Created by: YGO Mod (20517634)

Created On: 05/16/2026

Need 34 UR

UR Rarity
Dimension Shifter1 card
UR Rarity
Maxx "C"1 card
UR Rarity
Primite Dragon Ether Beryl2 card
UR Rarity
The Man with the Mark3 card
UR Rarity
Divine Serpent Apophis1 card
 Rarity
Flux Ochsenfeld1 card
UR Rarity
Garura, Wings of Resonant Life1 card
UR Rarity
Magistus Chorozo1 card
UR Rarity
Ojama King1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Silhouhatte Rabbit1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Primite Lordly Lode3 card
UR Rarity
Super Polymerization3 card
UR Rarity
Dominus Impulse1 card
UR Rarity
Dominus Purge3 card
UR Rarity
Infinite Impermanence3 card
UR Rarity
Solemn Judgment1 card
UR Rarity
Solemn Strike1 card
UR Rarity
Songs of the Dominators3 card

Main: 40 Extra: 15

SR Rarity
1 cardAnubis the Last Judge
SR Rarity
1 cardAnubis the Last Judge
Anubis the Last Judge
EARTH 10
Anubis the Last Judge
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.


UR Rarity
1 cardDimension Shifter
UR Rarity
1 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


SR Rarity
2 cardDroll & Lock Bird
SR Rarity
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


UR Rarity
1 cardMaxx "C"
UR Rarity
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
2 cardPrimite Dragon Ether Beryl
UR Rarity
2 cardPrimite Dragon Ether Beryl
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


UR Rarity
3 cardThe Man with the Mark
UR Rarity
3 cardThe Man with the Mark
The Man with the Mark
EARTH 4
The Man with the Mark
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.


R Rarity
1 cardLabradorite Dragon
R Rarity
1 cardLabradorite Dragon
Labradorite Dragon
DARK 6
Labradorite Dragon
  • ATK:

  • 0

  • DEF:

  • 2400


The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men.


SR Rarity
3 cardMetamorphosis
SR Rarity
3 cardMetamorphosis
Metamorphosis
Spell Normal
Metamorphosis

    Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


    SR Rarity
    1 cardPrimite Drillbeam
    SR Rarity
    1 cardPrimite Drillbeam
    Primite Drillbeam
    Spell Quick
    Primite Drillbeam

      Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


      UR Rarity
      3 cardPrimite Lordly Lode
      UR Rarity
      3 cardPrimite Lordly Lode
      Primite Lordly Lode
      Spell Continuous
      Primite Lordly Lode

        When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


        UR Rarity
        3 cardSuper Polymerization
        UR Rarity
        3 cardSuper Polymerization
        Super Polymerization
        Spell Quick
        Super Polymerization

          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




          Tag(s):

          SR Rarity
          2 cardTreasures of the Kings
          SR Rarity
          2 cardTreasures of the Kings
          Treasures of the Kings
          Spell Field
          Treasures of the Kings

            When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.


            SR Rarity
            1 cardApophis the Serpent
            SR Rarity
            1 cardApophis the Serpent
            Apophis the Serpent
            Trap Continuous
            Apophis the Serpent

              Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.


              SR Rarity
              2 cardApophis the Swamp Deity
              SR Rarity
              2 cardApophis the Swamp Deity
              Apophis the Swamp Deity
              Trap Continuous
              Apophis the Swamp Deity

                During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                UR Rarity
                1 cardDominus Impulse
                UR Rarity
                1 cardDominus Impulse
                Dominus Impulse
                Trap Normal
                Dominus Impulse

                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                  UR Rarity
                  3 cardDominus Purge
                  UR Rarity
                  3 cardDominus Purge
                  Dominus Purge
                  Trap Normal
                  Dominus Purge

                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                    UR Rarity
                    3 cardInfinite Impermanence
                    UR Rarity
                    3 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      UR Rarity
                      1 cardSolemn Judgment
                      UR Rarity
                      1 cardSolemn Judgment
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                        Tag(s):

                        UR Rarity
                        1 cardSolemn Strike
                        UR Rarity
                        1 cardSolemn Strike
                        Solemn Strike
                        Trap Counter
                        Solemn Strike

                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                          Tag(s):

                          SR Rarity
                          1 cardSolemn Warning
                          SR Rarity
                          1 cardSolemn Warning
                          Solemn Warning
                          Trap Counter
                          Solemn Warning

                            When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                            Tag(s):

                            UR Rarity
                            3 cardSongs of the Dominators
                            UR Rarity
                            3 cardSongs of the Dominators
                            Songs of the Dominators
                            Trap Normal
                            Songs of the Dominators

                              If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                              N Rarity
                              1 cardVerdict of Anubis
                              N Rarity
                              1 cardVerdict of Anubis
                              Verdict of Anubis
                              Trap Counter
                              Verdict of Anubis

                                When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control "Temple of the Kings", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 "Verdict of Anubis" per turn.


                                UR Rarity
                                1 cardDivine Serpent Apophis
                                UR Rarity
                                1 cardDivine Serpent Apophis
                                Divine Serpent Apophis
                                EARTH 6
                                Divine Serpent Apophis
                                • ATK:

                                • 2800

                                • DEF:

                                • 2600


                                2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


                                 Rarity
                                1 cardFlux Ochsenfeld
                                 Rarity
                                1 cardFlux Ochsenfeld
                                Flux Ochsenfeld
                                EARTH 7
                                Flux Ochsenfeld
                                • ATK:

                                • 2600

                                • DEF:

                                • 2000


                                1 Level 5 or higher EARTH monster + 1 Rock monster If this card is Fusion Summoned: You can Special Summon 1 Rock monster from your hand or GY, except "Flux Ochsenfeld". (Quick Effect): You can target 1 EARTH monster you control and 1 card your opponent controls; return them to the hand. You can only use each effect of "Flux Ochsenfeld" once per turn, and cannot activate more than 1 in the same Chain.


                                UR Rarity
                                1 cardGarura, Wings of Resonant Life
                                UR Rarity
                                1 cardGarura, Wings of Resonant Life
                                Garura, Wings of Resonant Life
                                DARK 6
                                Garura, Wings of Resonant Life
                                • ATK:

                                • 1500

                                • DEF:

                                • 2400


                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                R Rarity
                                1 cardInvoked Caliga
                                R Rarity
                                1 cardInvoked Caliga
                                Invoked Caliga
                                DARK 4
                                Invoked Caliga
                                • ATK:

                                • 1000

                                • DEF:

                                • 1800


                                "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                                UR Rarity
                                1 cardMagistus Chorozo
                                UR Rarity
                                1 cardMagistus Chorozo
                                Magistus Chorozo
                                DARK 4
                                Magistus Chorozo
                                • ATK:

                                • 1000

                                • DEF:

                                • 2800


                                1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                                SR Rarity
                                1 cardMudragon of the Swamp
                                SR Rarity
                                1 cardMudragon of the Swamp
                                Mudragon of the Swamp
                                WATER 4
                                Mudragon of the Swamp
                                • ATK:

                                • 1900

                                • DEF:

                                • 1600


                                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                SR Rarity
                                1 cardNaturia Exterio
                                SR Rarity
                                1 cardNaturia Exterio
                                Naturia Exterio
                                EARTH 10
                                Naturia Exterio
                                • ATK:

                                • 2800

                                • DEF:

                                • 2400


                                "Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.


                                UR Rarity
                                1 cardOjama King
                                UR Rarity
                                1 cardOjama King
                                Ojama King
                                LIGHT 6
                                Ojama King
                                • ATK:

                                • 0

                                • DEF:

                                • 3000


                                "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                SR Rarity
                                1 cardPredaplant Triphyoverutum
                                SR Rarity
                                1 cardPredaplant Triphyoverutum
                                Predaplant Triphyoverutum
                                DARK 9
                                Predaplant Triphyoverutum
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                SR Rarity
                                1 cardSea Monster of Theseus
                                SR Rarity
                                1 cardSea Monster of Theseus
                                Sea Monster of Theseus
                                WATER 5
                                Sea Monster of Theseus
                                • ATK:

                                • 2200

                                • DEF:

                                • 1800


                                2 Tuners


                                SR Rarity
                                1 cardLink Spider
                                SR Rarity
                                1 cardLink Spider
                                Link Spider
                                EARTH
                                Link Spider
                                • ATK:

                                • 1000

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                UR Rarity
                                1 cardS:P Little Knight
                                UR Rarity
                                1 cardS:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                UR Rarity
                                1 cardSilhouhatte Rabbit
                                UR Rarity
                                1 cardSilhouhatte Rabbit
                                Silhouhatte Rabbit
                                LIGHT
                                Silhouhatte Rabbit
                                • ATK:

                                • 1500

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                UR Rarity
                                1 cardBaronne de Fleur
                                UR Rarity
                                1 cardBaronne de Fleur
                                Baronne de Fleur
                                WIND 10
                                Baronne de Fleur
                                • ATK:

                                • 3000

                                • DEF:

                                • 2400


                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                UR Rarity
                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                Super Starslayer TY-PHON - Sky Crisis
                                DARK
                                Super Starslayer TY-PHON - Sky Crisis
                                • ATK:

                                • 2900

                                • DEF:

                                • 2900


                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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