Created by: YGO Mod (20517634)

Created On: 01/10/2025

Main: 45 Extra: 10

3 cardArchfiend Cavalry 3 cardArchfiend Cavalry
Archfiend Cavalry
DARK 4
Archfiend Cavalry
  • ATK:

  • 1900

  • DEF:

  • 0


If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn.


2 cardArchfiend Commander 2 cardArchfiend Commander
Archfiend Commander
DARK 6
Archfiend Commander
  • ATK:

  • 2500

  • DEF:

  • 1200


If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position.


3 cardArchfiend Heiress 3 cardArchfiend Heiress
Archfiend Heiress
DARK 3
Archfiend Heiress
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.


2 cardArchfiend's Advent 2 cardArchfiend's Advent
Archfiend's Advent
DARK 6
Archfiend's Advent
  • ATK:

  • 2500

  • DEF:

  • 1200


While you control "Shining Sarcophagus", you can Normal Summon this card without Tributing. Other monsters you control gain 500 ATK, during your turn only. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; take control of it until the End Phase, but that monster cannot attack unless you controlled "Shining Sarcophagus" when this effect was activated. You can only use this effect of "Archfiend's Advent" once per turn.


3 cardDarkbishop Archfiend 3 cardDarkbishop Archfiend
Darkbishop Archfiend
WATER 3
Darkbishop Archfiend
  • ATK:

  • 300

  • DEF:

  • 1400


The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.


1 cardFinal Psychic Ogre 1 cardFinal Psychic Ogre
Final Psychic Ogre
EARTH 5
Final Psychic Ogre
  • ATK:

  • 2200

  • DEF:

  • 1700


If this card destroys an opponent's monster by battle, you can pay 800 Life Points to select 1 Psychic-Type monster in your Graveyard, and add it to your hand.


3 cardPSY-Frame Multi-Threader 3 cardPSY-Frame Multi-Threader
PSY-Frame Multi-Threader
LIGHT 6
PSY-Frame Multi-Threader
  • ATK:

  • 0

  • DEF:

  • 2500


This card's name becomes "PSY-Frame Driver" while it is in the hand or Graveyard. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. If a "PSY-Frame" Tuner is Special Summoned to your field, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "PSY-Frame Multi-Threader" once per turn.


2 cardSkilled Red Magician 2 cardSkilled Red Magician
Skilled Red Magician
DARK 4
Skilled Red Magician
  • ATK:

  • 1600

  • DEF:

  • 1600


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.


1 cardFlare Resonator 1 cardFlare Resonator
Flare Resonator
FIRE 3
Flare Resonator
  • ATK:

  • 300

  • DEF:

  • 1300


A Synchro Monster that used this card as a Synchro Material gains 300 ATK.


3 cardGhost Ogre & Snow Rabbit 3 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


2 cardPSY-Framegear Delta 2 cardPSY-Framegear Delta
PSY-Framegear Delta
LIGHT 2
PSY-Framegear Delta
  • ATK:

  • 1200

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.


2 cardPSY-Framegear Epsilon 2 cardPSY-Framegear Epsilon
PSY-Framegear Epsilon
LIGHT 2
PSY-Framegear Epsilon
  • ATK:

  • 1500

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Trap Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Trap Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.


1 cardAbsolute Powerforce 1 cardAbsolute Powerforce
Absolute Powerforce
Spell Quick
Absolute Powerforce

    Target 1 "Red Dragon Archfiend" you control; if it battles an opponent's monster this turn while you control it, apply these effects until the end of the Damage Step. ● It gains 1000 ATK. ● Your opponent cannot activate cards or effects. ● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Any battle damage your opponent takes from that battle is doubled.


    1 cardBook of Moon 1 cardBook of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      2 cardCauldron of the Old Man 2 cardCauldron of the Old Man
      Cauldron of the Old Man
      Spell Continuous
      Cauldron of the Old Man

        When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects; ● Gain 500 LP for each counter on this card. ● Inflict 300 damage to your opponent for each counter on this card.


        3 cardPandemonium 3 cardPandemonium
        Pandemonium
        Spell Field
        Pandemonium

          Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card.


          2 cardShining Sarcophagus 2 cardShining Sarcophagus
          Shining Sarcophagus
          Spell Continuous
          Shining Sarcophagus

            Cannot be destroyed by monster effects. You can only use each of the following effects of "Shining Sarcophagus" once per turn. During your Main Phase: You can add 1 card that mentions "Shining Sarcophagus" from your Deck to your hand, except "Shining Sarcophagus". If your opponent Special Summons a monster(s) from the GY (except during the Damage Step): You can discard 1 Spell, then target 1 of those monsters; send it to the GY.


            2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
            Bottomless Trap Hole
            Trap Normal
            Bottomless Trap Hole

              When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


              3 cardDice Re-Roll 3 cardDice Re-Roll
              Dice Re-Roll
              Trap Normal
              Dice Re-Roll

                One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)


                2 cardMagic Drain 2 cardMagic Drain
                Magic Drain
                Trap Counter
                Magic Drain

                  When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.


                  2 cardWiretap 2 cardWiretap
                  Wiretap
                  Trap Counter
                  Wiretap

                    When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.


                    2 cardLinkmail Archfiend 2 cardLinkmail Archfiend
                    Linkmail Archfiend
                    DARK
                    Linkmail Archfiend
                    • ATK:

                    • 2800

                    • LINK-4

                    Link Arrow:

                    Top-Left

                    Left

                    Bottom-Left

                    Bottom-Right


                    2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead.


                    3 cardMasterking Archfiend 3 cardMasterking Archfiend
                    Masterking Archfiend
                    DARK
                    Masterking Archfiend
                    • ATK:

                    • 2000

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Fiend monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY with ATK or DEF equal to the amount paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die, then apply this effect on 1 of those monsters based on the result. ● 1: Add it to your hand. ● 2, 3, 4, 5: Shuffle into the Deck. ● 6: Special Summon it.


                    1 cardPSY-Framelord Zeta 1 cardPSY-Framelord Zeta
                    PSY-Framelord Zeta
                    LIGHT 7
                    PSY-Framelord Zeta
                    • ATK:

                    • 2500

                    • DEF:

                    • 1800


                    1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                    1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                    Red Dragon Archfiend
                    DARK 8
                    Red Dragon Archfiend
                    • ATK:

                    • 3000

                    • DEF:

                    • 2000


                    1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                    3 cardThought Ruler Archfiend 3 cardThought Ruler Archfiend
                    Thought Ruler Archfiend
                    DARK 8
                    Thought Ruler Archfiend
                    • ATK:

                    • 2700

                    • DEF:

                    • 2300


                    1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.




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