Created by: YGO Mod (20517634)

Created On: 04/16/2025

Main: 57 Extra: 6

1 cardContact "C" 1 cardContact "C"
Contact "C"
EARTH 6
Contact "C"
  • ATK:

  • 1500

  • DEF:

  • 2200


When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.


2 cardCrystal Beast Amber Mammoth 2 cardCrystal Beast Amber Mammoth
Crystal Beast Amber Mammoth
EARTH 4
Crystal Beast Amber Mammoth
  • ATK:

  • 1700

  • DEF:

  • 1600


When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


2 cardCrystal Beast Amethyst Cat 2 cardCrystal Beast Amethyst Cat
Crystal Beast Amethyst Cat
EARTH 3
Crystal Beast Amethyst Cat
  • ATK:

  • 1200

  • DEF:

  • 400


This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


1 cardCrystal Beast Emerald Tortoise 1 cardCrystal Beast Emerald Tortoise
Crystal Beast Emerald Tortoise
WATER 3
Crystal Beast Emerald Tortoise
  • ATK:

  • 600

  • DEF:

  • 2000


Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


1 cardCrystal Beast Rainbow Dragon 1 cardCrystal Beast Rainbow Dragon
Crystal Beast Rainbow Dragon
LIGHT 8
Crystal Beast Rainbow Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


2 cardCrystal Beast Ruby Carbuncle 2 cardCrystal Beast Ruby Carbuncle
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


2 cardCrystal Beast Sapphire Pegasus 2 cardCrystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


2 cardCrystal Beast Topaz Tiger 2 cardCrystal Beast Topaz Tiger
Crystal Beast Topaz Tiger
EARTH 4
Crystal Beast Topaz Tiger
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


1 cardDimension Shifter
1 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


3 cardRainbow Dragon 3 cardRainbow Dragon
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


1 cardRetaliating "C" 1 cardRetaliating "C"
Retaliating "C"
EARTH 4
Retaliating "C"
  • ATK:

  • 1400

  • DEF:

  • 1400


During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


1 cardSauge de Fleur 1 cardSauge de Fleur
Sauge de Fleur
DARK 8
Sauge de Fleur
  • ATK:

  • 2900

  • DEF:

  • 0


You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


1 cardCrystal Master 1 cardCrystal Master
Crystal Master
DARK 35
Crystal Master
  • ATK:

  • 1300

  • DEF:

  • 1000


[ Pendulum Effect ] Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects. [ Monster Effect ] You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


1 cardAncient City - Rainbow Ruins 1 cardAncient City - Rainbow Ruins
Ancient City - Rainbow Ruins
Spell Field
Ancient City - Rainbow Ruins

    You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


    2 cardAwakening of the Crystal Ultimates 2 cardAwakening of the Crystal Ultimates
    Awakening of the Crystal Ultimates
    Spell Quick
    Awakening of the Crystal Ultimates

      Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster). ● Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY. ● Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone. You can only activate 1 "Awakening of the Crystal Ultimates" per turn.


      1 cardCosmic Cyclone 1 cardCosmic Cyclone
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


        2 cardCrystal Beacon 2 cardCrystal Beacon
        Crystal Beacon
        Spell Normal
        Crystal Beacon

          Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


          2 cardCrystal Blessing 2 cardCrystal Blessing
          Crystal Blessing
          Spell Normal
          Crystal Blessing

            Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.


            1 cardCrystal Promise 1 cardCrystal Promise
            Crystal Promise
            Spell Normal
            Crystal Promise

              Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


              1 cardCrystal Release 1 cardCrystal Release
              Crystal Release
              Spell Equip
              Crystal Release

                Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.


                1 cardEnemy Controller
                1 cardEnemy Controller
                Enemy Controller
                Spell Quick
                Enemy Controller

                  Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                  1 cardFoolish Burial Goods
                  1 cardFoolish Burial Goods
                  Foolish Burial Goods
                  Spell Normal
                  Foolish Burial Goods

                    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                    1 cardLevel Limit - Area B
                    1 cardLevel Limit - Area B
                    Level Limit - Area B
                    Spell Continuous
                    Level Limit - Area B

                      Change all face-up Level 4 or higher monsters to Defense Position.


                      1 cardMonster Reborn
                      1 cardMonster Reborn
                      Monster Reborn
                      Spell Normal
                      Monster Reborn

                        Target 1 monster in either GY; Special Summon it.




                        Tag(s):

                        1 cardNight Beam 1 cardNight Beam
                        Night Beam
                        Spell Normal
                        Night Beam

                          Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.


                          2 cardRainbow Bridge 2 cardRainbow Bridge
                          Rainbow Bridge
                          Spell Normal
                          Rainbow Bridge

                            Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                            1 cardRainbow Bridge of the Heart 1 cardRainbow Bridge of the Heart
                            Rainbow Bridge of the Heart
                            Spell Continuous
                            Rainbow Bridge of the Heart

                              During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand.


                              1 cardRare Value 1 cardRare Value
                              Rare Value
                              Spell Normal
                              Rare Value

                                If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.


                                1 cardThe Melody of Awakening Dragon 1 cardThe Melody of Awakening Dragon
                                The Melody of Awakening Dragon
                                Spell Normal
                                The Melody of Awakening Dragon

                                  Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                  1 cardCounter Gem 1 cardCounter Gem
                                  Counter Gem
                                  Trap Normal
                                  Counter Gem

                                    Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control.


                                    2 cardCrystal Boon 2 cardCrystal Boon
                                    Crystal Boon
                                    Trap Normal
                                    Crystal Boon

                                      Special Summon up to 2 "Crystal Beast" Monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a "Crystal Beast" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Crystal Boon" once per turn.


                                      1 cardCrystal Brilliance 1 cardCrystal Brilliance
                                      Crystal Brilliance
                                      Trap Continuous
                                      Crystal Brilliance

                                        You can only control 1 "Crystal Brilliance". Each "Crystal Beast" monster you control gains ATK equal to its original DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 "Crystal Beast" monster from your hand or GY, also any damage you take this turn is halved.


                                        2 cardCrystal Conclave 2 cardCrystal Conclave
                                        Crystal Conclave
                                        Trap Continuous
                                        Crystal Conclave

                                          Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                                          2 cardCrystal Miracle 2 cardCrystal Miracle
                                          Crystal Miracle
                                          Trap Counter
                                          Crystal Miracle

                                            When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.


                                            1 cardCrystal Pair 1 cardCrystal Pair
                                            Crystal Pair
                                            Trap Normal
                                            Crystal Pair

                                              When a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card, then you take no Battle Damage for the rest of this turn.


                                              2 cardUltimate Crystal Magic 2 cardUltimate Crystal Magic
                                              Ultimate Crystal Magic
                                              Trap Normal
                                              Ultimate Crystal Magic

                                                When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells.


                                                2 cardRainbow Overdragon 2 cardRainbow Overdragon
                                                Rainbow Overdragon
                                                LIGHT 12
                                                Rainbow Overdragon
                                                • ATK:

                                                • 4000

                                                • DEF:

                                                • 0


                                                7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.


                                                2 cardUltimate Crystal Rainbow Dragon Overdrive 2 cardUltimate Crystal Rainbow Dragon Overdrive
                                                Ultimate Crystal Rainbow Dragon Overdrive
                                                LIGHT 12
                                                Ultimate Crystal Rainbow Dragon Overdrive
                                                • ATK:

                                                • 4000

                                                • DEF:

                                                • 0


                                                1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.


                                                1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                Knightmare Phoenix
                                                FIRE
                                                Knightmare Phoenix
                                                • ATK:

                                                • 1900

                                                • LINK-2

                                                Link Arrow:

                                                Top

                                                Right


                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                Knightmare Unicorn
                                                DARK
                                                Knightmare Unicorn
                                                • ATK:

                                                • 2200

                                                • LINK-3

                                                Link Arrow:

                                                Left

                                                Right

                                                Bottom


                                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.




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