Created by: YGO Mod (20517634)

Created On: 04/28/2025

Need 11 UR

UR Rarity
Mecha Phantom Beast Auroradon1 card
UR Rarity
Relinquished Anima1 card
UR Rarity
Antihuman Intelligence ME-PSY-YA1 card
UR Rarity
Ancient Fairy Dragon1 card
UR Rarity
T.G. Hyper Librarian1 card
UR Rarity
Daigusto Emeral1 card
 Rarity
Performage Trapeze High Magician1 card
UR Rarity
Foolish Burial1 card
UR Rarity
One for One1 card
UR Rarity
Primal Seed2 card

Main: 40 Extra: 15

N Rarity
1 cardBeast of the Pharaoh
N Rarity
1 cardBeast of the Pharaoh
Beast of the Pharaoh
EARTH 3
Beast of the Pharaoh
  • ATK:

  • 400

  • DEF:

  • 600


If this card is sent to the GY for a Synchro Summon: You can target 1 Level 4 or lower Zombie monster in your GY; Special Summon that target.


R Rarity
1 cardChaos Emperor Dragon - Envoy of the End
R Rarity
1 cardChaos Emperor Dragon - Envoy of the End
Chaos Emperor Dragon - Envoy of the End
DARK 8
Chaos Emperor Dragon - Envoy of the End
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


SR Rarity
3 cardGadget Gamer
SR Rarity
3 cardGadget Gamer
Gadget Gamer
EARTH 3
Gadget Gamer
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Normal Summoned: You can add 1 Level 1 Machine monster from your Deck to your hand. You can Tribute this card; Special Summon 1 "Morphtronic" monster from your hand, then you can Special Summon 1 "Gadget Hauler" from your hand or Deck. You can only use each effect of "Gadget Gamer" once per turn.


R Rarity
3 cardGizmek Naganaki, the Sunrise Signaler
R Rarity
3 cardGizmek Naganaki, the Sunrise Signaler
Gizmek Naganaki, the Sunrise Signaler
LIGHT 2
Gizmek Naganaki, the Sunrise Signaler
  • ATK:

  • 950

  • DEF:

  • 950


You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.


UR Rarity
1 cardAntihuman Intelligence ME-PSY-YA
UR Rarity
1 cardAntihuman Intelligence ME-PSY-YA
Antihuman Intelligence ME-PSY-YA
LIGHT 8
Antihuman Intelligence ME-PSY-YA
  • ATK:

  • 2500

  • DEF:

  • 3000


[ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.


R Rarity
3 cardMorphtronic Telefon
R Rarity
3 cardMorphtronic Telefon
Morphtronic Telefon
EARTH 1
Morphtronic Telefon
  • ATK:

  • 100

  • DEF:

  • 100


● Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 "Morphtronic" monster from your GY with a Level equal to or lower than the result. ● Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order.


SR Rarity
3 cardAncient Leaf
SR Rarity
3 cardAncient Leaf
Ancient Leaf
Spell Normal
Ancient Leaf

    If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.


    SR Rarity
    3 cardDice Dungeon
    SR Rarity
    3 cardDice Dungeon
    Dice Dungeon
    Spell Field
    Dice Dungeon

      When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. ● 1: Lose 1000 ATK. ● 2: Gain 1000 ATK. ● 3: Lose 500 ATK. ● 4: Gain 500 ATK. ● 5: Halve their ATK. ● 6: Double their ATK.


      SR Rarity
      3 cardDimension Dice
      SR Rarity
      3 cardDimension Dice
      Dimension Dice
      Spell Normal
      Dimension Dice

        If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck.


        UR Rarity
        1 cardFoolish Burial
        UR Rarity
        1 cardFoolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.




          Tag(s):

          SR Rarity
          3 cardInto the Void
          SR Rarity
          3 cardInto the Void
          Into the Void
          Spell Normal
          Into the Void

            If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


            SR Rarity
            3 cardMachine Duplication
            SR Rarity
            3 cardMachine Duplication
            Machine Duplication
            Spell Normal
            Machine Duplication

              Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


              UR Rarity
              1 cardOne for One
              UR Rarity
              1 cardOne for One
              One for One
              Spell Normal
              One for One

                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                UR Rarity
                2 cardPrimal Seed
                UR Rarity
                2 cardPrimal Seed
                Primal Seed
                Spell Normal
                Primal Seed

                  If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.


                  N Rarity
                  3 cardReload
                  N Rarity
                  3 cardReload
                  Reload
                  Spell Quick
                  Reload

                    Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                    SR Rarity
                    1 cardSynchro Creed
                    SR Rarity
                    1 cardSynchro Creed
                    Synchro Creed
                    Spell Normal
                    Synchro Creed

                      If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.


                      SR Rarity
                      1 cardTemple of the Kings
                      SR Rarity
                      1 cardTemple of the Kings
                      Temple of the Kings
                      Spell Continuous
                      Temple of the Kings

                        You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


                        SR Rarity
                        3 cardWonder Wand
                        SR Rarity
                        3 cardWonder Wand
                        Wonder Wand
                        Spell Equip
                        Wonder Wand

                          Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                          R Rarity
                          1 cardGreed
                          R Rarity
                          1 cardGreed
                          Greed
                          Trap Continuous
                          Greed

                            Each time a player draws cards because of a card effect, they take 500 damage during the End Phase for each card drawn by the card effect.


                            SR Rarity
                            1 cardBarricadeborg Blocker
                            SR Rarity
                            1 cardBarricadeborg Blocker
                            Barricadeborg Blocker
                            DARK
                            Barricadeborg Blocker
                            • ATK:

                            • 1000

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                            UR Rarity
                            1 cardMecha Phantom Beast Auroradon
                            UR Rarity
                            1 cardMecha Phantom Beast Auroradon
                            Mecha Phantom Beast Auroradon
                            WIND
                            Mecha Phantom Beast Auroradon
                            • ATK:

                            • 2100

                            • LINK-3

                            Link Arrow:

                            Left

                            Bottom

                            Bottom-Right


                            2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


                            UR Rarity
                            1 cardRelinquished Anima
                            UR Rarity
                            1 cardRelinquished Anima
                            Relinquished Anima
                            DARK
                            Relinquished Anima
                            • ATK:

                            • 0

                            • LINK-1

                            Link Arrow:

                            Top


                            1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                            UR Rarity
                            1 cardAncient Fairy Dragon
                            UR Rarity
                            1 cardAncient Fairy Dragon
                            Ancient Fairy Dragon
                            LIGHT 7
                            Ancient Fairy Dragon
                            • ATK:

                            • 2100

                            • DEF:

                            • 3000


                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                            R Rarity
                            1 cardMerry Melffys
                            R Rarity
                            1 cardMerry Melffys
                            Merry Melffys
                            EARTH 4
                            Merry Melffys
                            • ATK:

                            • 1500

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.


                            N Rarity
                            3 cardOld Entity Cthugua
                            N Rarity
                            3 cardOld Entity Cthugua
                            Old Entity Cthugua
                            FIRE 4
                            Old Entity Cthugua
                            • ATK:

                            • 2200

                            • DEF:

                            • 200


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.


                            R Rarity
                            1 cardStardust Charge Warrior
                            R Rarity
                            1 cardStardust Charge Warrior
                            Stardust Charge Warrior
                            WIND 6
                            Stardust Charge Warrior
                            • ATK:

                            • 2000

                            • DEF:

                            • 1300


                            1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                            UR Rarity
                            1 cardT.G. Hyper Librarian
                            UR Rarity
                            1 cardT.G. Hyper Librarian
                            T.G. Hyper Librarian
                            DARK 5
                            T.G. Hyper Librarian
                            • ATK:

                            • 2400

                            • DEF:

                            • 1800


                            1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                            R Rarity
                            1 cardCupid Pitch
                            R Rarity
                            1 cardCupid Pitch
                            Cupid Pitch
                            LIGHT 4
                            Cupid Pitch
                            • ATK:

                            • 0

                            • DEF:

                            • 600


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                            SR Rarity
                            2 cardIb the World Chalice Justiciar
                            SR Rarity
                            2 cardIb the World Chalice Justiciar
                            Ib the World Chalice Justiciar
                            WATER 5
                            Ib the World Chalice Justiciar
                            • ATK:

                            • 1800

                            • DEF:

                            • 2100


                            1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn. ● If this card is Synchro Summoned: You can add 1 "World Legacy" card from your Deck to your hand. ● If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar".


                            UR Rarity
                            1 cardDaigusto Emeral
                            UR Rarity
                            1 cardDaigusto Emeral
                            Daigusto Emeral
                            WIND
                            Daigusto Emeral
                            • ATK:

                            • 1800

                            • DEF:

                            • 800


                            2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                             Rarity
                            1 cardPerformage Trapeze High Magician
                             Rarity
                            1 cardPerformage Trapeze High Magician
                            Performage Trapeze High Magician
                            LIGHT
                            Performage Trapeze High Magician
                            • ATK:

                            • 2700

                            • DEF:

                            • 2200


                            2 Level 5 Spellcaster monsters Cannot be destroyed by battle or card effects while it has material. Your opponent takes any effect damage you would have taken, a number of times each turn up to the number of materials attached to this card. If this card has "Performage Trapeze Magician" as material, it gains this effect. ● You can detach 1 material from this card; this card can make up to 3 attacks during each Battle Phase this turn.




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