Gren Maju Deck #734761 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 07/23/2026

Need 24 UR

UR rarity
Gizmek Orochi, the Serpentron Sky Slasher2 copies
UR rarity
Limited to 1 copy
Card Destruction1 copy
UR rarity
Card of Fate1 copy
UR rarity
Forbidden Droplet1 copy
UR rarity
Gordian Slicer2 copies
UR rarity
Limited to 1 copy
Harpie's Feather Duster1 copy
UR rarity
Limited to 1 copy
Heavy Storm1 copy
UR rarity
Lightning Storm2 copies
UR rarity
Limited to 1 copy
One Day of Peace1 copy
UR rarity
Raigeki2 copies
UR rarity
Triple Tactics Talent2 copies
UR rarity
Triple Tactics Thrust2 copies
UR rarity
Dominus Impulse3 copies
UR rarity
Infinite Impermanence3 copies

Main: 40 Extra: 15

SR rarity
3 copiesEater of Millions
SR rarity
3 copiesEater of Millions
SR rarity
Eater of Millions
DARK 1
Eater of Millions
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. This card gains 100 ATK/DEF for each face-down banished card. This card cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.


UR rarity
2 copiesGizmek Orochi, the Serpentron Sky Slasher
UR rarity
2 copiesGizmek Orochi, the Serpentron Sky Slasher
UR rarity
Gizmek Orochi, the Serpentron Sky Slasher
DARK 8
Gizmek Orochi, the Serpentron Sky Slasher
  • ATK:

  • 2450

  • DEF:

  • 2450


If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.


SR rarity
3 copiesGren Maju Da Eiza
SR rarity
3 copiesGren Maju Da Eiza
SR rarity
Gren Maju Da Eiza
FIRE 3
Gren Maju Da Eiza
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF are each equal to the number of your banished cards x 400.


UR rarity
Limited to 1 copy
1 copyCard Destruction
UR rarity
Limited to 1 copy
1 copyCard Destruction
UR rarity
Limited to 1 copy
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


    UR rarity
    1 copyCard of Fate
    UR rarity
    1 copyCard of Fate
    UR rarity
    Card of Fate
    Spell Normal
    Card of Fate

      Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn.


      SR rarity
      3 copiesDark Hole
      SR rarity
      3 copiesDark Hole
      SR rarity
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.


        UR rarity
        1 copyForbidden Droplet
        UR rarity
        1 copyForbidden Droplet
        UR rarity
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          UR rarity
          2 copiesGordian Slicer
          UR rarity
          2 copiesGordian Slicer
          UR rarity
          Gordian Slicer
          Spell Normal
          Gordian Slicer

            This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


            UR rarity
            Limited to 1 copy
            1 copyHarpie's Feather Duster
            UR rarity
            Limited to 1 copy
            1 copyHarpie's Feather Duster
            UR rarity
            Limited to 1 copy
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              UR rarity
              Limited to 1 copy
              1 copyHeavy Storm
              UR rarity
              Limited to 1 copy
              1 copyHeavy Storm
              UR rarity
              Limited to 1 copy
              Heavy Storm
              Spell Normal
              Heavy Storm

                Destroy all Spell and Trap Cards on the field.


                UR rarity
                2 copiesLightning Storm
                UR rarity
                2 copiesLightning Storm
                UR rarity
                Lightning Storm
                Spell Normal
                Lightning Storm

                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                  Tag(s):

                  UR rarity
                  Limited to 1 copy
                  1 copyOne Day of Peace
                  UR rarity
                  Limited to 1 copy
                  1 copyOne Day of Peace
                  UR rarity
                  Limited to 1 copy
                  One Day of Peace
                  Spell Normal
                  One Day of Peace

                    Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                    SR rarity
                    3 copiesPot of Desires
                    SR rarity
                    3 copiesPot of Desires
                    SR rarity
                    Pot of Desires
                    Spell Normal
                    Pot of Desires

                      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                      Tag(s):

                      SR rarity
                      Limited to 1 copy
                      1 copyPot of Extravagance
                      SR rarity
                      Limited to 1 copy
                      1 copyPot of Extravagance
                      SR rarity
                      Limited to 1 copy
                      Pot of Extravagance
                      Spell Normal
                      Pot of Extravagance

                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                        Tag(s):

                        SR rarity
                        3 copiesProhibition
                        SR rarity
                        3 copiesProhibition
                        SR rarity
                        Prohibition
                        Spell Continuous
                        Prohibition

                          Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).


                          UR rarity
                          2 copiesRaigeki
                          UR rarity
                          2 copiesRaigeki
                          UR rarity
                          Raigeki
                          Spell Normal
                          Raigeki

                            Destroy all monsters your opponent controls.




                            Tag(s):

                            UR rarity
                            2 copiesTriple Tactics Talent
                            UR rarity
                            2 copiesTriple Tactics Talent
                            UR rarity
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                              Tag(s):

                              UR rarity
                              2 copiesTriple Tactics Thrust
                              UR rarity
                              2 copiesTriple Tactics Thrust
                              UR rarity
                              Triple Tactics Thrust
                              Spell Normal
                              Triple Tactics Thrust

                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                UR rarity
                                3 copiesDominus Impulse
                                UR rarity
                                3 copiesDominus Impulse
                                UR rarity
                                Dominus Impulse
                                Trap Normal
                                Dominus Impulse

                                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                  UR rarity
                                  3 copiesInfinite Impermanence
                                  UR rarity
                                  3 copiesInfinite Impermanence
                                  UR rarity
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    N rarity
                                    3 copiesAltergeist Dragvirion
                                    N rarity
                                    3 copiesAltergeist Dragvirion
                                    N rarity
                                    Altergeist Dragvirion
                                    DARK 6
                                    Altergeist Dragvirion
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1200


                                    1 Tuner + 1+ non-Tuner monsters When an opponent's Special Summoned monster declares an attack: You can return 1 "Altergeist" monster you control to the hand; negate that attack. If this card is Tributed and sent to the GY: You can Special Summon this card. You can only use each effect of "Altergeist Dragvirion" once per turn.


                                    N rarity
                                    3 copiesBattlewasp - Halberd the Charge
                                    N rarity
                                    3 copiesBattlewasp - Halberd the Charge
                                    N rarity
                                    Battlewasp - Halberd the Charge
                                    WIND 6
                                    Battlewasp - Halberd the Charge
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 800


                                    1 Insect Tuner + 1+ non-Tuner monsters Once per battle, during damage calculation, if this card attacks an opponent's monster with equal or higher ATK (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each "Battlewasp" monster you control. You can only use this effect of "Battlewasp - Halberd the Charge" once per turn.


                                    N rarity
                                    3 copiesChaos Goddess
                                    N rarity
                                    3 copiesChaos Goddess
                                    N rarity
                                    Chaos Goddess
                                    LIGHT 8
                                    Chaos Goddess
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1800


                                    1 LIGHT Tuner + 2+ non-Tuner DARK monsters Once per turn: You can send 1 LIGHT monster from your hand to the GY, then target 1 Level 5 or higher DARK monster in your GY; Special Summon that monster, but it cannot be used as Synchro Material.


                                    N rarity
                                    3 copiesMecha Phantom Beast Jaculuslan
                                    N rarity
                                    3 copiesMecha Phantom Beast Jaculuslan
                                    N rarity
                                    Mecha Phantom Beast Jaculuslan
                                    WIND 9
                                    Mecha Phantom Beast Jaculuslan
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 2000


                                    1 "Mecha Phantom Beast" Tuner + 1 or more non-Tuner "Mecha Phantom Beast" monsters When this card is Synchro Summoned: You can Tribute "Mecha Phantom Beast Tokens" up to the number of cards in your opponent's hand; randomly discard cards from your opponent's hand, equal to the number of Tributed monsters. Other "Mecha Phantom Beast" monsters you control cannot be destroyed by battle or card effects. If this card in its owner's possession is destroyed by your opponent (by battle or card effect): You can Set 1 Quick-Play Spell Card directly from your Deck.


                                    N rarity
                                    3 copiesWhite Aura Monoceros
                                    N rarity
                                    3 copiesWhite Aura Monoceros
                                    N rarity
                                    White Aura Monoceros
                                    WATER 7
                                    White Aura Monoceros
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1500


                                    1 WATER Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.




                                    More Master Duel Info

                                    Gren Maju Breakdown

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

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