Created by: YGO Mod (20517634)

Created On: 10/01/2024

Main: 55

1 cardDark Elf 1 cardDark Elf
Dark Elf
DARK 4
Dark Elf
  • ATK:

  • 2000

  • DEF:

  • 800


This card requires a cost of 1000 of your own Life Points to attack.


1 cardGriggle 1 cardGriggle
Griggle
EARTH 1
Griggle
  • ATK:

  • 350

  • DEF:

  • 300


When the control of this face-up card on the field shifts to your opponent, increase your Life Points by 3000 points. This effect can only be used once as long as this card remains face-up on the field.


1 cardKarate Man 1 cardKarate Man
Karate Man
EARTH 3
Karate Man
  • ATK:

  • 1000

  • DEF:

  • 1000


You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.


1 cardKuriboh 1 cardKuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


3 cardNimble Momonga 3 cardNimble Momonga
Nimble Momonga
EARTH 2
Nimble Momonga
  • ATK:

  • 1000

  • DEF:

  • 100


When this card is destroyed by battle and sent to the Graveyard: Gain 1000 Life Points, then you can Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position.


1 cardPenguin Knight 1 cardPenguin Knight
Penguin Knight
WATER 3
Penguin Knight
  • ATK:

  • 900

  • DEF:

  • 800


When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck.


1 cardTime Wizard 1 cardTime Wizard
Time Wizard
LIGHT 2
Time Wizard
  • ATK:

  • 500

  • DEF:

  • 400


Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.


1 cardBig Eye 1 cardBig Eye
Big Eye
DARK 4
Big Eye
  • ATK:

  • 1200

  • DEF:

  • 1000


FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order.


1 cardCyber Jar
1 cardCyber Jar
Cyber Jar
DARK 3
Cyber Jar
  • ATK:

  • 900

  • DEF:

  • 900


FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


1 cardMagician of Faith 1 cardMagician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.


1 cardMask of Darkness 1 cardMask of Darkness
Mask of Darkness
DARK 2
Mask of Darkness
  • ATK:

  • 900

  • DEF:

  • 400


FLIP: Target 1 Trap in your GY; add that target to your hand.


1 cardWeather Report 1 cardWeather Report
Weather Report
WATER 4
Weather Report
  • ATK:

  • 950

  • DEF:

  • 1500


FLIP: Destroys all of your opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during your opponent's turn).


1 card7 Colored Fish 1 card7 Colored Fish
7 Colored Fish
WATER 4
7 Colored Fish
  • ATK:

  • 1800

  • DEF:

  • 800


A rare rainbow fish that has never been caught by mortal man.


1 cardBlue-Eyes White Dragon 1 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


1 cardFlame Cerebrus 1 cardFlame Cerebrus
Flame Cerebrus
FIRE 6
Flame Cerebrus
  • ATK:

  • 2100

  • DEF:

  • 1800


Known to many as the "Burning Executioner", this monster is capable of burning enemies to cinders.


1 cardLabyrinth Wall 1 cardLabyrinth Wall
Labyrinth Wall
EARTH 5
Labyrinth Wall
  • ATK:

  • 0

  • DEF:

  • 3000


These walls form a labyrinth with no exit for enemies.


1 cardMechanicalchaser 1 cardMechanicalchaser
Mechanicalchaser
DARK 4
Mechanicalchaser
  • ATK:

  • 1850

  • DEF:

  • 800


A hunter that relentlessly pursues its target by order of the Machine King.


3 cardNeo the Magic Swordsman 3 cardNeo the Magic Swordsman
Neo the Magic Swordsman
LIGHT 4
Neo the Magic Swordsman
  • ATK:

  • 1700

  • DEF:

  • 1000


A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.


1 cardAxe of Despair 1 cardAxe of Despair
Axe of Despair
Spell Equip
Axe of Despair

    (This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.


    1 cardBlock Attack 1 cardBlock Attack
    Block Attack
    Spell Normal
    Block Attack

      Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position.


      1 cardChange of Heart
      1 cardChange of Heart
      Change of Heart
      Spell Normal
      Change of Heart

        Target 1 monster your opponent controls; take control of it until the End Phase.


        1 cardConfiscation
        1 cardConfiscation
        Confiscation
        Spell Normal
        Confiscation

          Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


          1 cardDark Hole
          1 cardDark Hole
          Dark Hole
          Spell Normal
          Dark Hole

            Destroy all monsters on the field.


            1 cardDelinquent Duo
            1 cardDelinquent Duo
            Delinquent Duo
            Spell Normal
            Delinquent Duo

              Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


              1 cardEternal Rest 1 cardEternal Rest
              Eternal Rest
              Spell Normal
              Eternal Rest

                Destroy all monsters equipped with Equip Cards.


                1 cardFissure 1 cardFissure
                Fissure
                Spell Normal
                Fissure

                  Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).


                  1 cardGerm Infection 1 cardGerm Infection
                  Germ Infection
                  Spell Equip
                  Germ Infection

                    The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases.


                    1 cardGiant Trunade
                    1 cardGiant Trunade
                    Giant Trunade
                    Spell Normal
                    Giant Trunade

                      Return all Spell and Trap Cards on the field to the hand.


                      1 cardGravekeeper's Servant 1 cardGravekeeper's Servant
                      Gravekeeper's Servant
                      Spell Continuous
                      Gravekeeper's Servant

                        Your opponent must send 1 card from the top of their Deck to the Graveyard to declare an attack.


                        1 cardHeavy Storm
                        1 cardHeavy Storm
                        Heavy Storm
                        Spell Normal
                        Heavy Storm

                          Destroy all Spell and Trap Cards on the field.


                          1 cardMonster Reborn
                          1 cardMonster Reborn
                          Monster Reborn
                          Spell Normal
                          Monster Reborn

                            Target 1 monster in either GY; Special Summon it.




                            Tag(s):

                            1 cardMystical Space Typhoon
                            1 cardMystical Space Typhoon
                            Mystical Space Typhoon
                            Spell Quick
                            Mystical Space Typhoon

                              Target 1 Spell/Trap on the field; destroy that target.


                              1 cardPot of Greed
                              1 cardPot of Greed
                              Pot of Greed
                              Spell Normal
                              Pot of Greed

                                Draw 2 cards.




                                Tag(s):

                                1 cardRaigeki
                                1 cardRaigeki
                                Raigeki
                                Spell Normal
                                Raigeki

                                  Destroy all monsters your opponent controls.




                                  Tag(s):

                                  1 cardRush Recklessly 1 cardRush Recklessly
                                  Rush Recklessly
                                  Spell Quick
                                  Rush Recklessly

                                    Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.


                                    1 cardShield & Sword 1 cardShield & Sword
                                    Shield & Sword
                                    Spell Normal
                                    Shield & Sword

                                      Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.


                                      1 cardSoul Release 1 cardSoul Release
                                      Soul Release
                                      Spell Normal
                                      Soul Release

                                        Target up to 5 cards in any GY(s); banish them.


                                        1 cardStop Defense 1 cardStop Defense
                                        Stop Defense
                                        Spell Normal
                                        Stop Defense

                                          Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position.


                                          1 cardSwords of Revealing Light
                                          1 cardSwords of Revealing Light
                                          Swords of Revealing Light
                                          Spell Normal
                                          Swords of Revealing Light

                                            After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                            1 cardTailor of the Fickle 1 cardTailor of the Fickle
                                            Tailor of the Fickle
                                            Spell Quick
                                            Tailor of the Fickle

                                              Switch 1 Equip Card equipped to a monster to another correct target.


                                              1 cardThe Forceful Sentry
                                              1 cardThe Forceful Sentry
                                              The Forceful Sentry
                                              Spell Normal
                                              The Forceful Sentry

                                                Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.


                                                1 cardToll 1 cardToll
                                                Toll
                                                Spell Continuous
                                                Toll

                                                  Each player must pay 500 Life Points to declare an attack.


                                                  1 cardUpstart Goblin
                                                  1 cardUpstart Goblin
                                                  Upstart Goblin
                                                  Spell Normal
                                                  Upstart Goblin

                                                    Draw 1 card, then your opponent gains 1000 LP.


                                                    1 cardDragon Capture Jar 1 cardDragon Capture Jar
                                                    Dragon Capture Jar
                                                    Trap Continuous
                                                    Dragon Capture Jar

                                                      Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions.


                                                      1 cardFairy's Hand Mirror 1 cardFairy's Hand Mirror
                                                      Fairy's Hand Mirror
                                                      Trap Normal
                                                      Fairy's Hand Mirror

                                                        When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target.


                                                        1 cardMagic Jammer 1 cardMagic Jammer
                                                        Magic Jammer
                                                        Trap Counter
                                                        Magic Jammer

                                                          When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.


                                                          1 cardMirror Force
                                                          1 cardMirror Force
                                                          Mirror Force
                                                          Trap Normal
                                                          Mirror Force

                                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                            1 cardSeven Tools of the Bandit 1 cardSeven Tools of the Bandit
                                                            Seven Tools of the Bandit
                                                            Trap Counter
                                                            Seven Tools of the Bandit

                                                              When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


                                                              1 cardSolemn Judgment 1 cardSolemn Judgment
                                                              Solemn Judgment
                                                              Trap Counter
                                                              Solemn Judgment

                                                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                Tag(s):

                                                                1 cardSpellbinding Circle 1 cardSpellbinding Circle
                                                                Spellbinding Circle
                                                                Trap Continuous
                                                                Spellbinding Circle

                                                                  Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.


                                                                  1 cardTrap Hole 1 cardTrap Hole
                                                                  Trap Hole
                                                                  Trap Normal
                                                                  Trap Hole

                                                                    When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.




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