Created by: YGO Mod (20517634)

Created On: 10/28/2024

Main: 55 Extra: 15

2 cardDimension Shifter
2 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


3 cardLava Golem 3 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


1 cardPrimite Imperial Dragon 1 cardPrimite Imperial Dragon
Primite Imperial Dragon
EARTH 6
Primite Imperial Dragon
  • ATK:

  • 2600

  • DEF:

  • 0


Cannot be Normal Summoned, except by Tributing 1 Normal Monster (but can be Normal Set). During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Primite" monster. You can only use this effect of "Primite Imperial Dragon" once per turn. If this card is Tribute Summoned: You can apply these effects in sequence. ● Negate the effects of all face-up monsters your opponent currently controls. ● Banish all monsters your opponent controls with the same Type or Attribute as a Normal Monster in your GY.


3 cardMegalosmasher X 3 cardMegalosmasher X
Megalosmasher X
WATER 4
Megalosmasher X
  • ATK:

  • 2000

  • DEF:

  • 0


With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.


3 cardPhantasm Spiral Dragon 3 cardPhantasm Spiral Dragon
Phantasm Spiral Dragon
WATER 8
Phantasm Spiral Dragon
  • ATK:

  • 2900

  • DEF:

  • 2900


A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.


2 cardGhost Sister & Spooky Dogwood 2 cardGhost Sister & Spooky Dogwood
Ghost Sister & Spooky Dogwood
WATER 3
Ghost Sister & Spooky Dogwood
  • ATK:

  • 0

  • DEF:

  • 1800


During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


3 cardFish Sonar 3 cardFish Sonar
Fish Sonar
Spell Normal
Fish Sonar

    Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.


    3 cardHeat Wave
    3 cardHeat Wave
    Heat Wave
    Spell Normal
    Heat Wave

      At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.


      3 cardPacifis, the Phantasm City 3 cardPacifis, the Phantasm City
      Pacifis, the Phantasm City
      Spell Field
      Pacifis, the Phantasm City

        (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


        1 cardPhantasm Spiral Wave 1 cardPhantasm Spiral Wave
        Phantasm Spiral Wave
        Spell Equip
        Phantasm Spiral Wave

          Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of "Phantasm Spiral Wave" once per turn.


          3 cardPot of Duality
          3 cardPot of Duality
          Pot of Duality
          Spell Normal
          Pot of Duality

            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




            Tag(s):

            2 cardPot of Extravagance
            2 cardPot of Extravagance
            Pot of Extravagance
            Spell Normal
            Pot of Extravagance

              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




              Tag(s):

              3 cardPrimite Drillbeam 3 cardPrimite Drillbeam
              Primite Drillbeam
              Spell Quick
              Primite Drillbeam

                Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                3 cardPrimite Lordly Lode 3 cardPrimite Lordly Lode
                Primite Lordly Lode
                Spell Continuous
                Primite Lordly Lode

                  When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                  1 cardPrimite Roar 1 cardPrimite Roar
                  Primite Roar
                  Spell Quick
                  Primite Roar

                    Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                    1 cardTerraforming
                    1 cardTerraforming
                    Terraforming
                    Spell Normal
                    Terraforming

                      Add 1 Field Spell from your Deck to your hand.




                      Tag(s):

                      2 cardTime-Tearing Morganite 2 cardTime-Tearing Morganite
                      Time-Tearing Morganite
                      Spell Normal
                      Time-Tearing Morganite

                        For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                        2 cardImperial Iron Wall 2 cardImperial Iron Wall
                        Imperial Iron Wall
                        Trap Continuous
                        Imperial Iron Wall

                          Neither player can banish cards.


                          3 cardLose 1 Turn 3 cardLose 1 Turn
                          Lose 1 Turn
                          Trap Continuous
                          Lose 1 Turn

                            Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.


                            3 cardMacro Cosmos 3 cardMacro Cosmos
                            Macro Cosmos
                            Trap Continuous
                            Macro Cosmos

                              When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                              1 cardMetaverse 1 cardMetaverse
                              Metaverse
                              Trap Normal
                              Metaverse

                                Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                Tag(s):

                                3 cardPhantasm Spiral Battle 3 cardPhantasm Spiral Battle
                                Phantasm Spiral Battle
                                Trap Normal
                                Phantasm Spiral Battle

                                  If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                                  1 cardPrimite Howl 1 cardPrimite Howl
                                  Primite Howl
                                  Trap Normal
                                  Primite Howl

                                    Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                    1 cardSea Stealth Attack 1 cardSea Stealth Attack
                                    Sea Stealth Attack
                                    Trap Continuous
                                    Sea Stealth Attack

                                      When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


                                      1 cardSkill Drain
                                      1 cardSkill Drain
                                      Skill Drain
                                      Trap Continuous
                                      Skill Drain

                                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                        1 cardSummon Limit
                                        1 cardSummon Limit
                                        Summon Limit
                                        Trap Continuous
                                        Summon Limit

                                          Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                          1 cardFirst of the Dragons 1 cardFirst of the Dragons
                                          First of the Dragons
                                          DARK 9
                                          First of the Dragons
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 2000


                                          2 Normal Monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.


                                          1 cardMetal Dragon 1 cardMetal Dragon
                                          Metal Dragon
                                          WIND 6
                                          Metal Dragon
                                          • ATK:

                                          • 1850

                                          • DEF:

                                          • 1700


                                          "Steel Ogre Grotto #1" + "Lesser Dragon"


                                          2 cardTwin-Headed Thunder Dragon 2 cardTwin-Headed Thunder Dragon
                                          Twin-Headed Thunder Dragon
                                          LIGHT 7
                                          Twin-Headed Thunder Dragon
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2100


                                          "Thunder Dragon" + "Thunder Dragon"


                                          1 cardBorrelcode Dragon 1 cardBorrelcode Dragon
                                          Borrelcode Dragon
                                          DARK
                                          Borrelcode Dragon
                                          • ATK:

                                          • 2500

                                          • LINK-3

                                          Link Arrow:

                                          Top

                                          Bottom-Left

                                          Bottom-Right


                                          2+ Effect Monsters This card cannot be destroyed by card effects while a Link Monster points to it. You can only use each of the following effects of "Borrelcode Dragon" once per turn. At the start of the Damage Step, if this card that was Link Summoned using 3 monsters as material battles an opponent's monster: You can destroy all monsters on the field. You can banish this card from your GY; banish 1 DARK monster with 3000 or more ATK from the field, and if you do, Special Summon 1 "Topologic" monster from your Extra Deck or GY.


                                          1 cardBorrelsword Dragon 1 cardBorrelsword Dragon
                                          Borrelsword Dragon
                                          DARK
                                          Borrelsword Dragon
                                          • ATK:

                                          • 3000

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Left

                                          Bottom-Left

                                          Bottom


                                          3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                                          1 cardDecode Talker 1 cardDecode Talker
                                          Decode Talker
                                          DARK
                                          Decode Talker
                                          • ATK:

                                          • 2300

                                          • LINK-3

                                          Link Arrow:

                                          Top

                                          Bottom-Left

                                          Bottom-Right


                                          2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                                          1 cardBorreload Savage Dragon
                                          1 cardBorreload Savage Dragon
                                          Borreload Savage Dragon
                                          DARK 8
                                          Borreload Savage Dragon
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                                          2 cardSkeletal Dragon Felgrand 2 cardSkeletal Dragon Felgrand
                                          Skeletal Dragon Felgrand
                                          LIGHT 8
                                          Skeletal Dragon Felgrand
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2800


                                          1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.


                                          1 cardDingirsu, the Orcust of the Evening Star 1 cardDingirsu, the Orcust of the Evening Star
                                          Dingirsu, the Orcust of the Evening Star
                                          DARK
                                          Dingirsu, the Orcust of the Evening Star
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 2100


                                          2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                          1 cardGalaxy-Eyes Full Armor Photon Dragon 1 cardGalaxy-Eyes Full Armor Photon Dragon
                                          Galaxy-Eyes Full Armor Photon Dragon
                                          LIGHT
                                          Galaxy-Eyes Full Armor Photon Dragon
                                          • ATK:

                                          • 4000

                                          • DEF:

                                          • 3500


                                          3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


                                          2 cardNumber 4: Stealth Kragen 2 cardNumber 4: Stealth Kragen
                                          Number 4: Stealth Kragen
                                          WATER
                                          Number 4: Stealth Kragen
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1500


                                          2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                          1 cardNumber 90: Galaxy-Eyes Photon Lord 1 cardNumber 90: Galaxy-Eyes Photon Lord
                                          Number 90: Galaxy-Eyes Photon Lord
                                          LIGHT
                                          Number 90: Galaxy-Eyes Photon Lord
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 3000


                                          2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.




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