Created by: YGO Mod (20517634)

Created On: 08/24/2023

Need 8 UR

UR Rarity
Dark Templar @Ignister
UR Rarity
Dark Templar @Ignister
UR Rarity
The Arrival Cyberse @Ignister
UR Rarity
Light Dragon @Ignister
UR Rarity
Light Dragon @Ignister
UR Rarity
Cynet Mining
UR Rarity
Infinite Impermanence
UR Rarity
Infinite Impermanence

Main: 70 Extra: 5 Side: 15

R Rarity
3 cardAchichi @Ignister
R Rarity
3 cardAchichi @Ignister
Achichi @Ignister
FIRE 2
Achichi @Ignister
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.


R Rarity
3 cardDanmari @Ignister
R Rarity
3 cardDanmari @Ignister
Danmari @Ignister
DARK 6
Danmari @Ignister
  • ATK:

  • 2300

  • DEF:

  • 0


When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn.


N Rarity
3 cardDonyoribo @Ignister
N Rarity
3 cardDonyoribo @Ignister
Donyoribo @Ignister
DARK 1
Donyoribo @Ignister
  • ATK:

  • 300

  • DEF:

  • 0


During damage calculation, if your "@Ignister" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. When an "@Ignister" monster effect, or "A.I." Spell/Trap Card or effect, is activated that inflicts damage to your opponent, even during the Damage Step (Quick Effect): You can banish this card from your GY; double that damage inflicted to your opponent. You can only use each effect of "Donyoribo @Ignister" once per turn.


N Rarity
3 cardDoshin @Ignister
N Rarity
3 cardDoshin @Ignister
Doshin @Ignister
EARTH 1
Doshin @Ignister
  • ATK:

  • 100

  • DEF:

  • 800


If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 "A.I. Love Fusion" from your Deck to your hand. You can only use each effect of "Doshin @Ignister" once per turn.


N Rarity
2 cardDoyon @Ignister
N Rarity
2 cardDoyon @Ignister
Doyon @Ignister
DARK 4
Doyon @Ignister
  • ATK:

  • 400

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.


R Rarity
3 cardGatchiri @Ignister
R Rarity
3 cardGatchiri @Ignister
Gatchiri @Ignister
EARTH 8
Gatchiri @Ignister
  • ATK:

  • 0

  • DEF:

  • 3000


The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. ● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. ● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.


R Rarity
3 cardGussari @Ignister
R Rarity
3 cardGussari @Ignister
Gussari @Ignister
EARTH 8
Gussari @Ignister
  • ATK:

  • 3000

  • DEF:

  • 3000


When a Link Monster is destroyed by battle: You can Special Summon this card from your hand. When your Link Monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. When an attack is declared involving a Link Monster you control and an opponent's monster: You can banish this card from your GY; the ATK's of those monsters become 3000. You can only use each effect of "Gussari @Ignister" once per turn.


N Rarity
3 cardHiyari @Ignister
N Rarity
3 cardHiyari @Ignister
Hiyari @Ignister
WATER 1
Hiyari @Ignister
  • ATK:

  • 300

  • DEF:

  • 400


If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn.


R Rarity
3 cardPikari @Ignister
R Rarity
3 cardPikari @Ignister
Pikari @Ignister
LIGHT 4
Pikari @Ignister
  • ATK:

  • 1200

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.


N Rarity
1 cardWater Leviathan @Ignister
N Rarity
1 cardWater Leviathan @Ignister
Water Leviathan @Ignister
WATER 7
Water Leviathan @Ignister
  • ATK:

  • 2300

  • DEF:

  • 2000


You can Ritual Summon this card with "A.I.'s Ritual". If this card is Ritual Summoned: You can return all monsters your opponent control with 2300 or less ATK to the hand. You can target 1 face-up monster your opponent controls; return all Link Monsters from your GY to the Extra Deck, and if you do, change that targeted monster's ATK to 0. You can only use this effect of "Water Leviathan @Ignister" once per turn. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only.


N Rarity
3 cardBururu @Ignister
N Rarity
3 cardBururu @Ignister
Bururu @Ignister
WIND 3
Bururu @Ignister
  • ATK:

  • 600

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn.


N Rarity
3 cardA.I. Contact
N Rarity
3 cardA.I. Contact
A.I. Contact
Spell Normal
A.I. Contact

    If "Ignister A.I.Land" is in your Field Zone: Reveal 1 "Ignister A.I.Land" in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 "A.I. Contact" per turn.


    N Rarity
    1 cardA.I. Love Fusion
    N Rarity
    1 cardA.I. Love Fusion
    A.I. Love Fusion
    Spell Normal
    A.I. Love Fusion

      Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.


      N Rarity
      1 cardA.I.'s Ritual
      N Rarity
      1 cardA.I.'s Ritual
      A.I.'s Ritual
      Spell Normal
      A.I.'s Ritual

        This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute "@Ignister" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an "@Ignister" monster when this effect is activated, you can also use "@Ignister" monster(s) in your GY, by banishing them.


        R Rarity
        2 cardA.I.dle Reborn
        R Rarity
        2 cardA.I.dle Reborn
        A.I.dle Reborn
        Spell Quick
        A.I.dle Reborn

          Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.


          UR Rarity
          1 cardCynet Mining
          UR Rarity
          1 cardCynet Mining
          Cynet Mining
          Spell Normal
          Cynet Mining

            Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


            R Rarity
            3 cardFA.I.ghting Spirit
            R Rarity
            3 cardFA.I.ghting Spirit
            FA.I.ghting Spirit
            Spell Normal
            FA.I.ghting Spirit

              Target 1 "@Ignister" monster in your GY; Special Summon it. If an "@Ignister" monster(s) you control with 2300 or more ATK would be destroyed by card effect, you can banish this card from your GY instead. If this card is banished: You can activate this effect; your "@Ignister" monsters with 2300 or more ATK cannot be destroyed by battle this turn. You can only activate "FA.I.ghting Spirit" once per turn.


              N Rarity
              1 cardGrid Rod
              N Rarity
              1 cardGrid Rod
              Grid Rod
              Spell Equip
              Grid Rod

                Equip only to a Cyberse monster you control. It gains 300 ATK, it is unaffected by your opponent's card effects, also the first time it would be destroyed by battle each turn, it is not destroyed. If this face-up card on the field is destroyed and sent to the GY: You can activate this effect; Cyberse monsters you currently control cannot be destroyed by battle or card effects until the end of this turn.


                SR Rarity
                3 cardIgnister A.I.Land
                SR Rarity
                3 cardIgnister A.I.Land
                Ignister A.I.Land
                Spell Field
                Ignister A.I.Land

                  If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.


                  R Rarity
                  1 cardOne-Time Passcode
                  R Rarity
                  1 cardOne-Time Passcode
                  One-Time Passcode
                  Spell Normal
                  One-Time Passcode

                    Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.


                    N Rarity
                    3 cardTA.I. Strike
                    N Rarity
                    3 cardTA.I. Strike
                    TA.I. Strike
                    Spell Quick
                    TA.I. Strike

                      During damage calculation, if your monster battles an opponent's monster: Your battling monster's ATK becomes that opponent's monster's ATK, during that damage calculation only, also, the controller of any monster destroyed by that battle takes damage equal to its original ATK, at the end of the Damage Step. If your "@Ignister" monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "TA.I. Strike" per turn.


                      R Rarity
                      1 cardYou and A.I.
                      R Rarity
                      1 cardYou and A.I.
                      You and A.I.
                      Spell Continuous
                      You and A.I.

                        If a Cyberse monster(s) with 2300 original ATK is Special Summoned: You can activate 1 of these effects, based on the Attribute of that monster(s) on the field; ● EARTH/WATER: Halve the ATK of 1 face-up monster on the field until the end of this turn. ● WIND/LIGHT: Negate the effects of 1 face-up card on the field until the end of this turn. ● FIRE/DARK: Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use each effect of "You and A.I." once per turn for each Attribute.


                        R Rarity
                        1 cardA.I. Challenge You
                        R Rarity
                        1 cardA.I. Challenge You
                        A.I. Challenge You
                        Trap Continuous
                        A.I. Challenge You

                          Monsters your opponent controls lose 100 ATK for each card you control. If your "@Ignister" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. When your "@Ignister" monster is destroyed by battle: You can target 1 other Cyberse monster with 2300 ATK in your GY; Special Summon it. You can only use this effect of "A.I. Challenge You" once per turn.


                          N Rarity
                          1 cardA.I. Shadow
                          N Rarity
                          1 cardA.I. Shadow
                          A.I. Shadow
                          Trap Continuous
                          A.I. Shadow

                            Activate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opponent controls must attack that monster you control, if able. If this face-up card in its owner's Spell & Trap Zone has left the field because of an opponent's effect, and is now in the GY or banished: Draw 1 card. You can only use this effect of "A.I. Shadow" once per turn.


                            SR Rarity
                            3 cardA.I.'s Show
                            SR Rarity
                            3 cardA.I.'s Show
                            A.I.'s Show
                            Trap Normal
                            A.I.'s Show

                              While you control a Link-3 or higher "@Ignister" monster in the Extra Monster Zone, when an opponent's monster declares an attack: Special Summon from your Extra Deck any number of non-Link Cyberse monster(s) with 2300 ATK, whose combined ATK is less than or equal to the attacking monster's ATK, then end the Battle Phase.


                              N Rarity
                              1 cardA.I.Q
                              N Rarity
                              1 cardA.I.Q
                              A.I.Q
                              Trap Continuous
                              A.I.Q

                                Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field.


                                R Rarity
                                1 cardBarrel Behind the Door
                                R Rarity
                                1 cardBarrel Behind the Door
                                Barrel Behind the Door
                                Trap Counter
                                Barrel Behind the Door

                                  Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.


                                  R Rarity
                                  1 cardBlack Horn of Heaven
                                  R Rarity
                                  1 cardBlack Horn of Heaven
                                  Black Horn of Heaven
                                  Trap Counter
                                  Black Horn of Heaven

                                    When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.


                                    R Rarity
                                    1 cardBroken Line
                                    R Rarity
                                    1 cardBroken Line
                                    Broken Line
                                    Trap Counter
                                    Broken Line

                                      When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card.


                                      R Rarity
                                      1 cardChivalry
                                      R Rarity
                                      1 cardChivalry
                                      Chivalry
                                      Trap Counter
                                      Chivalry

                                        Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card.


                                        R Rarity
                                        1 cardCyberse Beacon
                                        R Rarity
                                        1 cardCyberse Beacon
                                        Cyberse Beacon
                                        Trap Normal
                                        Cyberse Beacon

                                          If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn.


                                          SR Rarity
                                          1 cardDebunk
                                          SR Rarity
                                          1 cardDebunk
                                          Debunk
                                          Trap Counter
                                          Debunk

                                            When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                                            SR Rarity
                                            1 cardDimensional Barrier
                                            SR Rarity
                                            1 cardDimensional Barrier
                                            Dimensional Barrier
                                            Trap Normal
                                            Dimensional Barrier

                                              Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                              R Rarity
                                              1 cardDogmatika Punishment
                                              R Rarity
                                              1 cardDogmatika Punishment
                                              Dogmatika Punishment
                                              Trap Normal
                                              Dogmatika Punishment

                                                Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                                SR Rarity
                                                1 cardDrastic Drop Off
                                                SR Rarity
                                                1 cardDrastic Drop Off
                                                Drastic Drop Off
                                                Trap Counter
                                                Drastic Drop Off

                                                  When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards.


                                                  SR Rarity
                                                  1 cardEvenly Matched
                                                  SR Rarity
                                                  1 cardEvenly Matched
                                                  Evenly Matched
                                                  Trap Normal
                                                  Evenly Matched

                                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                    UR Rarity
                                                    2 cardInfinite Impermanence
                                                    UR Rarity
                                                    2 cardInfinite Impermanence
                                                    Infinite Impermanence
                                                    Trap Normal
                                                    Infinite Impermanence

                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                      SR Rarity
                                                      1 cardUltimate Providence
                                                      SR Rarity
                                                      1 cardUltimate Providence
                                                      Ultimate Providence
                                                      Trap Counter
                                                      Ultimate Providence

                                                        When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.


                                                        SR Rarity
                                                        1 cardWiretap
                                                        SR Rarity
                                                        1 cardWiretap
                                                        Wiretap
                                                        Trap Counter
                                                        Wiretap

                                                          When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.


                                                          R Rarity
                                                          1 cardEarth Golem @Ignister
                                                          R Rarity
                                                          1 cardEarth Golem @Ignister
                                                          Earth Golem @Ignister
                                                          EARTH 7
                                                          Earth Golem @Ignister
                                                          • ATK:

                                                          • 2300

                                                          • DEF:

                                                          • 2000


                                                          1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                                                          SR Rarity
                                                          1 cardCyberse Quantum Dragon
                                                          SR Rarity
                                                          1 cardCyberse Quantum Dragon
                                                          Cyberse Quantum Dragon
                                                          DARK 7
                                                          Cyberse Quantum Dragon
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2000


                                                          1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.


                                                          SR Rarity
                                                          2 cardWind Pegasus @Ignister
                                                          SR Rarity
                                                          2 cardWind Pegasus @Ignister
                                                          Wind Pegasus @Ignister
                                                          WIND 7
                                                          Wind Pegasus @Ignister
                                                          • ATK:

                                                          • 2300

                                                          • DEF:

                                                          • 1500


                                                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                                          R Rarity
                                                          1 cardFirewall eXceed Dragon
                                                          R Rarity
                                                          1 cardFirewall eXceed Dragon
                                                          Firewall eXceed Dragon
                                                          DARK
                                                          Firewall eXceed Dragon
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2000


                                                          2+ Level 4 monsters This Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn.


                                                          SR Rarity
                                                          1 cardCyberse White Hat
                                                          SR Rarity
                                                          1 cardCyberse White Hat
                                                          Cyberse White Hat
                                                          LIGHT 6
                                                          Cyberse White Hat
                                                          • ATK:

                                                          • 1800

                                                          • DEF:

                                                          • 2400


                                                          If you control 2 or more monsters with the same Type, you can Special Summon this card (from your hand). You can only Special Summon "Cyberse White Hat" once per turn this way. If this card is sent to the GY as Link Material: You can make all monsters your opponent currently controls lose 1000 ATK until the end of this turn.


                                                          N Rarity
                                                          1 cardG Golem Rock Hammer
                                                          N Rarity
                                                          1 cardG Golem Rock Hammer
                                                          G Golem Rock Hammer
                                                          EARTH 6
                                                          G Golem Rock Hammer
                                                          • ATK:

                                                          • 1800

                                                          • DEF:

                                                          • 2400


                                                          If this card is in your hand: You can discard 1 other Cyberse monster; reduce this card's Level by 2 until the end of this turn (even after it is Summoned/Set). You can Tribute this card; Special Summon 3 "G Golem Tokens" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use each effect of "G Golem Rock Hammer" once per turn.


                                                          SR Rarity
                                                          1 cardDark Infant @Ignister
                                                          SR Rarity
                                                          1 cardDark Infant @Ignister
                                                          Dark Infant @Ignister
                                                          DARK
                                                          Dark Infant @Ignister
                                                          • ATK:

                                                          • 500

                                                          • LINK-1

                                                          Link Arrow:

                                                          Left


                                                          1 non-Link "@Ignister" monster If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.


                                                          UR Rarity
                                                          2 cardDark Templar @Ignister
                                                          UR Rarity
                                                          2 cardDark Templar @Ignister
                                                          Dark Templar @Ignister
                                                          DARK
                                                          Dark Templar @Ignister
                                                          • ATK:

                                                          • 2300

                                                          • LINK-3

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom

                                                          Bottom-Right


                                                          3 monsters with different names If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.


                                                          SR Rarity
                                                          1 cardFire Phoenix @Ignister
                                                          SR Rarity
                                                          1 cardFire Phoenix @Ignister
                                                          Fire Phoenix @Ignister
                                                          FIRE
                                                          Fire Phoenix @Ignister
                                                          • ATK:

                                                          • 2300

                                                          • LINK-3

                                                          Link Arrow:

                                                          Left

                                                          Right

                                                          Bottom


                                                          2+ Cyberse monsters During damage calculation, if this card attacks: You can inflict damage to your opponent equal to this card's ATK, and if you do, your opponent takes no battle damage from that battle. If this card is destroyed by card effect: You can destroy 1 monster your opponent controls. During the next Standby Phase after this Link Summoned card was destroyed and sent to the GY: You can Special Summon this card from your GY. You can only use each effect of "Fire Phoenix @Ignister" once per turn.


                                                          SR Rarity
                                                          1 cardFirewall Dragon Darkfluid
                                                          SR Rarity
                                                          1 cardFirewall Dragon Darkfluid
                                                          Firewall Dragon Darkfluid
                                                          DARK
                                                          Firewall Dragon Darkfluid
                                                          • ATK:

                                                          • 3000

                                                          • LINK-5

                                                          Link Arrow:

                                                          Top

                                                          Left

                                                          Right

                                                          Bottom-Left

                                                          Bottom-Right


                                                          3+ Effect Monsters If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.


                                                          SR Rarity
                                                          1 cardG Golem Dignified Trilithon
                                                          SR Rarity
                                                          1 cardG Golem Dignified Trilithon
                                                          G Golem Dignified Trilithon
                                                          EARTH
                                                          G Golem Dignified Trilithon
                                                          • ATK:

                                                          • 3200

                                                          • LINK-4

                                                          Link Arrow:

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                                                          2+ EARTH monsters All monsters your opponent controls must attack this card, if able. Once per battle, if this card battles an opponent's monster, before damage calculation (Quick Effect): You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent's monster loses 200 ATK, also negate its effects. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "G Golem Dignified Trilithon" once per turn.


                                                          R Rarity
                                                          1 cardSecure Gardna
                                                          R Rarity
                                                          1 cardSecure Gardna
                                                          Secure Gardna
                                                          LIGHT
                                                          Secure Gardna
                                                          • ATK:

                                                          • 1000

                                                          • LINK-1

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                                                          1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".


                                                          UR Rarity
                                                          1 cardThe Arrival Cyberse @Ignister
                                                          UR Rarity
                                                          1 cardThe Arrival Cyberse @Ignister
                                                          The Arrival Cyberse @Ignister
                                                          DARK
                                                          The Arrival Cyberse @Ignister
                                                          • ATK:

                                                          • 0

                                                          • LINK-6

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                                                          3+ monsters with different Attributes You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.


                                                          N Rarity
                                                          1 cardUpdate Jammer
                                                          N Rarity
                                                          1 cardUpdate Jammer
                                                          Update Jammer
                                                          WIND
                                                          Update Jammer
                                                          • ATK:

                                                          • 2000

                                                          • LINK-2

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                                                          2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.


                                                          R Rarity
                                                          1 cardCyberse Reminder
                                                          R Rarity
                                                          1 cardCyberse Reminder
                                                          Cyberse Reminder
                                                          LIGHT
                                                          Cyberse Reminder
                                                          • ATK:

                                                          • 1800

                                                          • DEF:

                                                          • 800


                                                          2 Level 3 monsters You can detach 1 material from this card, then target 1 "Cynet" Spell/Trap in your GY; add it to your hand. If this Xyz Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but their effects are negated. You can only use each effect of "Cyberse Reminder" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except Cyberse monsters.


                                                          UR Rarity
                                                          2 cardLight Dragon @Ignister
                                                          UR Rarity
                                                          2 cardLight Dragon @Ignister
                                                          Light Dragon @Ignister
                                                          LIGHT
                                                          Light Dragon @Ignister
                                                          • ATK:

                                                          • 2300

                                                          • DEF:

                                                          • 1500


                                                          2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.


                                                          SR Rarity
                                                          1 cardPendransaction
                                                          SR Rarity
                                                          1 cardPendransaction
                                                          Pendransaction
                                                          WATER
                                                          Pendransaction
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 1000


                                                          2 Level 4 monsters You can detach 1 material from this card; if you have more cards in your Extra Deck than your opponent's, apply these effects in sequence, depending on the difference. ● 1+: This card gains 1000 ATK until the end of your opponent's turn. ● 5+: Neither player can target this card with card effects until the end of your opponent's turn. ● 10+: Banish 1 card your opponent controls. ● 15+: Make your opponent's LP 3000. You can only use this effect of "Pendransaction" once per turn.




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