Created by: YGO Mod (20517634)

Created On: 04/11/2023

Main: 74

3 cardArchfiend Cavalry 3 cardArchfiend Cavalry
Archfiend Cavalry
DARK 4
Archfiend Cavalry
  • ATK:

  • 1900

  • DEF:

  • 0


If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn.


2 cardArchfiend Commander 2 cardArchfiend Commander
Archfiend Commander
DARK 6
Archfiend Commander
  • ATK:

  • 2500

  • DEF:

  • 1200


If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position.


3 cardArchfiend Emperor, the First Lord of Horror 3 cardArchfiend Emperor, the First Lord of Horror
Archfiend Emperor, the First Lord of Horror
DARK 8
Archfiend Emperor, the First Lord of Horror
  • ATK:

  • 3000

  • DEF:

  • 2000


You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.


2 cardArchfiend Empress 2 cardArchfiend Empress
Archfiend Empress
DARK 8
Archfiend Empress
  • ATK:

  • 2900

  • DEF:

  • 2100


If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it.


3 cardArchfiend General 3 cardArchfiend General
Archfiend General
DARK 4
Archfiend General
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field but "Pandemonium" is not on the field, destroy this card.


3 cardArchfiend Heiress 3 cardArchfiend Heiress
Archfiend Heiress
DARK 3
Archfiend Heiress
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.


3 cardDarkness Destroyer 3 cardDarkness Destroyer
Darkness Destroyer
DARK 7
Darkness Destroyer
  • ATK:

  • 2300

  • DEF:

  • 1800


Cannot be Special Summoned. This card can attack twice during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


3 cardDarkness Neosphere 3 cardDarkness Neosphere
Darkness Neosphere
DARK 10
Darkness Neosphere
  • ATK:

  • 4000

  • DEF:

  • 4000


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand.


1 cardGreat Maju Garzett 1 cardGreat Maju Garzett
Great Maju Garzett
DARK 6
Great Maju Garzett
  • ATK:

  • 0

  • DEF:

  • 0


The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card.


3 cardLancer Archfiend 3 cardLancer Archfiend
Lancer Archfiend
DARK 4
Lancer Archfiend
  • ATK:

  • 1600

  • DEF:

  • 1400


Once per turn, when your monster declares an attack on your opponent's Defense Position monster: You can activate this effect; during that battle, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


1 cardLegendary Maju Garzett 1 cardLegendary Maju Garzett
Legendary Maju Garzett
DARK 8
Legendary Maju Garzett
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all monsters you control. This card's ATK becomes the combined original ATK of the Tributed monsters. If this card attacks a Defense Position monster, inflict piercing battle damage.


3 cardArchfiend Soldier 3 cardArchfiend Soldier
Archfiend Soldier
DARK 4
Archfiend Soldier
  • ATK:

  • 1900

  • DEF:

  • 1500


An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.


1 cardBurial from a Different Dimension 1 cardBurial from a Different Dimension
Burial from a Different Dimension
Spell Quick
Burial from a Different Dimension

    Target up to 3 banished monsters; return them to the GY.


    3 cardDifferent Dimension Capsule 3 cardDifferent Dimension Capsule
    Different Dimension Capsule
    Spell Normal
    Different Dimension Capsule

      Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.


      1 cardField Barrier 1 cardField Barrier
      Field Barrier
      Spell Continuous
      Field Barrier

        Field Spell Cards on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier".


        1 cardFinal Countdown
        1 cardFinal Countdown
        Final Countdown
        Spell Normal
        Final Countdown

          Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.


          3 cardFires of Doomsday 3 cardFires of Doomsday
          Fires of Doomsday
          Spell Quick
          Fires of Doomsday

            Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


            1 cardGold Sarcophagus
            1 cardGold Sarcophagus
            Gold Sarcophagus
            Spell Normal
            Gold Sarcophagus

              Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


              1 cardPandemonium 1 cardPandemonium
              Pandemonium
              Spell Field
              Pandemonium

                Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card.


                1 cardRaigeki
                1 cardRaigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.




                  Tag(s):

                  2 cardShard of Greed 2 cardShard of Greed
                  Shard of Greed
                  Spell Continuous
                  Shard of Greed

                    Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards.


                    1 cardSpirit Message "A" 1 cardSpirit Message "A"
                    Spirit Message "A"
                    Spell Continuous
                    Spirit Message "A"

                      This card can only be placed on the field by the effect of "Destiny Board".


                      1 cardSpirit Message "I" 1 cardSpirit Message "I"
                      Spirit Message "I"
                      Spell Continuous
                      Spirit Message "I"

                        This card can only be placed on the field by the effect of "Destiny Board".


                        1 cardSpirit Message "L" 1 cardSpirit Message "L"
                        Spirit Message "L"
                        Spell Continuous
                        Spirit Message "L"

                          This card can only be placed on the field by the effect of "Destiny Board".


                          1 cardSpirit Message "N" 1 cardSpirit Message "N"
                          Spirit Message "N"
                          Spell Continuous
                          Spirit Message "N"

                            This card can only be placed on the field by the effect of "Destiny Board".


                            2 cardSwords of Concealing Light 2 cardSwords of Concealing Light
                            Swords of Concealing Light
                            Spell Continuous
                            Swords of Concealing Light

                              Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                              3 cardSwords of Revealing Light
                              3 cardSwords of Revealing Light
                              Swords of Revealing Light
                              Spell Normal
                              Swords of Revealing Light

                                After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                1 cardVengeful Bog Spirit 1 cardVengeful Bog Spirit
                                Vengeful Bog Spirit
                                Spell Continuous
                                Vengeful Bog Spirit

                                  Monsters cannot attack the turn they are Summoned.


                                  1 cardAnti-Spell Fragrance
                                  1 cardAnti-Spell Fragrance
                                  Anti-Spell Fragrance
                                  Trap Continuous
                                  Anti-Spell Fragrance

                                    Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                    1 cardBarrel Behind the Door 1 cardBarrel Behind the Door
                                    Barrel Behind the Door
                                    Trap Counter
                                    Barrel Behind the Door

                                      Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.


                                      2 cardCall of the Haunted
                                      2 cardCall of the Haunted
                                      Call of the Haunted
                                      Trap Continuous
                                      Call of the Haunted

                                        Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                        2 cardDark Bribe 2 cardDark Bribe
                                        Dark Bribe
                                        Trap Counter
                                        Dark Bribe

                                          When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                                          1 cardDestiny Board 1 cardDestiny Board
                                          Destiny Board
                                          Trap Continuous
                                          Destiny Board

                                            When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the Graveyard.


                                            1 cardHard-sellin' Zombie 1 cardHard-sellin' Zombie
                                            Hard-sellin' Zombie
                                            Trap Continuous
                                            Hard-sellin' Zombie

                                              Each time a monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck.


                                              1 cardMagical Thorn 1 cardMagical Thorn
                                              Magical Thorn
                                              Trap Continuous
                                              Magical Thorn

                                                When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded.


                                                2 cardMirror Force
                                                2 cardMirror Force
                                                Mirror Force
                                                Trap Normal
                                                Mirror Force

                                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                  3 cardPharaoh's Treasure 3 cardPharaoh's Treasure
                                                  Pharaoh's Treasure
                                                  Trap Normal
                                                  Pharaoh's Treasure

                                                    Shuffle this card face-up into your Deck. If you draw this face-up card that was added to the Deck by this effect: Send it to the GY, then target 1 card in your GY, except this card; add that target to your hand.


                                                    1 cardRobbin' Goblin 1 cardRobbin' Goblin
                                                    Robbin' Goblin
                                                    Trap Continuous
                                                    Robbin' Goblin

                                                      Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.


                                                      1 cardRobbin' Zombie 1 cardRobbin' Zombie
                                                      Robbin' Zombie
                                                      Trap Continuous
                                                      Robbin' Zombie

                                                        If your monster inflicts battle damage to your opponent: Send the top card of their Deck to the GY.


                                                        1 cardRoyal Decree 1 cardRoyal Decree
                                                        Royal Decree
                                                        Trap Continuous
                                                        Royal Decree

                                                          Negate all other Trap effects on the field.


                                                          1 cardSinister Yorishiro 1 cardSinister Yorishiro
                                                          Sinister Yorishiro
                                                          Trap Continuous
                                                          Sinister Yorishiro

                                                            Each turn, 1 Level 5 or higher Fiend monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend monster (and no other cards) would be destroyed, you can send this card to the GY instead.


                                                            1 cardSkill Drain
                                                            1 cardSkill Drain
                                                            Skill Drain
                                                            Trap Continuous
                                                            Skill Drain

                                                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                              1 cardTransmigration Break 1 cardTransmigration Break
                                                              Transmigration Break
                                                              Trap Continuous
                                                              Transmigration Break

                                                                Any cards that would be returned to the Deck from the Graveyard are removed from play instead.




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