Created by: YGO Mod (20517634)

Created On: 03/29/2023

Main: 40

3 cardDjinn Cursenchanter of Rituals 3 cardDjinn Cursenchanter of Rituals
Djinn Cursenchanter of Rituals
DARK 4
Djinn Cursenchanter of Rituals
  • ATK:

  • 1700

  • DEF:

  • 1000


When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, Synchro Monsters' effects are negated.


3 cardDjinn Presider of Rituals 3 cardDjinn Presider of Rituals
Djinn Presider of Rituals
DARK 4
Djinn Presider of Rituals
  • ATK:

  • 1800

  • DEF:

  • 1400


When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.


3 cardRitual Raven 3 cardRitual Raven
Ritual Raven
DARK 1
Ritual Raven
  • ATK:

  • 300

  • DEF:

  • 300


If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute.


3 cardSnipe Hunter 3 cardSnipe Hunter
Snipe Hunter
DARK 4
Snipe Hunter
  • ATK:

  • 1500

  • DEF:

  • 600


You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.


2 cardDice Jar 2 cardDice Jar
Dice Jar
LIGHT 3
Dice Jar
  • ATK:

  • 200

  • DEF:

  • 300


FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.


3 cardCosmo Queen 3 cardCosmo Queen
Cosmo Queen
DARK 8
Cosmo Queen
  • ATK:

  • 2900

  • DEF:

  • 2450


Queen of the galaxies and mistress of the stars.


3 cardDark Master - Zorc 3 cardDark Master - Zorc
Dark Master - Zorc
DARK 8
Dark Master - Zorc
  • ATK:

  • 2700

  • DEF:

  • 1500


You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.


3 cardDemise, King of Armageddon 3 cardDemise, King of Armageddon
Demise, King of Armageddon
DARK 8
Demise, King of Armageddon
  • ATK:

  • 2400

  • DEF:

  • 2000


You can Ritual Summon this card with "End of the World". You can pay 2000 LP; destroy all other cards on the field.


3 cardRuin, Queen of Oblivion 3 cardRuin, Queen of Oblivion
Ruin, Queen of Oblivion
LIGHT 8
Ruin, Queen of Oblivion
  • ATK:

  • 2300

  • DEF:

  • 2000


You can Ritual Summon this card with "End of the World". When this attacking card destroys an opponent's monster by battle: You can activate this effect; this card can make a second attack in a row.


3 cardContract with the Dark Master 3 cardContract with the Dark Master
Contract with the Dark Master
Spell Normal
Contract with the Dark Master

    This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.


    3 cardEnd of the World 3 cardEnd of the World
    End of the World
    Spell Normal
    End of the World

      This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.


      3 cardRitual Cage 3 cardRitual Cage
      Ritual Cage
      Spell Continuous
      Ritual Cage

        You take no battle damage from attacks involving a Ritual Monster you control. Ritual Monsters you control cannot be targeted by, or destroyed by, monster effects.


        3 cardDice Re-Roll 3 cardDice Re-Roll
        Dice Re-Roll
        Trap Normal
        Dice Re-Roll

          One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)


          2 cardRitual Buster 2 cardRitual Buster
          Ritual Buster
          Trap Normal
          Ritual Buster

            Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.




            https://ygovietnam.com/
            Top