Created by: YGO Mod (20517634)

Created On: 01/18/2025

Main: 40 Extra: 6

3 cardCurse Necrofear 3 cardCurse Necrofear
Curse Necrofear
DARK 8
Curse Necrofear
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle those banished monsters into the Deck. During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Special Summon this card from your GY, then, you can destroy cards your opponent controls, up to the number of face-up Spells/Traps you control with different names. You can only use each effect of "Curse Necrofear" once per turn.


2 cardDark Necrofear 2 cardDark Necrofear
Dark Necrofear
DARK 8
Dark Necrofear
  • ATK:

  • 2200

  • DEF:

  • 2800


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.


2 cardDark Spirit of Banishment 2 cardDark Spirit of Banishment
Dark Spirit of Banishment
DARK 3
Dark Spirit of Banishment
  • ATK:

  • 1600

  • DEF:

  • 0


If your opponent's monster attacks, at the start of the Damage Step: You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated, and if you do, change the attack target to it and perform damage calculation. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Banishment" once per turn.


1 cardDark Spirit of Malice 1 cardDark Spirit of Malice
Dark Spirit of Malice
DARK 3
Dark Spirit of Malice
  • ATK:

  • 1600

  • DEF:

  • 0


When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Malice" once per turn.


2 cardDiabound Kernel 2 cardDiabound Kernel
Diabound Kernel
DARK 5
Diabound Kernel
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card declares an attack: It gains 600 ATK. (Quick Effect): You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn.


3 cardDoomcaliber Knight 3 cardDoomcaliber Knight
Doomcaliber Knight
DARK 4
Doomcaliber Knight
  • ATK:

  • 1900

  • DEF:

  • 1800


Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.


3 cardHeadless Knight 3 cardHeadless Knight
Headless Knight
EARTH 4
Headless Knight
  • ATK:

  • 1450

  • DEF:

  • 1700


A haunted spirit of a falsely accused knight who wanders in search of truth and justice.


1 cardThe Earl of Demise 1 cardThe Earl of Demise
The Earl of Demise
DARK 5
The Earl of Demise
  • ATK:

  • 2000

  • DEF:

  • 700


This gentlemanly creature is extremely wicked, feared by man and fiend alike.


3 cardDark Sanctuary 3 cardDark Sanctuary
Dark Sanctuary
Spell Field
Dark Sanctuary

    If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster.


    3 cardDark Spirit's Mastery 3 cardDark Spirit's Mastery
    Dark Spirit's Mastery
    Spell Normal
    Dark Spirit's Mastery

      Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.


      2 cardSpirit Illusion 2 cardSpirit Illusion
      Spirit Illusion
      Spell Equip
      Spirit Illusion

        Equip only to a Level 5 or higher Fiend or Zombie monster. When an attack is declared involving the equipped monster and an opponent's monster: You can make that opponent's monster lose ATK equal to the equipped monster's. You can activate 1 of these effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. ● Special Summon 1 "Doppelganger Token" (Level 5/ATK ?/DEF 0) with the same Type, Attribute, and ATK as the equipped monster. You can only use this effect of "Spirit Illusion" once per turn.


        1 cardSpirit Message "A" 1 cardSpirit Message "A"
        Spirit Message "A"
        Spell Continuous
        Spirit Message "A"

          This card can only be placed on the field by the effect of "Destiny Board".


          1 cardSpirit Message "I" 1 cardSpirit Message "I"
          Spirit Message "I"
          Spell Continuous
          Spirit Message "I"

            This card can only be placed on the field by the effect of "Destiny Board".


            1 cardSpirit Message "L" 1 cardSpirit Message "L"
            Spirit Message "L"
            Spell Continuous
            Spirit Message "L"

              This card can only be placed on the field by the effect of "Destiny Board".


              1 cardSpirit Message "N" 1 cardSpirit Message "N"
              Spirit Message "N"
              Spell Continuous
              Spirit Message "N"

                This card can only be placed on the field by the effect of "Destiny Board".


                2 cardUnexpected Dai 2 cardUnexpected Dai
                Unexpected Dai
                Spell Normal
                Unexpected Dai

                  If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                  3 cardDestiny Board 3 cardDestiny Board
                  Destiny Board
                  Trap Continuous
                  Destiny Board

                    When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the Graveyard.


                    2 cardSentence of Doom 2 cardSentence of Doom
                    Sentence of Doom
                    Trap Continuous
                    Sentence of Doom

                      You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn.


                      2 cardZoma the Earthbound Spirit 2 cardZoma the Earthbound Spirit
                      Zoma the Earthbound Spirit
                      Trap Continuous
                      Zoma the Earthbound Spirit

                        Special Summon this card as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500) with the following effect (this card is also still a Trap). ● All monsters your opponent controls that can attack must attack this card. If this card Summoned this way is destroyed by an opponent's monster's attack: Inflict damage to your opponent (max. 3000) equal to double the original ATK of the attacking monster. You can only use each effect of "Zoma the Earthbound Spirit" once per turn.


                        2 cardZoma the Spirit 2 cardZoma the Spirit
                        Zoma the Spirit
                        Trap Continuous
                        Zoma the Spirit

                          Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.


                          3 cardReaper on the Nightmare 3 cardReaper on the Nightmare
                          Reaper on the Nightmare
                          DARK 5
                          Reaper on the Nightmare
                          • ATK:

                          • 800

                          • DEF:

                          • 600


                          "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                          3 cardThe Duke of Demise 3 cardThe Duke of Demise
                          The Duke of Demise
                          DARK 6
                          The Duke of Demise
                          • ATK:

                          • 2000

                          • DEF:

                          • 1700


                          2 Fiend and/or Zombie monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.




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