Created by: YGO Mod (20517634)

Created On: 02/22/2025

Need 38 UR

UR Rarity
Diabellstar the Black Witch3 card
 Rarity
Azamina Ilia Silvia1 card
 Rarity
Azamina Moa Regina1 card
 Rarity
Azamina Mu Rcielago1 card
 Rarity
Azamina Sol Erysichthon1 card
UR Rarity
Ancient Fairy Dragon1 card
UR Rarity
Ancient Pixie Dragon1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Black Rose Dragon1 card
UR Rarity
Chaos Angel1 card
UR Rarity
Crystal Wing Synchro Dragon1 card
UR Rarity
Swordsoul Supreme Sovereign - Chengying1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Effect Veiler2 card
UR Rarity
Ghost Ogre & Snow Rabbit2 card
UR Rarity
Revolution Synchron3 card
 Rarity
Azamina Debtors1 card
UR Rarity
Called by the Grave2 card
 Rarity
Deception of the Sinful Spoils3 card
UR Rarity
Evil Eyes Unleashed3 card
 Rarity
The Hallowed Azamina1 card
UR Rarity
WANTED: Seeker of Sinful Spoils1 card
UR Rarity
Infinite Impermanence3 card

Main: 44 Extra: 12

N Rarity
1 cardCatoblepas, Familiar of the Evil Eye
N Rarity
1 cardCatoblepas, Familiar of the Evil Eye
Catoblepas, Familiar of the Evil Eye
DARK 3
Catoblepas, Familiar of the Evil Eye
  • ATK:

  • 600

  • DEF:

  • 1900


You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.


UR Rarity
3 cardDiabellstar the Black Witch
UR Rarity
3 cardDiabellstar the Black Witch
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


SR Rarity
3 cardSerziel, Watcher of the Evil Eye
SR Rarity
3 cardSerziel, Watcher of the Evil Eye
Serziel, Watcher of the Evil Eye
DARK 4
Serziel, Watcher of the Evil Eye
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
2 cardEffect Veiler
UR Rarity
2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
2 cardGhost Ogre & Snow Rabbit
UR Rarity
2 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


UR Rarity
3 cardRevolution Synchron
UR Rarity
3 cardRevolution Synchron
Revolution Synchron
EARTH 3
Revolution Synchron
  • ATK:

  • 900

  • DEF:

  • 1400


If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.


 Rarity
1 cardAzamina Debtors
 Rarity
1 cardAzamina Debtors
Azamina Debtors
Spell Quick
Azamina Debtors

    During the Main Phase: Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) During your Main Phase: You can banish this card from your GY, then target 1 "Azamina" monster in your GY; Special Summon it. You can only use 1 "Azamina Debtors" effect per turn, and only once that turn.


    UR Rarity
    2 cardCalled by the Grave
    UR Rarity
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

       Rarity
      3 cardDeception of the Sinful Spoils
       Rarity
      3 cardDeception of the Sinful Spoils
      Deception of the Sinful Spoils
      Spell Continuous
      Deception of the Sinful Spoils

        You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


        N Rarity
        1 cardEvil Eye Awakening
        N Rarity
        1 cardEvil Eye Awakening
        Evil Eye Awakening
        Spell Normal
        Evil Eye Awakening

          Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn.


          N Rarity
          1 cardEvil Eye Confrontation
          N Rarity
          1 cardEvil Eye Confrontation
          Evil Eye Confrontation
          Spell Quick
          Evil Eye Confrontation

            If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn.


            SR Rarity
            3 cardEvil Eye Domain - Pareidolia
            SR Rarity
            3 cardEvil Eye Domain - Pareidolia
            Evil Eye Domain - Pareidolia
            Spell Field
            Evil Eye Domain - Pareidolia

              When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.


              SR Rarity
              2 cardEvil Eye of Gorgoneio
              SR Rarity
              2 cardEvil Eye of Gorgoneio
              Evil Eye of Gorgoneio
              Spell Equip
              Evil Eye of Gorgoneio

                Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.


                SR Rarity
                1 cardEvil Eye of Selene
                SR Rarity
                1 cardEvil Eye of Selene
                Evil Eye of Selene
                Spell Equip
                Evil Eye of Selene

                  Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.


                  UR Rarity
                  3 cardEvil Eyes Unleashed
                  UR Rarity
                  3 cardEvil Eyes Unleashed
                  Evil Eyes Unleashed
                  Spell Normal
                  Evil Eyes Unleashed

                    Send 1 "Evil Eye" monster and 1 "Evil Eye" Spell/Trap from your Deck to the GY; add 1 "Evil Eye" Equip Spell from your Deck to your hand, but for the rest of this turn, each time you activate a non-"Evil Eye" card or effect, you lose 500 LP. If you Link Summon an "Evil Eye" Link Monster: You can banish this card from your GY; equip 1 "Evil Eye" Equip Spell from your GY to 1 "Evil Eye" Link Monster you control. You can only use each effect of "Evil Eyes Unleashed" once per turn.


                    SR Rarity
                    3 cardOn Your Mark, Get Set, DUEL!
                    SR Rarity
                    3 cardOn Your Mark, Get Set, DUEL!
                    On Your Mark, Get Set, DUEL!
                    Spell Continuous
                    On Your Mark, Get Set, DUEL!

                      When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.


                       Rarity
                      1 cardThe Hallowed Azamina
                       Rarity
                      1 cardThe Hallowed Azamina
                      The Hallowed Azamina
                      Spell Normal
                      The Hallowed Azamina

                        Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                        UR Rarity
                        1 cardWANTED: Seeker of Sinful Spoils
                        UR Rarity
                        1 cardWANTED: Seeker of Sinful Spoils
                        WANTED: Seeker of Sinful Spoils
                        Spell Quick
                        WANTED: Seeker of Sinful Spoils

                          Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                          R Rarity
                          1 cardEvil Eye Defeat
                          R Rarity
                          1 cardEvil Eye Defeat
                          Evil Eye Defeat
                          Trap Normal
                          Evil Eye Defeat

                            If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn.


                            R Rarity
                            1 cardEvil Eye Retribution
                            R Rarity
                            1 cardEvil Eye Retribution
                            Evil Eye Retribution
                            Trap Counter
                            Evil Eye Retribution

                              When a Spell/Trap Card is activated, while you control an "Evil Eye" monster: Negate the activation, and if you do, destroy it. If "Evil Eye of Selene" is in your Spell & Trap Zone, this card's activation and effect cannot be negated. You can only activate 1 "Evil Eye Retribution" per turn.


                              UR Rarity
                              3 cardInfinite Impermanence
                              UR Rarity
                              3 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                 Rarity
                                1 cardAzamina Ilia Silvia
                                 Rarity
                                1 cardAzamina Ilia Silvia
                                Azamina Ilia Silvia
                                DARK 6
                                Azamina Ilia Silvia
                                • ATK:

                                • 1900

                                • DEF:

                                • 1500


                                1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                 Rarity
                                1 cardAzamina Moa Regina
                                 Rarity
                                1 cardAzamina Moa Regina
                                Azamina Moa Regina
                                DARK 8
                                Azamina Moa Regina
                                • ATK:

                                • 3000

                                • DEF:

                                • 2000


                                1 Illusion monster + 1 Level 6 or higher Fiend monster You can target 1 Illusion monster in your GY, except "Azamina Moa Regina"; Special Summon it. When an "Azamina" or "Sinful Spoils" card or effect is activated, except "Azamina Moa Regina" (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of "Azamina Moa Regina" once per turn.


                                 Rarity
                                1 cardAzamina Mu Rcielago
                                 Rarity
                                1 cardAzamina Mu Rcielago
                                Azamina Mu Rcielago
                                DARK 6
                                Azamina Mu Rcielago
                                • ATK:

                                • 2000

                                • DEF:

                                • 2400


                                1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                 Rarity
                                1 cardAzamina Sol Erysichthon
                                 Rarity
                                1 cardAzamina Sol Erysichthon
                                Azamina Sol Erysichthon
                                DARK 6
                                Azamina Sol Erysichthon
                                • ATK:

                                • 2700

                                • DEF:

                                • 0


                                1 Illusion monster + 1 Fiend monster If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.


                                UR Rarity
                                1 cardAncient Fairy Dragon
                                UR Rarity
                                1 cardAncient Fairy Dragon
                                Ancient Fairy Dragon
                                LIGHT 7
                                Ancient Fairy Dragon
                                • ATK:

                                • 2100

                                • DEF:

                                • 3000


                                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                UR Rarity
                                1 cardAncient Pixie Dragon
                                UR Rarity
                                1 cardAncient Pixie Dragon
                                Ancient Pixie Dragon
                                DARK 7
                                Ancient Pixie Dragon
                                • ATK:

                                • 2100

                                • DEF:

                                • 3000


                                1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.


                                UR Rarity
                                1 cardBaronne de Fleur
                                UR Rarity
                                1 cardBaronne de Fleur
                                Baronne de Fleur
                                WIND 10
                                Baronne de Fleur
                                • ATK:

                                • 3000

                                • DEF:

                                • 2400


                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                UR Rarity
                                1 cardBlack Rose Dragon
                                UR Rarity
                                1 cardBlack Rose Dragon
                                Black Rose Dragon
                                FIRE 7
                                Black Rose Dragon
                                • ATK:

                                • 2400

                                • DEF:

                                • 1800


                                1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                UR Rarity
                                1 cardChaos Angel
                                UR Rarity
                                1 cardChaos Angel
                                Chaos Angel
                                DARK 10
                                Chaos Angel
                                • ATK:

                                • 3500

                                • DEF:

                                • 2800


                                1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                UR Rarity
                                1 cardCrystal Wing Synchro Dragon
                                UR Rarity
                                1 cardCrystal Wing Synchro Dragon
                                Crystal Wing Synchro Dragon
                                WIND 8
                                Crystal Wing Synchro Dragon
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                SR Rarity
                                1 cardScarlight Red Dragon Archfiend
                                SR Rarity
                                1 cardScarlight Red Dragon Archfiend
                                Scarlight Red Dragon Archfiend
                                DARK 8
                                Scarlight Red Dragon Archfiend
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                                UR Rarity
                                1 cardSwordsoul Supreme Sovereign - Chengying
                                UR Rarity
                                1 cardSwordsoul Supreme Sovereign - Chengying
                                Swordsoul Supreme Sovereign - Chengying
                                WATER 10
                                Swordsoul Supreme Sovereign - Chengying
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.




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