Created by: YGO Mod (20517634)

Created On: 09/09/2024

Main: 58 Extra: 7

1 cardAqua Spirit 1 cardAqua Spirit
Aqua Spirit
WATER 4
Aqua Spirit
  • ATK:

  • 1600

  • DEF:

  • 1200


This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.


1 cardBlizzed, Defender of the Ice Barrier 1 cardBlizzed, Defender of the Ice Barrier
Blizzed, Defender of the Ice Barrier
WATER 1
Blizzed, Defender of the Ice Barrier
  • ATK:

  • 300

  • DEF:

  • 500


When this card is destroyed by battle and sent to the Graveyard, draw 1 card.


1 cardBreaker the Magical Warrior
1 cardBreaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


1 cardDai-sojo of the Ice Barrier 1 cardDai-sojo of the Ice Barrier
Dai-sojo of the Ice Barrier
WATER 6
Dai-sojo of the Ice Barrier
  • ATK:

  • 1600

  • DEF:

  • 2200


When this card is Normal or Flip Summoned, it is changed to Defense Position. Face-up "Ice Barrier" monsters you control cannot be destroyed by Spell or Trap Card effects.


1 cardDance Princess of the Ice Barrier 1 cardDance Princess of the Ice Barrier
Dance Princess of the Ice Barrier
WATER 4
Dance Princess of the Ice Barrier
  • ATK:

  • 1700

  • DEF:

  • 900


Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of "Ice Barrier" monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.


1 cardDupe Frog 1 cardDupe Frog
Dupe Frog
WATER 2
Dupe Frog
  • ATK:

  • 100

  • DEF:

  • 2000


This card's name becomes "Des Frog" while it is on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the Graveyard: You can add 1 "Frog" monster from your Deck or Graveyard to your hand, except "Dupe Frog".


1 cardGeneral Gantala of the Ice Barrier 1 cardGeneral Gantala of the Ice Barrier
General Gantala of the Ice Barrier
WATER 7
General Gantala of the Ice Barrier
  • ATK:

  • 2700

  • DEF:

  • 2000


Once per turn, during your End Phase, you can select 1 "Ice Barrier" monster in your Graveyard, except "General Gantala of the Ice Barrier", and Special Summon it.


1 cardGeneral Grunard of the Ice Barrier 1 cardGeneral Grunard of the Ice Barrier
General Grunard of the Ice Barrier
WATER 8
General Grunard of the Ice Barrier
  • ATK:

  • 2800

  • DEF:

  • 1000


During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn.


1 cardGeneral Raiho of the Ice Barrier 1 cardGeneral Raiho of the Ice Barrier
General Raiho of the Ice Barrier
WATER 6
General Raiho of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 2300


When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).


1 cardGeneral Wayne of the Ice Barrier 1 cardGeneral Wayne of the Ice Barrier
General Wayne of the Ice Barrier
WATER 5
General Wayne of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 400


Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.


1 cardGenex Undine 1 cardGenex Undine
Genex Undine
WATER 3
Genex Undine
  • ATK:

  • 1200

  • DEF:

  • 600


When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand.


1 cardGouki Guts 1 cardGouki Guts
Gouki Guts
EARTH 1
Gouki Guts
  • ATK:

  • 800

  • DEF:

  • 0


This Defense Position card cannot be destroyed by battle. You can only use each of the following effects of "Gouki Guts" once per turn. ● During your Main Phase: You can make all "Gouki" monsters you control gain 200 ATK. ● If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Guts".


1 cardMedium of the Ice Barrier 1 cardMedium of the Ice Barrier
Medium of the Ice Barrier
WATER 7
Medium of the Ice Barrier
  • ATK:

  • 2200

  • DEF:

  • 1600


If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.


1 cardMoulinglacia the Elemental Lord 1 cardMoulinglacia the Elemental Lord
Moulinglacia the Elemental Lord
WATER 8
Moulinglacia the Elemental Lord
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.


1 cardObelisk the Tormentor 1 cardObelisk the Tormentor
Obelisk the Tormentor
DIVINE 10
Obelisk the Tormentor
  • ATK:

  • 4000

  • DEF:

  • 4000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.


1 cardPrior of the Ice Barrier 1 cardPrior of the Ice Barrier
Prior of the Ice Barrier
WATER 2
Prior of the Ice Barrier
  • ATK:

  • 1000

  • DEF:

  • 400


If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target.


1 cardRevealer of the Ice Barrier 1 cardRevealer of the Ice Barrier
Revealer of the Ice Barrier
WATER 4
Revealer of the Ice Barrier
  • ATK:

  • 1700

  • DEF:

  • 1000


While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.


1 cardSilent Angler 1 cardSilent Angler
Silent Angler
WATER 4
Silent Angler
  • ATK:

  • 800

  • DEF:

  • 1400


If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.


1 cardSpeaker for the Ice Barriers 1 cardSpeaker for the Ice Barriers
Speaker for the Ice Barriers
WATER 4
Speaker for the Ice Barriers
  • ATK:

  • 1000

  • DEF:

  • 1800


While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).


1 cardSpellbreaker of the Ice Barrier 1 cardSpellbreaker of the Ice Barrier
Spellbreaker of the Ice Barrier
WATER 4
Spellbreaker of the Ice Barrier
  • ATK:

  • 1200

  • DEF:

  • 2000


Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field.


1 cardStrategist of the Ice Barrier 1 cardStrategist of the Ice Barrier
Strategist of the Ice Barrier
WATER 4
Strategist of the Ice Barrier
  • ATK:

  • 1600

  • DEF:

  • 1600


Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card.


1 cardWarlock of the Ice Barrier 1 cardWarlock of the Ice Barrier
Warlock of the Ice Barrier
WATER 3
Warlock of the Ice Barrier
  • ATK:

  • 400

  • DEF:

  • 1000


While you control another face-up "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.


1 cardZuijin of the Ice Barrier 1 cardZuijin of the Ice Barrier
Zuijin of the Ice Barrier
WATER 2
Zuijin of the Ice Barrier
  • ATK:

  • 500

  • DEF:

  • 300


You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn.


1 cardShiny Black "C" Squadder 1 cardShiny Black "C" Squadder
Shiny Black "C" Squadder
EARTH 4
Shiny Black "C" Squadder
  • ATK:

  • 2000

  • DEF:

  • 0


''Wherever there are shadows, you'll find the "C" Squad! Their hidden flying abilities let them confront the giants on equal terms!''


1 cardGenex Controller 1 cardGenex Controller
Genex Controller
DARK 3
Genex Controller
  • ATK:

  • 1400

  • DEF:

  • 1200


As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions.


1 cardMegalith Aratron 1 cardMegalith Aratron
Megalith Aratron
EARTH 8
Megalith Aratron
  • ATK:

  • 2000

  • DEF:

  • 3000


You can Ritual Summon this card with a "Megalith" card. During the Main Phase (Quick Effect): You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. When your opponent activates a card or effect that targets a card you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of the Deck, and if you do, negate that activation, and if you do that, destroy it. You can only use each effect of "Megalith Aratron" once per turn.


1 cardMegalith Bethor 1 cardMegalith Bethor
Megalith Bethor
EARTH 8
Megalith Bethor
  • ATK:

  • 1500

  • DEF:

  • 2600


You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of "Megalith Bethor" once per turn.


1 cardMegalith Ophiel 1 cardMegalith Ophiel
Megalith Ophiel
EARTH 4
Megalith Ophiel
  • ATK:

  • 1600

  • DEF:

  • 2500


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Ophiel" once per turn.


1 cardCryomancer of the Ice Barrier 1 cardCryomancer of the Ice Barrier
Cryomancer of the Ice Barrier
WATER 2
Cryomancer of the Ice Barrier
  • ATK:

  • 1300

  • DEF:

  • 0


While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.


1 cardDefender of the Ice Barrier 1 cardDefender of the Ice Barrier
Defender of the Ice Barrier
WATER 3
Defender of the Ice Barrier
  • ATK:

  • 200

  • DEF:

  • 1600


While you control another face-up "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.


1 cardFishborg Launcher 1 cardFishborg Launcher
Fishborg Launcher
WATER 1
Fishborg Launcher
  • ATK:

  • 200

  • DEF:

  • 100


If you have a monster(s) in your Graveyard other than "Fishborg Launcher", and all of them are WATER: You can Special Summon this card from your Graveyard. If you do, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. You can only use the effect of "Fishborg Launcher" once per turn.


1 cardHexa Spirit of the Ice Barrier 1 cardHexa Spirit of the Ice Barrier
Hexa Spirit of the Ice Barrier
WATER 1
Hexa Spirit of the Ice Barrier
  • ATK:

  • 400

  • DEF:

  • 200


While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.


1 cardDivine Evolution 1 cardDivine Evolution
Divine Evolution
Spell Normal
Divine Evolution

    This card's activation and effect cannot be negated. Choose 1 monster you control whose original Type is Divine-Beast or whose original name is "The Wicked Avatar", "The Wicked Dreadroot", or "The Wicked Eraser", except a monster(s) already affected by "Divine Evolution", and it gains 1000 ATK/DEF, its effect activations and its activated effects cannot be negated, also it gains the following effect. ● When this card declares an attack: You can make your opponent send 1 monster they control to the GY (their choice).


    1 cardExecution of the Contract 1 cardExecution of the Contract
    Execution of the Contract
    Spell Equip
    Execution of the Contract

      You can reveal 1 Ritual Monster in your hand; the equipped monster becomes the revealed monster's Level, until the end of this turn (even if this card leaves the field). If this card is sent to the GY because the equipped monster is Tributed: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Execution of the Contract" once per turn.


      1 cardFist of Fate 1 cardFist of Fate
      Fist of Fate
      Spell Quick
      Fist of Fate

        This card's activation and effect cannot be negated. If you control a monster whose original name is "Obelisk the Tormentor": Negate the effects of 1 Effect Monster your opponent controls, and if you do, destroy it, and if you do that, for the rest of this turn, the effects of that monster are negated, as well as the activated effects and effects on the field of monsters with the same original name, then, if you activated this card during your Main Phase, you can apply this effect. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Fist of Fate" per turn.


        1 cardFreezing Chains of the Ice Barrier 1 cardFreezing Chains of the Ice Barrier
        Freezing Chains of the Ice Barrier
        Spell Continuous
        Freezing Chains of the Ice Barrier

          When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.


          1 cardMagic Triangle of the Ice Barrier 1 cardMagic Triangle of the Ice Barrier
          Magic Triangle of the Ice Barrier
          Spell Normal
          Magic Triangle of the Ice Barrier

            Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand.


            1 cardMedallion of the Ice Barrier 1 cardMedallion of the Ice Barrier
            Medallion of the Ice Barrier
            Spell Normal
            Medallion of the Ice Barrier

              Add 1 "Ice Barrier" monster from your Deck to your hand.


              1 cardMegalith Portal 1 cardMegalith Portal
              Megalith Portal
              Spell Field
              Megalith Portal

                The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. You can only use this effect of "Megalith Portal" once per turn.


                1 cardMirror of the Ice Barrier 1 cardMirror of the Ice Barrier
                Mirror of the Ice Barrier
                Spell Quick
                Mirror of the Ice Barrier

                  During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: ● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.


                  1 cardMonster Reborn
                  1 cardMonster Reborn
                  Monster Reborn
                  Spell Normal
                  Monster Reborn

                    Target 1 monster in either GY; Special Summon it.




                    Tag(s):

                    1 cardPot of Avarice 1 cardPot of Avarice
                    Pot of Avarice
                    Spell Normal
                    Pot of Avarice

                      Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                      Tag(s):

                      1 cardSalvage 1 cardSalvage
                      Salvage
                      Spell Normal
                      Salvage

                        Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.


                        1 cardSoul Crossing 1 cardSoul Crossing
                        Soul Crossing
                        Spell Quick
                        Soul Crossing

                          During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect. ● Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast monsters. You can only activate 1 "Soul Crossing" per turn.


                          1 cardSupply Squad 1 cardSupply Squad
                          Supply Squad
                          Spell Continuous
                          Supply Squad

                            Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.


                            1 cardSurface 1 cardSurface
                            Surface
                            Spell Normal
                            Surface

                              Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in face-up Defense Position.


                              1 cardThe Shallow Grave 1 cardThe Shallow Grave
                              The Shallow Grave
                              Spell Normal
                              The Shallow Grave

                                Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.


                                1 cardWhere Arf Thou? 1 cardWhere Arf Thou?
                                Where Arf Thou?
                                Spell Normal
                                Where Arf Thou?

                                  If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.


                                  1 cardWinds Over the Ice Barrier 1 cardWinds Over the Ice Barrier
                                  Winds Over the Ice Barrier
                                  Spell Normal
                                  Winds Over the Ice Barrier

                                    Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.


                                    1 cardCrackdown
                                    1 cardCrackdown
                                    Crackdown
                                    Trap Continuous
                                    Crackdown

                                      Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                      Tag(s):

                                      1 cardEisbahn 1 cardEisbahn
                                      Eisbahn
                                      Trap Continuous
                                      Eisbahn

                                        If a non-WATER monster(s) is Normal or Special Summoned while you control a WATER monster: Change that Summoned monster to Defense Position.


                                        1 cardFiendish Chain 1 cardFiendish Chain
                                        Fiendish Chain
                                        Trap Continuous
                                        Fiendish Chain

                                          Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                          1 cardHeavy Storm Duster 1 cardHeavy Storm Duster
                                          Heavy Storm Duster
                                          Trap Normal
                                          Heavy Storm Duster

                                            Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.




                                            Tag(s):

                                            1 cardMegalith Emergence 1 cardMegalith Emergence
                                            Megalith Emergence
                                            Trap Continuous
                                            Megalith Emergence

                                              You can target 1 "Megalith" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of "Megalith Emergence" once per turn.


                                              1 cardMegalith Promotion 1 cardMegalith Promotion
                                              Megalith Promotion
                                              Trap Continuous
                                              Megalith Promotion

                                                You can target 1 Level 4 or lower monster you control; its Level becomes double its original Level until the end of this turn (even if this card leaves the field). You can only use this effect of "Megalith Promotion" once per turn.


                                                1 cardMind Drain 1 cardMind Drain
                                                Mind Drain
                                                Trap Continuous
                                                Mind Drain

                                                  Activate this card by paying 1000 LP. Effects of monsters in the hand cannot be activated.


                                                  1 cardTerror of Trishula 1 cardTerror of Trishula
                                                  Terror of Trishula
                                                  Trap Normal
                                                  Terror of Trishula

                                                    Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names; ● 1+: Banish 1 card your opponent controls. ● 2+: Banish 1 card from your opponent's GY. ● 3+: Banish 1 random card from your opponent's hand. When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect. You can only use each effect of "Terror of Trishula" once per turn.


                                                    1 cardThe Revenge of the Normal 1 cardThe Revenge of the Normal
                                                    The Revenge of the Normal
                                                    Trap Normal
                                                    The Revenge of the Normal

                                                      Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls. You can only activate 1 "The Revenge of the Normal" per turn.


                                                      1 cardBellcat Fighter 1 cardBellcat Fighter
                                                      Bellcat Fighter
                                                      WIND
                                                      Bellcat Fighter
                                                      • ATK:

                                                      • 2000

                                                      • LINK-3

                                                      Link Arrow:

                                                      Top

                                                      Left

                                                      Right


                                                      3 monsters, including a Token When this card destroys an opponent's monster by battle: You can Special Summon 1 "Bellcat Token" (Machine/WIND/Level 4/ATK 2000/DEF 2000) in Defense Position.


                                                      1 cardGravity Controller 1 cardGravity Controller
                                                      Gravity Controller
                                                      DARK
                                                      Gravity Controller
                                                      • ATK:

                                                      • 1000

                                                      • LINK-1

                                                      Link Arrow:

                                                      Bottom-Left


                                                      1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                                                      1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                      Brionac, Dragon of the Ice Barrier
                                                      WATER 6
                                                      Brionac, Dragon of the Ice Barrier
                                                      • ATK:

                                                      • 2300

                                                      • DEF:

                                                      • 1400


                                                      1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                      1 cardDewloren, Tiger King of the Ice Barrier 1 cardDewloren, Tiger King of the Ice Barrier
                                                      Dewloren, Tiger King of the Ice Barrier
                                                      WATER 6
                                                      Dewloren, Tiger King of the Ice Barrier
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1400


                                                      1 Tuner + 1 or more non-Tuner WATER monsters Once per turn, you can return any number of face-up cards you control to the owner's hand. For each card returned to the owner's hand by this effect, this card gains 500 ATK until the End Phase.


                                                      1 cardGungnir, Dragon of the Ice Barrier 1 cardGungnir, Dragon of the Ice Barrier
                                                      Gungnir, Dragon of the Ice Barrier
                                                      WATER 7
                                                      Gungnir, Dragon of the Ice Barrier
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1700


                                                      1 Tuner + 1 or more non-Tuner WATER monsters Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them.


                                                      1 cardTrishula, Dragon of the Ice Barrier
                                                      1 cardTrishula, Dragon of the Ice Barrier
                                                      Trishula, Dragon of the Ice Barrier
                                                      WATER 9
                                                      Trishula, Dragon of the Ice Barrier
                                                      • ATK:

                                                      • 2700

                                                      • DEF:

                                                      • 2000


                                                      1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                                      1 cardTrishula, Zero Dragon of the Ice Barrier 1 cardTrishula, Zero Dragon of the Ice Barrier
                                                      Trishula, Zero Dragon of the Ice Barrier
                                                      WATER 11
                                                      Trishula, Zero Dragon of the Ice Barrier
                                                      • ATK:

                                                      • 2700

                                                      • DEF:

                                                      • 2000


                                                      1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.




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