Created by: YGO Mod (20517634)

Created On: 01/18/2025

Main: 41 Extra: 15

3 cardDanger!? Tsuchinoko?
3 cardDanger!? Tsuchinoko?
Danger!? Tsuchinoko?
DARK 3
Danger!? Tsuchinoko?
  • ATK:

  • 1300

  • DEF:

  • 0


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.


2 cardDroll & Lock Bird 2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


1 cardRagnaraika Armored Lizard 1 cardRagnaraika Armored Lizard
Ragnaraika Armored Lizard
DARK 4
Ragnaraika Armored Lizard
  • ATK:

  • 0

  • DEF:

  • 2300


You can Special Summon this card (from your hand) by banishing 1 Insect, Plant, or Reptile monster from your GY. You can only Special Summon "Ragnaraika Armored Lizard" once per turn this way. You can discard 1 Insect, Plant, or Reptile monster, then target 1 face-up monster your opponent controls, except an Insect, Plant, or Reptile monster; return it to the hand. You can only use this effect of "Ragnaraika Armored Lizard" once per turn.


2 cardRagnaraika Samurai Beetle 2 cardRagnaraika Samurai Beetle
Ragnaraika Samurai Beetle
LIGHT 3
Ragnaraika Samurai Beetle
  • ATK:

  • 1500

  • DEF:

  • 0


You can Special Summon this card (from your hand) by placing 1 of your banished Insect, Plant, or Reptile monsters on the bottom of your Main Deck. You can only Special Summon "Ragnaraika Samurai Beetle" once per turn this way. If this card is sent to the GY as material for a "Ragnaraika" Link Monster: You can target 1 Level 4 or lower Insect, Plant, or Reptile monster in your GY, except "Ragnaraika Samurai Beetle"; Special Summon it in Defense Position. You can only use this effect of "Ragnaraika Samurai Beetle" once per turn.


3 cardRagnaraika the Evil Seed 3 cardRagnaraika the Evil Seed
Ragnaraika the Evil Seed
EARTH 1
Ragnaraika the Evil Seed
  • ATK:

  • 0

  • DEF:

  • 0


You can Special Summon this card (from your hand) by sending 1 Insect, Plant, or Reptile monster from your hand to the GY. You can only Special Summon "Ragnaraika the Evil Seed" once per turn this way. If this card is Normal or Special Summoned: You can add to your hand up to 2 different "Ragnaraika" cards of yours that are banished and/or in your Deck, except "Ragnaraika the Evil Seed", then banish 1 card from your hand, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use this effect of "Ragnaraika the Evil Seed" once per turn.


2 cardRagnaraika Wicked Butterfly 2 cardRagnaraika Wicked Butterfly
Ragnaraika Wicked Butterfly
EARTH 4
Ragnaraika Wicked Butterfly
  • ATK:

  • 1800

  • DEF:

  • 0


You can discard this card; Special Summon 1 Insect, Plant, or Reptile monster from your hand. If this card is banished from the hand or GY: You can draw cards during the End Phase of this turn, equal to the number of different Monster Types among the monsters you control that are Insect, Plant, or Reptile. You can only use each effect of "Ragnaraika Wicked Butterfly" once per turn.


1 cardRescue Hedgehog 1 cardRescue Hedgehog
Rescue Hedgehog
EARTH 4
Rescue Hedgehog
  • ATK:

  • 300

  • DEF:

  • 100


You can banish this card you control; Special Summon 2 Level 3 or lower monsters from your Deck with the same Type, Attribute, and Level as each other (1 Normal Monster and 1 Effect Monster), but their effects are negated, also destroy them during the End Phase. You can only use this effect of "Rescue Hedgehog" once per turn.


1 cardSunseed Twin 1 cardSunseed Twin
Sunseed Twin
EARTH 2
Sunseed Twin
  • ATK:

  • 0

  • DEF:

  • 800


If this card is Normal or Special Summoned while you control a "Sunavalon" Link Monster: You can target 1 Level 4 or lower Plant Normal Monster in your GY; Special Summon it. You can banish this card in your GY and 1 Link Monster you control; if you have 2 or more Plant Link Monsters with the same name as each other in your GY, Special Summon 1 of them. You can only use each effect of "Sunseed Twin" once per turn.


1 cardTherion "Empress" Alasia 1 cardTherion "Empress" Alasia
Therion "Empress" Alasia
EARTH 8
Therion "Empress" Alasia
  • ATK:

  • 2100

  • DEF:

  • 2500


You can only use each of the following effects of "Therion "Empress" Alasia" once per turn. ● You can target 1 "Therion" monster or 1 Reptile monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can discard 1 card, then target 1 "Therion" Monster Card in your Spell & Trap Zone; Special Summon it. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Empress" Alasia".


1 cardTherion "Lily" Borea 1 cardTherion "Lily" Borea
Therion "Lily" Borea
WIND 8
Therion "Lily" Borea
  • ATK:

  • 2400

  • DEF:

  • 2500


You can only use each of the following effects of "Therion "Lily" Borea" once per turn. ● You can target 1 "Therion" monster or 1 Plant monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can send 1 card from your hand or field to the GY; add 1 "Therion" Spell/Trap from your Deck to your hand. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Lily" Borea".


1 cardSunseed Genius Loci 1 cardSunseed Genius Loci
Sunseed Genius Loci
EARTH 1
Sunseed Genius Loci
  • ATK:

  • 0

  • DEF:

  • 600


''This seed can only be harvested from the sacred tree once every thousand years, and will become the guardian spirit of its land after a thousand more.''


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardGlow-Up Bulb
1 cardGlow-Up Bulb
Glow-Up Bulb
EARTH 1
Glow-Up Bulb
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      1 cardEndless Engine Argyro System 1 cardEndless Engine Argyro System
      Endless Engine Argyro System
      Spell Normal
      Endless Engine Argyro System

        Send 1 "Therion" card from your Deck to the GY. If this card is in your GY: You can target 1 "Therion" card in your GY; if both are still in your GY, add either that card or this card to your hand, and if you do, place the other on the bottom of your Deck. You can only use 1 "Endless Engine Argyro System" effect per turn, and only once that turn.


        1 cardFoolish Burial
        1 cardFoolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.




          Tag(s):

          1 cardOne for One
          1 cardOne for One
          One for One
          Spell Normal
          One for One

            Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


            3 cardRagnaraika Bloom 3 cardRagnaraika Bloom
            Ragnaraika Bloom
            Spell Continuous
            Ragnaraika Bloom

              Insect, Plant, and Reptile monsters on the field gain 300 ATK/DEF, also all other monsters on the field lose 300 ATK/DEF. During your Main Phase: You can activate 1 of these effects; ● Add 1 "Ragnaraika" monster from your Deck to your hand, then discard 1 card. ● Special Summon 1 of your "Ragnaraika" monsters from your hand, GY, or banishment, in Defense Position. You can only use this effect of "Ragnaraika Bloom" once per turn.


              1 cardSunvine Sowing 1 cardSunvine Sowing
              Sunvine Sowing
              Spell Normal
              Sunvine Sowing

                Special Summon 1 "Sunseed" monster from your Deck, and if you do, take 1000 damage. If you control no "Sunavalon" Link Monsters, you can only Special Summon "Sunseed Genius Loci" with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Plant monsters. If a Plant Link Monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only activate 1 "Sunvine Sowing" per turn.


                1 cardTherion Discolosseum 1 cardTherion Discolosseum
                Therion Discolosseum
                Spell Field
                Therion Discolosseum

                  When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. You can only activate 1 "Therion Discolosseum" per turn.


                  1 cardTriple Tactics Talent 1 cardTriple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                    Tag(s):

                    2 cardInfinite Impermanence 2 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      1 cardRagnaraika Hunting Dance 1 cardRagnaraika Hunting Dance
                      Ragnaraika Hunting Dance
                      Trap Normal
                      Ragnaraika Hunting Dance

                        Target cards your opponent controls, up to the number of different Monster Types among the Link Monsters you control that are Insect, Plant, or Reptile; destroy them. If a face-up Insect, Plant, or Reptile monster(s) you control is destroyed by battle or card effect, while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Ragnaraika Hunting Dance" once per turn.


                        1 cardRagnaraika Wisteria of Woe 1 cardRagnaraika Wisteria of Woe
                        Ragnaraika Wisteria of Woe
                        Trap Continuous
                        Ragnaraika Wisteria of Woe

                          Special Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then if you control a "Ragnaraika" Link Monster, you can banish up to 2 cards from your opponent's GY. During the End Phase, if this card is in your GY: You can shuffle 2 Insect, Plant, and/or Reptile monsters from your GY and/or banishment into the Deck, and if you do, Set this card. You can only use this effect of "Ragnaraika Wisteria of Woe" once per turn.


                          1 cardSunavalon Bloom 1 cardSunavalon Bloom
                          Sunavalon Bloom
                          Trap Continuous
                          Sunavalon Bloom

                            When this card is activated: If you control a Link-4 or higher Plant monster when this effect resolves, negate the effects of all face-up monsters your opponent currently controls. During damage calculation, if your Plant Link Monster battles: You can activate this effect; it gains ATK equal to the combined ATK of monsters it currently points to, until the end of this turn. (These effects remain even if this card leaves the field.) You can only use this effect of "Sunavalon Bloom" once per turn. You can only activate 1 "Sunavalon Bloom" per turn.


                            1 cardBenghalancer the Resurgent 1 cardBenghalancer the Resurgent
                            Benghalancer the Resurgent
                            LIGHT
                            Benghalancer the Resurgent
                            • ATK:

                            • 2500

                            • LINK-4

                            Link Arrow:

                            Top

                            Left

                            Right

                            Bottom


                            2+ Plant monsters During the Main Phase (Quick Effect): You can target 1 Effect Monster your opponent controls; take damage equal to its ATK, and if you did take damage, return it to the hand. If this card is in your GY: You can banish 2 or more Link Monsters from your GY whose combined Link Ratings equal exactly 4; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Benghalancer the Resurgent" effect per turn, and only once that turn.


                            1 cardCosmic Tree Irmistil 1 cardCosmic Tree Irmistil
                            Cosmic Tree Irmistil
                            EARTH
                            Cosmic Tree Irmistil
                            • ATK:

                            • 2000

                            • LINK-5

                            Link Arrow:

                            Top-Left

                            Left

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            3+ Effect Monsters You can only control 1 "Cosmic Tree Irmistil". Each time your opponent Special Summons a monster(s) face-up during the Main Phase, you gain LP equal to their ATK. Once per turn (Quick Effect): You can pay LP in multiples of 1000 (max. 3000); this card gains that much ATK.


                            1 cardRagnaraika Chain Coils 1 cardRagnaraika Chain Coils
                            Ragnaraika Chain Coils
                            FIRE
                            Ragnaraika Chain Coils
                            • ATK:

                            • 2900

                            • LINK-4

                            Link Arrow:

                            Right

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ monsters, including an Insect, Plant, or Reptile monster If your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Chain Coils" once per turn.


                            1 cardRagnaraika Mantis Monk 1 cardRagnaraika Mantis Monk
                            Ragnaraika Mantis Monk
                            WIND
                            Ragnaraika Mantis Monk
                            • ATK:

                            • 2300

                            • LINK-3

                            Link Arrow:

                            Left

                            Bottom

                            Bottom-Right


                            2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.


                            1 cardRagnaraika Selene Snapper 1 cardRagnaraika Selene Snapper
                            Ragnaraika Selene Snapper
                            WATER
                            Ragnaraika Selene Snapper
                            • ATK:

                            • 2600

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom


                            2+ Insect, Plant, and/or Reptile monsters You can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Selene Snapper" once per turn.


                            2 cardRagnaraika Skeletal Soldier 2 cardRagnaraika Skeletal Soldier
                            Ragnaraika Skeletal Soldier
                            FIRE
                            Ragnaraika Skeletal Soldier
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including an Insect, Plant, or Reptile monster You can target 1 "Ragnaraika" monster in your GY; Special Summon it in Defense Position. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. You can only use each effect of "Ragnaraika Skeletal Soldier" once per turn, also you cannot Special Summon during the turn you activate either of this card's effects, except Insect, Plant, or Reptile monsters.


                            1 cardRagnaraika Stag Sovereign 1 cardRagnaraika Stag Sovereign
                            Ragnaraika Stag Sovereign
                            EARTH
                            Ragnaraika Stag Sovereign
                            • ATK:

                            • 3300

                            • LINK-5

                            Link Arrow:

                            Left

                            Right

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.


                            1 cardS:P Little Knight
                            1 cardS:P Little Knight
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                            1 cardSunavalon Dryas
                            1 cardSunavalon Dryas
                            Sunavalon Dryas
                            EARTH
                            Sunavalon Dryas
                            • ATK:

                            • 0

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 Level 4 or lower Plant monster If this card is Link Summoned in the Extra Monster Zone using "Sunseed Genius Loci" as material: You can add 1 "Sunvine" Spell/Trap from your Deck to your hand. This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck.


                            1 cardSunavalon Dryatrentiay 1 cardSunavalon Dryatrentiay
                            Sunavalon Dryatrentiay
                            EARTH
                            Sunavalon Dryatrentiay
                            • ATK:

                            • 0

                            • LINK-4

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ Link Monsters If this card is Link Summoned: You can add 1 "Sunavalon" Spell/Trap from your Deck to your hand. This card cannot be destroyed by your opponent's card effects, and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn: You can Tribute 1 Link Monster this card points to; destroy any number of cards your opponent controls, up to that monster's Link Rating.


                            1 cardSunavalon Melias 1 cardSunavalon Melias
                            Sunavalon Melias
                            EARTH
                            Sunavalon Melias
                            • ATK:

                            • 0

                            • LINK-3

                            Link Arrow:

                            Top

                            Left

                            Right


                            2+ Plant monsters, including a Link Monster If this card is Link Summoned: You can Special Summon 1 "Sunseed Genius Loci" from your GY. This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn: You can target 1 "Sunvine" Link Monster you control that this card points to; this turn, it can attack a number of times each Battle Phase, up to the number of "Sunavalon" Link Monsters you currently control.


                            1 cardTraptrix Atypus 1 cardTraptrix Atypus
                            Traptrix Atypus
                            EARTH
                            Traptrix Atypus
                            • ATK:

                            • 1800

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom


                            2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.


                            1 cardNumber 3: Cicada King 1 cardNumber 3: Cicada King
                            Number 3: Cicada King
                            WIND
                            Number 3: Cicada King
                            • ATK:

                            • 1200

                            • DEF:

                            • 2500


                            2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.


                            1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                            Super Starslayer TY-PHON - Sky Crisis
                            DARK
                            Super Starslayer TY-PHON - Sky Crisis
                            • ATK:

                            • 2900

                            • DEF:

                            • 2900


                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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