Archfiend Deck #738929 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 08/04/2026

Main: 55 Extra: 15

2 copiesBone Archfiend 2 copiesBone Archfiend
Bone Archfiend
DARK 4
Bone Archfiend
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


2 copiesD.D. Crow 2 copiesD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


3 copiesGravekeeper's Watcher 3 copiesGravekeeper's Watcher
Gravekeeper's Watcher
DARK 4
Gravekeeper's Watcher
  • ATK:

  • 1000

  • DEF:

  • 1000


During either player's turn, when your opponent activates a Spell/Trap Card or monster effect that could make them discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it.


1 copyGriffoh 1 copyGriffoh
Griffoh
DARK 1
Griffoh
  • ATK:

  • 300

  • DEF:

  • 200


(Quick Effect): You can discard this card, then activate 1 of these effects; ● The next battle or effect damage you take this turn will become 0. ● Set 1 Quick-Play Spell or Trap that mentions "Light and Darkness Ritual" from your Deck. It can be activated this turn. You can only use this effect of "Griffoh" once per turn. If you Ritual Summon exactly 1 Level 8 Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute.


3 copiesKumongous, the Sticky String Kaiju 3 copiesKumongous, the Sticky String Kaiju
Kumongous, the Sticky String Kaiju
EARTH 7
Kumongous, the Sticky String Kaiju
  • ATK:

  • 2400

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


3 copiesRoyal Archfiend 3 copiesRoyal Archfiend
Royal Archfiend
FIRE 7
Royal Archfiend
  • ATK:

  • 2400

  • DEF:

  • 1000


You can Tribute this card from your hand or face-up field; add 1 "Archfiend" card from your Deck to your hand, except "Royal Archfiend", also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Archfiend" monsters, but you can Normal Summon 1 Fiend monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of "Royal Archfiend" once per turn.


3 copiesSkull Archfiend of Chaos 3 copiesSkull Archfiend of Chaos
Skull Archfiend of Chaos
DARK 6
Skull Archfiend of Chaos
  • ATK:

  • 2500

  • DEF:

  • 1200


If this card is in your hand or GY: You can target 3 other cards in the GYs and/or face-up banishment, including a card that mentions "Light and Darkness Ritual"; place them on the bottom of the Deck in any order, and if you do, Special Summon this card. If this card is sent to the GY: You can send 1 Ritual Spell from your hand or Deck to the GY; add 1 Ritual Monster whose name is mentioned on that card from your Deck to your hand. You can only use each effect of "Skull Archfiend of Chaos" once per turn.


3 copiesSkull Meister 3 copiesSkull Meister
Skull Meister
DARK 4
Skull Meister
  • ATK:

  • 1700

  • DEF:

  • 400


When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


1 copyBlack Luster Soldier - Soldier of Light and Darkness 1 copyBlack Luster Soldier - Soldier of Light and Darkness
Black Luster Soldier - Soldier of Light and Darkness
EARTH 8
Black Luster Soldier - Soldier of Light and Darkness
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Ritual Summon this card with "Light and Darkness Ritual". Unaffected by your opponent's activated effects, unless they target this card, also cannot be destroyed by battle. You can only use each of the following effects of "Black Luster Soldier - Soldier of Light and Darkness" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls; banish it. When this card destroys an opponent's monster by battle: You can make this card gain 1500 ATK, and if you do, it can make a second attack in a row.


2 copiesMagician of Dark Chaos - Black Chaos 2 copiesMagician of Dark Chaos - Black Chaos
Magician of Dark Chaos - Black Chaos
DARK 8
Magician of Dark Chaos - Black Chaos
  • ATK:

  • 2800

  • DEF:

  • 2600


You can Ritual Summon this card with "Light and Darkness Ritual". Unaffected by your opponent's activated effects, unless they target this card, also Spells/Traps you control cannot be destroyed, or banished, by your opponent's card effects. You can only use each of the following effects of "Magician of Dark Chaos - Black Chaos" once per turn. If this card is Special Summoned: You can add 1 Spell from your GY to your hand. You can target 1 card your opponent controls; banish it face-down.


3 copiesSoul Resonator 3 copiesSoul Resonator
Soul Resonator
FIRE 3
Soul Resonator
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


1 copyVision Resonator 1 copyVision Resonator
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


3 copiesArchfiend's Usurpation 3 copiesArchfiend's Usurpation
Archfiend's Usurpation
Spell Quick
Archfiend's Usurpation

    Activate 1 of these effects; ● Set 1 "Archfiend" Trap from your Deck or GY. It can be activated this turn. ● Ritual Summon 1 "Archfiend" Ritual Monster from your hand or face-up Extra Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Archfiend's Usurpation" per turn.


    1 copyChaos Magical Hats 1 copyChaos Magical Hats
    Chaos Magical Hats
    Spell Quick
    Chaos Magical Hats

      When your opponent activates a monster effect, or a Normal Spell/Trap Card: Choose 3 Spells/Traps with different names from your Deck and 1 monster in your Main Monster Zone that mentions "Light and Darkness Ritual". Special Summon the Spells/Traps as Normal Monsters (Spellcaster/DARK/Level 8/ATK 0/DEF 0) in face-down Defense Position (their names become "Chaos Magical Hats" even while face-down), Set the chosen monster if it is face-up, and shuffle them on the field. Then your opponent's activated effect becomes "Destroy 1 monster your opponent controls in face-down Defense Position".


      1 copyChaos Mystic Box 1 copyChaos Mystic Box
      Chaos Mystic Box
      Spell Quick
      Chaos Mystic Box

        When your opponent activates a card or effect that targets another card(s) you control: Return 1 of your targeted cards to the hand (if face-down, reveal it), and if you do, destroy 1 card on the field, then you can Special Summon 1 monster from your hand that mentions "Light and Darkness Ritual" with a different name than the card returned to the hand, ignoring its Summoning conditions. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Ritual Monster that mentions "Light and Darkness Ritual" from your hand or Deck.


        3 copiesCosmic Cyclone 3 copiesCosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


          1 copyCrimson Call 1 copyCrimson Call
          Crimson Call
          Spell Normal
          Crimson Call

            Add 1 Level 4 or lower Fiend monster from your GY to your hand, or if you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can add 1 such monster from your Deck instead. At the end of the Damage Step, if your "/Assault Mode" monster or "Red Dragon Archfiend" attacked: You can banish this card from your GY; the attacking monster can make a second attack in a row. You can only activate 1 "Crimson Call" per turn.


            3 copiesCrimson Gaia 3 copiesCrimson Gaia
            Crimson Gaia
            Spell Continuous
            Crimson Gaia

              During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


              3 copiesForbidden Chalice 3 copiesForbidden Chalice
              Forbidden Chalice
              Spell Quick
              Forbidden Chalice

                Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                2 copiesLight and Darkness Ritual 2 copiesLight and Darkness Ritual
                Light and Darkness Ritual
                Spell Normal
                Light and Darkness Ritual

                  This card can be used to Ritual Summon "Magician of Dark Chaos - Black Chaos" or "Black Luster Soldier - Soldier of Light and Darkness". You must also Tribute monsters from your hand or field, and/or banish monsters from your GY, whose total Levels equal or exceed its Level. If this card is in your GY: You can add this card and 1 card that mentions "Light and Darkness Ritual" from your GY to your hand. You can only use this effect of "Light and Darkness Ritual" once per turn.


                  3 copiesTwin Twisters 3 copiesTwin Twisters
                  Twin Twisters
                  Spell Quick
                  Twin Twisters

                    Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                    1 copyArchfiend Playtime 1 copyArchfiend Playtime
                    Archfiend Playtime
                    Trap Normal
                    Archfiend Playtime

                      Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.


                      1 copyArchfiend's Ghastly Glitch 1 copyArchfiend's Ghastly Glitch
                      Archfiend's Ghastly Glitch
                      Trap Normal
                      Archfiend's Ghastly Glitch

                        If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY.


                        3 copiesDebunk 3 copiesDebunk
                        Debunk
                        Trap Counter
                        Debunk

                          When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                          1 copyKing's Resonance 1 copyKing's Resonance
                          King's Resonance
                          Trap Normal
                          King's Resonance

                            During the turn in which your opponent has Special Summoned 10 or more monsters, neither player can activate cards or effects in response to this card's activation. Apply the following effects in sequence, based on the number of monsters your opponent Special Summoned this turn. ● 1+: Special Summon 1 DARK Synchro Monster from your GY or banishment. ● 3+: Every "Red Dragon Archfiend" in your Monster Zone is unaffected by your opponent's activated effects, until the end of your next turn. ● 5+: Change all your opponent's monsters to face-down Defense Position. You can only activate 1 "King's Resonance" per turn.


                            1 copyMind Shuffle 1 copyMind Shuffle
                            Mind Shuffle
                            Trap Continuous
                            Mind Shuffle

                              During either player's turn: You can add 1 monster that mentions "Light and Darkness Ritual" from your Deck to your hand, then discard 1 card. You can only use this effect of "Mind Shuffle" once per turn. When your opponent activates a card or effect: You can return 1 Level 7 or higher monster you control to the hand; Special Summon 1 monster that mentions "Light and Darkness Ritual" from your hand, with a different name than the returned monster, ignoring its Summoning conditions. You cannot activate these effects of "Mind Shuffle" in the same Chain.


                              1 copySimul Archfiends 1 copySimul Archfiends
                              Simul Archfiends
                              Trap Normal
                              Simul Archfiends

                                This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 "Simul Archfiends" per turn.


                                1 copyBlack-Winged Dragon 1 copyBlack-Winged Dragon
                                Black-Winged Dragon
                                DARK 8
                                Black-Winged Dragon
                                • ATK:

                                • 2800

                                • DEF:

                                • 1600


                                1 Tuner + 1+ non-Tuner monsters If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters on this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter you removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect.


                                1 copyBuster Dragon 1 copyBuster Dragon
                                Buster Dragon
                                DARK 8
                                Buster Dragon
                                • ATK:

                                • 1200

                                • DEF:

                                • 2800


                                1 Tuner + 1 or more non-Tuner monsters All monsters your opponent controls become Dragon-Type. Once per turn, if you do not control a "Buster Blader" monster: You can target 1 "Buster Blader" in your Graveyard; Special Summon it. Once per turn, during your opponent's turn: You can target 1 "Buster Blader" monster you control; equip it with 1 "Destruction Sword" monster from your Graveyard (this is a Quick Effect).


                                1 copyDark End Dragon 1 copyDark End Dragon
                                Dark End Dragon
                                DARK 8
                                Dark End Dragon
                                • ATK:

                                • 2600

                                • DEF:

                                • 2100


                                1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.


                                1 copyDraco Berserker of the Tenyi 1 copyDraco Berserker of the Tenyi
                                Draco Berserker of the Tenyi
                                DARK 8
                                Draco Berserker of the Tenyi
                                • ATK:

                                • 3000

                                • DEF:

                                • 0


                                1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                1 copyHot Red Dragon Archfiend 1 copyHot Red Dragon Archfiend
                                Hot Red Dragon Archfiend
                                DARK 8
                                Hot Red Dragon Archfiend
                                • ATK:

                                • 3000

                                • DEF:

                                • 2000


                                1 Tuner + 1 or more non-Tuner monsters Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect.


                                1 copyHot Red Dragon Archfiend Bane 1 copyHot Red Dragon Archfiend Bane
                                Hot Red Dragon Archfiend Bane
                                DARK 10
                                Hot Red Dragon Archfiend Bane
                                • ATK:

                                • 3500

                                • DEF:

                                • 3000


                                1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.


                                1 copyKuibelt the Blade Dragon 1 copyKuibelt the Blade Dragon
                                Kuibelt the Blade Dragon
                                DARK 7
                                Kuibelt the Blade Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 1900


                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.


                                3 copiesRed Dragon Archfiend 3 copiesRed Dragon Archfiend
                                Red Dragon Archfiend
                                DARK 8
                                Red Dragon Archfiend
                                • ATK:

                                • 3000

                                • DEF:

                                • 2000


                                1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                1 copyRed Rising Dragon 1 copyRed Rising Dragon
                                Red Rising Dragon
                                DARK 6
                                Red Rising Dragon
                                • ATK:

                                • 2100

                                • DEF:

                                • 1600


                                1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                                1 copyScarlight Red Dragon Archfiend 1 copyScarlight Red Dragon Archfiend
                                Scarlight Red Dragon Archfiend
                                DARK 8
                                Scarlight Red Dragon Archfiend
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                                2 copiesScarred Dragon Archfiend 2 copiesScarred Dragon Archfiend
                                Scarred Dragon Archfiend
                                DARK 8
                                Scarred Dragon Archfiend
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.


                                1 copyStorm-Bane Dragon Destorbim 1 copyStorm-Bane Dragon Destorbim
                                Storm-Bane Dragon Destorbim
                                DARK 11
                                Storm-Bane Dragon Destorbim
                                • ATK:

                                • 3000

                                • DEF:

                                • 2800


                                1 Tuner + 1+ non-Tuners Your opponent cannot target this card with card effects. You can only use each of the following effects of "Storm-Bane Dragon Destorbim" once per turn. You can banish any number of DARK monsters from your GY that cannot be Normal Summoned/Set; banish that many cards your opponent controls. This is a Quick Effect if your opponent controls more cards than you do. If this card is sent to the GY: You can Special Summon 1 of your banished Dragon monsters.




                                More TCG Info

                                Archfiend Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

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