Created by: YGO Mod (20517634)

Created On: 08/12/2025

Need 38 UR

UR Rarity
Astellar of the White Forest3 card
UR Rarity
Diabellstar the Black Witch1 card
 Rarity
Elzette, Azamina of the White Forest1 card
UR Rarity
Maxx "C"2 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Bystial Dis Pater1 card
UR Rarity
Chaos Angel1 card
UR Rarity
Crimson Dragon1 card
UR Rarity
Cyber Slash Harpie Lady1 card
UR Rarity
Diabell, Queen of the White Forest2 card
UR Rarity
Psychic End Punisher1 card
UR Rarity
Tri-Edge Master1 card
UR Rarity
Visas Amritara1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Effect Veiler1 card
UR Rarity
Ghost Belle & Haunted Mansion1 card
UR Rarity
Ghost Ogre & Snow Rabbit1 card
UR Rarity
Silvy of the White Forest3 card
UR Rarity
Called by the Grave2 card
UR Rarity
Tales of the White Forest2 card
UR Rarity
Toy Box3 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
WANTED: Seeker of Sinful Spoils1 card
UR Rarity
Infinite Impermanence3 card

Main: 40 Extra: 15

UR Rarity
3 cardAstellar of the White Forest
UR Rarity
3 cardAstellar of the White Forest
Astellar of the White Forest
LIGHT 2
Astellar of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn.


UR Rarity
1 cardDiabellstar the Black Witch
UR Rarity
1 cardDiabellstar the Black Witch
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


SR Rarity
3 cardElzette of the White Forest
SR Rarity
3 cardElzette of the White Forest
Elzette of the White Forest
LIGHT 2
Elzette of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.


 Rarity
1 cardElzette, Azamina of the White Forest
 Rarity
1 cardElzette, Azamina of the White Forest
Elzette, Azamina of the White Forest
LIGHT 2
Elzette, Azamina of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
2 cardToy Soldier
SR Rarity
2 cardToy Soldier
Toy Soldier
LIGHT 4
Toy Soldier
  • ATK:

  • 1500

  • DEF:

  • 1000


You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead.


SR Rarity
1 cardToy Tank
SR Rarity
1 cardToy Tank
Toy Tank
LIGHT 4
Toy Tank
  • ATK:

  • 1000

  • DEF:

  • 2100


You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
1 cardEffect Veiler
UR Rarity
1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
1 cardGhost Belle & Haunted Mansion
UR Rarity
1 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


UR Rarity
1 cardGhost Ogre & Snow Rabbit
UR Rarity
1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


SR Rarity
1 cardRucia of the White Forest
SR Rarity
1 cardRucia of the White Forest
Rucia of the White Forest
LIGHT 4
Rucia of the White Forest
  • ATK:

  • 800

  • DEF:

  • 1500


If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.


UR Rarity
3 cardSilvy of the White Forest
UR Rarity
3 cardSilvy of the White Forest
Silvy of the White Forest
LIGHT 4
Silvy of the White Forest
  • ATK:

  • 1500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 "White Forest" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silvy of the White Forest" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    N Rarity
    1 cardScourge of the White Forest
    N Rarity
    1 cardScourge of the White Forest
    Scourge of the White Forest
    Spell Quick
    Scourge of the White Forest

      Tribute 1 Synchro Monster, then target 1 face-up card on the field; negate its effects (until the end of this turn), then if you Tributed a "White Forest" Synchro Monster to activate this effect, you can Special Summon 1 Illusion monster from your GY. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Scourge of the White Forest" once per turn.


      R Rarity
      1 cardSinful Spoils of Subversion - Snake-Eye
      R Rarity
      1 cardSinful Spoils of Subversion - Snake-Eye
      Sinful Spoils of Subversion - Snake-Eye
      Spell Normal
      Sinful Spoils of Subversion - Snake-Eye

        Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.


        UR Rarity
        2 cardTales of the White Forest
        UR Rarity
        2 cardTales of the White Forest
        Tales of the White Forest
        Spell Normal
        Tales of the White Forest

          If you control an Illusion or Spellcaster monster: Add 1 "White Forest" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Tales of the White Forest" once per turn.


          UR Rarity
          3 cardToy Box
          UR Rarity
          3 cardToy Box
          Toy Box
          Spell Continuous
          Toy Box

            Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects; ● From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with "Toy" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells. ● Destroy up to 2 cards in your Spell & Trap Zone.


            UR Rarity
            1 cardTriple Tactics Talent
            UR Rarity
            1 cardTriple Tactics Talent
            Triple Tactics Talent
            Spell Normal
            Triple Tactics Talent

              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




              Tag(s):

              UR Rarity
              1 cardWANTED: Seeker of Sinful Spoils
              UR Rarity
              1 cardWANTED: Seeker of Sinful Spoils
              WANTED: Seeker of Sinful Spoils
              Spell Quick
              WANTED: Seeker of Sinful Spoils

                Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                UR Rarity
                3 cardInfinite Impermanence
                UR Rarity
                3 cardInfinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  SR Rarity
                  1 cardMannadium Reframing
                  SR Rarity
                  1 cardMannadium Reframing
                  Mannadium Reframing
                  Trap Counter
                  Mannadium Reframing

                    When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn.


                    SR Rarity
                    1 cardSinful Spoils of Betrayal - Silvera
                    SR Rarity
                    1 cardSinful Spoils of Betrayal - Silvera
                    Sinful Spoils of Betrayal - Silvera
                    Trap Normal
                    Sinful Spoils of Betrayal - Silvera

                      Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.


                      SR Rarity
                      1 cardWoes of the White Forest
                      SR Rarity
                      1 cardWoes of the White Forest
                      Woes of the White Forest
                      Trap Normal
                      Woes of the White Forest

                        Special Summon 1 "White Forest" monster from your hand or Deck, then immediately after this effect resolves, you can Synchro Summon 1 "White Forest" Synchro Monster. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Woes of the White Forest" once per turn.


                        UR Rarity
                        1 cardBaronne de Fleur
                        UR Rarity
                        1 cardBaronne de Fleur
                        Baronne de Fleur
                        WIND 10
                        Baronne de Fleur
                        • ATK:

                        • 3000

                        • DEF:

                        • 2400


                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                        UR Rarity
                        1 cardBystial Dis Pater
                        UR Rarity
                        1 cardBystial Dis Pater
                        Bystial Dis Pater
                        DARK 10
                        Bystial Dis Pater
                        • ATK:

                        • 3500

                        • DEF:

                        • 3500


                        1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                        UR Rarity
                        1 cardChaos Angel
                        UR Rarity
                        1 cardChaos Angel
                        Chaos Angel
                        DARK 10
                        Chaos Angel
                        • ATK:

                        • 3500

                        • DEF:

                        • 2800


                        1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                        UR Rarity
                        1 cardCrimson Dragon
                        UR Rarity
                        1 cardCrimson Dragon
                        Crimson Dragon
                        LIGHT 12
                        Crimson Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                        UR Rarity
                        1 cardCyber Slash Harpie Lady
                        UR Rarity
                        1 cardCyber Slash Harpie Lady
                        Cyber Slash Harpie Lady
                        WIND 8
                        Cyber Slash Harpie Lady
                        • ATK:

                        • 2600

                        • DEF:

                        • 1400


                        1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.


                        UR Rarity
                        2 cardDiabell, Queen of the White Forest
                        UR Rarity
                        2 cardDiabell, Queen of the White Forest
                        Diabell, Queen of the White Forest
                        LIGHT 8
                        Diabell, Queen of the White Forest
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.


                        SR Rarity
                        1 cardOrient Dragon
                        SR Rarity
                        1 cardOrient Dragon
                        Orient Dragon
                        WIND 6
                        Orient Dragon
                        • ATK:

                        • 2300

                        • DEF:

                        • 1000


                        1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Target 1 Synchro Monster your opponent controls; banish that target.


                        UR Rarity
                        1 cardPsychic End Punisher
                        UR Rarity
                        1 cardPsychic End Punisher
                        Psychic End Punisher
                        LIGHT 11
                        Psychic End Punisher
                        • ATK:

                        • 3500

                        • DEF:

                        • 3500


                        1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                        UR Rarity
                        1 cardTri-Edge Master
                        UR Rarity
                        1 cardTri-Edge Master
                        Tri-Edge Master
                        LIGHT 6
                        Tri-Edge Master
                        • ATK:

                        • 2100

                        • DEF:

                        • 1800


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels used for its Synchro Summon, or if you used 3 or more monsters as materials, apply all these effects, in sequence. ● 1 & 5: Destroy 1 other card on the field. ● 2 & 4: Draw 1 card. ● 3 & 3: Treat this card as a Tuner. You can only use this effect of "Tri-Edge Master" once per turn.


                        SR Rarity
                        1 cardCoral Dragon
                        SR Rarity
                        1 cardCoral Dragon
                        Coral Dragon
                        WATER 6
                        Coral Dragon
                        • ATK:

                        • 2400

                        • DEF:

                        • 500


                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                        SR Rarity
                        1 cardRciela, Sinister Soul of the White Forest
                        SR Rarity
                        1 cardRciela, Sinister Soul of the White Forest
                        Rciela, Sinister Soul of the White Forest
                        LIGHT 6
                        Rciela, Sinister Soul of the White Forest
                        • ATK:

                        • 2000

                        • DEF:

                        • 1600


                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.


                        SR Rarity
                        1 cardSilvera, Wolf Tamer of the White Forest
                        SR Rarity
                        1 cardSilvera, Wolf Tamer of the White Forest
                        Silvera, Wolf Tamer of the White Forest
                        LIGHT 6
                        Silvera, Wolf Tamer of the White Forest
                        • ATK:

                        • 1900

                        • DEF:

                        • 2400


                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


                        UR Rarity
                        1 cardVisas Amritara
                        UR Rarity
                        1 cardVisas Amritara
                        Visas Amritara
                        LIGHT 8
                        Visas Amritara
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        1+ Tuners + 1 LIGHT monster This card's name becomes "Visas Starfrost" while on the field. You can only use each of the following effects of "Visas Amritara" once per turn. If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand. During your Main Phase: You can destroy 1 monster you control, also all Synchro Monsters you control will gain 800 ATK this turn.


                        SR Rarity
                        1 cardZapper Shrimp
                        SR Rarity
                        1 cardZapper Shrimp
                        Zapper Shrimp
                        LIGHT 2
                        Zapper Shrimp
                        • ATK:

                        • 1000

                        • DEF:

                        • 1200


                        1 Tuner + 1 non-Tuner monster If this card is Special Summoned: You can send 1 other card from your hand or field to the GY, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Zapper Shrimp" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.




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