Created by: YGO Mod (20517634)

Created On: 06/04/2025

Barian Battlemorph! Shadows of Deception

Need 19 UR

UR Rarity
Nibiru, the Primal Being3 card
UR Rarity
Sky Striker Ace - Raye2 card
UR Rarity
Borrelsword Dragon1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Sky Striker Ace - Kagari1 card
UR Rarity
Sky Striker Ace - Shizuku2 card
 Rarity
Sky Striker Ace - Zeke1 card
UR Rarity
Sargasso Lighthouse1 card
UR Rarity
Sargasso the D.D. Battlefield1 card
UR Rarity
Sky Striker Mecha - Widow Anchor2 card
UR Rarity
Sky Striker Mobilize - Engage!3 card
UR Rarity
Terraforming1 card

Main: 20 Extra: 9

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


UR Rarity
Sky Striker Ace - Raye
UR Rarity
Sky Striker Ace - Raye
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


UR Rarity
Sky Striker Ace - Raye
UR Rarity
Sky Striker Ace - Raye
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


UR Rarity
Sargasso Lighthouse
UR Rarity
Sargasso Lighthouse
Sargasso Lighthouse
Spell Quick
Sargasso Lighthouse

    When a Spell effect that would inflict damage to you is activated: You take no damage from that effect. While this card is in your Graveyard, you take no damage from the effect of "Sargasso the D.D. Battlefield". When this Set card is sent to the Graveyard: You can add 1 "Sargasso the D.D. Battlefield" from your Deck to your hand.


    UR Rarity
    Sargasso the D.D. Battlefield
    UR Rarity
    Sargasso the D.D. Battlefield
    Sargasso the D.D. Battlefield
    Spell Field
    Sargasso the D.D. Battlefield

      Each time a monster is Xyz Summoned: The Summoning player takes 500 damage. During each player's End Phase, the turn player takes 500 damage if they control a face-up Xyz Monster.


      R Rarity
      Sky Striker Airspace - Area Zero
      R Rarity
      Sky Striker Airspace - Area Zero
      Sky Striker Airspace - Area Zero
      Spell Field
      Sky Striker Airspace - Area Zero

        You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.


        R Rarity
        Sky Striker Airspace - Area Zero
        R Rarity
        Sky Striker Airspace - Area Zero
        Sky Striker Airspace - Area Zero
        Spell Field
        Sky Striker Airspace - Area Zero

          You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.


          R Rarity
          Sky Striker Maneuver - Afterburners!
          R Rarity
          Sky Striker Maneuver - Afterburners!
          Sky Striker Maneuver - Afterburners!
          Spell Normal
          Sky Striker Maneuver - Afterburners!

            If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


            SR Rarity
            Sky Striker Maneuver - Jamming Waves!
            SR Rarity
            Sky Striker Maneuver - Jamming Waves!
            Sky Striker Maneuver - Jamming Waves!
            Spell Normal
            Sky Striker Maneuver - Jamming Waves!

              If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


              R Rarity
              Sky Striker Mecha - Eagle Booster
              R Rarity
              Sky Striker Mecha - Eagle Booster
              Sky Striker Mecha - Eagle Booster
              Spell Quick
              Sky Striker Mecha - Eagle Booster

                If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                UR Rarity
                Sky Striker Mecha - Widow Anchor
                UR Rarity
                Sky Striker Mecha - Widow Anchor
                Sky Striker Mecha - Widow Anchor
                Spell Quick
                Sky Striker Mecha - Widow Anchor

                  If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                  UR Rarity
                  Sky Striker Mecha - Widow Anchor
                  UR Rarity
                  Sky Striker Mecha - Widow Anchor
                  Sky Striker Mecha - Widow Anchor
                  Spell Quick
                  Sky Striker Mecha - Widow Anchor

                    If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                    SR Rarity
                    Sky Striker Mecha Modules - Multirole
                    SR Rarity
                    Sky Striker Mecha Modules - Multirole
                    Sky Striker Mecha Modules - Multirole
                    Spell Continuous
                    Sky Striker Mecha Modules - Multirole

                      Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.


                      N Rarity
                      Sky Striker Mecharmory - Hercules Base
                      N Rarity
                      Sky Striker Mecharmory - Hercules Base
                      Sky Striker Mecharmory - Hercules Base
                      Spell Normal
                      Sky Striker Mecharmory - Hercules Base

                        Activate this card only if you control no monsters in your Main Monster Zone. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck.


                        UR Rarity
                        Sky Striker Mobilize - Engage!
                        UR Rarity
                        Sky Striker Mobilize - Engage!
                        Sky Striker Mobilize - Engage!
                        Spell Normal
                        Sky Striker Mobilize - Engage!

                          If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                          UR Rarity
                          Sky Striker Mobilize - Engage!
                          UR Rarity
                          Sky Striker Mobilize - Engage!
                          Sky Striker Mobilize - Engage!
                          Spell Normal
                          Sky Striker Mobilize - Engage!

                            If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                            UR Rarity
                            Sky Striker Mobilize - Engage!
                            UR Rarity
                            Sky Striker Mobilize - Engage!
                            Sky Striker Mobilize - Engage!
                            Spell Normal
                            Sky Striker Mobilize - Engage!

                              If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                              UR Rarity
                              Terraforming
                              UR Rarity
                              Terraforming
                              Terraforming
                              Spell Normal
                              Terraforming

                                Add 1 Field Spell from your Deck to your hand.




                                Tag(s):

                                UR Rarity
                                Borrelsword Dragon
                                UR Rarity
                                Borrelsword Dragon
                                Borrelsword Dragon
                                DARK
                                Borrelsword Dragon
                                • ATK:

                                • 3000

                                • LINK-4

                                Link Arrow:

                                Top

                                Left

                                Bottom-Left

                                Bottom


                                3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                                UR Rarity
                                Knightmare Unicorn
                                UR Rarity
                                Knightmare Unicorn
                                Knightmare Unicorn
                                DARK
                                Knightmare Unicorn
                                • ATK:

                                • 2200

                                • LINK-3

                                Link Arrow:

                                Left

                                Right

                                Bottom


                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                SR Rarity
                                Sky Striker Ace - Hayate
                                SR Rarity
                                Sky Striker Ace - Hayate
                                Sky Striker Ace - Hayate
                                WIND
                                Sky Striker Ace - Hayate
                                • ATK:

                                • 1500

                                • LINK-1

                                Link Arrow:

                                Bottom-Left


                                1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                SR Rarity
                                Sky Striker Ace - Hayate
                                SR Rarity
                                Sky Striker Ace - Hayate
                                Sky Striker Ace - Hayate
                                WIND
                                Sky Striker Ace - Hayate
                                • ATK:

                                • 1500

                                • LINK-1

                                Link Arrow:

                                Bottom-Left


                                1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                UR Rarity
                                Sky Striker Ace - Kagari
                                UR Rarity
                                Sky Striker Ace - Kagari
                                Sky Striker Ace - Kagari
                                FIRE
                                Sky Striker Ace - Kagari
                                • ATK:

                                • 1500

                                • LINK-1

                                Link Arrow:

                                Top-Left


                                1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                SR Rarity
                                Sky Striker Ace - Kaina
                                SR Rarity
                                Sky Striker Ace - Kaina
                                Sky Striker Ace - Kaina
                                EARTH
                                Sky Striker Ace - Kaina
                                • ATK:

                                • 1500

                                • LINK-1

                                Link Arrow:

                                Bottom-Right


                                1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                                UR Rarity
                                Sky Striker Ace - Shizuku
                                UR Rarity
                                Sky Striker Ace - Shizuku
                                Sky Striker Ace - Shizuku
                                WATER
                                Sky Striker Ace - Shizuku
                                • ATK:

                                • 1500

                                • LINK-1

                                Link Arrow:

                                Top-Right


                                1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                UR Rarity
                                Sky Striker Ace - Shizuku
                                UR Rarity
                                Sky Striker Ace - Shizuku
                                Sky Striker Ace - Shizuku
                                WATER
                                Sky Striker Ace - Shizuku
                                • ATK:

                                • 1500

                                • LINK-1

                                Link Arrow:

                                Top-Right


                                1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                 Rarity
                                Sky Striker Ace - Zeke
                                 Rarity
                                Sky Striker Ace - Zeke
                                Sky Striker Ace - Zeke
                                DARK
                                Sky Striker Ace - Zeke
                                • ATK:

                                • 1500

                                • LINK-2

                                Link Arrow:

                                Top

                                Bottom


                                2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.




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