Created by: YGO Mod (20517634)

Created On: 02/19/2025

Main: 48 Extra: 15

2 cardAlien Dog 2 cardAlien Dog
Alien Dog
LIGHT 3
Alien Dog
  • ATK:

  • 1500

  • DEF:

  • 1000


When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 A-Counters on face-up monster(s) your opponent controls.


2 cardAlien Kid 2 cardAlien Kid
Alien Kid
LIGHT 4
Alien Kid
  • ATK:

  • 1600

  • DEF:

  • 700


Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)


2 cardAlien Mars 2 cardAlien Mars
Alien Mars
FIRE 3
Alien Mars
  • ATK:

  • 1000

  • DEF:

  • 1000


The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".


2 cardAlien Overlord 2 cardAlien Overlord
Alien Overlord
DARK 6
Alien Overlord
  • ATK:

  • 2200

  • DEF:

  • 1600


You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 "Alien Overlord".


2 cardAlien Stealthbuster 2 cardAlien Stealthbuster
Alien Stealthbuster
LIGHT 4
Alien Stealthbuster
  • ATK:

  • 1700

  • DEF:

  • 1500


If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn.


1 cardKeurse, the Ogdoadic Light 1 cardKeurse, the Ogdoadic Light
Keurse, the Ogdoadic Light
LIGHT 8
Keurse, the Ogdoadic Light
  • ATK:

  • 400

  • DEF:

  • 2400


If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY, but negate its effects. If this card is Special Summoned: You can target 1 Level 4 or lower "Ogdoadic" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Keurse, the Ogdoadic Light" once per turn.


1 cardLiberator Eto 1 cardLiberator Eto
Liberator Eto
DARK 8
Liberator Eto
  • ATK:

  • 4000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by paying half your LP, while your opponent has a Monster Card in their field or GY with an effect that activates in the hand or Monster Zone in response to a card or effect activation. You can only Special Summon "Liberator Eto" once per turn this way. This card's Special Summon cannot be negated. This face-up card cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, also during your turn only, it is unaffected by monster effects activated on your opponent's field.


1 cardNauya, the Ogdoadic Remnant 1 cardNauya, the Ogdoadic Remnant
Nauya, the Ogdoadic Remnant
DARK 4
Nauya, the Ogdoadic Remnant
  • ATK:

  • 0

  • DEF:

  • 2000


You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn.


1 cardNephilabyss, the Ogdoadic Overlord 1 cardNephilabyss, the Ogdoadic Overlord
Nephilabyss, the Ogdoadic Overlord
DARK 10
Nephilabyss, the Ogdoadic Overlord
  • ATK:

  • 2200

  • DEF:

  • 3100


If a monster(s) is sent from the hand or Deck to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, also you cannot Special Summon monsters until the end of the next turn, except Reptile monsters. If you control this card that was Special Summoned from the GY: You can target 1 monster in your GY, except "Nephilabyss, the Ogdoadic Overlord"; Special Summon it. You can only use each effect of "Nephilabyss, the Ogdoadic Overlord" once per turn.


1 cardNight Sword Serpent 1 cardNight Sword Serpent
Night Sword Serpent
WATER 4
Night Sword Serpent
  • ATK:

  • 500

  • DEF:

  • 600


If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn.


1 cardNunu, the Ogdoadic Remnant 1 cardNunu, the Ogdoadic Remnant
Nunu, the Ogdoadic Remnant
LIGHT 4
Nunu, the Ogdoadic Remnant
  • ATK:

  • 0

  • DEF:

  • 0


You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn.


1 cardOgdoabyss, the Ogdoadic Overlord 1 cardOgdoabyss, the Ogdoadic Overlord
Ogdoabyss, the Ogdoadic Overlord
LIGHT 10
Ogdoabyss, the Ogdoadic Overlord
  • ATK:

  • 3100

  • DEF:

  • 2200


If this card is in your GY: You can Tribute 3 monsters; Special Summon this card. Once, while this card is face-up on the field (Quick Effect): You can send all monsters from the field to the GY, except face-up monsters Special Summoned from the GY. You can only use each effect of "Ogdoabyss, the Ogdoadic Overlord" once per turn.


2 cardRagnaraika Armored Lizard 2 cardRagnaraika Armored Lizard
Ragnaraika Armored Lizard
DARK 4
Ragnaraika Armored Lizard
  • ATK:

  • 0

  • DEF:

  • 2300


You can Special Summon this card (from your hand) by banishing 1 Insect, Plant, or Reptile monster from your GY. You can only Special Summon "Ragnaraika Armored Lizard" once per turn this way. You can discard 1 Insect, Plant, or Reptile monster, then target 1 face-up monster your opponent controls, except an Insect, Plant, or Reptile monster; return it to the hand. You can only use this effect of "Ragnaraika Armored Lizard" once per turn.


1 cardReptilianne Nyami 1 cardReptilianne Nyami
Reptilianne Nyami
DARK 2
Reptilianne Nyami
  • ATK:

  • 200

  • DEF:

  • 0


During the Main Phase, if you have a Reptile monster in your GY (Quick Effect): You can send this card from your hand to the GY, then target 1 face-up monster your opponent controls; change its ATK to 0. If your opponent controls a monster with 0 ATK: You can Special Summon this card from your GY. You can only use 1 "Reptilianne Nyami" effect per turn, and only once that turn.


1 cardReptilianne Vaskii 1 cardReptilianne Vaskii
Reptilianne Vaskii
DARK 8
Reptilianne Vaskii
  • ATK:

  • 2600

  • DEF:

  • 0


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field.


1 cardSupreme Sovereign Serpent of Golgonda 1 cardSupreme Sovereign Serpent of Golgonda
Supreme Sovereign Serpent of Golgonda
FIRE 8
Supreme Sovereign Serpent of Golgonda
  • ATK:

  • -1

  • DEF:

  • 0


While "Great Sand Sea - Gold Golgonda" is on the field, this card's original ATK becomes 3000. You can only use each of the following effects of "Supreme Sovereign Serpent of Golgonda" once per turn. While this card is in your hand or GY, if you control a face-up card in your Field Zone: You can Special Summon this card, but banish it when it leaves the field. If "Great Sand Sea - Gold Golgonda" on the field would be destroyed by card effect, you can banish 1 monster from your GY instead.


1 cardZohah, the Ogdoadic Boundless 1 cardZohah, the Ogdoadic Boundless
Zohah, the Ogdoadic Boundless
DARK 4
Zohah, the Ogdoadic Boundless
  • ATK:

  • 1500

  • DEF:

  • 1700


If this card is sent from the field to the GY, or Special Summoned from the GY: You can activate this effect; your opponent draws 1 card, and if they do, you add 1 "Ogdoadic" monster from your Deck to your hand, except "Zohah, the Ogdoadic Boundless", then, each player sends 1 card from their hand to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Zohah, the Ogdoadic Boundless" once per turn.


1 cardShaddoll Zefranaga 1 cardShaddoll Zefranaga
Shaddoll Zefranaga
DARK 21
Shaddoll Zefranaga
  • ATK:

  • 900

  • DEF:

  • 100


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] If this card is Pendulum Summoned or sent to the GY: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must have a "Zefra" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Shaddoll Zefranaga" once per turn.


3 cardAlien Ammonite 3 cardAlien Ammonite
Alien Ammonite
LIGHT 1
Alien Ammonite
  • ATK:

  • 500

  • DEF:

  • 200


When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase.


2 cardReptilianne Coatl 2 cardReptilianne Coatl
Reptilianne Coatl
DARK 4
Reptilianne Coatl
  • ATK:

  • 1400

  • DEF:

  • 1000


If you control a DARK Reptile monster: You can Special Summon this card from your hand, then, if your opponent controls any monsters with 0 ATK, you can Special Summon up to an equal number of "Reptilianne" monsters from your hand. You can only use this effect of "Reptilianne Coatl" once per turn. If this card you control would be used as Synchro Material for a Reptile monster, you can treat it as a non-Tuner.


1 cardReptilianne Lamia 1 cardReptilianne Lamia
Reptilianne Lamia
DARK 2
Reptilianne Lamia
  • ATK:

  • 0

  • DEF:

  • 0


If this card is in your hand and all monsters you control are face-up Reptile monsters (min. 1): You can target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster's original ATK. If this card is sent to the GY as Synchro Material: You can target up to 2 face-up monsters on the field; change their ATK to 0. You can only use 1 "Reptilianne Lamia" effect per turn, and only once that turn.


3 card"A" Cell Recombination Device 3 card"A" Cell Recombination Device
"A" Cell Recombination Device
Spell Quick
"A" Cell Recombination Device

    Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand.


    3 cardMysterious Triangle 3 cardMysterious Triangle
    Mysterious Triangle
    Spell Quick
    Mysterious Triangle

      Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from your Deck. Destroy it during the End Phase.


      1 cardOgdoadic Daybreak 1 cardOgdoadic Daybreak
      Ogdoadic Daybreak
      Spell Quick
      Ogdoadic Daybreak

        Tribute 1 Reptile monster; for every 2 Levels that Tributed monster had on the field, Special Summon up to 1 "Ogdoadic Token" (Reptile/DARK/Level 2/ATK 0/DEF 0). During your Main Phase: You can banish this card from your GY, then target 1 of your banished Reptile monsters; shuffle it into the Deck, then you can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Daybreak" once per turn.


        1 cardOgdoadic Origin 1 cardOgdoadic Origin
        Ogdoadic Origin
        Spell Field
        Ogdoadic Origin

          If a face-up Reptile monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 card your opponent controls; send it to the GY. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. You can only use each effect of "Ogdoadic Origin" once per turn.


          2 cardOgdoadic Water Lily 2 cardOgdoadic Water Lily
          Ogdoadic Water Lily
          Spell Normal
          Ogdoadic Water Lily

            Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 "Ogdoadic Water Lily" per turn.


            2 cardReptilianne Ramifications 2 cardReptilianne Ramifications
            Reptilianne Ramifications
            Spell Normal
            Reptilianne Ramifications

              Send 1 card from your hand to the GY and activate 2 of these effects, in sequence; ● Add 1 "Reptilianne" monster from your Deck to your hand. ● Add 1 "Reptilianne" Spell/Trap from your Deck to your hand, except "Reptilianne Ramifications". ● Change the ATK of 1 monster your opponent controls to 0. You can only activate 1 "Reptilianne Ramifications" per turn.


              1 cardReptilianne Recoil 1 cardReptilianne Recoil
              Reptilianne Recoil
              Spell Field
              Reptilianne Recoil

                You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. You can only use each effect of "Reptilianne Recoil" once per turn.


                2 cardSnake Rain 2 cardSnake Rain
                Snake Rain
                Spell Normal
                Snake Rain

                  Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.


                  1 cardBrainwashing Beam 1 cardBrainwashing Beam
                  Brainwashing Beam
                  Trap Continuous
                  Brainwashing Beam

                    Select 1 monster with at least 1 A-Counter on your opponent's side of the field and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card.


                    1 cardCrackdown
                    1 cardCrackdown
                    Crackdown
                    Trap Continuous
                    Crackdown

                      Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                      Tag(s):

                      1 cardPlanet Pollutant Virus 1 cardPlanet Pollutant Virus
                      Planet Pollutant Virus
                      Trap Normal
                      Planet Pollutant Virus

                        Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon.


                        2 cardAlien Shocktrooper M-Frame 2 cardAlien Shocktrooper M-Frame
                        Alien Shocktrooper M-Frame
                        LIGHT
                        Alien Shocktrooper M-Frame
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Reptile monsters (Quick Effect): You can discard 1 monster; place A-Counters equal to its original Level on face-up monster(s) on the field, distributed as you wish. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon non-Link Reptile monsters with different names from your GY, up to the number of monsters your opponent controls with A-Counters. You can only use each effect of "Alien Shocktrooper M-Frame" once per turn.


                        2 cardCosmic Slicer Zer'oll 2 cardCosmic Slicer Zer'oll
                        Cosmic Slicer Zer'oll
                        LIGHT
                        Cosmic Slicer Zer'oll
                        • ATK:

                        • 2600

                        • LINK-3

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom-Right


                        2+ Reptile monsters Monsters your opponent controls with A-Counters are changed to Defense Position, also neither player can activate their effects. You can only use each of the following effects of "Cosmic Slicer Zer'oll" once per turn. If this card is Link Summoned: You can add 1 card from your Deck to your hand that has an effect that places A-Counter(s). You can remove 2 A-Counters from anywhere on the field; immediately after this effect resolves, Normal Summon 1 Reptile monster.


                        1 cardRagnaraika Chain Coils 1 cardRagnaraika Chain Coils
                        Ragnaraika Chain Coils
                        FIRE
                        Ragnaraika Chain Coils
                        • ATK:

                        • 2900

                        • LINK-4

                        Link Arrow:

                        Right

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ monsters, including an Insect, Plant, or Reptile monster If your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Chain Coils" once per turn.


                        1 cardRagnaraika Selene Snapper 1 cardRagnaraika Selene Snapper
                        Ragnaraika Selene Snapper
                        WATER
                        Ragnaraika Selene Snapper
                        • ATK:

                        • 2600

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom


                        2+ Insect, Plant, and/or Reptile monsters You can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Selene Snapper" once per turn.


                        1 cardReptilianne Echidna 1 cardReptilianne Echidna
                        Reptilianne Echidna
                        DARK
                        Reptilianne Echidna
                        • ATK:

                        • 200

                        • LINK-2

                        Link Arrow:

                        Left

                        Bottom-Right


                        2 monsters, including a Reptile monster If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn.


                        2 cardCosmic Fortress Gol'gar 2 cardCosmic Fortress Gol'gar
                        Cosmic Fortress Gol'gar
                        LIGHT 5
                        Cosmic Fortress Gol'gar
                        • ATK:

                        • 2600

                        • DEF:

                        • 1800


                        "Alien Ammonite" + 1 or more non-Tuner "Alien" monsters Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.


                        1 cardOld Entity Hastorr 1 cardOld Entity Hastorr
                        Old Entity Hastorr
                        WIND 4
                        Old Entity Hastorr
                        • ATK:

                        • 2300

                        • DEF:

                        • 1000


                        1 Tuner + 1 or more non-Tuner monsters If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.


                        1 cardReptilianne Hydra 1 cardReptilianne Hydra
                        Reptilianne Hydra
                        DARK 6
                        Reptilianne Hydra
                        • ATK:

                        • 2100

                        • DEF:

                        • 1500


                        1 "Reptilianne" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.


                        1 cardReptilianne Melusine 1 cardReptilianne Melusine
                        Reptilianne Melusine
                        DARK 8
                        Reptilianne Melusine
                        • ATK:

                        • 2500

                        • DEF:

                        • 2800


                        1 Reptile Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects. Once per Chain, when your opponent activates a monster effect, except during the Damage Step (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 Reptile monster from your Deck to your hand.


                        1 cardDhampir Vampire Sheridan 1 cardDhampir Vampire Sheridan
                        Dhampir Vampire Sheridan
                        DARK
                        Dhampir Vampire Sheridan
                        • ATK:

                        • 2600

                        • DEF:

                        • 1000


                        2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.


                        1 cardKing of the Feral Imps 1 cardKing of the Feral Imps
                        King of the Feral Imps
                        DARK
                        King of the Feral Imps
                        • ATK:

                        • 2300

                        • DEF:

                        • 2000


                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.


                        1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                        The Zombie Vampire
                        DARK
                        The Zombie Vampire
                        • ATK:

                        • 3000

                        • DEF:

                        • 2800


                        2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.




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