Created by: YGO Mod (20517634)

Created On: 01/17/2025

Need 27 UR

UR Rarity
Mitsu the Insect Ninja3 card
UR Rarity
Meizen the Battle Ninja3 card
UR Rarity
I:P Masquerena1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Ninja Grandmaster Saizo2 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Blade Armor Ninja2 card
UR Rarity
Number 2: Ninja Shadow Mosquito1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Ninjitsu Art Notebook of Mystery3 card
UR Rarity
Raigeki1 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Infinite Impermanence3 card

Main: 40 Extra: 15

SR Rarity
1 cardBaku the Beast Ninja
SR Rarity
1 cardBaku the Beast Ninja
Baku the Beast Ninja
WIND 3
Baku the Beast Ninja
  • ATK:

  • 1500

  • DEF:

  • 600


If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.


SR Rarity
1 cardGreen Ninja
SR Rarity
1 cardGreen Ninja
Green Ninja
WIND 2
Green Ninja
  • ATK:

  • 600

  • DEF:

  • 600


If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.


R Rarity
2 cardJioh the Gravity Ninja
R Rarity
2 cardJioh the Gravity Ninja
Jioh the Gravity Ninja
EARTH 8
Jioh the Gravity Ninja
  • ATK:

  • 2300

  • DEF:

  • 2900


If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn.


N Rarity
1 cardKagero the Cannon Ninja
N Rarity
1 cardKagero the Cannon Ninja
Kagero the Cannon Ninja
FIRE 4
Kagero the Cannon Ninja
  • ATK:

  • 1600

  • DEF:

  • 2000


If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.


UR Rarity
3 cardMitsu the Insect Ninja
UR Rarity
3 cardMitsu the Insect Ninja
Mitsu the Insect Ninja
WATER 2
Mitsu the Insect Ninja
  • ATK:

  • 200

  • DEF:

  • 2100


If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.


SR Rarity
3 cardNinja Grandmaster Hanzo
SR Rarity
3 cardNinja Grandmaster Hanzo
Ninja Grandmaster Hanzo
DARK 4
Ninja Grandmaster Hanzo
  • ATK:

  • 1800

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".


SR Rarity
3 cardTobari the Sky Ninja
SR Rarity
3 cardTobari the Sky Ninja
Tobari the Sky Ninja
EARTH 1
Tobari the Sky Ninja
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


R Rarity
2 cardBook of Moon
R Rarity
2 cardBook of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    2 cardCalled by the Grave
    UR Rarity
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      SR Rarity
      1 cardHidden Village of Ninjitsu Arts
      SR Rarity
      1 cardHidden Village of Ninjitsu Arts
      Hidden Village of Ninjitsu Arts
      Spell Field
      Hidden Village of Ninjitsu Arts

        If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.


        UR Rarity
        3 cardNinjitsu Art Notebook of Mystery
        UR Rarity
        3 cardNinjitsu Art Notebook of Mystery
        Ninjitsu Art Notebook of Mystery
        Spell Quick
        Ninjitsu Art Notebook of Mystery

          If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.


          R Rarity
          1 cardNinjitsu Art Tool - Iron Digger
          R Rarity
          1 cardNinjitsu Art Tool - Iron Digger
          Ninjitsu Art Tool - Iron Digger
          Spell Equip
          Ninjitsu Art Tool - Iron Digger

            The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.


            UR Rarity
            1 cardRaigeki
            UR Rarity
            1 cardRaigeki
            Raigeki
            Spell Normal
            Raigeki

              Destroy all monsters your opponent controls.




              Tag(s):

              UR Rarity
              1 cardReinforcement of the Army
              UR Rarity
              1 cardReinforcement of the Army
              Reinforcement of the Army
              Spell Normal
              Reinforcement of the Army

                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                UR Rarity
                1 cardTriple Tactics Talent
                UR Rarity
                1 cardTriple Tactics Talent
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                  Tag(s):

                  SR Rarity
                  3 cardApophis the Swamp Deity
                  SR Rarity
                  3 cardApophis the Swamp Deity
                  Apophis the Swamp Deity
                  Trap Continuous
                  Apophis the Swamp Deity

                    During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                    UR Rarity
                    3 cardInfinite Impermanence
                    UR Rarity
                    3 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      SR Rarity
                      3 cardNinjitsu Art of Dancing Leaves
                      SR Rarity
                      3 cardNinjitsu Art of Dancing Leaves
                      Ninjitsu Art of Dancing Leaves
                      Trap Continuous
                      Ninjitsu Art of Dancing Leaves

                        Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.


                        R Rarity
                        2 cardNinjitsu Art of Duplication
                        R Rarity
                        2 cardNinjitsu Art of Duplication
                        Ninjitsu Art of Duplication
                        Trap Continuous
                        Ninjitsu Art of Duplication

                          Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.


                          UR Rarity
                          3 cardMeizen the Battle Ninja
                          UR Rarity
                          3 cardMeizen the Battle Ninja
                          Meizen the Battle Ninja
                          DARK 6
                          Meizen the Battle Ninja
                          • ATK:

                          • 2500

                          • DEF:

                          • 1500


                          2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.


                          SR Rarity
                          3 cardYaguramaru the Armor Ninja
                          SR Rarity
                          3 cardYaguramaru the Armor Ninja
                          Yaguramaru the Armor Ninja
                          DARK 5
                          Yaguramaru the Armor Ninja
                          • ATK:

                          • 2000

                          • DEF:

                          • 2000


                          2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.


                          R Rarity
                          1 cardCross-Sheep
                          R Rarity
                          1 cardCross-Sheep
                          Cross-Sheep
                          EARTH
                          Cross-Sheep
                          • ATK:

                          • 700

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                          UR Rarity
                          1 cardI:P Masquerena
                          UR Rarity
                          1 cardI:P Masquerena
                          I:P Masquerena
                          DARK
                          I:P Masquerena
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                          SR Rarity
                          1 cardKnightmare Phoenix
                          SR Rarity
                          1 cardKnightmare Phoenix
                          Knightmare Phoenix
                          FIRE
                          Knightmare Phoenix
                          • ATK:

                          • 1900

                          • LINK-2

                          Link Arrow:

                          Top

                          Right


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                          UR Rarity
                          1 cardKnightmare Unicorn
                          UR Rarity
                          1 cardKnightmare Unicorn
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                          UR Rarity
                          2 cardNinja Grandmaster Saizo
                          UR Rarity
                          2 cardNinja Grandmaster Saizo
                          Ninja Grandmaster Saizo
                          LIGHT
                          Ninja Grandmaster Saizo
                          • ATK:

                          • 2000

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.


                          UR Rarity
                          2 cardBlade Armor Ninja
                          UR Rarity
                          2 cardBlade Armor Ninja
                          Blade Armor Ninja
                          WIND
                          Blade Armor Ninja
                          • ATK:

                          • 2200

                          • DEF:

                          • 1000


                          2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.


                          UR Rarity
                          1 cardNumber 2: Ninja Shadow Mosquito
                          UR Rarity
                          1 cardNumber 2: Ninja Shadow Mosquito
                          Number 2: Ninja Shadow Mosquito
                          WIND
                          Number 2: Ninja Shadow Mosquito
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.




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