Created by: YGO Mod (20517634)

Created On: 11/09/2025

Need 23 UR

 Rarity
Earthbound Immortal Red Nova1 card
UR Rarity
Earthbound Prisoner Stone Sweeper2 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
Grapha, Dragon Overlord of Dark World1 card
UR Rarity
Chaos Angel1 card
UR Rarity
Cyber Slash Harpie Lady1 card
UR Rarity
Diabell, Queen of the White Forest1 card
UR Rarity
Icejade Gymir Aegirine1 card
UR Rarity
Satellite Warrior1 card
UR Rarity
Tri-Edge Master1 card
UR Rarity
Visas Amritara1 card
UR Rarity
Ash Blossom & Joyous Spring2 card
UR Rarity
Vision Resonator2 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Called by the Grave1 card
UR Rarity
Crimson Gaia3 card
UR Rarity
Infinite Impermanence2 card

Main: 40 Extra: 15

SR Rarity
3 cardBone Archfiend
SR Rarity
3 cardBone Archfiend
Bone Archfiend
DARK 4
Bone Archfiend
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


 Rarity
1 cardEarthbound Immortal Red Nova
 Rarity
1 cardEarthbound Immortal Red Nova
Earthbound Immortal Red Nova
DARK 12
Earthbound Immortal Red Nova
  • ATK:

  • 3500

  • DEF:

  • 3000


There can only be 1 "Earthbound Immortal" monster on the field. During the Main Phase (Quick Effect): You can banish this card from your hand or GY; send 1 "Earthbound Immortal" monster or "Red Dragon Archfiend" from your hand or face-up Monster Zone to the GY, then you can apply 1 of these effects. ● Special Summon 1 "Earthbound" monster from your Deck or Extra Deck. ● Special Summon 1 "Red Nova Dragon" from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of "Earthbound Immortal Red Nova" once per turn.


UR Rarity
2 cardEarthbound Prisoner Stone Sweeper
UR Rarity
2 cardEarthbound Prisoner Stone Sweeper
Earthbound Prisoner Stone Sweeper
DARK 5
Earthbound Prisoner Stone Sweeper
  • ATK:

  • 1600

  • DEF:

  • 1600


If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


R Rarity
1 cardRed Lotus King, Flame Crime
R Rarity
1 cardRed Lotus King, Flame Crime
Red Lotus King, Flame Crime
FIRE 3
Red Lotus King, Flame Crime
  • ATK:

  • 1700

  • DEF:

  • 300


During the Main Phase, if you control a Fiend Tuner, or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can inflict 400 damage to your opponent for each FIRE monster you control with different names. If this card is sent to the GY as Synchro Material: You can send 1 Normal Trap from your Deck to the GY. You can only use each effect of "Red Lotus King, Flame Crime" once per turn.


R Rarity
2 cardWandering King Wildwind
R Rarity
2 cardWandering King Wildwind
Wandering King Wildwind
DARK 4
Wandering King Wildwind
  • ATK:

  • 1700

  • DEF:

  • 1300


If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.


UR Rarity
2 cardAsh Blossom & Joyous Spring
UR Rarity
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


R Rarity
2 cardCrimson Resonator
R Rarity
2 cardCrimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


N Rarity
1 cardObsessive Uvualoop
N Rarity
1 cardObsessive Uvualoop
Obsessive Uvualoop
EARTH 4
Obsessive Uvualoop
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn.


R Rarity
1 cardRed Resonator
R Rarity
1 cardRed Resonator
Red Resonator
FIRE 2
Red Resonator
  • ATK:

  • 600

  • DEF:

  • 200


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.


SR Rarity
3 cardSoul Resonator
SR Rarity
3 cardSoul Resonator
Soul Resonator
FIRE 3
Soul Resonator
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


R Rarity
1 cardSynkron Resonator
R Rarity
1 cardSynkron Resonator
Synkron Resonator
DARK 1
Synkron Resonator
  • ATK:

  • 100

  • DEF:

  • 100


If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.


UR Rarity
2 cardVision Resonator
UR Rarity
2 cardVision Resonator
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


N Rarity
1 cardAbsolute Powerforce
N Rarity
1 cardAbsolute Powerforce
Absolute Powerforce
Spell Quick
Absolute Powerforce

    Target 1 "Red Dragon Archfiend" you control; if it battles an opponent's monster this turn while you control it, apply these effects until the end of the Damage Step. ● It gains 1000 ATK. ● Your opponent cannot activate cards or effects. ● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Any battle damage your opponent takes from that battle is doubled.


    UR Rarity
    1 cardCalled by the Grave
    UR Rarity
    1 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      UR Rarity
      3 cardCrimson Gaia
      UR Rarity
      3 cardCrimson Gaia
      Crimson Gaia
      Spell Continuous
      Crimson Gaia

        During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


        SR Rarity
        3 cardResonator Call
        SR Rarity
        3 cardResonator Call
        Resonator Call
        Spell Normal
        Resonator Call

          Add 1 "Resonator" monster from your Deck to your hand.


          R Rarity
          1 cardResonator Command
          R Rarity
          1 cardResonator Command
          Resonator Command
          Spell Quick
          Resonator Command

            Discard 1 "Resonator" monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand. You can only activate 1 "Resonator Command" per turn.


            N Rarity
            1 cardScarlet Security
            N Rarity
            1 cardScarlet Security
            Scarlet Security
            Spell Normal
            Scarlet Security

              If you control a "Red Dragon Archfiend": Destroy all Spell and Trap Cards your opponent controls.


              SR Rarity
              2 cardVoid Apocalypse
              SR Rarity
              2 cardVoid Apocalypse
              Void Apocalypse
              Spell Continuous
              Void Apocalypse

                You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn.


                R Rarity
                1 cardFiendish Chain
                R Rarity
                1 cardFiendish Chain
                Fiendish Chain
                Trap Continuous
                Fiendish Chain

                  Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                  N Rarity
                  1 cardFiendish Golem
                  N Rarity
                  1 cardFiendish Golem
                  Fiendish Golem
                  Trap Normal
                  Fiendish Golem

                    Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.


                    UR Rarity
                    2 cardInfinite Impermanence
                    UR Rarity
                    2 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      SR Rarity
                      1 cardRed Reign
                      SR Rarity
                      1 cardRed Reign
                      Red Reign
                      Trap Normal
                      Red Reign

                        If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.


                        SR Rarity
                        1 cardRed Zone
                        SR Rarity
                        1 cardRed Zone
                        Red Zone
                        Trap Continuous
                        Red Zone

                          When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.


                          UR Rarity
                          1 cardGrapha, Dragon Overlord of Dark World
                          UR Rarity
                          1 cardGrapha, Dragon Overlord of Dark World
                          Grapha, Dragon Overlord of Dark World
                          DARK 10
                          Grapha, Dragon Overlord of Dark World
                          • ATK:

                          • 3200

                          • DEF:

                          • 2300


                          "Grapha, Dragon Lord of Dark World" + 1 DARK monster When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". You can only use this effect of "Grapha, Dragon Overlord of Dark World" once per turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your "Grapha, Dragon Lord of Dark World" that is banished or in your GY, then each player with a hand discards 1 card.


                          UR Rarity
                          1 cardChaos Angel
                          UR Rarity
                          1 cardChaos Angel
                          Chaos Angel
                          DARK 10
                          Chaos Angel
                          • ATK:

                          • 3500

                          • DEF:

                          • 2800


                          1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                          UR Rarity
                          1 cardCyber Slash Harpie Lady
                          UR Rarity
                          1 cardCyber Slash Harpie Lady
                          Cyber Slash Harpie Lady
                          WIND 8
                          Cyber Slash Harpie Lady
                          • ATK:

                          • 2600

                          • DEF:

                          • 1400


                          1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.


                          UR Rarity
                          1 cardDiabell, Queen of the White Forest
                          UR Rarity
                          1 cardDiabell, Queen of the White Forest
                          Diabell, Queen of the White Forest
                          LIGHT 8
                          Diabell, Queen of the White Forest
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.


                          UR Rarity
                          1 cardIcejade Gymir Aegirine
                          UR Rarity
                          1 cardIcejade Gymir Aegirine
                          Icejade Gymir Aegirine
                          WATER 10
                          Icejade Gymir Aegirine
                          • ATK:

                          • 3000

                          • DEF:

                          • 1500


                          1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                          R Rarity
                          1 cardMuddy Mudragon
                          R Rarity
                          1 cardMuddy Mudragon
                          Muddy Mudragon
                          DARK 6
                          Muddy Mudragon
                          • ATK:

                          • 500

                          • DEF:

                          • 2200


                          1 Tuner + 1+ non-Tuner monsters This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn.


                          UR Rarity
                          1 cardSatellite Warrior
                          UR Rarity
                          1 cardSatellite Warrior
                          Satellite Warrior
                          DARK 10
                          Satellite Warrior
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


                          UR Rarity
                          1 cardTri-Edge Master
                          UR Rarity
                          1 cardTri-Edge Master
                          Tri-Edge Master
                          LIGHT 6
                          Tri-Edge Master
                          • ATK:

                          • 2100

                          • DEF:

                          • 1800


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels used for its Synchro Summon, or if you used 3 or more monsters as materials, apply all these effects, in sequence. ● 1 & 5: Destroy 1 other card on the field. ● 2 & 4: Draw 1 card. ● 3 & 3: Treat this card as a Tuner. You can only use this effect of "Tri-Edge Master" once per turn.


                          SR Rarity
                          1 cardCoral Dragon
                          SR Rarity
                          1 cardCoral Dragon
                          Coral Dragon
                          WATER 6
                          Coral Dragon
                          • ATK:

                          • 2400

                          • DEF:

                          • 500


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                          SR Rarity
                          1 cardRciela, Sinister Soul of the White Forest
                          SR Rarity
                          1 cardRciela, Sinister Soul of the White Forest
                          Rciela, Sinister Soul of the White Forest
                          LIGHT 6
                          Rciela, Sinister Soul of the White Forest
                          • ATK:

                          • 2000

                          • DEF:

                          • 1600


                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.


                          SR Rarity
                          1 cardSilvera, Wolf Tamer of the White Forest
                          SR Rarity
                          1 cardSilvera, Wolf Tamer of the White Forest
                          Silvera, Wolf Tamer of the White Forest
                          LIGHT 6
                          Silvera, Wolf Tamer of the White Forest
                          • ATK:

                          • 1900

                          • DEF:

                          • 2400


                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


                          UR Rarity
                          1 cardVisas Amritara
                          UR Rarity
                          1 cardVisas Amritara
                          Visas Amritara
                          LIGHT 8
                          Visas Amritara
                          • ATK:

                          • 2500

                          • DEF:

                          • 2100


                          1+ Tuners + 1 LIGHT monster This card's name becomes "Visas Starfrost" while on the field. You can only use each of the following effects of "Visas Amritara" once per turn. If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand. During your Main Phase: You can destroy 1 monster you control, also all Synchro Monsters you control will gain 800 ATK this turn.


                          SR Rarity
                          1 cardZapper Shrimp
                          SR Rarity
                          1 cardZapper Shrimp
                          Zapper Shrimp
                          LIGHT 2
                          Zapper Shrimp
                          • ATK:

                          • 1000

                          • DEF:

                          • 1200


                          1 Tuner + 1 non-Tuner monster If this card is Special Summoned: You can send 1 other card from your hand or field to the GY, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Zapper Shrimp" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                          SR Rarity
                          1 cardSteelswarm Roach
                          SR Rarity
                          1 cardSteelswarm Roach
                          Steelswarm Roach
                          DARK
                          Steelswarm Roach
                          • ATK:

                          • 1900

                          • DEF:

                          • 0


                          2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                          UR Rarity
                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                          UR Rarity
                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                          Super Starslayer TY-PHON - Sky Crisis
                          DARK
                          Super Starslayer TY-PHON - Sky Crisis
                          • ATK:

                          • 2900

                          • DEF:

                          • 2900


                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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