Created by: YGO Mod (20517634)

Created On: 11/06/2025

Main: 40 Extra: 15

3 cardCyber Dragon 3 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


3 cardGarbage Lord 3 cardGarbage Lord
Garbage Lord
DARK 5
Garbage Lord
  • ATK:

  • 0

  • DEF:

  • 2400


You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


3 cardOracle of the Sun 3 cardOracle of the Sun
Oracle of the Sun
LIGHT 5
Oracle of the Sun
  • ATK:

  • 1000

  • DEF:

  • 2000


If only your opponent controls a monster, you can Special Summon this card (from your hand). When this card on the field is destroyed and sent to the GY: You can add 1 "Fire Ant Ascator" or "Supay" from your Deck to your hand.


3 cardThe Tricky 3 cardThe Tricky
The Tricky
WIND 5
The Tricky
  • ATK:

  • 2000

  • DEF:

  • 1200


You can Special Summon this card (from your hand) by discarding 1 card.


3 cardVice Dragon 3 cardVice Dragon
Vice Dragon
DARK 5
Vice Dragon
  • ATK:

  • 2000

  • DEF:

  • 2400


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved.


3 cardFire Ant Ascator 3 cardFire Ant Ascator
Fire Ant Ascator
EARTH 3
Fire Ant Ascator
  • ATK:

  • 700

  • DEF:

  • 1300


When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn.


3 cardGenex Ally Birdman 3 cardGenex Ally Birdman
Genex Ally Birdman
DARK 3
Genex Ally Birdman
  • ATK:

  • 1400

  • DEF:

  • 400


You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.


1 cardGlow-Up Bulb 1 cardGlow-Up Bulb
Glow-Up Bulb
EARTH 1
Glow-Up Bulb
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


3 cardJunk Synchron 3 cardJunk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


3 cardSupay 3 cardSupay
Supay
EARTH 1
Supay
  • ATK:

  • 300

  • DEF:

  • 100


When this card is sent from the field to the GY by card effect: You can Special Summon 1 "Oracle of the Sun" from your Deck, and if you do, double its ATK, also return it to the hand during the End Phase of this turn.


1 cardUnknown Synchron 1 cardUnknown Synchron
Unknown Synchron
DARK 1
Unknown Synchron
  • ATK:

  • 0

  • DEF:

  • 0


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way.


1 cardInstant Fusion
1 cardInstant Fusion
Instant Fusion
Spell Normal
Instant Fusion

    Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


    1 cardMonster Reborn
    1 cardMonster Reborn
    Monster Reborn
    Spell Normal
    Monster Reborn

      Target 1 monster in either GY; Special Summon it.




      Tag(s):

      1 cardOne for One
      1 cardOne for One
      One for One
      Spell Normal
      One for One

        Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


        1 cardReinforcement of the Army
        1 cardReinforcement of the Army
        Reinforcement of the Army
        Spell Normal
        Reinforcement of the Army

          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


          1 cardSwords of Revealing Light
          1 cardSwords of Revealing Light
          Swords of Revealing Light
          Spell Normal
          Swords of Revealing Light

            After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


            3 cardTuning 3 cardTuning
            Tuning
            Spell Normal
            Tuning

              Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


              2 cardCall of the Haunted
              2 cardCall of the Haunted
              Call of the Haunted
              Trap Continuous
              Call of the Haunted

                Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                1 cardMirror Force
                1 cardMirror Force
                Mirror Force
                Trap Normal
                Mirror Force

                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                  1 cardCharubin the Fire Knight 1 cardCharubin the Fire Knight
                  Charubin the Fire Knight
                  FIRE 3
                  Charubin the Fire Knight
                  • ATK:

                  • 1100

                  • DEF:

                  • 800


                  "Monster Egg" + "Hinotama Soul"


                  1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                  Chimeratech Fortress Dragon
                  DARK 8
                  Chimeratech Fortress Dragon
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                  1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                  Reaper on the Nightmare
                  DARK 5
                  Reaper on the Nightmare
                  • ATK:

                  • 800

                  • DEF:

                  • 600


                  "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                  1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                  Brionac, Dragon of the Ice Barrier
                  WATER 6
                  Brionac, Dragon of the Ice Barrier
                  • ATK:

                  • 2300

                  • DEF:

                  • 1400


                  1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                  1 cardJunk Destroyer 1 cardJunk Destroyer
                  Junk Destroyer
                  EARTH 8
                  Junk Destroyer
                  • ATK:

                  • 2600

                  • DEF:

                  • 2500


                  "Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets.


                  2 cardMoon Dragon Quilla 2 cardMoon Dragon Quilla
                  Moon Dragon Quilla
                  DARK 6
                  Moon Dragon Quilla
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  "Supay" + 1+ non-Tuner monsters If this card is targeted for an attack: Gain LP equal to half the attacking monster's ATK. If this card on the field is destroyed: You can target 1 "Sun Dragon Inti" in your GY; Special Summon that target.


                  1 cardOrient Dragon 1 cardOrient Dragon
                  Orient Dragon
                  WIND 6
                  Orient Dragon
                  • ATK:

                  • 2300

                  • DEF:

                  • 1000


                  1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Target 1 Synchro Monster your opponent controls; banish that target.


                  1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                  Red Dragon Archfiend
                  DARK 8
                  Red Dragon Archfiend
                  • ATK:

                  • 3000

                  • DEF:

                  • 2000


                  1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                  1 cardStardust Dragon 1 cardStardust Dragon
                  Stardust Dragon
                  WIND 8
                  Stardust Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                  2 cardSun Dragon Inti 2 cardSun Dragon Inti
                  Sun Dragon Inti
                  LIGHT 8
                  Sun Dragon Inti
                  • ATK:

                  • 3000

                  • DEF:

                  • 2800


                  "Fire Ant Ascator" + 1+ non-Tuner monsters If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. Once per turn, during the Standby Phase of the next turn after this card on the field was destroyed: You can target 1 "Moon Dragon Quilla" in your GY; Special Summon that target.


                  1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                  Leviair the Sea Dragon
                  WIND
                  Leviair the Sea Dragon
                  • ATK:

                  • 1800

                  • DEF:

                  • 1600


                  2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                  1 cardNumber 61: Volcasaurus 1 cardNumber 61: Volcasaurus
                  Number 61: Volcasaurus
                  FIRE
                  Number 61: Volcasaurus
                  • ATK:

                  • 2500

                  • DEF:

                  • 1000


                  2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


                  1 cardWind-Up Zenmaines 1 cardWind-Up Zenmaines
                  Wind-Up Zenmaines
                  FIRE
                  Wind-Up Zenmaines
                  • ATK:

                  • 1500

                  • DEF:

                  • 2100


                  2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.




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