Created by: Rhys Cunningham (24130)

Created On: 01/20/2023

Main: 40 Extra: 15 Side: 15

3 cardMajesty's Fiend 3 cardMajesty's Fiend
Majesty's Fiend
LIGHT 6
Majesty's Fiend
  • ATK:

  • 2400

  • DEF:

  • 1000


Cannot be Special Summoned. Neither player can activate monster effects.




Tag(s):

1 cardCard of Demise
1 cardCard of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


    3 cardMessenger of Peace 3 cardMessenger of Peace
    Messenger of Peace
    Spell Continuous
    Messenger of Peace

      Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


      2 cardPot of Desires
      2 cardPot of Desires
      Pot of Desires
      Spell Normal
      Pot of Desires

        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




        Tag(s):

        3 cardPot of Duality
        3 cardPot of Duality
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




          Tag(s):

          3 cardRunick Destruction
          3 cardRunick Destruction
          Runick Destruction
          Spell Quick
          Runick Destruction

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


            3 cardRunick Flashing Fire 3 cardRunick Flashing Fire
            Runick Flashing Fire
            Spell Quick
            Runick Flashing Fire

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


              3 cardRunick Fountain
              3 cardRunick Fountain
              Runick Fountain
              Spell Field
              Runick Fountain

                You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                3 cardRunick Freezing Curses
                3 cardRunick Freezing Curses
                Runick Freezing Curses
                Spell Quick
                Runick Freezing Curses

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                  1 cardRunick Golden Droplet 1 cardRunick Golden Droplet
                  Runick Golden Droplet
                  Spell Quick
                  Runick Golden Droplet

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                    3 cardRunick Slumber
                    3 cardRunick Slumber
                    Runick Slumber
                    Spell Quick
                    Runick Slumber

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                      1 cardRunick Smiting Storm 1 cardRunick Smiting Storm
                      Runick Smiting Storm
                      Spell Quick
                      Runick Smiting Storm

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                        3 cardRunick Tip
                        3 cardRunick Tip
                        Runick Tip
                        Spell Quick
                        Runick Tip

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                          2 cardGozen Match
                          2 cardGozen Match
                          Gozen Match
                          Trap Continuous
                          Gozen Match

                            Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                            3 cardRivalry of Warlords
                            3 cardRivalry of Warlords
                            Rivalry of Warlords
                            Trap Continuous
                            Rivalry of Warlords

                              Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                              3 cardThere Can Be Only One
                              3 cardThere Can Be Only One
                              There Can Be Only One
                              Trap Continuous
                              There Can Be Only One

                                Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                3 cardFreki the Runick Fangs 3 cardFreki the Runick Fangs
                                Freki the Runick Fangs
                                DARK 5
                                Freki the Runick Fangs
                                • ATK:

                                • 2000

                                • DEF:

                                • 0


                                2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                3 cardGeri the Runick Fangs 3 cardGeri the Runick Fangs
                                Geri the Runick Fangs
                                DARK 4
                                Geri the Runick Fangs
                                • ATK:

                                • 0

                                • DEF:

                                • 1000


                                2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                3 cardHugin the Runick Wings 3 cardHugin the Runick Wings
                                Hugin the Runick Wings
                                LIGHT 2
                                Hugin the Runick Wings
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                3 cardMunin the Runick Wings 3 cardMunin the Runick Wings
                                Munin the Runick Wings
                                LIGHT 3
                                Munin the Runick Wings
                                • ATK:

                                • 0

                                • DEF:

                                • 2000


                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                1 cardGravity Controller 1 cardGravity Controller
                                Gravity Controller
                                DARK
                                Gravity Controller
                                • ATK:

                                • 1000

                                • LINK-1

                                Link Arrow:

                                Bottom-Left


                                1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                                2 cardKnightmare Phoenix 2 cardKnightmare Phoenix
                                Knightmare Phoenix
                                FIRE
                                Knightmare Phoenix
                                • ATK:

                                • 1900

                                • LINK-2

                                Link Arrow:

                                Top

                                Right


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                3 cardThe Winged Dragon of Ra - Sphere Mode 3 cardThe Winged Dragon of Ra - Sphere Mode
                                The Winged Dragon of Ra - Sphere Mode
                                DIVINE 10
                                The Winged Dragon of Ra - Sphere Mode
                                • ATK:

                                • -1

                                • DEF:

                                • -1


                                Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                                1 cardAmano-Iwato
                                1 cardAmano-Iwato
                                Amano-Iwato
                                EARTH 4
                                Amano-Iwato
                                • ATK:

                                • 1900

                                • DEF:

                                • 1200


                                Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


                                3 cardGhost Sister & Spooky Dogwood 3 cardGhost Sister & Spooky Dogwood
                                Ghost Sister & Spooky Dogwood
                                WATER 3
                                Ghost Sister & Spooky Dogwood
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


                                2 cardDimensional Fissure 2 cardDimensional Fissure
                                Dimensional Fissure
                                Spell Continuous
                                Dimensional Fissure

                                  Any monster sent to the Graveyard is banished instead.


                                  3 cardDark Bribe 3 cardDark Bribe
                                  Dark Bribe
                                  Trap Counter
                                  Dark Bribe

                                    When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                                    3 cardSolemn Judgment 3 cardSolemn Judgment
                                    Solemn Judgment
                                    Trap Counter
                                    Solemn Judgment

                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                      Tag(s):



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