Created by: YGO Mod (20517634)

Created On: 11/10/2025

Main: 40 Extra: 15

1 cardBystial Druiswurm
1 cardBystial Druiswurm
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


1 cardBystial Magnamhut
1 cardBystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


1 cardCentur-Ion Gargoyle II 1 cardCentur-Ion Gargoyle II
Centur-Ion Gargoyle II
DARK 8
Centur-Ion Gargoyle II
  • ATK:

  • 2000

  • DEF:

  • 3000


You can send 1 face-up "Centur-Ion" card you control to the GY; Special Summon this card from your hand, also you cannot Special Summon "Centur-Ion Gargoyle II" for the rest of this turn. If this card is sent to the GY as Synchro Material: You can add this card to your hand. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can reduce its Level by 4. You can only use each effect of "Centur-Ion Gargoyle II" once per turn.


1 cardCentur-Ion Trudea 1 cardCentur-Ion Trudea
Centur-Ion Trudea
DARK 4
Centur-Ion Trudea
  • ATK:

  • 1000

  • DEF:

  • 2000


During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.


1 cardElvennotes Dyina 1 cardElvennotes Dyina
Elvennotes Dyina
WATER 6
Elvennotes Dyina
  • ATK:

  • 2400

  • DEF:

  • 1800


You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elvennotes Dyina" once per turn this way. You can only use each of the following effects of "Elvennotes Dyina" once per turn. During your Main Phase: You can place 1 "Elvennotes" Continuous Spell from your Deck face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can banish 1 random card from your opponent's hand face-up until the End Phase.


1 cardElvennotes Fortona 1 cardElvennotes Fortona
Elvennotes Fortona
LIGHT 6
Elvennotes Fortona
  • ATK:

  • 2200

  • DEF:

  • 1800


You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elvennotes Fortona" once per turn this way. You can only use each of the following effects of "Elvennotes Fortona" once per turn. During your Main Phase: You can place 1 "Elvennotes" Continuous Trap from your hand or Deck face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 face-up Spell/Trap on the field to the hand.


1 cardElvennotes Lucina 1 cardElvennotes Lucina
Elvennotes Lucina
FIRE 6
Elvennotes Lucina
  • ATK:

  • 2500

  • DEF:

  • 1800


You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elvennotes Lucina" once per turn this way. You can only use each of the following effects of "Elvennotes Lucina" once per turn. During your Main Phase: You can add 1 "Elvennotes" monster from your Deck to your hand, except "Elvennotes Lucina". During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 Level 6 or lower monster your opponent controls to the hand.


1 cardFiendsmith Engraver
1 cardFiendsmith Engraver
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMedius the Pure 3 cardMedius the Pure
Medius the Pure
DARK 4
Medius the Pure
  • ATK:

  • 1800

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardCentur-Ion Atrii 1 cardCentur-Ion Atrii
Centur-Ion Atrii
DARK 4
Centur-Ion Atrii
  • ATK:

  • 1800

  • DEF:

  • 1400


If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Centur-Ion Atrii" once per turn. If this card is Normal or Special Summoned, and you have both an "Emblema" card and a "Centur-Ion" card in your GY: You can draw 1 card, also you cannot Special Summon "Centur-Ion Atrii" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.


3 cardCentur-Ion Primera 3 cardCentur-Ion Primera
Centur-Ion Primera
LIGHT 4
Centur-Ion Primera
  • ATK:

  • 1600

  • DEF:

  • 1600


While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.


1 cardElvennotes Power Patron 1 cardElvennotes Power Patron
Elvennotes Power Patron
FIRE 1
Elvennotes Power Patron
  • ATK:

  • 300

  • DEF:

  • 200


You cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each of the following effects of "Elvennotes Power Patron" once per turn. During the Main Phase (Quick Effect): You can target the monster in your center Main Monster Zone; increase its Level by 3 (until the end of this turn), then immediately after this effect resolves, you can Synchro Summon 1 "Elvennotes" monster or "Junora the Power Patron of Tuning". If this card is sent to the GY as Synchro Material: You can add 1 "Elvennotes" card from your Deck to your hand.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardElvennotes ~Homecoming Parallelism~ 1 cardElvennotes ~Homecoming Parallelism~
    Elvennotes ~Homecoming Parallelism~
    Spell Continuous
    Elvennotes ~Homecoming Parallelism~

      The monster in your center Main Monster Zone cannot be destroyed by card effects. You can send 1 monster from your hand or field to the GY; Special Summon 1 "Elvennotes" monster with a different original Attribute from your Deck in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elvennotes ~Homecoming Parallelism~" once per turn.


      2 cardEmblema Oath 2 cardEmblema Oath
      Emblema Oath
      Spell Quick
      Emblema Oath

        Activate 1 of these effects; ● Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters. ● Set 1 "Centur-Ion" Spell/Trap directly from your Deck. You can only activate 1 "Emblema Oath" per turn.


        3 cardStand Up Centur-Ion! 3 cardStand Up Centur-Ion!
        Stand Up Centur-Ion!
        Spell Field
        Stand Up Centur-Ion!

          Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.


          1 cardSynchro Rumble 1 cardSynchro Rumble
          Synchro Rumble
          Spell Normal
          Synchro Rumble

            Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.


            1 cardTerraforming
            1 cardTerraforming
            Terraforming
            Spell Normal
            Terraforming

              Add 1 Field Spell from your Deck to your hand.




              Tag(s):

              3 cardTheorealize 3 cardTheorealize
              Theorealize
              Spell Normal
              Theorealize

                Send 1 "Medius the Pure" from your Deck to the GY; look at the top card of your opponent's Deck, and place it on the top or bottom of the Deck. You can banish this card from your GY, then target 1 face-up monster you control and declare 1 Monster Type and 1 Attribute; that monster becomes that Type and Attribute, until the end of your opponent's turn. You can only use each effect of "Theorealize" once per turn.


                1 cardWake Up Centur-Ion! 1 cardWake Up Centur-Ion!
                Wake Up Centur-Ion!
                Spell Quick
                Wake Up Centur-Ion!

                  If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.


                  1 cardCentur-Ion Phalanx 1 cardCentur-Ion Phalanx
                  Centur-Ion Phalanx
                  Trap Normal
                  Centur-Ion Phalanx

                    Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.


                    1 cardElvennotes ~Maddening Rhapsodia~ 1 cardElvennotes ~Maddening Rhapsodia~
                    Elvennotes ~Maddening Rhapsodia~
                    Trap Continuous
                    Elvennotes ~Maddening Rhapsodia~

                      While you have a monster in your center Main Monster Zone, your opponent's monsters cannot attack, except to attack that monster. You can send 1 monster from your hand or field to the GY, then target 1 "Elvennotes" monster in your GY with a different original Attribute; Special Summon it, then if you control a Synchro Monster, you can negate the effects of 1 face-up card your opponent controls until the end of this turn. You can only use this effect of "Elvennotes ~Maddening Rhapsodia~" once per turn.


                      1 cardMagistus Chorozo 1 cardMagistus Chorozo
                      Magistus Chorozo
                      DARK 4
                      Magistus Chorozo
                      • ATK:

                      • 1000

                      • DEF:

                      • 2800


                      1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                      1 cardNecroquip Princess 1 cardNecroquip Princess
                      Necroquip Princess
                      DARK 6
                      Necroquip Princess
                      • ATK:

                      • 2000

                      • DEF:

                      • 2000


                      1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.


                      1 cardFiendsmith's Requiem 1 cardFiendsmith's Requiem
                      Fiendsmith's Requiem
                      LIGHT
                      Fiendsmith's Requiem
                      • ATK:

                      • 600

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                      1 cardS:P Little Knight
                      1 cardS:P Little Knight
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                      1 cardArmades, Keeper of Boundaries 1 cardArmades, Keeper of Boundaries
                      Armades, Keeper of Boundaries
                      LIGHT 5
                      Armades, Keeper of Boundaries
                      • ATK:

                      • 2300

                      • DEF:

                      • 1500


                      1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.


                      1 cardBaronne de Fleur
                      1 cardBaronne de Fleur
                      Baronne de Fleur
                      WIND 10
                      Baronne de Fleur
                      • ATK:

                      • 3000

                      • DEF:

                      • 2400


                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                      1 cardCentur-Ion Auxila 1 cardCentur-Ion Auxila
                      Centur-Ion Auxila
                      DARK 12
                      Centur-Ion Auxila
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      1 Tuner + 1+ non-Tuner monsters Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.


                      1 cardCentur-Ion Legatia 1 cardCentur-Ion Legatia
                      Centur-Ion Legatia
                      LIGHT 12
                      Centur-Ion Legatia
                      • ATK:

                      • 3500

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.


                      1 cardChaos Angel 1 cardChaos Angel
                      Chaos Angel
                      DARK 10
                      Chaos Angel
                      • ATK:

                      • 3500

                      • DEF:

                      • 2800


                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                      2 cardCosmic Blazar Dragon 2 cardCosmic Blazar Dragon
                      Cosmic Blazar Dragon
                      WIND 12
                      Cosmic Blazar Dragon
                      • ATK:

                      • 4000

                      • DEF:

                      • 4000


                      1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                      1 cardCrimson Dragon 1 cardCrimson Dragon
                      Crimson Dragon
                      LIGHT 12
                      Crimson Dragon
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                      1 cardElvennotes Seraphim Stlitzia 1 cardElvennotes Seraphim Stlitzia
                      Elvennotes Seraphim Stlitzia
                      FIRE 7
                      Elvennotes Seraphim Stlitzia
                      • ATK:

                      • -1

                      • DEF:

                      • 3000


                      1 Tuner + 1+ non-Tuner monsters This card's original ATK becomes 3000 while in the center Main Monster Zone. During the Main Phase (Quick Effect): You can Special Summon 1 Level 6 or lower "Elvennotes" monster from your hand or GY, then you can decrease the Levels of all Level 4 or higher monsters currently on the field by 3 until the end of this turn, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elvennotes Seraphim Stlitzia" once per turn.


                      1 cardCentur-Ion Primera Primus 1 cardCentur-Ion Primera Primus
                      Centur-Ion Primera Primus
                      LIGHT 8
                      Centur-Ion Primera Primus
                      • ATK:

                      • 2600

                      • DEF:

                      • 2600


                      1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle, unless it was Special Summoned from the Extra Deck. You can only use each of the following effects of "Centur-Ion Primera Primus" once per turn. If this card is Synchro Summoned: You can add 1 "Emblema" card from your Deck or GY to your hand, then you can destroy 2 cards (1 on each field). If a face-up "Centur-Ion" card(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card.


                      1 cardD/D/D Wave High King Caesar 1 cardD/D/D Wave High King Caesar
                      D/D/D Wave High King Caesar
                      WATER
                      D/D/D Wave High King Caesar
                      • ATK:

                      • 2800

                      • DEF:

                      • 1800


                      2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.




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