Created by: YGO Mod (20517634)

Created On: 09/29/2025

Need 31 UR

UR Rarity
Magicians' Souls2 card
UR Rarity
Maxx "C"1 card
 Rarity
The Unstoppable Exodia Incarnate1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Saryuja Skull Dread1 card
UR Rarity
Selene, Queen of the Master Magicians1 card
UR Rarity
Silhouhatte Rabbit2 card
UR Rarity
Illusion of Chaos2 card
UR Rarity
T.G. Hyper Librarian1 card
UR Rarity
Ash Blossom & Joyous Spring1 card
UR Rarity
Dark Rebellion Xyz Dragon1 card
UR Rarity
Number 39: Utopia1 card
UR Rarity
Called by the Grave1 card
UR Rarity
Card Destruction1 card
UR Rarity
Card of Fate1 card
UR Rarity
Chicken Game3 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Monster Reborn1 card
UR Rarity
One Day of Peace1 card
UR Rarity
Terraforming1 card
UR Rarity
Trade-In1 card
UR Rarity
Upstart Goblin3 card
UR Rarity
Infinite Impermanence1 card

Main: 55 Extra: 15

SR Rarity
1 cardExodia the Forbidden One
SR Rarity
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


UR Rarity
2 cardMagicians' Souls
UR Rarity
2 cardMagicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


UR Rarity
1 cardMaxx "C"
UR Rarity
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


N Rarity
2 cardRoyal Magical Library
N Rarity
2 cardRoyal Magical Library
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


SR Rarity
1 cardSummoner Monk
SR Rarity
1 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


R Rarity
1 cardTri-Horned Dragon
R Rarity
1 cardTri-Horned Dragon
Tri-Horned Dragon
DARK 8
Tri-Horned Dragon
  • ATK:

  • 2850

  • DEF:

  • 2350


An unworthy dragon with three sharp horns sprouting from its head.


N Rarity
1 cardMythical Beast Medusa
N Rarity
1 cardMythical Beast Medusa
Mythical Beast Medusa
LIGHT 44
Mythical Beast Medusa
  • ATK:

  • 1500

  • DEF:

  • 1500


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it. You can only use this effect of "Mythical Beast Medusa" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn.


UR Rarity
2 cardIllusion of Chaos
UR Rarity
2 cardIllusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


UR Rarity
1 cardAsh Blossom & Joyous Spring
UR Rarity
1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


R Rarity
1 cardTuning Gum
R Rarity
1 cardTuning Gum
Tuning Gum
DARK 1
Tuning Gum
  • ATK:

  • 400

  • DEF:

  • 1200


You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation.


SR Rarity
3 cardAllure of Darkness
SR Rarity
3 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    R Rarity
    1 cardBroken Bamboo Sword
    R Rarity
    1 cardBroken Bamboo Sword
    Broken Bamboo Sword
    Spell Equip
    Broken Bamboo Sword

      The equipped monster gains 0 ATK.


      UR Rarity
      1 cardCalled by the Grave
      UR Rarity
      1 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        UR Rarity
        1 cardCard Destruction
        UR Rarity
        1 cardCard Destruction
        Card Destruction
        Spell Normal
        Card Destruction

          Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


          UR Rarity
          1 cardCard of Fate
          UR Rarity
          1 cardCard of Fate
          Card of Fate
          Spell Normal
          Card of Fate

            Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn.


            UR Rarity
            3 cardChicken Game
            UR Rarity
            3 cardChicken Game
            Chicken Game
            Spell Field
            Chicken Game

              The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


              SR Rarity
              2 cardCursed Bamboo Sword
              SR Rarity
              2 cardCursed Bamboo Sword
              Cursed Bamboo Sword
              Spell Equip
              Cursed Bamboo Sword

                The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


                SR Rarity
                1 cardDark World Dealings
                SR Rarity
                1 cardDark World Dealings
                Dark World Dealings
                Spell Normal
                Dark World Dealings

                  Each player draws 1 card, then each player discards 1 card.


                  N Rarity
                  1 cardDouble Summon
                  N Rarity
                  1 cardDouble Summon
                  Double Summon
                  Spell Normal
                  Double Summon

                    You can conduct 2 Normal Summons/Sets this turn, not just 1.


                    SR Rarity
                    3 cardGolden Bamboo Sword
                    SR Rarity
                    3 cardGolden Bamboo Sword
                    Golden Bamboo Sword
                    Spell Normal
                    Golden Bamboo Sword

                      If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


                      SR Rarity
                      1 cardGreater Polymerization
                      SR Rarity
                      1 cardGreater Polymerization
                      Greater Polymerization
                      Spell Normal
                      Greater Polymerization

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ● This card cannot be destroyed by card effects. ● If this card attacks a Defense Position monster, inflict piercing battle damage.


                        UR Rarity
                        1 cardHarpie's Feather Duster
                        UR Rarity
                        1 cardHarpie's Feather Duster
                        Harpie's Feather Duster
                        Spell Normal
                        Harpie's Feather Duster

                          Destroy all Spell and Trap Cards your opponent controls.




                          Tag(s):

                          SR Rarity
                          3 cardInto the Void
                          SR Rarity
                          3 cardInto the Void
                          Into the Void
                          Spell Normal
                          Into the Void

                            If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                            R Rarity
                            2 cardMagical Mallet
                            R Rarity
                            2 cardMagical Mallet
                            Magical Mallet
                            Spell Normal
                            Magical Mallet

                              Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                              UR Rarity
                              1 cardMonster Reborn
                              UR Rarity
                              1 cardMonster Reborn
                              Monster Reborn
                              Spell Normal
                              Monster Reborn

                                Target 1 monster in either GY; Special Summon it.




                                Tag(s):

                                UR Rarity
                                1 cardOne Day of Peace
                                UR Rarity
                                1 cardOne Day of Peace
                                One Day of Peace
                                Spell Normal
                                One Day of Peace

                                  Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                  SR Rarity
                                  1 cardPot of Acquisitiveness
                                  SR Rarity
                                  1 cardPot of Acquisitiveness
                                  Pot of Acquisitiveness
                                  Spell Quick
                                  Pot of Acquisitiveness

                                    Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                                    Tag(s):

                                    SR Rarity
                                    1 cardPot of Avarice
                                    SR Rarity
                                    1 cardPot of Avarice
                                    Pot of Avarice
                                    Spell Normal
                                    Pot of Avarice

                                      Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                      Tag(s):

                                      SR Rarity
                                      1 cardPot of Duality
                                      SR Rarity
                                      1 cardPot of Duality
                                      Pot of Duality
                                      Spell Normal
                                      Pot of Duality

                                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                        Tag(s):

                                        N Rarity
                                        1 cardReload
                                        N Rarity
                                        1 cardReload
                                        Reload
                                        Spell Quick
                                        Reload

                                          Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                          UR Rarity
                                          1 cardTerraforming
                                          UR Rarity
                                          1 cardTerraforming
                                          Terraforming
                                          Spell Normal
                                          Terraforming

                                            Add 1 Field Spell from your Deck to your hand.




                                            Tag(s):

                                            UR Rarity
                                            1 cardTrade-In
                                            UR Rarity
                                            1 cardTrade-In
                                            Trade-In
                                            Spell Normal
                                            Trade-In

                                              Discard 1 Level 8 monster; draw 2 cards.


                                              UR Rarity
                                              3 cardUpstart Goblin
                                              UR Rarity
                                              3 cardUpstart Goblin
                                              Upstart Goblin
                                              Spell Normal
                                              Upstart Goblin

                                                Draw 1 card, then your opponent gains 1000 LP.


                                                R Rarity
                                                1 cardWhite Elephant's Gift
                                                R Rarity
                                                1 cardWhite Elephant's Gift
                                                White Elephant's Gift
                                                Spell Normal
                                                White Elephant's Gift

                                                  Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                                  SR Rarity
                                                  1 cardWonder Wand
                                                  SR Rarity
                                                  1 cardWonder Wand
                                                  Wonder Wand
                                                  Spell Equip
                                                  Wonder Wand

                                                    Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                    UR Rarity
                                                    1 cardInfinite Impermanence
                                                    UR Rarity
                                                    1 cardInfinite Impermanence
                                                    Infinite Impermanence
                                                    Trap Normal
                                                    Infinite Impermanence

                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                       Rarity
                                                      1 cardThe Unstoppable Exodia Incarnate
                                                       Rarity
                                                      1 cardThe Unstoppable Exodia Incarnate
                                                      The Unstoppable Exodia Incarnate
                                                      DARK 10
                                                      The Unstoppable Exodia Incarnate
                                                      • ATK:

                                                      • -1

                                                      • DEF:

                                                      • 0


                                                      5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.


                                                      SR Rarity
                                                      1 cardDharc the Dark Charmer, Gloomy
                                                      SR Rarity
                                                      1 cardDharc the Dark Charmer, Gloomy
                                                      Dharc the Dark Charmer, Gloomy
                                                      DARK
                                                      Dharc the Dark Charmer, Gloomy
                                                      • ATK:

                                                      • 1850

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                      SR Rarity
                                                      1 cardKnightmare Phoenix
                                                      SR Rarity
                                                      1 cardKnightmare Phoenix
                                                      Knightmare Phoenix
                                                      FIRE
                                                      Knightmare Phoenix
                                                      • ATK:

                                                      • 1900

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top

                                                      Right


                                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                      UR Rarity
                                                      1 cardKnightmare Unicorn
                                                      UR Rarity
                                                      1 cardKnightmare Unicorn
                                                      Knightmare Unicorn
                                                      DARK
                                                      Knightmare Unicorn
                                                      • ATK:

                                                      • 2200

                                                      • LINK-3

                                                      Link Arrow:

                                                      Left

                                                      Right

                                                      Bottom


                                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                      UR Rarity
                                                      1 cardS:P Little Knight
                                                      UR Rarity
                                                      1 cardS:P Little Knight
                                                      S:P Little Knight
                                                      DARK
                                                      S:P Little Knight
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Right


                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                      UR Rarity
                                                      1 cardSaryuja Skull Dread
                                                      UR Rarity
                                                      1 cardSaryuja Skull Dread
                                                      Saryuja Skull Dread
                                                      EARTH
                                                      Saryuja Skull Dread
                                                      • ATK:

                                                      • 2800

                                                      • LINK-4

                                                      Link Arrow:

                                                      Top

                                                      Bottom-Left

                                                      Bottom

                                                      Bottom-Right


                                                      2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                      UR Rarity
                                                      1 cardSelene, Queen of the Master Magicians
                                                      UR Rarity
                                                      1 cardSelene, Queen of the Master Magicians
                                                      Selene, Queen of the Master Magicians
                                                      LIGHT
                                                      Selene, Queen of the Master Magicians
                                                      • ATK:

                                                      • 1850

                                                      • LINK-3

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom

                                                      Bottom-Right


                                                      2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                      UR Rarity
                                                      2 cardSilhouhatte Rabbit
                                                      UR Rarity
                                                      2 cardSilhouhatte Rabbit
                                                      Silhouhatte Rabbit
                                                      LIGHT
                                                      Silhouhatte Rabbit
                                                      • ATK:

                                                      • 1500

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                      SR Rarity
                                                      1 cardRavenous Crocodragon Archethys
                                                      SR Rarity
                                                      1 cardRavenous Crocodragon Archethys
                                                      Ravenous Crocodragon Archethys
                                                      WATER 9
                                                      Ravenous Crocodragon Archethys
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 1000


                                                      1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                                      UR Rarity
                                                      1 cardT.G. Hyper Librarian
                                                      UR Rarity
                                                      1 cardT.G. Hyper Librarian
                                                      T.G. Hyper Librarian
                                                      DARK 5
                                                      T.G. Hyper Librarian
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1800


                                                      1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                      SR Rarity
                                                      1 cardFormula Synchron
                                                      SR Rarity
                                                      1 cardFormula Synchron
                                                      Formula Synchron
                                                      LIGHT 2
                                                      Formula Synchron
                                                      • ATK:

                                                      • 200

                                                      • DEF:

                                                      • 1500


                                                      1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                      UR Rarity
                                                      1 cardDark Rebellion Xyz Dragon
                                                      UR Rarity
                                                      1 cardDark Rebellion Xyz Dragon
                                                      Dark Rebellion Xyz Dragon
                                                      DARK
                                                      Dark Rebellion Xyz Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                                      UR Rarity
                                                      1 cardNumber 39: Utopia
                                                      UR Rarity
                                                      1 cardNumber 39: Utopia
                                                      Number 39: Utopia
                                                      LIGHT
                                                      Number 39: Utopia
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                      SR Rarity
                                                      1 cardNumber 60: Dugares the Timeless
                                                      SR Rarity
                                                      1 cardNumber 60: Dugares the Timeless
                                                      Number 60: Dugares the Timeless
                                                      FIRE
                                                      Number 60: Dugares the Timeless
                                                      • ATK:

                                                      • 1200

                                                      • DEF:

                                                      • 1200


                                                      2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.




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