Created by: YGO Mod (20517634)

Created On: 05/31/2026

Main: 60 Extra: 15

3 cardArmageddon Knight 3 cardArmageddon Knight
Armageddon Knight
DARK 4
Armageddon Knight
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


3 cardDynatherium 3 cardDynatherium
Dynatherium
WIND 4
Dynatherium
  • ATK:

  • 1600

  • DEF:

  • 600


You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.


1 cardElectromagnetic Turtle 1 cardElectromagnetic Turtle
Electromagnetic Turtle
LIGHT 4
Electromagnetic Turtle
  • ATK:

  • 0

  • DEF:

  • 1800


During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.


3 cardGoblindbergh 3 cardGoblindbergh
Goblindbergh
EARTH 4
Goblindbergh
  • ATK:

  • 1400

  • DEF:

  • 0


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardPerformage Hat Tricker 3 cardPerformage Hat Tricker
Performage Hat Tricker
EARTH 4
Performage Hat Tricker
  • ATK:

  • 1100

  • DEF:

  • 1100


If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300.


3 cardPhoton Thrasher 3 cardPhoton Thrasher
Photon Thrasher
LIGHT 4
Photon Thrasher
  • ATK:

  • 2100

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.


3 cardRaider's Wing 3 cardRaider's Wing
Raider's Wing
DARK 4
Raider's Wing
  • ATK:

  • 0

  • DEF:

  • 2000


(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect. ● Your opponent cannot target this card with card effects.


3 cardTime Thief Adjuster 3 cardTime Thief Adjuster
Time Thief Adjuster
DARK 4
Time Thief Adjuster
  • ATK:

  • 1200

  • DEF:

  • 1800


If you Normal or Special Summon a "Time Thief" monster(s), except "Time Thief Adjuster" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Time Thief" card from your Deck to the GY, except "Time Thief Adjuster". You can only use 1 "Time Thief Adjuster" effect per turn, and only once that turn.


3 cardTime Thief Bezel Ship 3 cardTime Thief Bezel Ship
Time Thief Bezel Ship
DARK 4
Time Thief Bezel Ship
  • ATK:

  • 1000

  • DEF:

  • 2000


(Quick Effect): You can Tribute this card, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Bezel Ship" once per turn.


3 cardTime Thief Chronocorder 3 cardTime Thief Chronocorder
Time Thief Chronocorder
DARK 4
Time Thief Chronocorder
  • ATK:

  • 1000

  • DEF:

  • 1000


During your opponent's Battle Phase (Quick Effect): You can Tribute this card; the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead. If a face-up Xyz Monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Chronocorder" once per turn.


3 cardTime Thief Regulator 3 cardTime Thief Regulator
Time Thief Regulator
DARK 4
Time Thief Regulator
  • ATK:

  • 600

  • DEF:

  • 200


If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn.


1 cardTime Thief Temporwhal 1 cardTime Thief Temporwhal
Time Thief Temporwhal
DARK 4
Time Thief Temporwhal
  • ATK:

  • 800

  • DEF:

  • 1400


You can Tribute this card, then target 1 monster your opponent controls; banish it until the End Phase. If this card is in your GY: You can target 1 "Time Thief" monster you control, except "Time Thief Temporwhal"; return that monster to the hand, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Temporwhal" once per turn.


3 cardTime Thief Winder 3 cardTime Thief Winder
Time Thief Winder
DARK 4
Time Thief Winder
  • ATK:

  • 1800

  • DEF:

  • 1300


You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn.


3 cardTin Goldfish 3 cardTin Goldfish
Tin Goldfish
WATER 4
Tin Goldfish
  • ATK:

  • 800

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.


3 cardVanquish Soul Pantera 3 cardVanquish Soul Pantera
Vanquish Soul Pantera
EARTH 4
Vanquish Soul Pantera
  • ATK:

  • 1700

  • DEF:

  • 1900


If you control no monsters in your Main Monster Zone: You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● EARTH: This card cannot be destroyed by battle this turn. ● EARTH & FIRE: Destroy all Spells/Traps in this card's column. You can only use each effect of "Vanquish Soul Pantera" once per turn, and cannot activate more than 1 in the same Chain.


1 cardAsh Blossom & Joyous Spring
1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardForbidden Droplet 1 cardForbidden Droplet
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




      Tag(s):

      1 cardHarpie's Feather Duster
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        1 cardMonster Reborn
        1 cardMonster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.




          Tag(s):

          1 cardRaigeki
          1 cardRaigeki
          Raigeki
          Spell Normal
          Raigeki

            Destroy all monsters your opponent controls.




            Tag(s):

            1 cardTwin Twisters 1 cardTwin Twisters
            Twin Twisters
            Spell Quick
            Twin Twisters

              Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


              1 cardUpstart Goblin
              1 cardUpstart Goblin
              Upstart Goblin
              Spell Normal
              Upstart Goblin

                Draw 1 card, then your opponent gains 1000 LP.


                1 cardEvenly Matched 1 cardEvenly Matched
                Evenly Matched
                Trap Normal
                Evenly Matched

                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                  3 cardThe Phantom Knights of Shade Brigandine 3 cardThe Phantom Knights of Shade Brigandine
                  The Phantom Knights of Shade Brigandine
                  Trap Normal
                  The Phantom Knights of Shade Brigandine

                    Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


                    3 cardTime Thief Power Reserve 3 cardTime Thief Power Reserve
                    Time Thief Power Reserve
                    Trap Continuous
                    Time Thief Power Reserve

                      Special Summon this card as a Normal Monster (Psychic/DARK/Level 4/ATK 1900/DEF 2500) (this card is also still a Trap), then you can Special Summon 1 Machine "Time Thief" monster from your hand, Deck, or GY. If you control an Xyz Monster(s) that has both a Spell and a Trap as material: You can banish this card from your GY; banish 1 card on the field. You can only use each effect of "Time Thief Power Reserve" once per turn.


                      3 cardTime Thief Retrograde 3 cardTime Thief Retrograde
                      Time Thief Retrograde
                      Trap Counter
                      Time Thief Retrograde

                        When a Spell/Trap Card is activated while you control a "Time Thief" Xyz Monster: Negate the activation, and if you do, attach that card to a "Time Thief" Xyz Monster you control as material. You can only activate 1 "Time Thief Retrograde" per turn.


                        1 cardCairngorgon, Antiluminescent Knight 1 cardCairngorgon, Antiluminescent Knight
                        Cairngorgon, Antiluminescent Knight
                        DARK
                        Cairngorgon, Antiluminescent Knight
                        • ATK:

                        • 2450

                        • DEF:

                        • 1950


                        2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.


                        1 cardCastel, the Skyblaster Musketeer 1 cardCastel, the Skyblaster Musketeer
                        Castel, the Skyblaster Musketeer
                        WIND
                        Castel, the Skyblaster Musketeer
                        • ATK:

                        • 2000

                        • DEF:

                        • 1500


                        2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        LIGHT
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                        Tag(s):

                        1 cardEclipse Twins 1 cardEclipse Twins
                        Eclipse Twins
                        LIGHT
                        Eclipse Twins
                        • ATK:

                        • 2500

                        • DEF:

                        • 1200


                        2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn.


                        1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                        Evilswarm Exciton Knight
                        LIGHT
                        Evilswarm Exciton Knight
                        • ATK:

                        • 1900

                        • DEF:

                        • 0


                        2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                        1 cardNumber 59: Crooked Cook 1 cardNumber 59: Crooked Cook
                        Number 59: Crooked Cook
                        FIRE
                        Number 59: Crooked Cook
                        • ATK:

                        • 2300

                        • DEF:

                        • 200


                        2 Level 4 monsters While you control no other cards on the field, this card is unaffected by other cards' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy as many other cards you control as possible, then this card gains 300 ATK until the end of this turn for each monster destroyed by this effect and sent to the Graveyard.


                        1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                        Number 60: Dugares the Timeless
                        FIRE
                        Number 60: Dugares the Timeless
                        • ATK:

                        • 1200

                        • DEF:

                        • 1200


                        2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                        1 cardPrimathmech Laplacian 1 cardPrimathmech Laplacian
                        Primathmech Laplacian
                        EARTH
                        Primathmech Laplacian
                        • ATK:

                        • 2000

                        • DEF:

                        • 0


                        3 Level 4 monsters If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen); ● Send 1 random card from your opponent's hand to the GY. ● Send 1 monster your opponent controls to the GY. ● Send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Primathmech Laplacian" once per turn.


                        3 cardTime Thief Perpetua 3 cardTime Thief Perpetua
                        Time Thief Perpetua
                        DARK
                        Time Thief Perpetua
                        • ATK:

                        • 1900

                        • DEF:

                        • 2500


                        2 Level 4 monsters During the Standby Phase: You can detach 1 material from this card, then target 1 "Time Thief" monster in your GY, except "Time Thief Perpetua"; Special Summon that monster. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 "Time Thief" card from your Deck to it as material. You can only use each effect of "Time Thief Perpetua" once per turn.


                        3 cardTime Thief Redoer 3 cardTime Thief Redoer
                        Time Thief Redoer
                        DARK
                        Time Thief Redoer
                        • ATK:

                        • 2400

                        • DEF:

                        • 2000


                        2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                        1 cardTornado Dragon 1 cardTornado Dragon
                        Tornado Dragon
                        WIND
                        Tornado Dragon
                        • ATK:

                        • 2100

                        • DEF:

                        • 2000


                        2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.




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