Created by: YGO Mod (20517634)

Created On: 02/16/2025

Main: 55 Extra: 15

1 cardGren Maju Da Eiza 1 cardGren Maju Da Eiza
Gren Maju Da Eiza
FIRE 3
Gren Maju Da Eiza
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF are each equal to the number of your banished cards x 400.


3 cardToon Gemini Elf 3 cardToon Gemini Elf
Toon Gemini Elf
EARTH 4
Toon Gemini Elf
  • ATK:

  • 1900

  • DEF:

  • 900


Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.


3 cardCard of Demise
3 cardCard of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


    3 cardComic Hand 3 cardComic Hand
    Comic Hand
    Spell Equip
    Comic Hand

      If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card.


      2 cardCosmic Cyclone 2 cardCosmic Cyclone
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


        2 cardDeck Lockdown 2 cardDeck Lockdown
        Deck Lockdown
        Spell Continuous
        Deck Lockdown

          Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.


          2 cardGordian Schneider 2 cardGordian Schneider
          Gordian Schneider
          Spell Normal
          Gordian Schneider

            This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for every targeted card, banish 1 card from your hand or 6 cards from your Extra Deck, face-down, then return the targeted cards to the hand.


            1 cardHarpie's Feather Duster
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              2 cardPot of Desires
              2 cardPot of Desires
              Pot of Desires
              Spell Normal
              Pot of Desires

                Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                Tag(s):

                2 cardPot of Duality
                2 cardPot of Duality
                Pot of Duality
                Spell Normal
                Pot of Duality

                  Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                  Tag(s):

                  2 cardThat's 10! 2 cardThat's 10!
                  That's 10!
                  Spell Continuous
                  That's 10!

                    Each time a card or effect is activated, except "That's 10!": You can place 1 Access Counter on this card (max. 10). Monsters you control gain 100 ATK for each Access Counter on this card. If the 10th Access Counter is placed on this card: You can return this card to the hand, and if you do, Set from your Deck, 1 Continuous Trap with an effect that Special Summons itself as a monster. It can be activated this turn.


                    3 cardToon Bookmark 3 cardToon Bookmark
                    Toon Bookmark
                    Spell Normal
                    Toon Bookmark

                      Add 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn.


                      3 cardToon Kingdom 3 cardToon Kingdom
                      Toon Kingdom
                      Spell Field
                      Toon Kingdom

                        When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.


                        3 cardToon Table of Contents 3 cardToon Table of Contents
                        Toon Table of Contents
                        Spell Normal
                        Toon Table of Contents

                          Add 1 "Toon" card from your Deck to your hand.


                          2 cardApophis the Swamp Deity 2 cardApophis the Swamp Deity
                          Apophis the Swamp Deity
                          Trap Continuous
                          Apophis the Swamp Deity

                            During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                            2 cardDominus Purge 2 cardDominus Purge
                            Dominus Purge
                            Trap Normal
                            Dominus Purge

                              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                              2 cardEvenly Matched 2 cardEvenly Matched
                              Evenly Matched
                              Trap Normal
                              Evenly Matched

                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  3 cardLose 1 Turn 3 cardLose 1 Turn
                                  Lose 1 Turn
                                  Trap Continuous
                                  Lose 1 Turn

                                    Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.


                                    2 cardMetaverse 2 cardMetaverse
                                    Metaverse
                                    Trap Normal
                                    Metaverse

                                      Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                      Tag(s):

                                      1 cardSkill Drain
                                      1 cardSkill Drain
                                      Skill Drain
                                      Trap Continuous
                                      Skill Drain

                                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                        2 cardSolemn Judgment 2 cardSolemn Judgment
                                        Solemn Judgment
                                        Trap Counter
                                        Solemn Judgment

                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          2 cardSoul Drain 2 cardSoul Drain
                                          Soul Drain
                                          Trap Continuous
                                          Soul Drain

                                            Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.


                                            1 cardSummon Limit
                                            1 cardSummon Limit
                                            Summon Limit
                                            Trap Continuous
                                            Summon Limit

                                              Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                              2 cardThe Psalms of Kings 2 cardThe Psalms of Kings
                                              The Psalms of Kings
                                              Trap Normal
                                              The Psalms of Kings

                                                If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate monster effects in the hand, GY, and banishment until the end of the next turn. You can only activate 1 "The Psalms of Kings" per turn.


                                                2 cardToon Terror 2 cardToon Terror
                                                Toon Terror
                                                Trap Counter
                                                Toon Terror

                                                  When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn.


                                                  1 cardCyber Slash Harpie Lady 1 cardCyber Slash Harpie Lady
                                                  Cyber Slash Harpie Lady
                                                  WIND 8
                                                  Cyber Slash Harpie Lady
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 1400


                                                  1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.


                                                  2 cardDhampir Vampire Sheridan 2 cardDhampir Vampire Sheridan
                                                  Dhampir Vampire Sheridan
                                                  DARK
                                                  Dhampir Vampire Sheridan
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 1000


                                                  2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.


                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  LIGHT
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                  Tag(s):

                                                  2 cardJinzo - Layered 2 cardJinzo - Layered
                                                  Jinzo - Layered
                                                  DARK
                                                  Jinzo - Layered
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1500


                                                  2 Level 6 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase, but it cannot activate its effects or declare an attack. If a Trap is on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field. You can only use each effect of "Jinzo - Layered" once per turn.


                                                  1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                                  Number 39: Utopia
                                                  LIGHT
                                                  Number 39: Utopia
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                  2 cardNumber 41: Bagooska the Terribly Tired Tapir 2 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                  EARTH
                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                  1 cardNumber C39: Utopia Ray 1 cardNumber C39: Utopia Ray
                                                  Number C39: Utopia Ray
                                                  LIGHT
                                                  Number C39: Utopia Ray
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                                                  1 cardNumber S39: Utopia the Lightning 1 cardNumber S39: Utopia the Lightning
                                                  Number S39: Utopia the Lightning
                                                  LIGHT
                                                  Number S39: Utopia the Lightning
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.


                                                  3 cardSuper Starslayer TY-PHON - Sky Crisis 3 cardSuper Starslayer TY-PHON - Sky Crisis
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  DARK
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  • ATK:

                                                  • 2900

                                                  • DEF:

                                                  • 2900


                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                  1 cardTornado Dragon 1 cardTornado Dragon
                                                  Tornado Dragon
                                                  WIND
                                                  Tornado Dragon
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.




                                                  https://ygovietnam.com/
                                                  Top