Created by: Mad Nguyen (46072531)

Created On: 05/13/2023

Main: 41 Extra: 15

R Rarity
1 cardImpcantation Candoll
R Rarity
1 cardImpcantation Candoll
Impcantation Candoll
LIGHT 4
Impcantation Candoll
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


N Rarity
3 cardImpcantation Penciplume
N Rarity
3 cardImpcantation Penciplume
Impcantation Penciplume
LIGHT 3
Impcantation Penciplume
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


R Rarity
3 cardImpcantation Talismandra
R Rarity
3 cardImpcantation Talismandra
Impcantation Talismandra
DARK 6
Impcantation Talismandra
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


R Rarity
3 cardManju of the Ten Thousand Hands
R Rarity
3 cardManju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


R Rarity
3 cardSenju of the Thousand Hands
R Rarity
3 cardSenju of the Thousand Hands
Senju of the Thousand Hands
LIGHT 4
Senju of the Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.


N Rarity
1 cardDemise, Agent of Armageddon
N Rarity
1 cardDemise, Agent of Armageddon
Demise, Agent of Armageddon
DARK 4
Demise, Agent of Armageddon
  • ATK:

  • 1800

  • DEF:

  • 1000


You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. If this card is Ritual Summoned: Destroy 1 face-up monster on the field. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects in response to the activation of your Ritual Monsters' effects.


R Rarity
1 cardLord of the Red
R Rarity
1 cardLord of the Red
Lord of the Red
FIRE 8
Lord of the Red
  • ATK:

  • 2400

  • DEF:

  • 2100


You can Ritual Summon this card with "Red-Eyes Transmigration". Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 monster on the field; destroy it. Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 Spell/Trap Card on the field; destroy it.


R Rarity
2 cardMegalith Bethor
R Rarity
2 cardMegalith Bethor
Megalith Bethor
EARTH 8
Megalith Bethor
  • ATK:

  • 1500

  • DEF:

  • 2600


You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of "Megalith Bethor" once per turn.


N Rarity
2 cardMegalith Hagith
N Rarity
2 cardMegalith Hagith
Megalith Hagith
EARTH 4
Megalith Hagith
  • ATK:

  • 1300

  • DEF:

  • 2600


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" Spell/Trap from your Deck to your hand. During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Hagith" once per turn.


N Rarity
1 cardMegalith Och
N Rarity
1 cardMegalith Och
Megalith Och
EARTH 4
Megalith Och
  • ATK:

  • 1000

  • DEF:

  • 2700


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can draw 1 card, then discard 1 card. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Och" once per turn.


R Rarity
3 cardMegalith Ophiel
R Rarity
3 cardMegalith Ophiel
Megalith Ophiel
EARTH 4
Megalith Ophiel
  • ATK:

  • 1600

  • DEF:

  • 2500


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Ophiel" once per turn.


N Rarity
3 cardMegalith Phaleg
N Rarity
3 cardMegalith Phaleg
Megalith Phaleg
EARTH 8
Megalith Phaleg
  • ATK:

  • 2500

  • DEF:

  • 1200


You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phaleg" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.


R Rarity
3 cardMegalith Phul
R Rarity
3 cardMegalith Phul
Megalith Phul
EARTH 2
Megalith Phul
  • ATK:

  • 500

  • DEF:

  • 2000


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can target 1 Ritual Monster in your GY; this card's Level becomes the Level of that target, then add that target to your hand. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 "Megalith" Ritual Monster from your hand or Deck by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. You can only use each effect of "Megalith Phul" once per turn.


R Rarity
2 cardBook of Moon
R Rarity
2 cardBook of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    R Rarity
    2 cardForbidden Chalice
    R Rarity
    2 cardForbidden Chalice
    Forbidden Chalice
    Spell Quick
    Forbidden Chalice

      Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


      N Rarity
      1 cardImpcantation Inception
      N Rarity
      1 cardImpcantation Inception
      Impcantation Inception
      Spell Normal
      Impcantation Inception

        This card can be used to Ritual Summon any Ritual Monster. You must also Tribute "Impcantation" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 "Impcantation" card from your hand or face-up field to the GY, except "Impcantation Inception"; Special Summon 1 "Impcantation" monster from your Deck, then add this card from the GY to your hand. You can only use this effect of "Impcantation Inception" once per turn.


        N Rarity
        1 cardMegalith Portal
        N Rarity
        1 cardMegalith Portal
        Megalith Portal
        Spell Field
        Megalith Portal

          The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. You can only use this effect of "Megalith Portal" once per turn.


          N Rarity
          3 cardMegalith Unformed
          N Rarity
          3 cardMegalith Unformed
          Megalith Unformed
          Spell Quick
          Megalith Unformed

            Activate 1 of these effects; ● All monsters your opponent controls lose 500 ATK for each Ritual Monster on the field, until the end of this turn. ● Ritual Summon 1 "Megalith" Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equal exactly twice its Level.


            R Rarity
            2 cardMystical Space Typhoon
            R Rarity
            2 cardMystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              N Rarity
              1 cardMegalith Emergence
              N Rarity
              1 cardMegalith Emergence
              Megalith Emergence
              Trap Continuous
              Megalith Emergence

                You can target 1 "Megalith" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of "Megalith Emergence" once per turn.


                R Rarity
                1 cardCross-Sheep
                R Rarity
                1 cardCross-Sheep
                Cross-Sheep
                EARTH
                Cross-Sheep
                • ATK:

                • 700

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                N Rarity
                1 cardGeonator Transverser
                N Rarity
                1 cardGeonator Transverser
                Geonator Transverser
                EARTH
                Geonator Transverser
                • ATK:

                • 1200

                • LINK-2

                Link Arrow:

                Top-Right

                Bottom-Left


                2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                N Rarity
                1 cardPentestag
                N Rarity
                1 cardPentestag
                Pentestag
                DARK
                Pentestag
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Top

                Bottom


                2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                R Rarity
                1 cardTriple Burst Dragon
                R Rarity
                1 cardTriple Burst Dragon
                Triple Burst Dragon
                DARK
                Triple Burst Dragon
                • ATK:

                • 2400

                • LINK-3

                Link Arrow:

                Top

                Left

                Bottom


                2+ monsters, except Tokens Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.


                R Rarity
                1 cardDigital Bug Corebage
                R Rarity
                1 cardDigital Bug Corebage
                Digital Bug Corebage
                LIGHT
                Digital Bug Corebage
                • ATK:

                • 2200

                • DEF:

                • 1800


                2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                R Rarity
                1 cardNumber 50: Blackship of Corn
                R Rarity
                1 cardNumber 50: Blackship of Corn
                Number 50: Blackship of Corn
                DARK
                Number 50: Blackship of Corn
                • ATK:

                • 2100

                • DEF:

                • 1500


                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.


                N Rarity
                1 cardNumber 70: Malevolent Sin
                N Rarity
                1 cardNumber 70: Malevolent Sin
                Number 70: Malevolent Sin
                DARK
                Number 70: Malevolent Sin
                • ATK:

                • 2400

                • DEF:

                • 1200


                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                R Rarity
                1 cardNumber 77: The Seven Sins
                R Rarity
                1 cardNumber 77: The Seven Sins
                Number 77: The Seven Sins
                DARK
                Number 77: The Seven Sins
                • ATK:

                • 4000

                • DEF:

                • 3000


                2 Level 12 monsters You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead.


                N Rarity
                1 cardNumber 82: Heartlandraco
                N Rarity
                1 cardNumber 82: Heartlandraco
                Number 82: Heartlandraco
                EARTH
                Number 82: Heartlandraco
                • ATK:

                • 2000

                • DEF:

                • 1500


                2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.


                N Rarity
                1 cardNumber 84: Pain Gainer
                N Rarity
                1 cardNumber 84: Pain Gainer
                Number 84: Pain Gainer
                DARK
                Number 84: Pain Gainer
                • ATK:

                • 0

                • DEF:

                • 0


                2 Level 11 monsters You can also Xyz Summon this card by using a Rank 8, 9, or 10 DARK Xyz Monster you control with 2 or more Xyz Materials as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains DEF equal to the combined Ranks of all Xyz Monsters you control x 200. While this card has Xyz Material, each time your opponent activates a Spell/Trap Card, inflict 600 damage to your opponent immediately after it resolves. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with DEF less than or equal to this card's.


                N Rarity
                2 cardNumber 92: Heart-eartH Dragon
                N Rarity
                2 cardNumber 92: Heart-eartH Dragon
                Number 92: Heart-eartH Dragon
                DARK
                Number 92: Heart-eartH Dragon
                • ATK:

                • 0

                • DEF:

                • 0


                3 Level 9 monsters This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.


                R Rarity
                2 cardNumber 97: Draglubion
                R Rarity
                2 cardNumber 97: Draglubion
                Number 97: Draglubion
                DARK
                Number 97: Draglubion
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.


                N Rarity
                1 cardNumber C92: Heart-eartH Chaos Dragon
                N Rarity
                1 cardNumber C92: Heart-eartH Chaos Dragon
                Number C92: Heart-eartH Chaos Dragon
                DARK
                Number C92: Heart-eartH Chaos Dragon
                • ATK:

                • 1000

                • DEF:

                • 0


                4 Level 10 monsters Cannot be destroyed by battle. When a monster you control inflicts battle damage to your opponent: You gain Life Points equal to the damage they took. If this card has "Number 92: Heart-eartH Dragon" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, until the end of this turn. This activation and effect cannot be negated.




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