Created by: YGO Mod (20517634)

Created On: 12/05/2025

Main: 55 Extra: 15

1 cardDimension Shifter
1 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardMulcharmy Meowls 3 cardMulcharmy Meowls
Mulcharmy Meowls
EARTH 4
Mulcharmy Meowls
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardZaborg the Mega Monarch 1 cardZaborg the Mega Monarch
Zaborg the Mega Monarch
LIGHT 8
Zaborg the Mega Monarch
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the GY, but not more than the original Level/Rank of that destroyed monster. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect. ● You choose the cards your opponent sends to the GY.


2 cardEnneacraft - Aizaβ.LEON 2 cardEnneacraft - Aizaβ.LEON
Enneacraft - Aizaβ.LEON
LIGHT 9
Enneacraft - Aizaβ.LEON
  • ATK:

  • 3000

  • DEF:

  • 2500


[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it. [ Monster Effect ] You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card or effect in response to the activation of your card or effect (Quick Effect): You can change this Set card to face-up Defense Position; return up to 3 cards on the field to the hand. After this card was flipped face-up, while it is in the Monster Zone, each time a card(s) is added to your opponent's hand by their card effect, inflict 900 damage to your opponent for each.


1 cardEnneacraft - Archaη.TAIL 1 cardEnneacraft - Archaη.TAIL
Enneacraft - Archaη.TAIL
LIGHT 9
Enneacraft - Archaη.TAIL
  • ATK:

  • 3000

  • DEF:

  • 2500


[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it. [ Monster Effect ] You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card or effect that would destroy a cards(s) on the field (Quick Effect): You can change this Set card to face-up Defense Position; monsters and "Enneacraft" Spells you control cannot be destroyed by card effects for the rest of this turn. After this card was flipped face-up, while it is in the Monster Zone, each time a monster(s) is sent to your opponent's GY, inflict 900 damage to your opponent.


2 cardEnneacraft - Astaγ.PIXIEA 2 cardEnneacraft - Astaγ.PIXIEA
Enneacraft - Astaγ.PIXIEA
LIGHT 9
Enneacraft - Astaγ.PIXIEA
  • ATK:

  • 3000

  • DEF:

  • 2500


[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it. [ Monster Effect ] You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can change this Set card to face-up Defense Position; negate that effect, then you can banish 1 random card from your opponent's hand, face-down. After this card was flipped face-up, while it is in the Monster Zone, your opponent cannot target cards in the field or GY with card effects.


3 cardEnneacraft - Atoriϝ.MAR 3 cardEnneacraft - Atoriϝ.MAR
Enneacraft - Atoriϝ.MAR
LIGHT 9
Enneacraft - Atoriϝ.MAR
  • ATK:

  • 3000

  • DEF:

  • 2500


[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it. [ Monster Effect ] FLIP: Change all monsters your opponent controls to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card or effect on the field during your turn (Quick Effect): You can change this Set card to face-up Defense Position; negate the activation, and if you do, destroy that card.


3 cardEnneacraft α' "orgIA" 3 cardEnneacraft α' "orgIA"
Enneacraft α' "orgIA"
EARTH 1
Enneacraft α' "orgIA"
  • ATK:

  • 100

  • DEF:

  • 1000


[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, also you shuffle the rest back into the Deck. You can only use this effect of "Enneacraft α' "orgIA"" once per turn. [ Monster Effect ] FLIP: Destroy 1 monster your opponent controls. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a monster effect in the hand (Quick Effect): You can change this Set card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand.


2 cardEnneacraft β' "alazoneIA" 2 cardEnneacraft β' "alazoneIA"
Enneacraft β' "alazoneIA"
EARTH 1
Enneacraft β' "alazoneIA"
  • ATK:

  • 100

  • DEF:

  • 1000


[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, also you shuffle the rest back into the Deck. You can only use this effect of "Enneacraft β' "alazoneIA"" once per turn. [ Monster Effect ] FLIP: Banish 1 random card from your opponent's hand face-up until the End Phase. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card or effect that includes an effect that adds a card(s) from the Deck to the hand (Quick Effect): You can change this Set card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand.


3 cardEnneacraft ϝ' "tromarIA" 3 cardEnneacraft ϝ' "tromarIA"
Enneacraft ϝ' "tromarIA"
EARTH 1
Enneacraft ϝ' "tromarIA"
  • ATK:

  • 100

  • DEF:

  • 1000


[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, also you shuffle the rest back into the Deck. You can only use this effect of "Enneacraft ϝ' "tromarIA"" once per turn. [ Monster Effect ] FLIP: Negate the effects of 1 Effect Monster your opponent controls until the end of this turn. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can change this Set card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand.


3 cardEnneacraft θ' "oknirIA" 3 cardEnneacraft θ' "oknirIA"
Enneacraft θ' "oknirIA"
EARTH 1
Enneacraft θ' "oknirIA"
  • ATK:

  • 100

  • DEF:

  • 1000


[ Pendulum Effect ] Each time a monster(s) is flipped face-up, place 1 Sinquisition Counter on this card. You can pay 900 LP; reveal 3 "Enneacraft" cards from your Deck, your opponent randomly picks 1 for you to add to your hand, also you shuffle the rest back into the Deck. You can only use this effect of "Enneacraft θ' "oknirIA"" once per turn. [ Monster Effect ] FLIP: Shuffle up to 3 cards from your opponent's GY and/or banishment into the Deck. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position. When your opponent activates a card effect in the GY or banishment (Quick Effect): You can change this Set card to face-up Defense Position; add 1 "Enneacraft" card from your Deck to your hand.


3 cardDimensional Fissure 3 cardDimensional Fissure
Dimensional Fissure
Spell Continuous
Dimensional Fissure

    Any monster sent to the Graveyard is banished instead.


    3 cardEnneacraft - Rebirth 3 cardEnneacraft - Rebirth
    Enneacraft - Rebirth
    Spell Normal
    Enneacraft - Rebirth

      Shuffle any number of "Enneacraft" Monster Cards from your hand and/or face-up field into the Deck, then draw cards equal to the number shuffled. If your opponent Normal or Special Summons a monster(s) while this card is in your GY (except during the Damage Step): You can banish this card, then activate 1 of these effects; ● Special Summon 1 "Enneacraft" monster from your hand in face-down Defense Position. ● Change 1 face-down Defense Position "Enneacraft" monster you control to face-up Defense Position. You can only activate 1 "Enneacraft - Rebirth" per turn.


      3 cardEnneacraft - Release 3 cardEnneacraft - Release
      Enneacraft - Release
      Spell Normal
      Enneacraft - Release

        Place 1 "Enneacraft" Pendulum Monster from your Deck in your Pendulum Zone. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 face-up "Enneacraft" monster from your Extra Deck to your hand. You can only activate 1 "Enneacraft - Release" per turn.


        3 cardEnneapolis, the Sinquisition City 3 cardEnneapolis, the Sinquisition City
        Enneapolis, the Sinquisition City
        Spell Field
        Enneapolis, the Sinquisition City

          (This card is always treated as an "Enneacraft" card.) Once per turn, during the End Phase: Remove all Sinquisition Counters from your field, and if you do, inflict 900 damage to your opponent for each. You can only use each of the following effects of "Enneapolis, the Sinquisition City" once per turn. You can target any number of "Enneacraft" Pendulum Monster Cards you control; return them to the hand. If an "Enneacraft" Pendulum Monster(s) you control is flipped face-up during the Main Phase: You can return to the hand, or place in your Pendulum Zone, 1 of them.


          3 cardGordian Slicer 3 cardGordian Slicer
          Gordian Slicer
          Spell Normal
          Gordian Slicer

            This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


            2 cardPot of Extravagance
            2 cardPot of Extravagance
            Pot of Extravagance
            Spell Normal
            Pot of Extravagance

              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




              Tag(s):

              2 cardSol and Luna 2 cardSol and Luna
              Sol and Luna
              Spell Quick
              Sol and Luna

                Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position. ● Face-up: Change it to face-down Defense Position. ● Face-down: Change it to face-up Defense Position. You can only activate 1 "Sol and Luna" per turn.


                3 cardDestructive Daruma Karma Cannon 3 cardDestructive Daruma Karma Cannon
                Destructive Daruma Karma Cannon
                Trap Normal
                Destructive Daruma Karma Cannon

                  Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                  3 cardEvenly Matched 3 cardEvenly Matched
                  Evenly Matched
                  Trap Normal
                  Evenly Matched

                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                    1 cardElder Entity N'tss 1 cardElder Entity N'tss
                    Elder Entity N'tss
                    LIGHT 4
                    Elder Entity N'tss
                    • ATK:

                    • 2500

                    • DEF:

                    • 1200


                    1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                    1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                    Garura, Wings of Resonant Life
                    DARK 6
                    Garura, Wings of Resonant Life
                    • ATK:

                    • 1500

                    • DEF:

                    • 2400


                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                    1 cardLinkuriboh
                    1 cardLinkuriboh
                    Linkuriboh
                    DARK
                    Linkuriboh
                    • ATK:

                    • 300

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                    1 cardRelinquished Anima 1 cardRelinquished Anima
                    Relinquished Anima
                    DARK
                    Relinquished Anima
                    • ATK:

                    • 0

                    • LINK-1

                    Link Arrow:

                    Top


                    1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                    2 cardJurrac Astero 2 cardJurrac Astero
                    Jurrac Astero
                    FIRE 10
                    Jurrac Astero
                    • ATK:

                    • 2500

                    • DEF:

                    • 2300


                    1 Tuner + 1+ non-Tuner Dinosaur monsters If this card is Synchro Summoned: You can Set 1 "Jurrac" Spell/Trap from your Deck or GY. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can banish 2 Dinosaur monsters from your GY; negate the Summon, and if you do, destroy that monster(s). During your opponent's turn (Quick Effect): You can banish 2 "Jurrac" monsters from your GY, including this card; Special Summon 1 "Jurrac Meteor" from your Extra Deck (this is treated as a Synchro Summon).


                    2 cardJurrac Meteor 2 cardJurrac Meteor
                    Jurrac Meteor
                    FIRE 10
                    Jurrac Meteor
                    • ATK:

                    • 2800

                    • DEF:

                    • 2000


                    1 "Jurrac" Tuner + 2 or more non-Tuner Dinosaur-Type monsters When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner monster from your Graveyard.


                    1 cardCooky★Yummy Way 1 cardCooky★Yummy Way
                    Cooky★Yummy Way
                    LIGHT 2
                    Cooky★Yummy Way
                    • ATK:

                    • 1600

                    • DEF:

                    • 0


                    1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cooky★Yummy Way" once per turn. If this card is Synchro Summoned: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.


                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    LIGHT
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                    Tag(s):

                    2 cardJormungandr, Generaider Boss of Eternity 2 cardJormungandr, Generaider Boss of Eternity
                    Jormungandr, Generaider Boss of Eternity
                    EARTH
                    Jormungandr, Generaider Boss of Eternity
                    • ATK:

                    • -1

                    • DEF:

                    • -1


                    2+ Level 9 monsters You can only control 1 "Jormungandr, Generaider Boss of Eternity". This card's original ATK/DEF become 1000 x its number of materials. (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew attaches 1 card from their hand or field to this card. You can only use this effect of "Jormungandr, Generaider Boss of Eternity" once per turn.


                    1 cardK9-X "Werewolf" 1 cardK9-X "Werewolf"
                    K9-X "Werewolf"
                    LIGHT
                    K9-X "Werewolf"
                    • ATK:

                    • 3300

                    • DEF:

                    • 2500


                    2 Level 9 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is; ● Yours: Banish up to 1 card each from your opponent's field and GY. ● Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase. You can only use this effect of "K9-X "Werewolf"" once per turn.


                    1 cardMereologic Aggregator 1 cardMereologic Aggregator
                    Mereologic Aggregator
                    DARK
                    Mereologic Aggregator
                    • ATK:

                    • 2600

                    • DEF:

                    • 3000


                    2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                    1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                    Super Starslayer TY-PHON - Sky Crisis
                    DARK
                    Super Starslayer TY-PHON - Sky Crisis
                    • ATK:

                    • 2900

                    • DEF:

                    • 2900


                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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