Created by: YGO Mod (20517634)

Created On: 11/10/2025

Main: 45 Extra: 15

1 cardCrimson Blader/Assault Mode 1 cardCrimson Blader/Assault Mode
Crimson Blader/Assault Mode
FIRE 10
Crimson Blader/Assault Mode
  • ATK:

  • 3300

  • DEF:

  • 3100


Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". You can reveal this card in your hand; add 1 "Assault Mode Activate" or 1 card that mentions it from your Deck to your hand, and if you do, shuffle this card into the Deck. You can only use this effect of "Crimson Blader/Assault Mode" once per turn. Your opponent cannot activate the effects of Level 5 or higher monsters Special Summoned from the Extra Deck. If this card is destroyed: You can Special Summon 1 "Crimson Blader" from your GY.


1 cardDark Flare Swordsman 1 cardDark Flare Swordsman
Dark Flare Swordsman
FIRE 6
Dark Flare Swordsman
  • ATK:

  • 2200

  • DEF:

  • 800


You take no damage from battles involving this card. You can only use each of the following effects of "Dark Flare Swordsman" once per turn. You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Extra Deck to the GY; Special Summon this card from your hand, also you cannot declare attacks for the rest of this turn, except with Warrior monsters. (Quick Effect): You can Tribute this card; Special Summon 1 monster that mentions "Flame Swordsman" from your Deck, except a Level 6 monster.


3 cardFighting Flame Swordsman 3 cardFighting Flame Swordsman
Fighting Flame Swordsman
FIRE 4
Fighting Flame Swordsman
  • ATK:

  • 1800

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.


2 cardFire Flint Lady 2 cardFire Flint Lady
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


2 cardHa-Re the Sword Mikanko 2 cardHa-Re the Sword Mikanko
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


2 cardHeroic Challenger - Morning Star 2 cardHeroic Challenger - Morning Star
Heroic Challenger - Morning Star
EARTH 4
Heroic Challenger - Morning Star
  • ATK:

  • 1500

  • DEF:

  • 1300


If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.


1 cardImmortal Phoenix Gearfried 1 cardImmortal Phoenix Gearfried
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


3 cardInfernoble Knight - Renaud 3 cardInfernoble Knight - Renaud
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


2 cardInfernoble Knight Ogier 2 cardInfernoble Knight Ogier
Infernoble Knight Ogier
FIRE 4
Infernoble Knight Ogier
  • ATK:

  • 1500

  • DEF:

  • 2000


While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


1 cardInfernoble Knight Turpin 1 cardInfernoble Knight Turpin
Infernoble Knight Turpin
FIRE 4
Infernoble Knight Turpin
  • ATK:

  • 1400

  • DEF:

  • 1700


While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardSalamandra, the Flying Flame Dragon 1 cardSalamandra, the Flying Flame Dragon
Salamandra, the Flying Flame Dragon
FIRE 2
Salamandra, the Flying Flame Dragon
  • ATK:

  • 700

  • DEF:

  • 1600


While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of "Salamandra, the Flying Flame Dragon" once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 "Salamandra" Spell/Trap from your Deck to your hand.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardInfernoble Knight Oliver 1 cardInfernoble Knight Oliver
Infernoble Knight Oliver
FIRE 4
Infernoble Knight Oliver
  • ATK:

  • 1000

  • DEF:

  • 1500


While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


1 cardInfernoble Knight Ricciardetto 1 cardInfernoble Knight Ricciardetto
Infernoble Knight Ricciardetto
FIRE 1
Infernoble Knight Ricciardetto
  • ATK:

  • 500

  • DEF:

  • 0


You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.


1 card"Infernoble Arms - Almace" 1 card"Infernoble Arms - Almace"
"Infernoble Arms - Almace"
Spell Equip
"Infernoble Arms - Almace"

    While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.


    2 card"Infernoble Arms - Durendal" 2 card"Infernoble Arms - Durendal"
    "Infernoble Arms - Durendal"
    Spell Equip
    "Infernoble Arms - Durendal"

      While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


      1 card"Infernoble Arms - Joyeuse" 1 card"Infernoble Arms - Joyeuse"
      "Infernoble Arms - Joyeuse"
      Spell Equip
      "Infernoble Arms - Joyeuse"

        While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.


        2 cardDuel Evolution - Assault Zone 2 cardDuel Evolution - Assault Zone
        Duel Evolution - Assault Zone
        Spell Field
        Duel Evolution - Assault Zone

          When this card is activated: You can add 1 monster that mentions "Assault Mode Activate" from your Deck or GY to your hand. "/Assault Mode" monsters cannot be destroyed by battle or your opponent's card effects during the turn they are Special Summoned. You can pay 2000 LP; once this turn, you can activate "Assault Mode Activate" by Tributing a Synchro Monster in the Extra Deck. You can only use this effect of "Duel Evolution - Assault Zone" once per turn. You can only activate 1 "Duel Evolution - Assault Zone" per turn.


          1 cardFlame Swordsrealm 1 cardFlame Swordsrealm
          Flame Swordsrealm
          Spell Continuous
          Flame Swordsrealm

            Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 "Flame Swordsman" from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.


            1 cardHeroic Call 1 cardHeroic Call
            Heroic Call
            Spell Normal
            Heroic Call

              Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.


              1 cardMikanko Dance - Mayowashidori 1 cardMikanko Dance - Mayowashidori
              Mikanko Dance - Mayowashidori
              Spell Equip
              Mikanko Dance - Mayowashidori

                The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                1 cardMikanko Fire Dance 1 cardMikanko Fire Dance
                Mikanko Fire Dance
                Spell Equip
                Mikanko Fire Dance

                  Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                  3 cardMikanko Water Arabesque 3 cardMikanko Water Arabesque
                  Mikanko Water Arabesque
                  Spell Equip
                  Mikanko Water Arabesque

                    The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                    1 cardNoble Arms Museum 1 cardNoble Arms Museum
                    Noble Arms Museum
                    Spell Field
                    Noble Arms Museum

                      All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.


                      1 cardPhoenix Gearblade 1 cardPhoenix Gearblade
                      Phoenix Gearblade
                      Spell Equip
                      Phoenix Gearblade

                        Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


                        1 cardReinforcement of the Army
                        1 cardReinforcement of the Army
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                          2 cardSalamandra Fusion 2 cardSalamandra Fusion
                          Salamandra Fusion
                          Spell Equip
                          Salamandra Fusion

                            Equip only to a FIRE Warrior monster. It gains 700 ATK. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. While this card is equipped to a Fusion Monster you control: You can send this card and the equipped monster to the GY, and if you do, Special Summon 1 "Flame Swordsman" or 1 Fusion Monster that mentions it from your Extra Deck. (This is treated as a Fusion Summon.) You can only use this effect of "Salamandra Fusion" once per turn.


                            1 cardAssault Mode Activate 1 cardAssault Mode Activate
                            Assault Mode Activate
                            Trap Normal
                            Assault Mode Activate

                              Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.


                              1 cardFlame Swordsman 1 cardFlame Swordsman
                              Flame Swordsman
                              FIRE 5
                              Flame Swordsman
                              • ATK:

                              • 1800

                              • DEF:

                              • 1600


                              "Flame Manipulator" + "Masaki the Legendary Swordsman"


                              1 cardSnake-Eyes Doomed Dragon 1 cardSnake-Eyes Doomed Dragon
                              Snake-Eyes Doomed Dragon
                              FIRE 8
                              Snake-Eyes Doomed Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                              1 cardUltimate Flame Swordsman 1 cardUltimate Flame Swordsman
                              Ultimate Flame Swordsman
                              FIRE 8
                              Ultimate Flame Swordsman
                              • ATK:

                              • 2800

                              • DEF:

                              • 1600


                              "Flame Swordsman" + "Fighting Flame Dragon" You can target 1 monster your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. This is a Quick Effect if this card is equipped with an Equip Card. At the start of the Damage Step, if this card battles: You can double this card's ATK until the end of this turn, but if you do, destroy it during the End Phase of this turn. You can only use each effect of "Ultimate Flame Swordsman" once per turn.


                              1 cardEmperor Charles the Great 1 cardEmperor Charles the Great
                              Emperor Charles the Great
                              FIRE
                              Emperor Charles the Great
                              • ATK:

                              • 3000

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.


                              1 cardFerocious Flame Swordsman 1 cardFerocious Flame Swordsman
                              Ferocious Flame Swordsman
                              FIRE
                              Ferocious Flame Swordsman
                              • ATK:

                              • 1300

                              • LINK-2

                              Link Arrow:

                              Left

                              Bottom-Left


                              2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                              1 cardFlametongue the Burning Blade 1 cardFlametongue the Burning Blade
                              Flametongue the Burning Blade
                              FIRE
                              Flametongue the Burning Blade
                              • ATK:

                              • 1400

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 FIRE monsters Face-up Spells/Traps you control cannot be destroyed by your opponent's card effects. You can target 1 of your banished FIRE monsters; add it to your hand, but you cannot activate cards, or the effects of cards, with its name for the rest of this turn. You can only use this effect of "Flametongue the Burning Blade" once per turn.


                              1 cardIsolde, Two Tales of the Noble Knights
                              1 cardIsolde, Two Tales of the Noble Knights
                              Isolde, Two Tales of the Noble Knights
                              LIGHT
                              Isolde, Two Tales of the Noble Knights
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                              1 cardPromethean Princess, Bestower of Flames 1 cardPromethean Princess, Bestower of Flames
                              Promethean Princess, Bestower of Flames
                              FIRE
                              Promethean Princess, Bestower of Flames
                              • ATK:

                              • 2700

                              • LINK-3

                              Link Arrow:

                              Left

                              Right

                              Bottom


                              2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                              1 cardSalamangreat Raging Phoenix 1 cardSalamangreat Raging Phoenix
                              Salamangreat Raging Phoenix
                              FIRE
                              Salamangreat Raging Phoenix
                              • ATK:

                              • 2800

                              • LINK-4

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.


                              1 cardAngelica, Princess of Noble Arms 1 cardAngelica, Princess of Noble Arms
                              Angelica, Princess of Noble Arms
                              FIRE 5
                              Angelica, Princess of Noble Arms
                              • ATK:

                              • 1200

                              • DEF:

                              • 2400


                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.


                              1 cardBaronne de Fleur
                              1 cardBaronne de Fleur
                              Baronne de Fleur
                              WIND 10
                              Baronne de Fleur
                              • ATK:

                              • 3000

                              • DEF:

                              • 2400


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                              1 cardCrimson Blader 1 cardCrimson Blader
                              Crimson Blader
                              FIRE 8
                              Crimson Blader
                              • ATK:

                              • 2800

                              • DEF:

                              • 2600


                              1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.


                              1 cardInfernoble Knight Emperor Charles 1 cardInfernoble Knight Emperor Charles
                              Infernoble Knight Emperor Charles
                              FIRE 9
                              Infernoble Knight Emperor Charles
                              • ATK:

                              • 3000

                              • DEF:

                              • 200


                              1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                              1 cardNight Wing Priestess 1 cardNight Wing Priestess
                              Night Wing Priestess
                              WIND 8
                              Night Wing Priestess
                              • ATK:

                              • 2500

                              • DEF:

                              • 2500


                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can Set 1 "Assault Mode Activate" from your hand, Deck, or GY. It can be activated this turn. You can discard 1 card; add to your hand, or Special Summon, 1 monster that mentions "Assault Mode Activate" from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Night Wing Priestess" once per turn.


                              1 cardInfernoble Knight Captain Roland 1 cardInfernoble Knight Captain Roland
                              Infernoble Knight Captain Roland
                              FIRE 5
                              Infernoble Knight Captain Roland
                              • ATK:

                              • 2000

                              • DEF:

                              • 500


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.




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