Created by: YGO Mod (20517634)

Created On: 10/20/2025

Need 34 UR

UR Rarity
Dimension Shifter1 card
 Rarity
Regenesis Archfiend3 card
 Rarity
Regenesis Sage1 card
 Rarity
Regenesis Warrior2 card
UR Rarity
Vanquish Soul Caesar Valius2 card
UR Rarity
Vanquish Soul Dr. Mad Love1 card
UR Rarity
Vanquish Soul Razen3 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Ghost Belle & Haunted Mansion2 card
UR Rarity
Dingirsu, the Orcust of the Evening Star1 card
UR Rarity
Evilswarm Exciton Knight1 card
UR Rarity
Tornado Dragon1 card
 Rarity
Regenesis1 card
 Rarity
Regenesis Code3 card
 Rarity
Seventh Tachyon3 card
UR Rarity
Stake your Soul!3 card
 Rarity
Dragon's Mind3 card

Main: 40 Extra: 15 Side: 15

SR Rarity
2 cardD.D. Crow
SR Rarity
2 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR Rarity
1 cardDimension Shifter
UR Rarity
1 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


 Rarity
3 cardRegenesis Archfiend
 Rarity
3 cardRegenesis Archfiend
Regenesis Archfiend
EARTH 8
Regenesis Archfiend
  • ATK:

  • 2500

  • DEF:

  • 2500


You can Special Summon this card (from your hand) by revealing another monster with 2500 ATK or DEF in your hand. You can only Special Summon "Regenesis Archfiend" once per turn this way. You can only use each of the following effects of "Regenesis Archfiend" once per turn. If this card is Normal or Special Summoned: You can add 1 "Regenesis" card from your Deck or banishment to your hand, except "Regenesis Archfiend". During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


 Rarity
1 cardRegenesis Sage
 Rarity
1 cardRegenesis Sage
Regenesis Sage
WATER 7
Regenesis Sage
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Sage" once per turn this way. You can only use each of the following effects of "Regenesis Sage" once per turn. When your opponent activates a card or effect (Quick Effect): You can send 1 other "Regenesis" card from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


 Rarity
2 cardRegenesis Warrior
 Rarity
2 cardRegenesis Warrior
Regenesis Warrior
FIRE 7
Regenesis Warrior
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Warrior" once per turn this way. You can only use each of the following effects of "Regenesis Warrior" once per turn. (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


UR Rarity
2 cardVanquish Soul Caesar Valius
UR Rarity
2 cardVanquish Soul Caesar Valius
Vanquish Soul Caesar Valius
EARTH 8
Vanquish Soul Caesar Valius
  • ATK:

  • 3000

  • DEF:

  • 1500


During the Main Phase (Quick Effect): You can target 1 non-Dragon "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● EARTH: This face-up card is unaffected by your opponent's activated effects this turn. ● EARTH, FIRE, & DARK: Destroy 1 other card on the field. You can only use each effect of "Vanquish Soul Caesar Valius" once per turn, and cannot activate more than 1 in the same Chain.


UR Rarity
1 cardVanquish Soul Dr. Mad Love
UR Rarity
1 cardVanquish Soul Dr. Mad Love
Vanquish Soul Dr. Mad Love
DARK 4
Vanquish Soul Dr. Mad Love
  • ATK:

  • 1200

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Vanquish Soul" Spell/Trap from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● DARK: 1 face-up monster your opponent controls loses 500 ATK/DEF. ● DARK & EARTH: Return the 1 monster with the lowest DEF on the field to the hand (your choice, if tied). You can only use each effect of "Vanquish Soul Dr. Mad Love" once per turn, and cannot activate more than 1 in the same Chain.


SR Rarity
3 cardVanquish Soul Heavy Borger
SR Rarity
3 cardVanquish Soul Heavy Borger
Vanquish Soul Heavy Borger
DARK 7
Vanquish Soul Heavy Borger
  • ATK:

  • 2500

  • DEF:

  • 1500


During the Main Phase (Quick Effect): You can target 1 non-Machine "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● DARK: Draw 1 card. ● EARTH & FIRE: Inflict 1500 damage to your opponent. You can only use each effect of "Vanquish Soul Heavy Borger" once per turn, and cannot activate more than 1 in the same Chain.


SR Rarity
2 cardVanquish Soul Jiaolong
SR Rarity
2 cardVanquish Soul Jiaolong
Vanquish Soul Jiaolong
FIRE 5
Vanquish Soul Jiaolong
  • ATK:

  • 2400

  • DEF:

  • 2100


If you reveal a card(s) in your hand to activate a "Vanquish Soul" card or effect (except during the Damage Step): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● FIRE: Change the battle position of 1 monster on the field. ● 2 FIRE: Add 1 "Vanquish Soul" card from your Deck to your hand, except "Vanquish Soul Jiaolong". You can only use each effect of "Vanquish Soul Jiaolong" once per turn, and cannot activate more than 1 in the same Chain.


N Rarity
1 cardVanquish Soul Pantera
N Rarity
1 cardVanquish Soul Pantera
Vanquish Soul Pantera
EARTH 4
Vanquish Soul Pantera
  • ATK:

  • 1700

  • DEF:

  • 1900


If you control no monsters in your Main Monster Zone: You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● EARTH: This card cannot be destroyed by battle this turn. ● EARTH & FIRE: Destroy all Spells/Traps in this card's column. You can only use each effect of "Vanquish Soul Pantera" once per turn, and cannot activate more than 1 in the same Chain.


UR Rarity
3 cardVanquish Soul Razen
UR Rarity
3 cardVanquish Soul Razen
Vanquish Soul Razen
FIRE 4
Vanquish Soul Razen
  • ATK:

  • 1800

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 non-Warrior "Vanquish Soul" monster from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● FIRE: This card cannot be destroyed by card effects this turn. ● FIRE & DARK: Destroy all other monsters in this card's column. You can only use each effect of "Vanquish Soul Razen" once per turn, and cannot activate more than 1 in the same Chain.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
2 cardGhost Belle & Haunted Mansion
UR Rarity
2 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


SR Rarity
3 cardPot of Extravagance
SR Rarity
3 cardPot of Extravagance
Pot of Extravagance
Spell Normal
Pot of Extravagance

    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




    Tag(s):

     Rarity
    1 cardRegenesis
     Rarity
    1 cardRegenesis
    Regenesis
    Spell Normal
    Regenesis

      Take 1 "Regenesis" monster from your Deck, and either add it to your hand or send it to the GY, or, if you control a "Regenesis" monster, you can add 1 monster with 2500 ATK and DEF from your Deck to your hand instead. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 "Regenesis" monster in your GY; Special Summon it. You can only use each effect of "Regenesis" once per turn.


       Rarity
      3 cardRegenesis Code
       Rarity
      3 cardRegenesis Code
      Regenesis Code
      Spell Quick
      Regenesis Code

        Special Summon 1 "Regenesis" monster from your Deck (but send it to the GY during your opponent's End Phase), also until the end of the next turn after this card resolves, you cannot Special Summon from the Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Regenesis" monsters; Special Summon it. You can only use each effect of "Regenesis Code" once per turn.


         Rarity
        3 cardSeventh Tachyon
         Rarity
        3 cardSeventh Tachyon
        Seventh Tachyon
        Spell Normal
        Seventh Tachyon

          Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


          UR Rarity
          3 cardStake your Soul!
          UR Rarity
          3 cardStake your Soul!
          Stake your Soul!
          Spell Normal
          Stake your Soul!

            Reveal 1 monster in your hand; Special Summon 1 "Vanquish Soul" monster with the same Attribute, but a different name, from your Deck, but return it to the hand during the End Phase. You can only activate 1 "Stake your Soul!" per turn.


            R Rarity
            1 cardVanquish Soul Snow Devil
            R Rarity
            1 cardVanquish Soul Snow Devil
            Vanquish Soul Snow Devil
            Trap Normal
            Vanquish Soul Snow Devil

              Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed. ● 1+: Inflict 400 damage to your opponent, then you can Special Summon 1 "Vanquish Soul" monster from your hand. ● 2+: Inflict 600 damage to your opponent, also this turn, "Vanquish Soul" monsters you control cannot be destroyed by card effects. ● 3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field. You can only activate 1 "Vanquish Soul Snow Devil" per turn.


              SR Rarity
              1 cardBaromet the Sacred Sheep Shrub
              SR Rarity
              1 cardBaromet the Sacred Sheep Shrub
              Baromet the Sacred Sheep Shrub
              EARTH
              Baromet the Sacred Sheep Shrub
              • ATK:

              • 1900

              • DEF:

              • 2000


              2+ Level 4 monsters You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn.


              R Rarity
              2 cardDark Armed, the Dragon of Annihilation
              R Rarity
              2 cardDark Armed, the Dragon of Annihilation
              Dark Armed, the Dragon of Annihilation
              DARK
              Dark Armed, the Dragon of Annihilation
              • ATK:

              • 2800

              • DEF:

              • 1000


              2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


              UR Rarity
              1 cardDingirsu, the Orcust of the Evening Star
              UR Rarity
              1 cardDingirsu, the Orcust of the Evening Star
              Dingirsu, the Orcust of the Evening Star
              DARK
              Dingirsu, the Orcust of the Evening Star
              • ATK:

              • 2600

              • DEF:

              • 2100


              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


              UR Rarity
              1 cardEvilswarm Exciton Knight
              UR Rarity
              1 cardEvilswarm Exciton Knight
              Evilswarm Exciton Knight
              LIGHT
              Evilswarm Exciton Knight
              • ATK:

              • 1900

              • DEF:

              • 0


              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


              SR Rarity
              3 cardNumber 105: Battlin' Boxer Star Cestus
              SR Rarity
              3 cardNumber 105: Battlin' Boxer Star Cestus
              Number 105: Battlin' Boxer Star Cestus
              FIRE
              Number 105: Battlin' Boxer Star Cestus
              • ATK:

              • 2500

              • DEF:

              • 1600


              3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.


              SR Rarity
              2 cardNumber 106: Giant Hand
              SR Rarity
              2 cardNumber 106: Giant Hand
              Number 106: Giant Hand
              EARTH
              Number 106: Giant Hand
              • ATK:

              • 2000

              • DEF:

              • 2000


              2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


              SR Rarity
              1 cardNumber 23: Lancelot, Dark Knight of the Underworld
              SR Rarity
              1 cardNumber 23: Lancelot, Dark Knight of the Underworld
              Number 23: Lancelot, Dark Knight of the Underworld
              DARK
              Number 23: Lancelot, Dark Knight of the Underworld
              • ATK:

              • 2000

              • DEF:

              • 1500


              2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.


              SR Rarity
              2 cardNumber 68: Sanaphond the Sky Prison
              SR Rarity
              2 cardNumber 68: Sanaphond the Sky Prison
              Number 68: Sanaphond the Sky Prison
              DARK
              Number 68: Sanaphond the Sky Prison
              • ATK:

              • 2100

              • DEF:

              • 2700


              2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.


              SR Rarity
              1 cardRed-Eyes Flare Metal Dragon
              SR Rarity
              1 cardRed-Eyes Flare Metal Dragon
              Red-Eyes Flare Metal Dragon
              DARK
              Red-Eyes Flare Metal Dragon
              • ATK:

              • 2800

              • DEF:

              • 2400


              2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.


              UR Rarity
              1 cardTornado Dragon
              UR Rarity
              1 cardTornado Dragon
              Tornado Dragon
              WIND
              Tornado Dragon
              • ATK:

              • 2100

              • DEF:

              • 2000


              2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


              N Rarity
              3 cardFlying "C"
              N Rarity
              3 cardFlying "C"
              Flying "C"
              EARTH 3
              Flying "C"
              • ATK:

              • 700

              • DEF:

              • 700


              When your opponent Normal or Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand to the opponent's field in Defense Position. The controller of this card cannot Xyz Summon.


              SR Rarity
              3 cardCosmic Cyclone
              SR Rarity
              3 cardCosmic Cyclone
              Cosmic Cyclone
              Spell Quick
              Cosmic Cyclone

                Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                SR Rarity
                3 cardSpell Card "Soul Exchange"
                SR Rarity
                3 cardSpell Card "Soul Exchange"
                Spell Card "Soul Exchange"
                Spell Normal
                Spell Card "Soul Exchange"

                  Immediately after this effect resolves, Tribute Summon 1 monster (and you can Tribute monsters your opponent controls even though you do not control them), but it cannot be Tributed this turn. If this card is sent from the field to the GY: Your opponent can apply this card's preceding effect. You can only activate 1 "Spell Card "Soul Exchange"" per turn.


                   Rarity
                  3 cardDragon's Mind
                   Rarity
                  3 cardDragon's Mind
                  Dragon's Mind
                  Trap Counter
                  Dragon's Mind

                    When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.


                    SR Rarity
                    3 cardMacro Cosmos
                    SR Rarity
                    3 cardMacro Cosmos
                    Macro Cosmos
                    Trap Continuous
                    Macro Cosmos

                      When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.




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