Created by: YGO Mod (20517634)

Created On: 07/06/2026

Main: 60 Extra: 15

1 cardArchfiend Heiress 1 cardArchfiend Heiress
Archfiend Heiress
DARK 3
Archfiend Heiress
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use this effect of "Archfiend Heiress" once per turn.


1 cardArchfiend's Advent 1 cardArchfiend's Advent
Archfiend's Advent
DARK 6
Archfiend's Advent
  • ATK:

  • 2500

  • DEF:

  • 1200


While you control "Shining Sarcophagus", you can Normal Summon this card without Tributing. Other monsters you control gain 500 ATK, during your turn only. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; take control of it until the End Phase, but that monster cannot attack unless you controlled "Shining Sarcophagus" when this effect was activated. You can only use this effect of "Archfiend's Advent" once per turn.


3 cardBlack Chaos 3 cardBlack Chaos
Black Chaos
DARK 8
Black Chaos
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 1 Spellcaster or Warrior Ritual Monster from your hand or GY into the Deck. You can only Special Summon "Black Chaos" once per turn this way. You can discard this card; place 1 Continuous Trap that mentions "Light and Darkness Ritual" from your Deck or GY, face-up on your field. While you have a Ritual Spell in your GY, this card is unaffected by your opponent's activated effects. Once per turn, during your Main Phase: You can banish 2 cards your opponent controls.


1 cardCeltic Mystic 1 cardCeltic Mystic
Celtic Mystic
LIGHT 4
Celtic Mystic
  • ATK:

  • 1400

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can reveal your entire hand, and if you revealed a card that mentions "Light and Darkness Ritual", you can draw 3 cards, then discard 2 cards, also for the rest of this turn, you can only Special Summon once from the Extra Deck. You can Tribute this card; Special Summon 1 Ritual Monster that mentions "Light and Darkness Ritual" from your hand. You can only use each effect of "Celtic Mystic" once per turn.


1 cardDroll & Lock Bird
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardDuke Archfiend 1 cardDuke Archfiend
Duke Archfiend
WATER 4
Duke Archfiend
  • ATK:

  • 0

  • DEF:

  • 2000


Gains ATK equal to its Level x 200. You can only use each of the following effects of "Duke Archfiend" once per turn. You can target 1 face-up monster you control that has a Level; send 1 "Archfiend" monster from your Deck to the GY, except "Duke Archfiend", and if you do, increase that monster's Level by the Level of the sent monster. When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card.


3 cardGriffoh 3 cardGriffoh
Griffoh
DARK 1
Griffoh
  • ATK:

  • 300

  • DEF:

  • 200


(Quick Effect): You can discard this card, then activate 1 of these effects; ● The next battle or effect damage you take this turn will become 0. ● Set 1 Quick-Play Spell or Trap that mentions "Light and Darkness Ritual" from your Deck. It can be activated this turn. You can only use this effect of "Griffoh" once per turn. If you Ritual Summon exactly 1 Level 8 Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute.


1 cardHighness Archfiend 1 cardHighness Archfiend
Highness Archfiend
LIGHT 3
Highness Archfiend
  • ATK:

  • 1000

  • DEF:

  • 800


If this card is Normal Summoned: You can banish 1 "Archfiend" card from your GY; add 2 "Archfiend" cards from your Deck to your hand, except "Highness Archfiend", also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Archfiend" monsters. When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of "Highness Archfiend" once per turn.


3 cardKuriboh - Multiply! 3 cardKuriboh - Multiply!
Kuriboh - Multiply!
DARK 1
Kuriboh - Multiply!
  • ATK:

  • 300

  • DEF:

  • 200


When your opponent activates a monster effect, or an opponent's monster declares an attack (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Kuriboh - Multiply!" once per turn. Once per turn, when your opponent activates a monster effect on the field, or during damage calculation, when an opponent's monster attacks (Quick Effect): You can add to your hand, or Special Summon, 1 "Dark Magician" or 1 monster with 300 ATK/200 DEF from your Deck or GY, then you can change that opponent's monster's ATK to 0.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardMulcharmy Purulia 1 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardRoyal Archfiend 3 cardRoyal Archfiend
Royal Archfiend
FIRE 7
Royal Archfiend
  • ATK:

  • 2400

  • DEF:

  • 1000


You can Tribute this card from your hand or face-up field; add 1 "Archfiend" card from your Deck to your hand, except "Royal Archfiend", also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Archfiend" monsters, but you can Normal Summon 1 Fiend monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of "Royal Archfiend" once per turn.


2 cardSkull Archfiend of Chaos 2 cardSkull Archfiend of Chaos
Skull Archfiend of Chaos
DARK 6
Skull Archfiend of Chaos
  • ATK:

  • 2500

  • DEF:

  • 1200


If this card is in your hand or GY: You can target 3 other cards in the GYs and/or face-up banishment, including a card that mentions "Light and Darkness Ritual"; place them on the bottom of the Deck in any order, and if you do, Special Summon this card. If this card is sent to the GY: You can send 1 Ritual Spell from your hand or Deck to the GY; add 1 Ritual Monster whose name is mentioned on that card from your Deck to your hand. You can only use each effect of "Skull Archfiend of Chaos" once per turn.


1 cardArchfiend Emperor 1 cardArchfiend Emperor
Archfiend Emperor
FIRE 7
Archfiend Emperor
  • ATK:

  • 2500

  • DEF:

  • 1200


[ Pendulum Effect ] You can target 1 other face-up Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Emperor" once per turn. [ Monster Effect ] You can Ritual Summon this card with "Throne of the Archfiends". Must be Ritual Summoned. Unaffected by other monsters' effects while in the Extra Monster Zone. You can only use each of the following effects of "Archfiend Emperor" once per turn. If this card is Ritual Summoned from the Extra Deck: You can banish all monsters on the field, except in the Extra Monster Zones. If this card is in the Extra Monster Zone: You can Special Summon 1 Fiend monster from your hand, Deck, GY, or banishment.


1 cardArchfiend Matriarch 1 cardArchfiend Matriarch
Archfiend Matriarch
LIGHT 79
Archfiend Matriarch
  • ATK:

  • 2100

  • DEF:

  • 2900


[ Pendulum Effect ] You can target 1 "Archfiend" Spell/Trap in your GY or banishment; destroy this card, and if you do, add that target to your hand. You can only use this effect of "Archfiend Matriarch" once per turn. [ Monster Effect ] You can Ritual Summon this card with "Throne of the Archfiends". Must be Ritual Summoned. Unaffected by other monsters' effects while in the Extra Monster Zone. If this card is Ritual Summoned: You can destroy as many Spells/Traps your opponent controls as possible, then if this card is in the Extra Monster Zone, you can banish all Spells/Traps from your opponent's GY. You can only use this effect of "Archfiend Matriarch" once per turn.


2 cardBlack Luster Soldier - Soldier of Light and Darkness 2 cardBlack Luster Soldier - Soldier of Light and Darkness
Black Luster Soldier - Soldier of Light and Darkness
EARTH 8
Black Luster Soldier - Soldier of Light and Darkness
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Ritual Summon this card with "Light and Darkness Ritual". Unaffected by your opponent's activated effects, unless they target this card, also cannot be destroyed by battle. You can only use each of the following effects of "Black Luster Soldier - Soldier of Light and Darkness" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls; banish it. When this card destroys an opponent's monster by battle: You can make this card gain 1500 ATK, and if you do, it can make a second attack in a row.


2 cardMagician of Dark Chaos - Black Chaos 2 cardMagician of Dark Chaos - Black Chaos
Magician of Dark Chaos - Black Chaos
DARK 8
Magician of Dark Chaos - Black Chaos
  • ATK:

  • 2800

  • DEF:

  • 2600


You can Ritual Summon this card with "Light and Darkness Ritual". Unaffected by your opponent's activated effects, unless they target this card, also Spells/Traps you control cannot be destroyed, or banished, by your opponent's card effects. You can only use each of the following effects of "Magician of Dark Chaos - Black Chaos" once per turn. If this card is Special Summoned: You can add 1 Spell from your GY to your hand. You can target 1 card your opponent controls; banish it face-down.


1 cardMatador Archfiend 1 cardMatador Archfiend
Matador Archfiend
DARK 6
Matador Archfiend
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Ritual of the Matador". If this card is Ritual Summoned: You can add 2 "Archfiend" cards from your Deck to your hand, except "Matador Archfiend", also this card cannot attack for the rest of this turn. You can only use this effect of "Matador Archfiend" once per turn. Cannot be destroyed by battle, also you take no battle damage from battles involving this card. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict 1000 damage to your opponent.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardFydraulis Harmonia 3 cardFydraulis Harmonia
Fydraulis Harmonia
DARK 7
Fydraulis Harmonia
  • ATK:

  • 2500

  • DEF:

  • 2000


When a monster your opponent controls activates its effect (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply all of these effects in sequence, based on the number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn after this effect resolves, except Synchro Monsters. ● 2+: Special Summon this card. ● 4+: Send 1 revealed Synchro Monster to the GY. ● 6: Destroy 1 monster your opponent controls. You can only use this effect of "Fydraulis Harmonia" once per turn.


1 cardArchfiend Strategy 1 cardArchfiend Strategy
Archfiend Strategy
Spell Field
Archfiend Strategy

    Fiend monsters in the Extra Monster Zone(s) gain 1000 ATK. You can activate 1 of these effects; ● Banish 1 Fiend monster or 1 "Archfiend" card from your hand or GY; add 1 "Archfiend" card from your Deck to your hand, except a Field Spell. ● Add 1 "Archfiend" Pendulum Monster from your Deck to your face-up Extra Deck. You can only use this effect of "Archfiend Strategy" once per turn.


    1 cardArchfiend's Usurpation 1 cardArchfiend's Usurpation
    Archfiend's Usurpation
    Spell Quick
    Archfiend's Usurpation

      Activate 1 of these effects; ● Set 1 "Archfiend" Trap from your Deck or GY. It can be activated this turn. ● Ritual Summon 1 "Archfiend" Ritual Monster from your hand or face-up Extra Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Archfiend's Usurpation" per turn.


      1 cardChaos Magical Hats 1 cardChaos Magical Hats
      Chaos Magical Hats
      Spell Quick
      Chaos Magical Hats

        When your opponent activates a monster effect, or a Normal Spell/Trap Card: Choose 3 Spells/Traps with different names from your Deck and 1 monster in your Main Monster Zone that mentions "Light and Darkness Ritual". Special Summon the Spells/Traps as Normal Monsters (Spellcaster/DARK/Level 8/ATK 0/DEF 0) in face-down Defense Position (their names become "Chaos Magical Hats" even while face-down), Set the chosen monster if it is face-up, and shuffle them on the field. Then your opponent's activated effect becomes "Destroy 1 monster your opponent controls in face-down Defense Position".


        1 cardChaos Mystic Box 1 cardChaos Mystic Box
        Chaos Mystic Box
        Spell Quick
        Chaos Mystic Box

          When your opponent activates a card or effect that targets another card(s) you control: Return 1 of your targeted cards to the hand (if face-down, reveal it), and if you do, destroy 1 card on the field, then you can Special Summon 1 monster from your hand that mentions "Light and Darkness Ritual" with a different name than the card returned to the hand, ignoring its Summoning conditions. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Ritual Monster that mentions "Light and Darkness Ritual" from your hand or Deck.


          1 cardCrossout Designator
          1 cardCrossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

            2 cardLight and Darkness Ritual 2 cardLight and Darkness Ritual
            Light and Darkness Ritual
            Spell Normal
            Light and Darkness Ritual

              This card can be used to Ritual Summon "Magician of Dark Chaos - Black Chaos" or "Black Luster Soldier - Soldier of Light and Darkness". You must also Tribute monsters from your hand or field, and/or banish monsters from your GY, whose total Levels equal or exceed its Level. If this card is in your GY: You can add this card and 1 card that mentions "Light and Darkness Ritual" from your GY to your hand. You can only use this effect of "Light and Darkness Ritual" once per turn.


              1 cardPre-Preparation of Rites 1 cardPre-Preparation of Rites
              Pre-Preparation of Rites
              Spell Normal
              Pre-Preparation of Rites

                Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                3 cardRagged Records of Rites 3 cardRagged Records of Rites
                Ragged Records of Rites
                Spell Normal
                Ragged Records of Rites

                  Reveal 1 Ritual Spell from your hand or Deck, and if you do, add 1 monster from your Deck to your hand that mentions that Spell's name. If a face-up Ritual Monster(s) you control leaves the field by card effect while this card is in your GY, and you do not control any face-up monsters, other than Ritual Monsters (except during the Damage Step): You can add this card from your GY to your hand. You can only use each effect of "Ragged Records of Rites" once per turn.


                  1 cardRitual of the Matador 1 cardRitual of the Matador
                  Ritual of the Matador
                  Spell Normal
                  Ritual of the Matador

                    This card can be used to Ritual Summon "Matador Archfiend". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. You can banish this card from your GY; Special Summon 1 non-Ritual "Archfiend" monster from your hand. You can only use this effect of "Ritual of the Matador" once per turn.


                    3 cardThe Fallen & The Virtuous 3 cardThe Fallen & The Virtuous
                    The Fallen & The Virtuous
                    Spell Quick
                    The Fallen & The Virtuous

                      (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.


                      1 cardThrone of the Archfiends 1 cardThrone of the Archfiends
                      Throne of the Archfiends
                      Spell Normal
                      Throne of the Archfiends

                        Ritual Summon 1 "Archfiend" Ritual Monster from your hand, face-up Extra Deck, GY, or banishment, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. During the Standby Phase, if you have "Archfiend Emperor" in your face-up Extra Deck: You can add this card from your GY or banishment to your hand. You can only use this effect of "Throne of the Archfiends" once per turn.


                        1 cardArchfiend Playtime 1 cardArchfiend Playtime
                        Archfiend Playtime
                        Trap Normal
                        Archfiend Playtime

                          Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.


                          1 cardArchfiend's Fervor 1 cardArchfiend's Fervor
                          Archfiend's Fervor
                          Trap Continuous
                          Archfiend's Fervor

                            If you control an "Archfiend" Ritual Monster in the Extra Monster Zone: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. If this card is banished from the hand or field: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend's Fervor". You can only use each effect of "Archfiend's Fervor" once per turn.


                            3 cardInfinite Impermanence 3 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              2 cardMind Shuffle 2 cardMind Shuffle
                              Mind Shuffle
                              Trap Continuous
                              Mind Shuffle

                                During either player's turn: You can add 1 monster that mentions "Light and Darkness Ritual" from your Deck to your hand, then discard 1 card. You can only use this effect of "Mind Shuffle" once per turn. When your opponent activates a card or effect: You can return 1 Level 7 or higher monster you control to the hand; Special Summon 1 monster that mentions "Light and Darkness Ritual" from your hand, with a different name than the returned monster, ignoring its Summoning conditions. You cannot activate these effects of "Mind Shuffle" in the same Chain.


                                3 cardAlbion the Branded Dragon 3 cardAlbion the Branded Dragon
                                Albion the Branded Dragon
                                DARK 8
                                Albion the Branded Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                1 cardI:P Masquerena 1 cardI:P Masquerena
                                I:P Masquerena
                                DARK
                                I:P Masquerena
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                1 cardLinkmail Archfiend 1 cardLinkmail Archfiend
                                Linkmail Archfiend
                                DARK
                                Linkmail Archfiend
                                • ATK:

                                • 2800

                                • LINK-4

                                Link Arrow:

                                Top-Left

                                Left

                                Bottom-Left

                                Bottom-Right


                                2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead.


                                1 cardMasterking Archfiend 1 cardMasterking Archfiend
                                Masterking Archfiend
                                DARK
                                Masterking Archfiend
                                • ATK:

                                • 2000

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Fiend monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY with ATK or DEF equal to the amount paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die, then apply this effect on 1 of those monsters based on the result. ● 1: Add it to your hand. ● 2, 3, 4, 5: Shuffle into the Deck. ● 6: Special Summon it.


                                1 cardS:P Little Knight 1 cardS:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                1 cardW:P Fancy Ball 1 cardW:P Fancy Ball
                                W:P Fancy Ball
                                DARK
                                W:P Fancy Ball
                                • ATK:

                                • 2400

                                • LINK-3

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom-Right


                                2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.


                                1 cardChaos Angel 1 cardChaos Angel
                                Chaos Angel
                                DARK 10
                                Chaos Angel
                                • ATK:

                                • 3500

                                • DEF:

                                • 2800


                                1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                1 cardChaos Archfiend 1 cardChaos Archfiend
                                Chaos Archfiend
                                DARK 8
                                Chaos Archfiend
                                • ATK:

                                • 2500

                                • DEF:

                                • 1800


                                1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 2000 ATK. This card can attack all monsters your opponent controls, once each, also banish any monster destroyed by battle with this card. If this card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Chaos" Synchro Monster from your Extra Deck, except "Chaos Archfiend". You can only use this effect of "Chaos Archfiend" once per turn.


                                1 cardHerald of the Arc Light
                                1 cardHerald of the Arc Light
                                Herald of the Arc Light
                                LIGHT 4
                                Herald of the Arc Light
                                • ATK:

                                • 600

                                • DEF:

                                • 1000


                                1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                1 cardRed Nova Dragon - Burning Soul 1 cardRed Nova Dragon - Burning Soul
                                Red Nova Dragon - Burning Soul
                                DARK 12
                                Red Nova Dragon - Burning Soul
                                • ATK:

                                • 3500

                                • DEF:

                                • 3000


                                2 Tuners + 1 non-Tuner Must be either Synchro Summoned, or Special Summoned (from your Extra Deck) by banishing 2 Tuners and 1 "Red Dragon Archfiend" from your GY. If this card is Special Summoned: You can add 1 card from your GY to your hand, and if you do, this card gains 2000 ATK. You can only use this effect of "Red Nova Dragon - Burning Soul" once per Duel, and only during a Duel you Synchro Summoned "Red Dragon Archfiend". Cannot be destroyed by card effects.


                                1 cardScarlight Red Dragon Archfiend 1 cardScarlight Red Dragon Archfiend
                                Scarlight Red Dragon Archfiend
                                DARK 8
                                Scarlight Red Dragon Archfiend
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                                1 cardWind Pegasus @Ignister 1 cardWind Pegasus @Ignister
                                Wind Pegasus @Ignister
                                WIND 7
                                Wind Pegasus @Ignister
                                • ATK:

                                • 2300

                                • DEF:

                                • 1500


                                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                Golden Cloud Beast - Malong
                                LIGHT 6
                                Golden Cloud Beast - Malong
                                • ATK:

                                • 2200

                                • DEF:

                                • 1000


                                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.




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