Created by: YGO Mod (20517634)

Created On: 12/11/2025

Main: 45 Extra: 12

2 cardDarklord Marie 2 cardDarklord Marie
Darklord Marie
DARK 5
Darklord Marie
  • ATK:

  • 1700

  • DEF:

  • 1200


Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect.


1 cardElemental Grace Doriado 1 cardElemental Grace Doriado
Elemental Grace Doriado
LIGHT 9
Elemental Grace Doriado
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more monsters with different Attributes in the GYs. Gains ATK/DEF equal to the number of different Attributes in the GYs x 500. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Summon, and if you do, destroy that monster(s).


3 cardElemental HERO Bubbleman 3 cardElemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


3 cardElemental HERO Lady Heat 3 cardElemental HERO Lady Heat
Elemental HERO Lady Heat
FIRE 4
Elemental HERO Lady Heat
  • ATK:

  • 1300

  • DEF:

  • 1000


During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.


1 cardElemental HERO Spirit of Neos 1 cardElemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


3 cardThe Forgiving Maiden 3 cardThe Forgiving Maiden
The Forgiving Maiden
LIGHT 4
The Forgiving Maiden
  • ATK:

  • 850

  • DEF:

  • 2000


Tribute this face-up card to return to your hand 1 of your monsters destroyed as a result of battle during this turn.


3 cardElemental HERO Avian 3 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


3 cardElemental HERO Clayman 3 cardElemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


3 cardElemental Mistress Doriado 3 cardElemental Mistress Doriado
Elemental Mistress Doriado
LIGHT 3
Elemental Mistress Doriado
  • ATK:

  • 1200

  • DEF:

  • 1400


This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field.


2 cardDoriado's Blessing 2 cardDoriado's Blessing
Doriado's Blessing
Spell Normal
Doriado's Blessing

    This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.


    3 cardMiracle Fusion 3 cardMiracle Fusion
    Miracle Fusion
    Spell Normal
    Miracle Fusion

      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


      3 cardPolymerization 3 cardPolymerization
      Polymerization
      Spell Normal
      Polymerization

        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


        3 cardPre-Preparation of Rites 3 cardPre-Preparation of Rites
        Pre-Preparation of Rites
        Spell Normal
        Pre-Preparation of Rites

          Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


          3 cardFuh-Rin-Ka-Zan 3 cardFuh-Rin-Ka-Zan
          Fuh-Rin-Ka-Zan
          Trap Normal
          Fuh-Rin-Ka-Zan

            When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects. ● Destroy all monsters your opponent controls. ● Destroy all Spell and Trap Cards your opponent controls. ● Discard 2 random cards from your opponent's hand. ● Draw 2 cards.


            3 cardGood Goblin Housekeeping
            3 cardGood Goblin Housekeeping
            Good Goblin Housekeeping
            Trap Normal
            Good Goblin Housekeeping

              Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.


              3 cardMagistery Alchemist 3 cardMagistery Alchemist
              Magistery Alchemist
              Trap Normal
              Magistery Alchemist

                Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn.


                3 cardWaboku 3 cardWaboku
                Waboku
                Trap Normal
                Waboku

                  You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                  3 cardElemental HERO Electrum 3 cardElemental HERO Electrum
                  Elemental HERO Electrum
                  LIGHT 10
                  Elemental HERO Electrum
                  • ATK:

                  • 2900

                  • DEF:

                  • 2600


                  "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.


                  1 cardElemental HERO Mariner 1 cardElemental HERO Mariner
                  Elemental HERO Mariner
                  WATER 5
                  Elemental HERO Mariner
                  • ATK:

                  • 1400

                  • DEF:

                  • 1000


                  "Elemental HERO Bubbleman" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.


                  1 cardElemental HERO Mudballman 1 cardElemental HERO Mudballman
                  Elemental HERO Mudballman
                  EARTH 6
                  Elemental HERO Mudballman
                  • ATK:

                  • 1900

                  • DEF:

                  • 3000


                  "Elemental HERO Bubbleman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways.


                  1 cardElemental HERO Rampart Blaster 1 cardElemental HERO Rampart Blaster
                  Elemental HERO Rampart Blaster
                  EARTH 6
                  Elemental HERO Rampart Blaster
                  • ATK:

                  • 2000

                  • DEF:

                  • 2500


                  "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.


                  1 cardElemental HERO Steam Healer 1 cardElemental HERO Steam Healer
                  Elemental HERO Steam Healer
                  WATER 5
                  Elemental HERO Steam Healer
                  • ATK:

                  • 1800

                  • DEF:

                  • 1000


                  "Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.


                  2 cardElemental HERO Sunrise 2 cardElemental HERO Sunrise
                  Elemental HERO Sunrise
                  LIGHT 7
                  Elemental HERO Sunrise
                  • ATK:

                  • 2500

                  • DEF:

                  • 1200


                  2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                  2 cardSt. Joan 2 cardSt. Joan
                  St. Joan
                  LIGHT 7
                  St. Joan
                  • ATK:

                  • 2800

                  • DEF:

                  • 2000


                  "The Forgiving Maiden" + "Darklord Marie"


                  1 cardNumber 49: Fortune Tune 1 cardNumber 49: Fortune Tune
                  Number 49: Fortune Tune
                  LIGHT
                  Number 49: Fortune Tune
                  • ATK:

                  • 400

                  • DEF:

                  • 900


                  2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.




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