Created by: YGO Mod (20517634)

Created On: 10/07/2025

Main: 56 Extra: 15

3 cardAppliancer Copybokkle 3 cardAppliancer Copybokkle
Appliancer Copybokkle
DARK 1
Appliancer Copybokkle
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Appliancer" monster you control; Special Summon this card from your hand, and if you do, this card's name becomes that monster's name until the End Phase. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Appliancer" monster you control; Special Summon 1 monster with the same name from your hand or GY. You can only use each effect of "Appliancer Copybokkle" once per turn.


3 cardAppliancer Socketroll 3 cardAppliancer Socketroll
Appliancer Socketroll
DARK 1
Appliancer Socketroll
  • ATK:

  • 100

  • DEF:

  • 100


If you control an "Appliancer" monster: You can Special Summon this card from your hand. If another "Appliancer Socketroll" is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 "Appliancer Socketroll" from your Deck. You can only use each effect of "Appliancer Socketroll" once per turn.


3 cardCyber Dragon 3 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


3 cardCyber Jormungardr 3 cardCyber Jormungardr
Cyber Jormungardr
LIGHT 5
Cyber Jormungardr
  • ATK:

  • 1000

  • DEF:

  • 2100


Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If your opponent controls a monster: You can Special Summon this card from your hand, then take 1 "Cyber Dragon" from your Deck, and either Special Summon it or equip it to this card as an Equip Spell, also you cannot Special Summon for the rest of this turn, except Machine monsters. You can return 1 "Cyber Dragon" you control to the hand; add 1 "Polymerization" from your Deck or GY to your hand. You can only use each effect of "Cyber Jormungardr" once per turn.


3 cardDroll & Lock Bird 3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


3 cardR.B. Ga10 Cutter 3 cardR.B. Ga10 Cutter
R.B. Ga10 Cutter
EARTH 4
R.B. Ga10 Cutter
  • ATK:

  • 700

  • DEF:

  • 700


If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Cutter" once per turn this way. When your opponent's Spell/Trap Card or effect is activated, and this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 700 LP; destroy this card, and if you do, negate that effect, and if you do that, destroy that card. You can only use this effect of "R.B. Ga10 Cutter" once per turn.


3 cardR.B. Ga10 Driller 3 cardR.B. Ga10 Driller
R.B. Ga10 Driller
EARTH 3
R.B. Ga10 Driller
  • ATK:

  • 500

  • DEF:

  • 500


If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Driller" once per turn this way. During the Main Phase, if this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 500 LP, then target 1 monster your opponent controls; destroy both that monster and this card. You can only use this effect of "R.B. Ga10 Driller" once per turn.


3 cardR.B. Ga10 Pile Bunker 3 cardR.B. Ga10 Pile Bunker
R.B. Ga10 Pile Bunker
EARTH 8
R.B. Ga10 Pile Bunker
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Pile Bunker" once per turn this way. When an attack is declared involving an opponent's monster and "R.B. The Brute Blues" that points to this card: You can pay 1500 LP; destroy all cards your opponent controls and this card. You can only use this effect of "R.B. Ga10 Pile Bunker" once per turn.


2 cardR.B. Lambda Blade 2 cardR.B. Lambda Blade
R.B. Lambda Blade
DARK 7
R.B. Lambda Blade
  • ATK:

  • 1400

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can send 1 "R.B." card from your Deck to the GY, except "R.B. Lambda Blade". During your opponent's Main Phase, if this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 1400 LP, then target 1 monster your opponent controls; destroy this card, and if you do, take control of that monster, but destroy it during the End Phase. You can only use each effect of "R.B. Lambda Blade" once per turn.


1 cardR.B. Lambda Cannon 1 cardR.B. Lambda Cannon
R.B. Lambda Cannon
DARK 6
R.B. Lambda Cannon
  • ATK:

  • 1200

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can target 1 "R.B." monster in your GY, except "R.B. Lambda Cannon"; add it to your hand. While this card is linked to an "R.B." Link Monster: You can pay 1200 LP; destroy this card, and if you do, look at your opponent's hand, then you can Special Summon 1 monster from it to their field, but negate its effects. You can only use each effect of "R.B. Lambda Cannon" once per turn.


3 cardR.B. VALCan Rocket 3 cardR.B. VALCan Rocket
R.B. VALCan Rocket
FIRE 5
R.B. VALCan Rocket
  • ATK:

  • 1000

  • DEF:

  • 1000


If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. VALCan Rocket" once per turn this way. If this card is linked to an "R.B." Link Monster: You can pay 1000 LP, then target up to 2 cards your opponent controls; destroy them, also this card, and if you do, inflict 500 damage to your opponent for each card destroyed. You can only use this effect of "R.B. VALCan Rocket" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardGhost Ogre & Snow Rabbit 3 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


3 cardAppliancer Electrilyrical World 3 cardAppliancer Electrilyrical World
Appliancer Electrilyrical World
Spell Field
Appliancer Electrilyrical World

    When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. Once per turn, if you Link Summon an "Appliancer" Link Monster(s): You can add 1 "Appliancer" monster from your GY to your hand. Once per turn, when a monster declares an attack: You can move 1 "Appliancer" monster you control to another of your Main Monster Zones. You can only activate 1 "Appliancer Electrilyrical World" per turn.


    1 cardClockwork Night 1 cardClockwork Night
    Clockwork Night
    Spell Continuous
    Clockwork Night

      All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


      3 cardCyber Emergency 3 cardCyber Emergency
      Cyber Emergency
      Spell Normal
      Cyber Emergency

        Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


        2 cardR.B. Funk Dock 2 cardR.B. Funk Dock
        R.B. Funk Dock
        Spell Field
        R.B. Funk Dock

          When this card is activated: Add 1 "R.B." card from your Deck to your hand, except "R.B. Funk Dock". Each time a monster(s) your opponent controls is destroyed by battle or card effect, gain 500 LP. If a face-up "R.B." monster(s) you control leaves the field by card effect (except during the Damage Step): You can Special Summon 1 "R.B." monster from your Deck. You can only use this effect of "R.B. Funk Dock" once per turn. You can only activate 1 "R.B. Funk Dock" per turn.


          2 cardR.B. Operation Test 2 cardR.B. Operation Test
          R.B. Operation Test
          Spell Continuous
          R.B. Operation Test

            When this card is activated: You can target 1 Level 3 or higher "R.B." monster in your GY; Special Summon it. You can target any number of "R.B." monsters you control; gain LP equal to their combined original ATK, and if you do, return them to the hand/Extra Deck, then you can Special Summon 1 "R.B." monster from your hand. You can only use this effect of "R.B. Operation Test" once per turn. You can only activate 1 "R.B. Operation Test" per turn.


            3 cardR.B. Stage Landing 3 cardR.B. Stage Landing
            R.B. Stage Landing
            Spell Normal
            R.B. Stage Landing

              Special Summon 1 "R.B." monster from your Deck/Extra Deck with a different name than the cards you control. If an "R.B." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Special Summon from the Extra Deck the turn you activate this card, except Machine monsters with 1500 or less original ATK.


              3 cardInfinite Impermanence 3 cardInfinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                2 cardR.B. Last Stand 2 cardR.B. Last Stand
                R.B. Last Stand
                Trap Normal
                R.B. Last Stand

                  Special Summon 1 "R.B." monster from your Deck, Extra Deck, or GY, with a different name than the cards you control. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Machine monsters with 1500 or less ATK. When your opponent activates a card or effect that targets an "R.B." monster(s) you control: You can banish this card from your GY; negate that effect. You can only use 1 "R.B. Last Stand" effect per turn, and only once that turn.


                  1 cardR.B. Next Phase 1 cardR.B. Next Phase
                  R.B. Next Phase
                  Trap Counter
                  R.B. Next Phase

                    When your opponent activates a monster effect, while you control an "R.B." monster: Destroy 1 monster you control, and if you do, negate the activation, and if you do that, destroy that card, then gain 2000 LP. You can only activate 1 "R.B. Next Phase" per turn.


                    1 cardAppliancer Dryer Drake 1 cardAppliancer Dryer Drake
                    Appliancer Dryer Drake
                    FIRE
                    Appliancer Dryer Drake
                    • ATK:

                    • 0

                    • LINK-1

                    Link Arrow:

                    Top-Right


                    1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. This linked card gains 1000 ATK. Once per turn, during your Battle Phase, if this card is co-linked (except during the Damage Step): You can switch the locations of 2 "Appliancer" monsters in your Main Monster Zones, including this card, and if you do, the other monster can make a second attack during each Battle Phase this turn. Once per turn, when this card that is not co-linked is targeted for an attack: You can negate that attack.


                    2 cardAppliancer Laundry Dragon 2 cardAppliancer Laundry Dragon
                    Appliancer Laundry Dragon
                    WATER
                    Appliancer Laundry Dragon
                    • ATK:

                    • 1500

                    • LINK-1

                    Link Arrow:

                    Top


                    1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. Neither player takes any battle damage from attacks involving this card. Once per turn, after damage calculation, if this co-linked card battles an opponent's monster: You can banish that opponent's monster. Once per turn, after damage calculation, if this monster that is not co-linked battles an opponent's monster: You can destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.


                    1 cardAppliancer Propelion 1 cardAppliancer Propelion
                    Appliancer Propelion
                    WIND
                    Appliancer Propelion
                    • ATK:

                    • 1200

                    • LINK-1

                    Link Arrow:

                    Top


                    1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. This card can attack directly. Once per turn, during damage calculation, if your monster battles an opponent's monster, while this card is co-linked (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only. Once per turn, during damage calculation, if this monster that is not co-linked battles an opponent's monster (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.


                    1 cardAppliancer Vacculephant 1 cardAppliancer Vacculephant
                    Appliancer Vacculephant
                    DARK
                    Appliancer Vacculephant
                    • ATK:

                    • 1000

                    • LINK-1

                    Link Arrow:

                    Top-Right


                    1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. Can attack directly while it is not co-linked. You can send 1 card from your hand to the GY, then target 1 card your opponent controls; destroy it. If this card is co-linked: You can target 1 monster in your opponent's Main Monster Zone; destroy it. You can only use 1 "Appliancer Vacculephant" effect per turn, and only once that turn.


                    1 cardClockwork Knight 1 cardClockwork Knight
                    Clockwork Knight
                    EARTH
                    Clockwork Knight
                    • ATK:

                    • 500

                    • LINK-1

                    Link Arrow:

                    Left


                    1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                    3 cardR.B. Shepherd's Crook 3 cardR.B. Shepherd's Crook
                    R.B. Shepherd's Crook
                    DARK
                    R.B. Shepherd's Crook
                    • ATK:

                    • 1500

                    • LINK-3

                    Link Arrow:

                    Left

                    Bottom

                    Bottom-Right


                    2+ monsters, including an "R.B." monster Gains 500 ATK for each monster you control, except this card. You can only use each of the following effects of "R.B. Shepherd's Crook" once per turn. During your Main Phase: You can Set 1 "R.B." Trap from your Deck or GY. During your opponent's Main Phase (Quick Effect): You can target 3 Level 3 or higher "R.B." monsters in your GY; place 2 on the bottom of the Deck in any order, and if you do, Special Summon the other in Defense Position.


                    3 cardR.B. The Brute Blues 3 cardR.B. The Brute Blues
                    R.B. The Brute Blues
                    WIND
                    R.B. The Brute Blues
                    • ATK:

                    • 1500

                    • LINK-3

                    Link Arrow:

                    Bottom-Left

                    Bottom

                    Bottom-Right


                    2+ Machine monsters Gains the following effects while this card points to an "R.B." monster. ● Gains ATK equal to the total original ATK of "R.B." monsters it points to. ● Can make a second attack during each Battle Phase. ● Cannot be destroyed by battle or card effects. During your Main Phase: You can add 1 "R.B." card from your Deck to your hand. You can only use this effect of "R.B. The Brute Blues" once per turn.


                    3 cardR.B. VALCan Booster 3 cardR.B. VALCan Booster
                    R.B. VALCan Booster
                    FIRE
                    R.B. VALCan Booster
                    • ATK:

                    • 500

                    • LINK-2

                    Link Arrow:

                    Top

                    Bottom


                    2 Machine monsters If this card is Link Summoned: You can add 1 "R.B." Spell from your Deck to your hand. If this card is in the Extra Monster Zone: You can Special Summon 1 "R.B." monster from your hand or GY in Defense Position, then you can move this card you control to another of your Main Monster Zones, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters with 1500 or less ATK. You can only use each effect of "R.B. VALCan Booster" once per turn.




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