Created by: YGO Mod (20517634)

Created On: 09/19/2024

Main: 55 Extra: 15

3 cardEx Raizeol 3 cardEx Raizeol
Ex Raizeol
LIGHT 4
Ex Raizeol
  • ATK:

  • 500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If you do, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ex Raizeol" once per turn this way. If this card is Normal or Special Summoned and you do not control any face-up monsters, other than Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand. You can only use this effect of "Ex Raizeol" once per turn.


3 cardIce Raizeol 3 cardIce Raizeol
Ice Raizeol
LIGHT 4
Ice Raizeol
  • ATK:

  • 1700

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If you do, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ice Raizeol" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Raizeol" monster from your Deck, except "Ice Raizeol". You can only use this effect of "Ice Raizeol" once per turn.


1 cardMathmech Circular
1 cardMathmech Circular
Mathmech Circular
LIGHT 4
Mathmech Circular
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


2 cardNode Raizeol 2 cardNode Raizeol
Node Raizeol
FIRE 4
Node Raizeol
  • ATK:

  • 1400

  • DEF:

  • 1600


If you have an Xyz Monster on your field or in your GY, you can Special Summon this card (from your hand). If you do, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Node Raizeol" once per turn this way. You can send 1 card from your hand or field to the GY, then target 1 "Raizeol" monster in your GY, except "Node Raizeol"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Node Raizeol" once per turn.


3 cardThode Raizeol 3 cardThode Raizeol
Thode Raizeol
FIRE 4
Thode Raizeol
  • ATK:

  • 1500

  • DEF:

  • 200


If you have a "Raizeol" monster on your field or in your GY, you can Special Summon this card (from your hand). If you do, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Thode Raizeol" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of "Thode Raizeol" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardEffect Veiler 2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


1 cardMathmech Diameter
1 cardMathmech Diameter
Mathmech Diameter
LIGHT 4
Mathmech Diameter
  • ATK:

  • 1000

  • DEF:

  • 1500


When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect. ● Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect. You can only use each effect of "Mathmech Diameter" once per turn.


1 cardMathmech Nabla 1 cardMathmech Nabla
Mathmech Nabla
DARK 4
Mathmech Nabla
  • ATK:

  • 1000

  • DEF:

  • 1500


You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn.


2 cardBonfire
2 cardBonfire
Bonfire
Spell Normal
Bonfire

    Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


    2 cardCalled by the Grave
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      1 cardCrossout Designator
      1 cardCrossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

        1 cardHarpie's Feather Duster
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          1 cardHeavy Storm
          1 cardHeavy Storm
          Heavy Storm
          Spell Normal
          Heavy Storm

            Destroy all Spell and Trap Cards on the field.


            2 cardRaigeki
            2 cardRaigeki
            Raigeki
            Spell Normal
            Raigeki

              Destroy all monsters your opponent controls.




              Tag(s):

              1 cardRaizeol Plug-In 1 cardRaizeol Plug-In
              Raizeol Plug-In
              Spell Quick
              Raizeol Plug-In

                Target 1 Xyz Monster or "Raizeol" monster in your GY or banishment; Special Summon it, then you can attach 1 "Raizeol" card from your Deck to 1 Rank 4 Xyz Monster you control as material, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters. You can only activate 1 "Raizeol Plug-In" per turn.


                2 cardRyzeal Cross 2 cardRyzeal Cross
                Ryzeal Cross
                Spell Field
                Ryzeal Cross

                  You cannot Xyz Summon monsters with the same name as a card you control. You can target 2 "Ryzeal" cards in your GY, except "Ryzeal Cross"; place them on the bottom of the Deck in any order, then draw 1 card. You can only use this effect of "Ryzeal Cross" once per turn. Once per turn, when an opponent's activated monster effect resolves, you can detach 1 material from a "Ryzeal" Xyz Monster you control, and if you do, negate that effect.


                  3 cardSeventh Tachyon 3 cardSeventh Tachyon
                  Seventh Tachyon
                  Spell Normal
                  Seventh Tachyon

                    Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster with the same Type and/or Attribute as the revealed monster, and a Level equal to its Rank, from your Deck to your hand, then place 1 card from your hand on top of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                    2 cardTriple Tactics Talent 2 cardTriple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                      Tag(s):

                      1 cardGravedigger's Trap Hole 1 cardGravedigger's Trap Hole
                      Gravedigger's Trap Hole
                      Trap Normal
                      Gravedigger's Trap Hole

                        When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                        3 cardInfinite Impermanence 3 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          1 cardMathmech Superfactorial 1 cardMathmech Superfactorial
                          Mathmech Superfactorial
                          Trap Normal
                          Mathmech Superfactorial

                            Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects; ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY. ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters. You can only activate 1 "Mathmech Superfactorial" per turn.


                            1 cardNetwork Trap Hole 1 cardNetwork Trap Hole
                            Network Trap Hole
                            Trap Normal
                            Network Trap Hole

                              When your opponent Special Summons a monster(s) from the Main Deck or GY: Banish it face-down.


                              1 cardRaizeol Hole Thruster 1 cardRaizeol Hole Thruster
                              Raizeol Hole Thruster
                              Trap Normal
                              Raizeol Hole Thruster

                                Target face-up cards your opponent controls, up to the number of "Raizeol" Xyz Monsters you control; destroy them, then you can attach 1 "Raizeol" card from your GY to 1 Rank 4 Xyz Monster you control as material. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon using monsters you control, including a "Raizeol" monster. You can only use each effect of "Raizeol Hole Thruster" once per turn.


                                2 cardSolemn Judgment 2 cardSolemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  1 cardSummon Limit
                                  1 cardSummon Limit
                                  Summon Limit
                                  Trap Continuous
                                  Summon Limit

                                    Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                    1 cardVoid Trap Hole 1 cardVoid Trap Hole
                                    Void Trap Hole
                                    Trap Normal
                                    Void Trap Hole

                                      When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.


                                      1 cardAbyss Dweller 1 cardAbyss Dweller
                                      Abyss Dweller
                                      WATER
                                      Abyss Dweller
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1400


                                      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      LIGHT
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                      Tag(s):

                                      1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                      Evilswarm Exciton Knight
                                      LIGHT
                                      Evilswarm Exciton Knight
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 0


                                      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                      1 cardFull Armored Utopic Ray Lancer 1 cardFull Armored Utopic Ray Lancer
                                      Full Armored Utopic Ray Lancer
                                      WATER
                                      Full Armored Utopic Ray Lancer
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 600


                                      3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                      1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                      Mereologic Aggregator
                                      DARK
                                      Mereologic Aggregator
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 3000


                                      2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                      1 cardNumber 104: Masquerade 1 cardNumber 104: Masquerade
                                      Number 104: Masquerade
                                      LIGHT
                                      Number 104: Masquerade
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 1200


                                      3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                      1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                      Number 41: Bagooska the Terribly Tired Tapir
                                      EARTH
                                      Number 41: Bagooska the Terribly Tired Tapir
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                      1 cardPrimathmech Alembertian 1 cardPrimathmech Alembertian
                                      Primathmech Alembertian
                                      EARTH
                                      Primathmech Alembertian
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 0


                                      2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.


                                      1 cardPrimathmech Laplacian 1 cardPrimathmech Laplacian
                                      Primathmech Laplacian
                                      EARTH
                                      Primathmech Laplacian
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 0


                                      3 Level 4 monsters If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen); ● Send 1 random card from your opponent's hand to the GY. ● Send 1 monster your opponent controls to the GY. ● Send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Primathmech Laplacian" once per turn.


                                      2 cardRaizeol Deadnader 2 cardRaizeol Deadnader
                                      Raizeol Deadnader
                                      LIGHT
                                      Raizeol Deadnader
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      2+ Level 4 "Raizeol" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Raizeol Deadnader" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to it as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                      2 cardRaizeol Duodrive 2 cardRaizeol Duodrive
                                      Raizeol Duodrive
                                      FIRE
                                      Raizeol Duodrive
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      2+ Level 4 monsters For each material attached to this card, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK. You can only use each of the following effects of "Raizeol Duodrive" once per turn. If this card is Special Summoned: You attach 1 "Raizeol" monster from your GY to it as material. During your Main Phase: You can detach 2 materials from monster(s) you control, and if you do, add 2 "Raizeol" cards with different names from your Deck to your hand.


                                      1 cardStarliege Photon Blast Dragon 1 cardStarliege Photon Blast Dragon
                                      Starliege Photon Blast Dragon
                                      LIGHT
                                      Starliege Photon Blast Dragon
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 2500


                                      2 Level 4 monsters If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it.


                                      1 cardTraptrix Rafflesia 1 cardTraptrix Rafflesia
                                      Traptrix Rafflesia
                                      EARTH
                                      Traptrix Rafflesia
                                      • ATK:

                                      • 300

                                      • DEF:

                                      • 2500


                                      2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.




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