fantastic Theater
    Abyss Playhouse - Fantastic Theater
    Spell Field
    Abyss Playhouse - Fantastic Theater

      You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand, with a different name than that revealed Spell. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn.


      1 cardAbyss Script - Abysstainment 1 cardAbyss Script - Abysstainment
      Abyss Script - Abysstainment
      Spell Continuous
      Abyss Script - Abysstainment

        You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; Set it to your field. You can use this effect of "Abyss Script - Abysstainment" up to twice per turn. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Special Summon any number of "Abyss Actor" Pendulum Monsters from your Deck.


        1 cardAbyss Script - Dramatic Story 1 cardAbyss Script - Dramatic Story
        Abyss Script - Dramatic Story
        Spell Normal
        Abyss Script - Dramatic Story

          Target 1 "Abyss Actor" Pendulum Monster you control; Special Summon 1 "Abyss Actor" monster from your Deck with a different name, then place the targeted monster in your Pendulum Zone or destroy it. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can return up to 2 cards on the field to the hand. You can only activate 1 "Abyss Script - Dramatic Story" per turn.


          2 cardAbyss Script - Rise of the Abyss King 2 cardAbyss Script - Rise of the Abyss King
          Abyss Script - Rise of the Abyss King
          Spell Normal
          Abyss Script - Rise of the Abyss King

            Target face-up cards on the field, up to the number of Attack Position "Abyss Actor" monsters with different names you control; destroy them. If you control a Level 7 or higher "Abyss Actor" monster, your opponent cannot activate cards or effects in response to this card's activation. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can add up to 2 "Abyss Actor" cards and/or "Abyss Script" Spells with different names from your Deck to your hand.


            2 cardCalled by the Grave
            2 cardCalled by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              1 cardCrossout Designator
              1 cardCrossout Designator
              Crossout Designator
              Spell Quick
              Crossout Designator

                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                Tag(s):

                2 cardDark Ruler No More 2 cardDark Ruler No More
                Dark Ruler No More
                Spell Normal
                Dark Ruler No More

                  Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                  Tag(s):

                  1 cardHarpie's Feather Duster
                  1 cardHarpie's Feather Duster
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.




                    Tag(s):

                    1 cardHeavy Storm
                    1 cardHeavy Storm
                    Heavy Storm
                    Spell Normal
                    Heavy Storm

                      Destroy all Spell and Trap Cards on the field.


                      1 cardLightning Storm
                      1 cardLightning Storm
                      Lightning Storm
                      Spell Normal
                      Lightning Storm

                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                        Tag(s):

                        1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                        Triple Tactics Thrust
                        Spell Normal
                        Triple Tactics Thrust

                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                          1 cardDimensional Barrier 1 cardDimensional Barrier
                          Dimensional Barrier
                          Trap Normal
                          Dimensional Barrier

                            Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                            1 cardRed Reboot
                            1 cardRed Reboot
                            Red Reboot
                            Trap Counter
                            Red Reboot

                              When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                              1 cardOdd-Eyes Vortex Dragon 1 cardOdd-Eyes Vortex Dragon
                              Odd-Eyes Vortex Dragon
                              WIND 7
                              Odd-Eyes Vortex Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 3000


                              1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.


                              2 cardAbyss Actor - Hyper Director 2 cardAbyss Actor - Hyper Director
                              Abyss Actor - Hyper Director
                              DARK
                              Abyss Actor - Hyper Director
                              • ATK:

                              • 800

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 "Abyss Actor" Pendulum Monster You can target 1 card in your Pendulum Zone; Special Summon it, then place 1 "Abyss Actor" Pendulum Monster with a different name, from your Deck or face-up Extra Deck, to your Pendulum Zone, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters. You can only use this effect of "Abyss Actor - Hyper Director" once per turn.


                              2 cardAbyss Actor - Super Producer 2 cardAbyss Actor - Super Producer
                              Abyss Actor - Super Producer
                              DARK
                              Abyss Actor - Super Producer
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters, including a Fiend monster During the Main Phase (Quick Effect): You can target 1 face-up card you control; destroy it, then you can apply 1 of these effects. ● Place 1 "Abyss Playhouse - Fantastic Theater" from your Deck, face-up in your Field Zone. ● Place 1 "Abyss Actor" Pendulum Monster from your Deck in your Pendulum Zone. You can only use this effect of "Abyss Actor - Super Producer" once per turn.


                              1 cardApollousa, Bow of the Goddess
                              1 cardApollousa, Bow of the Goddess
                              Apollousa, Bow of the Goddess
                              WIND
                              Apollousa, Bow of the Goddess
                              • ATK:

                              • -1

                              • LINK-4

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                              1 cardBeyond the Pendulum 1 cardBeyond the Pendulum
                              Beyond the Pendulum
                              DARK
                              Beyond the Pendulum
                              • ATK:

                              • 1200

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


                              1 cardExceed the Pendulum 1 cardExceed the Pendulum
                              Exceed the Pendulum
                              LIGHT
                              Exceed the Pendulum
                              • ATK:

                              • 2000

                              • LINK-3

                              Link Arrow:

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.


                              1 cardLinkuriboh
                              1 cardLinkuriboh
                              Linkuriboh
                              DARK
                              Linkuriboh
                              • ATK:

                              • 300

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                              1 cardArc Rebellion Xyz Dragon 1 cardArc Rebellion Xyz Dragon
                              Arc Rebellion Xyz Dragon
                              DARK
                              Arc Rebellion Xyz Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              LIGHT
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                              Tag(s):

                              1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                              Number 41: Bagooska the Terribly Tired Tapir
                              EARTH
                              Number 41: Bagooska the Terribly Tired Tapir
                              • ATK:

                              • 2100

                              • DEF:

                              • 2000


                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                              1 cardOdd-Eyes Absolute Dragon 1 cardOdd-Eyes Absolute Dragon
                              Odd-Eyes Absolute Dragon
                              WATER
                              Odd-Eyes Absolute Dragon
                              • ATK:

                              • 2800

                              • DEF:

                              • 2500


                              2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.


                              1 cardRaider's Knight 1 cardRaider's Knight
                              Raider's Knight
                              DARK
                              Raider's Knight
                              • ATK:

                              • 2000

                              • DEF:

                              • 0


                              2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                              1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                              Super Starslayer TY-PHON - Sky Crisis
                              DARK
                              Super Starslayer TY-PHON - Sky Crisis
                              • ATK:

                              • 2900

                              • DEF:

                              • 2900


                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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