Created by: YGO Mod (20517634)

Created On: 12/30/2024

Main: 47 Extra: 8

3 cardDual Avatar Feet - Kokoku 3 cardDual Avatar Feet - Kokoku
Dual Avatar Feet - Kokoku
LIGHT 3
Dual Avatar Feet - Kokoku
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.


3 cardDual Avatar Fists - Yuhi 3 cardDual Avatar Fists - Yuhi
Dual Avatar Fists - Yuhi
LIGHT 4
Dual Avatar Fists - Yuhi
  • ATK:

  • 1800

  • DEF:

  • 1000


You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.


3 cardEnergy Bravery 3 cardEnergy Bravery
Energy Bravery
LIGHT 4
Energy Bravery
  • ATK:

  • 1700

  • DEF:

  • 1200


Gemini Monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.


2 cardSilent Swordsman LV3 2 cardSilent Swordsman LV3
Silent Swordsman LV3
LIGHT 3
Silent Swordsman LV3
  • ATK:

  • 1000

  • DEF:

  • 1000


Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.


2 cardSilent Swordsman LV5 2 cardSilent Swordsman LV5
Silent Swordsman LV5
LIGHT 5
Silent Swordsman LV5
  • ATK:

  • 2300

  • DEF:

  • 1000


Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.


2 cardSilent Swordsman LV7 2 cardSilent Swordsman LV7
Silent Swordsman LV7
LIGHT 7
Silent Swordsman LV7
  • ATK:

  • 2800

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.


3 cardSwordsman of Revealing Light 3 cardSwordsman of Revealing Light
Swordsman of Revealing Light
LIGHT 8
Swordsman of Revealing Light
  • ATK:

  • 0

  • DEF:

  • 2400


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then if this card's DEF is higher than the attacking monster's ATK, destroy that attacking monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● Each turn, the first time this card would be destroyed by battle, it is not destroyed.


3 cardFuture Samurai 3 cardFuture Samurai
Future Samurai
LIGHT 4
Future Samurai
  • ATK:

  • 1600

  • DEF:

  • 1200


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target.


3 cardGemini Soldier 3 cardGemini Soldier
Gemini Soldier
WIND 2
Gemini Soldier
  • ATK:

  • 500

  • DEF:

  • 300


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card battles, after damage calculation, you can Special Summon 1 Level 4 or lower Gemini monster from your Deck, except "Gemini Soldier".


3 cardGeminize Lord Golknight 3 cardGeminize Lord Golknight
Geminize Lord Golknight
EARTH 4
Geminize Lord Golknight
  • ATK:

  • 1500

  • DEF:

  • 500


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that has "Gemini monster" in its text. You can only use this effect of "Geminize Lord Golknight" once per turn. ● This card becomes a Machine monster, also it gains 500 ATK.


3 cardDual Avatar Defeating Evil 3 cardDual Avatar Defeating Evil
Dual Avatar Defeating Evil
Spell Quick
Dual Avatar Defeating Evil

    Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ● Draw 1 card. ● Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn.


    3 cardDual Avatar Invitation 3 cardDual Avatar Invitation
    Dual Avatar Invitation
    Spell Normal
    Dual Avatar Invitation

      Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice. ● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Dual Avatar Invitation" per turn.


      2 cardLevel Up! 2 cardLevel Up!
      Level Up!
      Spell Normal
      Level Up!

        Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.


        3 cardPerfect Sync - A-Un 3 cardPerfect Sync - A-Un
        Perfect Sync - A-Un
        Spell Field
        Perfect Sync - A-Un

          When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Perfect Sync - A-Un" once per turn. You can only activate 1 "Perfect Sync - A-Un" per turn.


          1 cardPolymerization 1 cardPolymerization
          Polymerization
          Spell Normal
          Polymerization

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


            1 cardReinforcement of the Army
            1 cardReinforcement of the Army
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


              1 cardSilent Sword Slash
              1 cardSilent Sword Slash
              Silent Sword Slash
              Spell Quick
              Silent Sword Slash

                Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand.


                1 cardThe A. Forces 1 cardThe A. Forces
                The A. Forces
                Spell Continuous
                The A. Forces

                  All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.


                  2 cardUnleash Your Power! 2 cardUnleash Your Power!
                  Unleash Your Power!
                  Spell Quick
                  Unleash Your Power!

                    All Gemini Monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect.


                    3 cardDual Avatar Return 3 cardDual Avatar Return
                    Dual Avatar Return
                    Trap Normal
                    Dual Avatar Return

                      Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn.


                      2 cardDual Avatar - Empowered Kon-Gyo 2 cardDual Avatar - Empowered Kon-Gyo
                      Dual Avatar - Empowered Kon-Gyo
                      LIGHT 8
                      Dual Avatar - Empowered Kon-Gyo
                      • ATK:

                      • 3000

                      • DEF:

                      • 1700


                      "Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn.


                      1 cardDual Avatar - Empowered Mitsu-Jaku 1 cardDual Avatar - Empowered Mitsu-Jaku
                      Dual Avatar - Empowered Mitsu-Jaku
                      LIGHT 7
                      Dual Avatar - Empowered Mitsu-Jaku
                      • ATK:

                      • 2000

                      • DEF:

                      • 3000


                      "Dual Avatar Feet - Kokoku" + 2 "Dual Avatar" monsters The first time each "Dual Avatar" Fusion Monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, during your Main Phase: You can return all Spells and Traps your opponent controls to the hand. When a monster effect is activated on your opponent's field while you control 2 or more Fusion Monsters (Quick Effect): You can destroy that monster. You can only use this effect of "Dual Avatar - Empowered Mitsu-Jaku" once per turn.


                      2 cardDual Avatar Fists - Armored Ah-Gyo 2 cardDual Avatar Fists - Armored Ah-Gyo
                      Dual Avatar Fists - Armored Ah-Gyo
                      LIGHT 6
                      Dual Avatar Fists - Armored Ah-Gyo
                      • ATK:

                      • 2100

                      • DEF:

                      • 1500


                      2 "Dual Avatar" monsters If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.


                      3 cardHeroic Champion - Excalibur 3 cardHeroic Champion - Excalibur
                      Heroic Champion - Excalibur
                      LIGHT
                      Heroic Champion - Excalibur
                      • ATK:

                      • 2000

                      • DEF:

                      • 2000


                      2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.




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