Created by: YGO Mod (20517634)

Created On: 09/18/2025

Barian Battlemorph! Strongest Barian

Need 17 UR

 Rarity
Number 104: Masquerade1 card
UR Rarity
Number C102: Archfiend Seraph1 card
 Rarity
Number C104: Umbral Horror Masquerade1 card
UR Rarity
Number C105: Battlin' Boxer Comet Cestus1 card
 Rarity
Number C5: Chaos Chimera Dragon1 card
UR Rarity
Number C80: Requiem in Berserk1 card
UR Rarity
Ultimate Leo Utopia Ray1 card
UR Rarity
ZW - Leo Arms1 card
 Rarity
Glorious Numbers2 card
 Rarity
Rank-Up-Magic Admiration of the Thousands1 card
 Rarity
Rank-Up-Magic Numeron Force1 card
UR Rarity
Sky Striker Mecha - Widow Anchor2 card
UR Rarity
Sky Striker Mobilize - Engage!2 card
UR Rarity
Terraforming1 card

Main: 22 Extra: 9

 Rarity
Glorious Numbers
 Rarity
Glorious Numbers
Glorious Numbers
Spell Normal
Glorious Numbers

    If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.


     Rarity
    Glorious Numbers
     Rarity
    Glorious Numbers
    Glorious Numbers
    Spell Normal
    Glorious Numbers

      If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.


       Rarity
      Rank-Up-Magic Admiration of the Thousands
       Rarity
      Rank-Up-Magic Admiration of the Thousands
      Rank-Up-Magic Admiration of the Thousands
      Spell Normal
      Rank-Up-Magic Admiration of the Thousands

        Target 1 or more Xyz Monsters in each Graveyard, all of the same Rank; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than those monsters, and attach those monsters to it as Xyz Materials. You cannot Special Summon other monsters during the turn you activate this card. You can only activate 1 "Rank-Up-Magic Admiration of the Thousands" per turn.


        R Rarity
        Rank-Up-Magic Limited Barian's Force
        R Rarity
        Rank-Up-Magic Limited Barian's Force
        Rank-Up-Magic Limited Barian's Force
        Spell Normal
        Rank-Up-Magic Limited Barian's Force

          Target 1 Rank 4 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)


          R Rarity
          Rank-Up-Magic Limited Barian's Force
          R Rarity
          Rank-Up-Magic Limited Barian's Force
          Rank-Up-Magic Limited Barian's Force
          Spell Normal
          Rank-Up-Magic Limited Barian's Force

            Target 1 Rank 4 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)


             Rarity
            Rank-Up-Magic Numeron Force
             Rarity
            Rank-Up-Magic Numeron Force
            Rank-Up-Magic Numeron Force
            Spell Normal
            Rank-Up-Magic Numeron Force

              Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster with the same Type as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if any face-up cards are on the field other than this card and the monster Summoned by it, negate the effects of those other cards.


              R Rarity
              Sky Striker Airspace - Area Zero
              R Rarity
              Sky Striker Airspace - Area Zero
              Sky Striker Airspace - Area Zero
              Spell Field
              Sky Striker Airspace - Area Zero

                You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.


                R Rarity
                Sky Striker Airspace - Area Zero
                R Rarity
                Sky Striker Airspace - Area Zero
                Sky Striker Airspace - Area Zero
                Spell Field
                Sky Striker Airspace - Area Zero

                  You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.


                  R Rarity
                  Sky Striker Maneuver - Afterburners!
                  R Rarity
                  Sky Striker Maneuver - Afterburners!
                  Sky Striker Maneuver - Afterburners!
                  Spell Normal
                  Sky Striker Maneuver - Afterburners!

                    If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                    R Rarity
                    Sky Striker Maneuver - Afterburners!
                    R Rarity
                    Sky Striker Maneuver - Afterburners!
                    Sky Striker Maneuver - Afterburners!
                    Spell Normal
                    Sky Striker Maneuver - Afterburners!

                      If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                      SR Rarity
                      Sky Striker Maneuver - Jamming Waves!
                      SR Rarity
                      Sky Striker Maneuver - Jamming Waves!
                      Sky Striker Maneuver - Jamming Waves!
                      Spell Normal
                      Sky Striker Maneuver - Jamming Waves!

                        If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                        R Rarity
                        Sky Striker Mecha - Eagle Booster
                        R Rarity
                        Sky Striker Mecha - Eagle Booster
                        Sky Striker Mecha - Eagle Booster
                        Spell Quick
                        Sky Striker Mecha - Eagle Booster

                          If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                          R Rarity
                          Sky Striker Mecha - Eagle Booster
                          R Rarity
                          Sky Striker Mecha - Eagle Booster
                          Sky Striker Mecha - Eagle Booster
                          Spell Quick
                          Sky Striker Mecha - Eagle Booster

                            If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                            R Rarity
                            Sky Striker Mecha - Shark Cannon
                            R Rarity
                            Sky Striker Mecha - Shark Cannon
                            Sky Striker Mecha - Shark Cannon
                            Spell Quick
                            Sky Striker Mecha - Shark Cannon

                              If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                              R Rarity
                              Sky Striker Mecha - Shark Cannon
                              R Rarity
                              Sky Striker Mecha - Shark Cannon
                              Sky Striker Mecha - Shark Cannon
                              Spell Quick
                              Sky Striker Mecha - Shark Cannon

                                If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                                UR Rarity
                                Sky Striker Mecha - Widow Anchor
                                UR Rarity
                                Sky Striker Mecha - Widow Anchor
                                Sky Striker Mecha - Widow Anchor
                                Spell Quick
                                Sky Striker Mecha - Widow Anchor

                                  If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                  UR Rarity
                                  Sky Striker Mecha - Widow Anchor
                                  UR Rarity
                                  Sky Striker Mecha - Widow Anchor
                                  Sky Striker Mecha - Widow Anchor
                                  Spell Quick
                                  Sky Striker Mecha - Widow Anchor

                                    If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                    UR Rarity
                                    Sky Striker Mobilize - Engage!
                                    UR Rarity
                                    Sky Striker Mobilize - Engage!
                                    Sky Striker Mobilize - Engage!
                                    Spell Normal
                                    Sky Striker Mobilize - Engage!

                                      If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                      UR Rarity
                                      Sky Striker Mobilize - Engage!
                                      UR Rarity
                                      Sky Striker Mobilize - Engage!
                                      Sky Striker Mobilize - Engage!
                                      Spell Normal
                                      Sky Striker Mobilize - Engage!

                                        If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                        UR Rarity
                                        Terraforming
                                        UR Rarity
                                        Terraforming
                                        Terraforming
                                        Spell Normal
                                        Terraforming

                                          Add 1 Field Spell from your Deck to your hand.




                                          Tag(s):

                                          N Rarity
                                          Time Thief Hack
                                          N Rarity
                                          Time Thief Hack
                                          Time Thief Hack
                                          Spell Continuous
                                          Time Thief Hack

                                            During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of "Time Thief Hack" once per turn.


                                            N Rarity
                                            Time Thief Hack
                                            N Rarity
                                            Time Thief Hack
                                            Time Thief Hack
                                            Spell Continuous
                                            Time Thief Hack

                                              During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of "Time Thief Hack" once per turn.


                                               Rarity
                                              Number 104: Masquerade
                                               Rarity
                                              Number 104: Masquerade
                                              Number 104: Masquerade
                                              LIGHT
                                              Number 104: Masquerade
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 1200


                                              3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                              UR Rarity
                                              Number C102: Archfiend Seraph
                                              UR Rarity
                                              Number C102: Archfiend Seraph
                                              Number C102: Archfiend Seraph
                                              LIGHT
                                              Number C102: Archfiend Seraph
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 2400


                                              4 Level 5 LIGHT monsters If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. If the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.


                                               Rarity
                                              Number C104: Umbral Horror Masquerade
                                               Rarity
                                              Number C104: Umbral Horror Masquerade
                                              Number C104: Umbral Horror Masquerade
                                              DARK
                                              Number C104: Umbral Horror Masquerade
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 1500


                                              4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.


                                              UR Rarity
                                              Number C105: Battlin' Boxer Comet Cestus
                                              UR Rarity
                                              Number C105: Battlin' Boxer Comet Cestus
                                              Number C105: Battlin' Boxer Comet Cestus
                                              FIRE
                                              Number C105: Battlin' Boxer Comet Cestus
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2000


                                              4 Level 5 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.


                                              SR Rarity
                                              Number C106: Giant Red Hand
                                              SR Rarity
                                              Number C106: Giant Red Hand
                                              Number C106: Giant Red Hand
                                              EARTH
                                              Number C106: Giant Red Hand
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2000


                                              3 Level 5 monsters If this card has a "Number" monster as an Xyz Material, it gains this effect. ● Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field until the end of this turn.


                                               Rarity
                                              Number C5: Chaos Chimera Dragon
                                               Rarity
                                              Number C5: Chaos Chimera Dragon
                                              Number C5: Chaos Chimera Dragon
                                              DARK
                                              Number C5: Chaos Chimera Dragon
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              3 or more Level 6 monsters This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on the top of the Deck, and if you do, attach the other to this card as an Xyz Material.


                                              UR Rarity
                                              Number C80: Requiem in Berserk
                                              UR Rarity
                                              Number C80: Requiem in Berserk
                                              Number C80: Requiem in Berserk
                                              DARK
                                              Number C80: Requiem in Berserk
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 2000


                                              3 Level 5 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 2000 ATK. If a monster equipped with this card would be destroyed, destroy this card instead. If this card has "Number 80: Rhapsody in Berserk" as an Xyz Material, it gains this effect. ● You can detach 1 Xyz Material from this card, then target 1 card on the field; banish that target.


                                              UR Rarity
                                              Ultimate Leo Utopia Ray
                                              UR Rarity
                                              Ultimate Leo Utopia Ray
                                              Ultimate Leo Utopia Ray
                                              LIGHT
                                              Ultimate Leo Utopia Ray
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK.


                                              UR Rarity
                                              ZW - Leo Arms
                                              UR Rarity
                                              ZW - Leo Arms
                                              ZW - Leo Arms
                                              LIGHT
                                              ZW - Leo Arms
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 1200


                                              2 Level 5 monsters This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.




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