Created by: YGO Mod (20517634)

Created On: 10/11/2025

Shinato's Judgment

Need 24 UR

 Rarity
I:P Masquerena1 card
UR Rarity
Knightmare Unicorn1 card
 Rarity
Shinobaron Peacock2 card
 Rarity
Shinobaron Shade Peacock2 card
 Rarity
Shinobaroness Peacock1 card
 Rarity
Shinobaroness Shade Peacock1 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Dingirsu, the Orcust of the Evening Star1 card
 Rarity
Tornado Dragon1 card
UR Rarity
Cosmic Cyclone3 card
UR Rarity
Mystical Space Typhoon3 card
 Rarity
Pre-Preparation of Rites2 card
 Rarity
Shinobird's Calling3 card
 Rarity
Stars Align Above the Shrine1 card
 Rarity
Stars Align across the Milky Way1 card

Main: 30 Extra: 9

 Rarity
Shinobaron Peacock
 Rarity
Shinobaron Peacock
Shinobaron Peacock
WIND 8
Shinobaron Peacock
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).


 Rarity
Shinobaron Peacock
 Rarity
Shinobaron Peacock
Shinobaron Peacock
WIND 8
Shinobaron Peacock
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).


 Rarity
Shinobaron Shade Peacock
 Rarity
Shinobaron Shade Peacock
Shinobaron Shade Peacock
WIND 4
Shinobaron Shade Peacock
  • ATK:

  • 2000

  • DEF:

  • 1500


You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaron Peacock" while in the hand or on the field. You can Tribute this Ritual Summoned card; add 1 Spirit monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Shinobaron Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.


 Rarity
Shinobaron Shade Peacock
 Rarity
Shinobaron Shade Peacock
Shinobaron Shade Peacock
WIND 4
Shinobaron Shade Peacock
  • ATK:

  • 2000

  • DEF:

  • 1500


You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaron Peacock" while in the hand or on the field. You can Tribute this Ritual Summoned card; add 1 Spirit monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Shinobaron Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.


 Rarity
Shinobaroness Peacock
 Rarity
Shinobaroness Peacock
Shinobaroness Peacock
WIND 8
Shinobaroness Peacock
  • ATK:

  • 2500

  • DEF:

  • 3000


You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).


 Rarity
Shinobaroness Shade Peacock
 Rarity
Shinobaroness Shade Peacock
Shinobaroness Shade Peacock
WIND 4
Shinobaroness Shade Peacock
  • ATK:

  • 1500

  • DEF:

  • 2000


You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaroness Peacock" while in the hand or on the field. If this card is Ritual Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Spirit monster" in its text. You can only use this effect of "Shinobaroness Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.


SR Rarity
Amano-Iwato
SR Rarity
Amano-Iwato
Amano-Iwato
EARTH 4
Amano-Iwato
  • ATK:

  • 1900

  • DEF:

  • 1200


Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


SR Rarity
Amano-Iwato
SR Rarity
Amano-Iwato
Amano-Iwato
EARTH 4
Amano-Iwato
  • ATK:

  • 1900

  • DEF:

  • 1200


Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


R Rarity
Aratama
R Rarity
Aratama
Aratama
DARK 4
Aratama
  • ATK:

  • 800

  • DEF:

  • 1800


Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".


R Rarity
Aratama
R Rarity
Aratama
Aratama
DARK 4
Aratama
  • ATK:

  • 800

  • DEF:

  • 1800


Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".


R Rarity
Aratama
R Rarity
Aratama
Aratama
DARK 4
Aratama
  • ATK:

  • 800

  • DEF:

  • 1800


Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".


R Rarity
Nikitama
R Rarity
Nikitama
Nikitama
LIGHT 4
Nikitama
  • ATK:

  • 800

  • DEF:

  • 1800


Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit monster to activate and to resolve this effect.


R Rarity
Nikitama
R Rarity
Nikitama
Nikitama
LIGHT 4
Nikitama
  • ATK:

  • 800

  • DEF:

  • 1800


Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit monster to activate and to resolve this effect.


SR Rarity
Sakitama
SR Rarity
Sakitama
Sakitama
LIGHT 4
Sakitama
  • ATK:

  • 400

  • DEF:

  • 900


Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.


SR Rarity
Sakitama
SR Rarity
Sakitama
Sakitama
LIGHT 4
Sakitama
  • ATK:

  • 400

  • DEF:

  • 900


Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.


SR Rarity
Yaksha
SR Rarity
Yaksha
Yaksha
WATER 4
Yaksha
  • ATK:

  • 1900

  • DEF:

  • 1500


Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 Spell/Trap Card your opponent controls; return that target to the hand.


UR Rarity
Cosmic Cyclone
UR Rarity
Cosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


    UR Rarity
    Cosmic Cyclone
    UR Rarity
    Cosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      UR Rarity
      Cosmic Cyclone
      UR Rarity
      Cosmic Cyclone
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


        UR Rarity
        Mystical Space Typhoon
        UR Rarity
        Mystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.


          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            UR Rarity
            Mystical Space Typhoon
            UR Rarity
            Mystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


               Rarity
              Pre-Preparation of Rites
               Rarity
              Pre-Preparation of Rites
              Pre-Preparation of Rites
              Spell Normal
              Pre-Preparation of Rites

                Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                 Rarity
                Pre-Preparation of Rites
                 Rarity
                Pre-Preparation of Rites
                Pre-Preparation of Rites
                Spell Normal
                Pre-Preparation of Rites

                  Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                  SR Rarity
                  Shinobird Power Spot
                  SR Rarity
                  Shinobird Power Spot
                  Shinobird Power Spot
                  Spell Continuous
                  Shinobird Power Spot

                    Spirit monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn.


                     Rarity
                    Shinobird's Calling
                     Rarity
                    Shinobird's Calling
                    Shinobird's Calling
                    Spell Normal
                    Shinobird's Calling

                      This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.


                       Rarity
                      Shinobird's Calling
                       Rarity
                      Shinobird's Calling
                      Shinobird's Calling
                      Spell Normal
                      Shinobird's Calling

                        This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.


                         Rarity
                        Shinobird's Calling
                         Rarity
                        Shinobird's Calling
                        Shinobird's Calling
                        Spell Normal
                        Shinobird's Calling

                          This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.


                           Rarity
                          Stars Align Above the Shrine
                           Rarity
                          Stars Align Above the Shrine
                          Stars Align Above the Shrine
                          Spell Field
                          Stars Align Above the Shrine

                            Once per turn: You can Ritual Summon 1 WIND Ritual Monster from your Deck, by Tributing Spirit monsters and/or "Shinobird Token(s)" from your field, whose total Levels equal or exceed the Ritual Monster's Level. Twice per turn, if a face-up WIND monster(s) you control is returned to your hand (except during the Damage Step): You can activate 1 of these effects; ● Add 1 of your Spirit monsters or Ritual Spells that is banished or in your GY to your hand. ● Set 1 "Stars Align across the Milky Way" directly from your Deck.


                             Rarity
                            Stars Align across the Milky Way
                             Rarity
                            Stars Align across the Milky Way
                            Stars Align across the Milky Way
                            Trap Normal
                            Stars Align across the Milky Way

                              Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. You can only use each effect of "Stars Align across the Milky Way" once per turn.


                               Rarity
                              I:P Masquerena
                               Rarity
                              I:P Masquerena
                              I:P Masquerena
                              DARK
                              I:P Masquerena
                              • ATK:

                              • 800

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                              SR Rarity
                              Knightmare Phoenix
                              SR Rarity
                              Knightmare Phoenix
                              Knightmare Phoenix
                              FIRE
                              Knightmare Phoenix
                              • ATK:

                              • 1900

                              • LINK-2

                              Link Arrow:

                              Top

                              Right


                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                              UR Rarity
                              Knightmare Unicorn
                              UR Rarity
                              Knightmare Unicorn
                              Knightmare Unicorn
                              DARK
                              Knightmare Unicorn
                              • ATK:

                              • 2200

                              • LINK-3

                              Link Arrow:

                              Left

                              Right

                              Bottom


                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                              SR Rarity
                              Underworld Goddess of the Closed World
                              SR Rarity
                              Underworld Goddess of the Closed World
                              Underworld Goddess of the Closed World
                              LIGHT
                              Underworld Goddess of the Closed World
                              • ATK:

                              • 3000

                              • LINK-5

                              Link Arrow:

                              Top

                              Top-Right

                              Right

                              Bottom

                              Bottom-Right


                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                              UR Rarity
                              Abyss Dweller
                              UR Rarity
                              Abyss Dweller
                              Abyss Dweller
                              WATER
                              Abyss Dweller
                              • ATK:

                              • 1700

                              • DEF:

                              • 1400


                              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                              SR Rarity
                              Castel, the Skyblaster Musketeer
                              SR Rarity
                              Castel, the Skyblaster Musketeer
                              Castel, the Skyblaster Musketeer
                              WIND
                              Castel, the Skyblaster Musketeer
                              • ATK:

                              • 2000

                              • DEF:

                              • 1500


                              2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                              UR Rarity
                              Dingirsu, the Orcust of the Evening Star
                              UR Rarity
                              Dingirsu, the Orcust of the Evening Star
                              Dingirsu, the Orcust of the Evening Star
                              DARK
                              Dingirsu, the Orcust of the Evening Star
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                              SR Rarity
                              Steelswarm Roach
                              SR Rarity
                              Steelswarm Roach
                              Steelswarm Roach
                              DARK
                              Steelswarm Roach
                              • ATK:

                              • 1900

                              • DEF:

                              • 0


                              2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                               Rarity
                              Tornado Dragon
                               Rarity
                              Tornado Dragon
                              Tornado Dragon
                              WIND
                              Tornado Dragon
                              • ATK:

                              • 2100

                              • DEF:

                              • 2000


                              2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.




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