Megalith Deck #69253 — Yu-Gi-Oh! Master Duel

Created by: NeroK<3 (21037645)

Created On: 05/13/2023

Main: 40 Extra: 15

R rarity
1 copyImpcantation Candoll
R rarity
1 copyImpcantation Candoll
R rarity
Impcantation Candoll
LIGHT 4
Impcantation Candoll
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


N rarity
3 copiesImpcantation Penciplume
N rarity
3 copiesImpcantation Penciplume
N rarity
Impcantation Penciplume
LIGHT 3
Impcantation Penciplume
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


R rarity
3 copiesImpcantation Talismandra
R rarity
3 copiesImpcantation Talismandra
R rarity
Impcantation Talismandra
DARK 6
Impcantation Talismandra
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


R rarity
3 copiesManju of the Ten Thousand Hands
R rarity
3 copiesManju of the Ten Thousand Hands
R rarity
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


R rarity
3 copiesSenju of the Thousand Hands
R rarity
3 copiesSenju of the Thousand Hands
R rarity
Senju of the Thousand Hands
LIGHT 4
Senju of the Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.


R rarity
1 copyLord of the Red
R rarity
1 copyLord of the Red
R rarity
Lord of the Red
FIRE 8
Lord of the Red
  • ATK:

  • 2400

  • DEF:

  • 2100


You can Ritual Summon this card with "Red-Eyes Transmigration". Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 monster on the field; destroy it. Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 Spell/Trap Card on the field; destroy it.


R rarity
2 copiesMegalith Bethor
R rarity
2 copiesMegalith Bethor
R rarity
Megalith Bethor
EARTH 8
Megalith Bethor
  • ATK:

  • 1500

  • DEF:

  • 2600


You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of "Megalith Bethor" once per turn.


N rarity
3 copiesMegalith Hagith
N rarity
3 copiesMegalith Hagith
N rarity
Megalith Hagith
EARTH 4
Megalith Hagith
  • ATK:

  • 1300

  • DEF:

  • 2600


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" Spell/Trap from your Deck to your hand. During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Hagith" once per turn.


N rarity
2 copiesMegalith Och
N rarity
2 copiesMegalith Och
N rarity
Megalith Och
EARTH 4
Megalith Och
  • ATK:

  • 1000

  • DEF:

  • 2700


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can draw 1 card, then discard 1 card. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Och" once per turn.


R rarity
3 copiesMegalith Ophiel
R rarity
3 copiesMegalith Ophiel
R rarity
Megalith Ophiel
EARTH 4
Megalith Ophiel
  • ATK:

  • 1600

  • DEF:

  • 2500


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Ophiel" once per turn.


N rarity
3 copiesMegalith Phaleg
N rarity
3 copiesMegalith Phaleg
N rarity
Megalith Phaleg
EARTH 8
Megalith Phaleg
  • ATK:

  • 2500

  • DEF:

  • 1200


You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phaleg" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.


R rarity
1 copyMegalith Phul
R rarity
1 copyMegalith Phul
R rarity
Megalith Phul
EARTH 2
Megalith Phul
  • ATK:

  • 500

  • DEF:

  • 2000


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can target 1 Ritual Monster in your GY; this card's Level becomes the Level of that target, then add that target to your hand. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 "Megalith" Ritual Monster from your hand or Deck by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. You can only use each effect of "Megalith Phul" once per turn.


R rarity
3 copiesBook of Moon
R rarity
3 copiesBook of Moon
R rarity
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    R rarity
    3 copiesForbidden Chalice
    R rarity
    3 copiesForbidden Chalice
    R rarity
    Forbidden Chalice
    Spell Quick
    Forbidden Chalice

      Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


      N rarity
      1 copyImpcantation Inception
      N rarity
      1 copyImpcantation Inception
      N rarity
      Impcantation Inception
      Spell Normal
      Impcantation Inception

        This card can be used to Ritual Summon any Ritual Monster. You must also Tribute "Impcantation" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 "Impcantation" card from your hand or face-up field to the GY, except "Impcantation Inception"; Special Summon 1 "Impcantation" monster from your Deck, then add this card from the GY to your hand. You can only use this effect of "Impcantation Inception" once per turn.


        N rarity
        1 copyMegalith Portal
        N rarity
        1 copyMegalith Portal
        N rarity
        Megalith Portal
        Spell Field
        Megalith Portal

          The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. You can only use this effect of "Megalith Portal" once per turn.


          N rarity
          3 copiesMegalith Unformed
          N rarity
          3 copiesMegalith Unformed
          N rarity
          Megalith Unformed
          Spell Quick
          Megalith Unformed

            Activate 1 of these effects; ● All monsters your opponent controls lose 500 ATK for each Ritual Monster on the field, until the end of this turn. ● Ritual Summon 1 "Megalith" Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equal exactly twice its Level.


            N rarity
            1 copyMegalith Emergence
            N rarity
            1 copyMegalith Emergence
            N rarity
            Megalith Emergence
            Trap Continuous
            Megalith Emergence

              You can target 1 "Megalith" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of "Megalith Emergence" once per turn.


              N rarity
              1 copyPentestag
              N rarity
              1 copyPentestag
              N rarity
              Pentestag
              DARK
              Pentestag
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Top

              Bottom


              2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


              R rarity
              1 copyAegaion the Sea Castrum
              R rarity
              1 copyAegaion the Sea Castrum
              R rarity
              Aegaion the Sea Castrum
              WATER
              Aegaion the Sea Castrum
              • ATK:

              • -1

              • DEF:

              • 3000


              2 Level 8 monsters During either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of "Aegaion the Sea Castrum" once per turn.


              R rarity
              1 copyDigital Bug Corebage
              R rarity
              1 copyDigital Bug Corebage
              R rarity
              Digital Bug Corebage
              LIGHT
              Digital Bug Corebage
              • ATK:

              • 2200

              • DEF:

              • 1800


              2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


              R rarity
              1 copyGagaga Samurai
              R rarity
              1 copyGagaga Samurai
              R rarity
              Gagaga Samurai
              EARTH
              Gagaga Samurai
              • ATK:

              • 1900

              • DEF:

              • 1600


              2 Level 4 monsters Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.


              R rarity
              1 copyNumber 50: Blackship of Corn
              R rarity
              1 copyNumber 50: Blackship of Corn
              R rarity
              Number 50: Blackship of Corn
              DARK
              Number 50: Blackship of Corn
              • ATK:

              • 2100

              • DEF:

              • 1500


              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.


              R rarity
              1 copyNumber 52: Diamond Crab King
              R rarity
              1 copyNumber 52: Diamond Crab King
              R rarity
              Number 52: Diamond Crab King
              EARTH
              Number 52: Diamond Crab King
              • ATK:

              • 0

              • DEF:

              • 3000


              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".


              N rarity
              2 copiesNumber 70: Malevolent Sin
              N rarity
              2 copiesNumber 70: Malevolent Sin
              N rarity
              Number 70: Malevolent Sin
              DARK
              Number 70: Malevolent Sin
              • ATK:

              • 2400

              • DEF:

              • 1200


              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


              N rarity
              1 copyNumber 85: Crazy Box
              N rarity
              1 copyNumber 85: Crazy Box
              N rarity
              Number 85: Crazy Box
              DARK
              Number 85: Crazy Box
              • ATK:

              • 3000

              • DEF:

              • 300


              2 Level 4 monsters This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result. 1: Halve your Life Points. 2: Draw 1 card. 3: Your opponent discards 1 card. 4: Negate the effects of 1 face-up card on the field until the end of this turn. 5: Destroy 1 card on the field. 6: Destroy this card.


              N rarity
              2 copiesNumber 92: Heart-eartH Dragon
              N rarity
              2 copiesNumber 92: Heart-eartH Dragon
              N rarity
              Number 92: Heart-eartH Dragon
              DARK
              Number 92: Heart-eartH Dragon
              • ATK:

              • 0

              • DEF:

              • 0


              3 Level 9 monsters This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.


              R rarity
              2 copiesNumber 97: Draglubion
              R rarity
              2 copiesNumber 97: Draglubion
              R rarity
              Number 97: Draglubion
              DARK
              Number 97: Draglubion
              • ATK:

              • 3000

              • DEF:

              • 3000


              2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.


              N rarity
              1 copyNumber C92: Heart-eartH Chaos Dragon
              N rarity
              1 copyNumber C92: Heart-eartH Chaos Dragon
              N rarity
              Number C92: Heart-eartH Chaos Dragon
              DARK
              Number C92: Heart-eartH Chaos Dragon
              • ATK:

              • 1000

              • DEF:

              • 0


              4 Level 10 monsters Cannot be destroyed by battle. When a monster you control inflicts battle damage to your opponent: You gain Life Points equal to the damage they took. If this card has "Number 92: Heart-eartH Dragon" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, until the end of this turn. This activation and effect cannot be negated.


              R rarity
              1 copySuper Quantal Mech Beast Aeroboros
              R rarity
              1 copySuper Quantal Mech Beast Aeroboros
              R rarity
              Super Quantal Mech Beast Aeroboros
              WIND
              Super Quantal Mech Beast Aeroboros
              • ATK:

              • 2200

              • DEF:

              • 2400


              2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.




              More Master Duel Info

              Megalith Breakdown

               

               

               

               

               

               

               

               

               

               

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