Created by: YGO Mod (20517634)

Created On: 03/17/2023

Main: 56 Extra: 15

1 cardBlack Luster Soldier - Envoy of the Beginning
1 cardBlack Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


1 cardChaos Sorcerer 1 cardChaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


1 cardFusilier Dragon, the Dual-Mode Beast 1 cardFusilier Dragon, the Dual-Mode Beast
Fusilier Dragon, the Dual-Mode Beast
DARK 7
Fusilier Dragon, the Dual-Mode Beast
  • ATK:

  • 2800

  • DEF:

  • 2000


You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.


3 cardKing Tiger Wanghu 3 cardKing Tiger Wanghu
King Tiger Wanghu
EARTH 4
King Tiger Wanghu
  • ATK:

  • 1700

  • DEF:

  • 1000


When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.


1 cardSangan
1 cardSangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


1 cardSinister Serpent
1 cardSinister Serpent
Sinister Serpent
WATER 1
Sinister Serpent
  • ATK:

  • 300

  • DEF:

  • 250


During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.


3 cardThunder Dragon 3 cardThunder Dragon
Thunder Dragon
LIGHT 5
Thunder Dragon
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


2 cardMagician of Faith 2 cardMagician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.


2 cardMask of Darkness 2 cardMask of Darkness
Mask of Darkness
DARK 2
Mask of Darkness
  • ATK:

  • 900

  • DEF:

  • 400


FLIP: Target 1 Trap in your GY; add that target to your hand.


1 cardMorphing Jar
1 cardMorphing Jar
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


2 cardNight Assailant
2 cardNight Assailant
Night Assailant
DARK 3
Night Assailant
  • ATK:

  • 200

  • DEF:

  • 500


FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.


2 cardTsukuyomi 2 cardTsukuyomi
Tsukuyomi
DARK 4
Tsukuyomi
  • ATK:

  • 1100

  • DEF:

  • 1400


Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


1 cardCard Destruction
1 cardCard Destruction
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


    2 cardCreature Swap
    2 cardCreature Swap
    Creature Swap
    Spell Normal
    Creature Swap

      Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


      1 cardGraceful Charity
      1 cardGraceful Charity
      Graceful Charity
      Spell Normal
      Graceful Charity

        Draw 3 cards, then discard 2 cards.


        1 cardHeavy Storm
        1 cardHeavy Storm
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.


          2 cardMetamorphosis
          2 cardMetamorphosis
          Metamorphosis
          Spell Normal
          Metamorphosis

            Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


            1 cardMystical Space Typhoon
            1 cardMystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              1 cardPot of Greed
              1 cardPot of Greed
              Pot of Greed
              Spell Normal
              Pot of Greed

                Draw 2 cards.




                Tag(s):

                2 cardScapegoat 2 cardScapegoat
                Scapegoat
                Spell Quick
                Scapegoat

                  Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                  1 cardSnatch Steal
                  1 cardSnatch Steal
                  Snatch Steal
                  Spell Equip
                  Snatch Steal

                    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                    3 cardBarrel Behind the Door 3 cardBarrel Behind the Door
                    Barrel Behind the Door
                    Trap Counter
                    Barrel Behind the Door

                      Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.


                      2 cardDust Tornado 2 cardDust Tornado
                      Dust Tornado
                      Trap Normal
                      Dust Tornado

                        Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                        3 cardMind Crush 3 cardMind Crush
                        Mind Crush
                        Trap Normal
                        Mind Crush

                          Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                          1 cardMirror Force
                          1 cardMirror Force
                          Mirror Force
                          Trap Normal
                          Mirror Force

                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                            2 cardNeedle Ceiling 2 cardNeedle Ceiling
                            Needle Ceiling
                            Trap Normal
                            Needle Ceiling

                              When there are 4 or more monsters on the field: Destroy all face-up monsters.


                              1 cardPhoenix Wing Wind Blast 1 cardPhoenix Wing Wind Blast
                              Phoenix Wing Wind Blast
                              Trap Normal
                              Phoenix Wing Wind Blast

                                Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.


                                1 cardRing of Destruction
                                1 cardRing of Destruction
                                Ring of Destruction
                                Trap Normal
                                Ring of Destruction

                                  During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                  2 cardSakuretsu Armor 2 cardSakuretsu Armor
                                  Sakuretsu Armor
                                  Trap Normal
                                  Sakuretsu Armor

                                    When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                    1 cardSeven Tools of the Bandit 1 cardSeven Tools of the Bandit
                                    Seven Tools of the Bandit
                                    Trap Counter
                                    Seven Tools of the Bandit

                                      When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


                                      1 cardSpell Shield Type-8 1 cardSpell Shield Type-8
                                      Spell Shield Type-8
                                      Trap Counter
                                      Spell Shield Type-8

                                        Activate 1 of these effects. ● When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it. ● When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.


                                        1 cardTorrential Tribute
                                        1 cardTorrential Tribute
                                        Torrential Tribute
                                        Trap Normal
                                        Torrential Tribute

                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                          3 cardTrap Dustshoot
                                          3 cardTrap Dustshoot
                                          Trap Dustshoot
                                          Trap Normal
                                          Trap Dustshoot

                                            Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                            3 cardTrap of Board Eraser 3 cardTrap of Board Eraser
                                            Trap of Board Eraser
                                            Trap Counter
                                            Trap of Board Eraser

                                              You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Negate the Effect Damage you receive and your opponent then selects 1 card from his/her hand and discards it.


                                              2 cardDark Balter the Terrible 2 cardDark Balter the Terrible
                                              Dark Balter the Terrible
                                              DARK 5
                                              Dark Balter the Terrible
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 1200


                                              "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                              1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                              Dark Blade the Dragon Knight
                                              DARK 6
                                              Dark Blade the Dragon Knight
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 1500


                                              "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                              1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                              Darkfire Dragon
                                              DARK 4
                                              Darkfire Dragon
                                              • ATK:

                                              • 1500

                                              • DEF:

                                              • 1250


                                              "Firegrass" + "Petit Dragon"


                                              1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                              Fiend Skull Dragon
                                              WIND 5
                                              Fiend Skull Dragon
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 1200


                                              "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                              1 cardFlame Ghost 1 cardFlame Ghost
                                              Flame Ghost
                                              DARK 3
                                              Flame Ghost
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 800


                                              "Skull Servant" + "Dissolverock"


                                              1 cardGatling Dragon 1 cardGatling Dragon
                                              Gatling Dragon
                                              DARK 8
                                              Gatling Dragon
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 1200


                                              "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                              2 cardKing Dragun 2 cardKing Dragun
                                              King Dragun
                                              DARK 7
                                              King Dragun
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1100


                                              "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                              1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                              Reaper on the Nightmare
                                              DARK 5
                                              Reaper on the Nightmare
                                              • ATK:

                                              • 800

                                              • DEF:

                                              • 600


                                              "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                              1 cardRyu Senshi 1 cardRyu Senshi
                                              Ryu Senshi
                                              EARTH 6
                                              Ryu Senshi
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 1200


                                              "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                              1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                              The Last Warrior from Another Planet
                                              EARTH 7
                                              The Last Warrior from Another Planet
                                              • ATK:

                                              • 2350

                                              • DEF:

                                              • 2300


                                              "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                              3 cardThousand-Eyes Restrict 3 cardThousand-Eyes Restrict
                                              Thousand-Eyes Restrict
                                              DARK 1
                                              Thousand-Eyes Restrict
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.




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