Created by: YGO Mod (20517634)

Created On: 02/13/2025

Need 19 UR

UR Rarity
Dinowrestler Pankratops1 card
UR Rarity
The Winged Dragon of Ra - Sphere Mode2 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Decode Talker1 card
UR Rarity
Topologic Zeroboros1 card
UR Rarity
Wind-Up Zenmaintenance1 card
UR Rarity
Effect Veiler3 card
UR Rarity
Daigusto Emeral1 card
UR Rarity
Dark Rebellion Xyz Dragon1 card
UR Rarity
Number 101: Silent Honor ARK1 card
UR Rarity
Number 3: Cicada King1 card
UR Rarity
Number F0: Utopic Draco Future1 card
UR Rarity
Tornado Dragon1 card
UR Rarity
Wind-Up Carrier Zenmaity3 card

Main: 40 Extra: 15

SR Rarity
3 cardD.D. Crow
SR Rarity
3 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR Rarity
1 cardDinowrestler Pankratops
UR Rarity
1 cardDinowrestler Pankratops
Dinowrestler Pankratops
EARTH 7
Dinowrestler Pankratops
  • ATK:

  • 2600

  • DEF:

  • 0


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


SR Rarity
2 cardFantastical Dragon Phantazmay
SR Rarity
2 cardFantastical Dragon Phantazmay
Fantastical Dragon Phantazmay
DARK 7
Fantastical Dragon Phantazmay
  • ATK:

  • 2400

  • DEF:

  • 1800


If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.


SR Rarity
3 cardGallis the Star Beast
SR Rarity
3 cardGallis the Star Beast
Gallis the Star Beast
EARTH 3
Gallis the Star Beast
  • ATK:

  • 800

  • DEF:

  • 800


You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card.


SR Rarity
2 cardGilasaurus
SR Rarity
2 cardGilasaurus
Gilasaurus
EARTH 3
Gilasaurus
  • ATK:

  • 1400

  • DEF:

  • 400


You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.


R Rarity
2 cardJunk Forward
R Rarity
2 cardJunk Forward
Junk Forward
EARTH 3
Junk Forward
  • ATK:

  • 900

  • DEF:

  • 1500


If you control no monsters, you can Special Summon this card (from your hand).


N Rarity
3 cardPsychic Tracker
N Rarity
3 cardPsychic Tracker
Psychic Tracker
EARTH 3
Psychic Tracker
  • ATK:

  • 1600

  • DEF:

  • 600


If you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK.


R Rarity
1 cardSpeedroid Taketomborg
R Rarity
1 cardSpeedroid Taketomborg
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


SR Rarity
1 cardSpeedroid Terrortop
SR Rarity
1 cardSpeedroid Terrortop
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


SR Rarity
1 cardT.G. Warwolf
SR Rarity
1 cardT.G. Warwolf
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


UR Rarity
2 cardThe Winged Dragon of Ra - Sphere Mode
UR Rarity
2 cardThe Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


SR Rarity
3 cardWind-Up Magician
SR Rarity
3 cardWind-Up Magician
Wind-Up Magician
FIRE 4
Wind-Up Magician
  • ATK:

  • 600

  • DEF:

  • 1800


If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.


R Rarity
1 cardWind-Up Rabbit
R Rarity
1 cardWind-Up Rabbit
Wind-Up Rabbit
EARTH 3
Wind-Up Rabbit
  • ATK:

  • 1400

  • DEF:

  • 600


(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.


R Rarity
3 cardWind-Up Rat
R Rarity
3 cardWind-Up Rat
Wind-Up Rat
EARTH 3
Wind-Up Rat
  • ATK:

  • 600

  • DEF:

  • 600


During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.


SR Rarity
3 cardWind-Up Shark
SR Rarity
3 cardWind-Up Shark
Wind-Up Shark
WATER 4
Wind-Up Shark
  • ATK:

  • 1500

  • DEF:

  • 1300


When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. ● Increase this card's Level by 1, until the End Phase. ● Reduce this card's Level by 1, until the End Phase.


UR Rarity
3 cardEffect Veiler
UR Rarity
3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


SR Rarity
3 cardPsychic Wheeleder
SR Rarity
3 cardPsychic Wheeleder
Psychic Wheeleder
EARTH 3
Psychic Wheeleder
  • ATK:

  • 600

  • DEF:

  • 0


If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.


SR Rarity
3 cardSekka's Light
SR Rarity
3 cardSekka's Light
Sekka's Light
Spell Normal
Sekka's Light

    If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.


    UR Rarity
    1 cardAccesscode Talker
    UR Rarity
    1 cardAccesscode Talker
    Accesscode Talker
    DARK
    Accesscode Talker
    • ATK:

    • 2300

    • LINK-4

    Link Arrow:

    Top

    Left

    Right

    Bottom


    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




    Tag(s):

    UR Rarity
    1 cardDecode Talker
    UR Rarity
    1 cardDecode Talker
    Decode Talker
    DARK
    Decode Talker
    • ATK:

    • 2300

    • LINK-3

    Link Arrow:

    Top

    Bottom-Left

    Bottom-Right


    2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


    UR Rarity
    1 cardTopologic Zeroboros
    UR Rarity
    1 cardTopologic Zeroboros
    Topologic Zeroboros
    DARK
    Topologic Zeroboros
    • ATK:

    • 3000

    • LINK-4

    Link Arrow:

    Top-Left

    Top-Right

    Bottom-Left

    Bottom-Right


    2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


    UR Rarity
    1 cardWind-Up Zenmaintenance
    UR Rarity
    1 cardWind-Up Zenmaintenance
    Wind-Up Zenmaintenance
    LIGHT
    Wind-Up Zenmaintenance
    • ATK:

    • 1800

    • LINK-2

    Link Arrow:

    Bottom-Left

    Bottom-Right


    2 "Wind-Up" monsters If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn. ● If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand. ● You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.


    UR Rarity
    1 cardDaigusto Emeral
    UR Rarity
    1 cardDaigusto Emeral
    Daigusto Emeral
    WIND
    Daigusto Emeral
    • ATK:

    • 1800

    • DEF:

    • 800


    2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


    UR Rarity
    1 cardDark Rebellion Xyz Dragon
    UR Rarity
    1 cardDark Rebellion Xyz Dragon
    Dark Rebellion Xyz Dragon
    DARK
    Dark Rebellion Xyz Dragon
    • ATK:

    • 2500

    • DEF:

    • 2000


    2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


    UR Rarity
    1 cardNumber 101: Silent Honor ARK
    UR Rarity
    1 cardNumber 101: Silent Honor ARK
    Number 101: Silent Honor ARK
    WATER
    Number 101: Silent Honor ARK
    • ATK:

    • 2100

    • DEF:

    • 1000


    2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


    SR Rarity
    1 cardNumber 106: Giant Hand
    SR Rarity
    1 cardNumber 106: Giant Hand
    Number 106: Giant Hand
    EARTH
    Number 106: Giant Hand
    • ATK:

    • 2000

    • DEF:

    • 2000


    2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


    UR Rarity
    1 cardNumber 3: Cicada King
    UR Rarity
    1 cardNumber 3: Cicada King
    Number 3: Cicada King
    WIND
    Number 3: Cicada King
    • ATK:

    • 1200

    • DEF:

    • 2500


    2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.


    UR Rarity
    1 cardNumber F0: Utopic Draco Future
    UR Rarity
    1 cardNumber F0: Utopic Draco Future
    Number F0: Utopic Draco Future
    LIGHT
    Number F0: Utopic Draco Future
    • ATK:

    • 3000

    • DEF:

    • 2000


    3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


    SR Rarity
    1 cardNumber F0: Utopic Future
    SR Rarity
    1 cardNumber F0: Utopic Future
    Number F0: Utopic Future
    LIGHT
    Number F0: Utopic Future
    • ATK:

    • 0

    • DEF:

    • 0


    2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


    UR Rarity
    1 cardTornado Dragon
    UR Rarity
    1 cardTornado Dragon
    Tornado Dragon
    WIND
    Tornado Dragon
    • ATK:

    • 2100

    • DEF:

    • 2000


    2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


    UR Rarity
    3 cardWind-Up Carrier Zenmaity
    UR Rarity
    3 cardWind-Up Carrier Zenmaity
    Wind-Up Carrier Zenmaity
    WATER
    Wind-Up Carrier Zenmaity
    • ATK:

    • 1500

    • DEF:

    • 1500


    2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.




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