Created by: YGO Mod (20517634)

Created On: 06/03/2025

Barian Battlemorph! The Barians' White Shield

Need 18 UR

UR Rarity
Star Seraph Scepter2 card
UR Rarity
Fairy Cheer Girl1 card
UR Rarity
Number 10: Illumiknight1 card
UR Rarity
Number 102: Star Seraph Sentry1 card
UR Rarity
Number 106: Giant Hand1 card
UR Rarity
Number C102: Archfiend Seraph1 card
UR Rarity
Ultimate Leo Utopia Ray1 card
UR Rarity
ZW - Leo Arms1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Crackdown1 card
UR Rarity
Lost Wind1 card
UR Rarity
Magic Cylinder1 card
UR Rarity
Magical Cylinders3 card
 Rarity
Numbers Protection1 card
UR Rarity
Ring of Destruction1 card

Main: 20 Extra: 9

R Rarity
Star Seraph Scale
R Rarity
Star Seraph Scale
Star Seraph Scale
LIGHT 4
Star Seraph Scale
  • ATK:

  • 1500

  • DEF:

  • 900


When this card is Special Summoned: You can Special Summon 1 "Star Seraph" monster from your hand, then you can place 1 LIGHT monster from your Graveyard on top of your Deck. An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect. ● Once per turn, while this card has Xyz Material, if a monster(s) is Special Summoned from the hand, immediately draw 1 card.


R Rarity
Star Seraph Scale
R Rarity
Star Seraph Scale
Star Seraph Scale
LIGHT 4
Star Seraph Scale
  • ATK:

  • 1500

  • DEF:

  • 900


When this card is Special Summoned: You can Special Summon 1 "Star Seraph" monster from your hand, then you can place 1 LIGHT monster from your Graveyard on top of your Deck. An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect. ● Once per turn, while this card has Xyz Material, if a monster(s) is Special Summoned from the hand, immediately draw 1 card.


R Rarity
Star Seraph Scale
R Rarity
Star Seraph Scale
Star Seraph Scale
LIGHT 4
Star Seraph Scale
  • ATK:

  • 1500

  • DEF:

  • 900


When this card is Special Summoned: You can Special Summon 1 "Star Seraph" monster from your hand, then you can place 1 LIGHT monster from your Graveyard on top of your Deck. An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect. ● Once per turn, while this card has Xyz Material, if a monster(s) is Special Summoned from the hand, immediately draw 1 card.


UR Rarity
Star Seraph Scepter
UR Rarity
Star Seraph Scepter
Star Seraph Scepter
LIGHT 4
Star Seraph Scepter
  • ATK:

  • 1800

  • DEF:

  • 400


When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as materials gains this effect. ● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.


UR Rarity
Star Seraph Scepter
UR Rarity
Star Seraph Scepter
Star Seraph Scepter
LIGHT 4
Star Seraph Scepter
  • ATK:

  • 1800

  • DEF:

  • 400


When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as materials gains this effect. ● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.


R Rarity
Star Seraph Scout
R Rarity
Star Seraph Scout
Star Seraph Scout
LIGHT 4
Star Seraph Scout
  • ATK:

  • 1200

  • DEF:

  • 1800


When this card is Normal Summoned: You can Special Summon 1 "Star Seraph" monster from your hand.


R Rarity
Star Seraph Scout
R Rarity
Star Seraph Scout
Star Seraph Scout
LIGHT 4
Star Seraph Scout
  • ATK:

  • 1200

  • DEF:

  • 1800


When this card is Normal Summoned: You can Special Summon 1 "Star Seraph" monster from your hand.


SR Rarity
Star Seraph Sovereignty
SR Rarity
Star Seraph Sovereignty
Star Seraph Sovereignty
LIGHT 4
Star Seraph Sovereignty
  • ATK:

  • 800

  • DEF:

  • 2000


Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.


SR Rarity
Star Seraph Sovereignty
SR Rarity
Star Seraph Sovereignty
Star Seraph Sovereignty
LIGHT 4
Star Seraph Sovereignty
  • ATK:

  • 800

  • DEF:

  • 2000


Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.


UR Rarity
Monster Reborn
UR Rarity
Monster Reborn
Monster Reborn
Spell Normal
Monster Reborn

    Target 1 monster in either GY; Special Summon it.




    Tag(s):

    SR Rarity
    Bad Aim
    SR Rarity
    Bad Aim
    Bad Aim
    Trap Normal
    Bad Aim

      When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.


      SR Rarity
      Bad Aim
      SR Rarity
      Bad Aim
      Bad Aim
      Trap Normal
      Bad Aim

        When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.


        UR Rarity
        Crackdown
        UR Rarity
        Crackdown
        Crackdown
        Trap Continuous
        Crackdown

          Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




          Tag(s):

          UR Rarity
          Lost Wind
          UR Rarity
          Lost Wind
          Lost Wind
          Trap Normal
          Lost Wind

            Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


            UR Rarity
            Magic Cylinder
            UR Rarity
            Magic Cylinder
            Magic Cylinder
            Trap Normal
            Magic Cylinder

              When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


              UR Rarity
              Magical Cylinders
              UR Rarity
              Magical Cylinders
              Magical Cylinders
              Trap Normal
              Magical Cylinders

                Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.


                UR Rarity
                Magical Cylinders
                UR Rarity
                Magical Cylinders
                Magical Cylinders
                Trap Normal
                Magical Cylinders

                  Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.


                  UR Rarity
                  Magical Cylinders
                  UR Rarity
                  Magical Cylinders
                  Magical Cylinders
                  Trap Normal
                  Magical Cylinders

                    Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.


                     Rarity
                    Numbers Protection
                     Rarity
                    Numbers Protection
                    Numbers Protection
                    Trap Counter
                    Numbers Protection

                      When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn.


                      UR Rarity
                      Ring of Destruction
                      UR Rarity
                      Ring of Destruction
                      Ring of Destruction
                      Trap Normal
                      Ring of Destruction

                        During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                        R Rarity
                        Hip Hoshiningen
                        R Rarity
                        Hip Hoshiningen
                        Hip Hoshiningen
                        LIGHT
                        Hip Hoshiningen
                        • ATK:

                        • 1400

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 LIGHT monsters All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.


                        SR Rarity
                        Baromet the Sacred Sheep Shrub
                        SR Rarity
                        Baromet the Sacred Sheep Shrub
                        Baromet the Sacred Sheep Shrub
                        EARTH
                        Baromet the Sacred Sheep Shrub
                        • ATK:

                        • 1900

                        • DEF:

                        • 2000


                        2+ Level 4 monsters You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn.


                        UR Rarity
                        Fairy Cheer Girl
                        UR Rarity
                        Fairy Cheer Girl
                        Fairy Cheer Girl
                        LIGHT
                        Fairy Cheer Girl
                        • ATK:

                        • 1900

                        • DEF:

                        • 1500


                        2 Level 4 Fairy-Type monsters You can detach 1 Xyz Material from this card; draw 1 card. You can only use this effect of "Fairy Cheer Girl" once per turn.


                        UR Rarity
                        Number 10: Illumiknight
                        UR Rarity
                        Number 10: Illumiknight
                        Number 10: Illumiknight
                        LIGHT
                        Number 10: Illumiknight
                        • ATK:

                        • 2400

                        • DEF:

                        • 2400


                        3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card.


                        UR Rarity
                        Number 102: Star Seraph Sentry
                        UR Rarity
                        Number 102: Star Seraph Sentry
                        Number 102: Star Seraph Sentry
                        LIGHT
                        Number 102: Star Seraph Sentry
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        3 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.


                        UR Rarity
                        Number 106: Giant Hand
                        UR Rarity
                        Number 106: Giant Hand
                        Number 106: Giant Hand
                        EARTH
                        Number 106: Giant Hand
                        • ATK:

                        • 2000

                        • DEF:

                        • 2000


                        2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                        UR Rarity
                        Number C102: Archfiend Seraph
                        UR Rarity
                        Number C102: Archfiend Seraph
                        Number C102: Archfiend Seraph
                        LIGHT
                        Number C102: Archfiend Seraph
                        • ATK:

                        • 2900

                        • DEF:

                        • 2400


                        4 Level 5 LIGHT monsters If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. If the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.


                        UR Rarity
                        Ultimate Leo Utopia Ray
                        UR Rarity
                        Ultimate Leo Utopia Ray
                        Ultimate Leo Utopia Ray
                        LIGHT
                        Ultimate Leo Utopia Ray
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK.


                        UR Rarity
                        ZW - Leo Arms
                        UR Rarity
                        ZW - Leo Arms
                        ZW - Leo Arms
                        LIGHT
                        ZW - Leo Arms
                        • ATK:

                        • 3000

                        • DEF:

                        • 1200


                        2 Level 5 monsters This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.




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